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T_O_A_D
12-26-2010, 02:17 AM
Ooops

I don't post or read over here enough.

I was informed I am not allowed to mention Mods here.

I was assuming the UBI rules as to not post links.

So to keep within the rules.

I'd like the ability to control Internal and External views, Server side.

Allowing players unfamiliar with an airfield to get outside and look around before take off,

But forced in the pit once off the ground in flight.

And allowed to be outside view, if killed in action, so they can still watch whats going on.

And not feel left completely out while waiting for the next mission.

ElAurens
12-26-2010, 02:41 AM
I have to agree TOAD.

Aviar
12-26-2010, 04:18 AM
Options are usually a good thing.

Aviar

illegalBeagle
12-26-2010, 06:16 AM
This would be an excellent addition. I enjoy co-ops more with no enemy externals.

Azimech
12-26-2010, 09:56 AM
Good idea. Externals for self are a good thing for navigating an unknown airfield.

But at the same time disabling externals for self but having an option to view a static camera above the airfield has the same effect.

On the other hand, a server without external views could provide info on the airfields where you start in the briefing, mandatory or suggested direction for take-off and landing for example.

swiss
12-26-2010, 10:04 AM
External view only while player is on the ground (mission parameter)
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This option further restricts whatever the ExternalViewLevel parameter is set to, to only work when the player's aircraft is on the ground. When used without ExternalViewLevel, it has no effect.

On the server, in the [Mods] section of the mission (.mis) file add the line: ExternalViewGround 1

I love this one. Helps a big deal on unfamiliar airfields.

JG52Uther
12-26-2010, 11:21 AM
moilami, it would be a server setting.

zaelu
12-26-2010, 12:00 PM
moilami, it would be a server setting.

Exactly. His reaction is quite funny...

IIRC the server can set by mission so you can have external F2 only while taxiing.

Ofcourse... the client can always choose not to play such mission... :rolleyes:

moilami
12-26-2010, 12:07 PM
moilami, it would be a server setting.

Yeah, else I would had just simply answered No :lol:

But it is annoying server option because now I will have to begin routinely check is there God Modes enabled even if the server claims to be full real. So the right way to do it is to add "no limited externals and padlocks" difficulty setting with serverside options, or with even more detailed realism switches.

"no padlocks" and "no extrernals" should be as is, without any exceptions.

moilami
12-26-2010, 12:15 PM
Exactly. His reaction is quite funny...

IIRC the server can set by mission so you can have external F2 only while taxiing.

Ofcourse... the client can always choose not to play such mission... :rolleyes:

I know. Have already enough difficulties finding populated full real servers. I know three such servers. Some day there will be none, and I hope it wont be tomorrow.

For me major part of this game is the fun in trying to maintain visual and build situational awareness while being caged in the cockpit. Of course you could say "don't then use externals" and I can say in advance I don't. However it is more interesting to fly if the settings are the same for all.

T_O_A_D
12-26-2010, 04:00 PM
moilami

These settings would be for all on the server if set.

I prefer Full Switch myself.

But as you say finding a decent full switch server is getting more difficult.

I also have a hard time finding others who will to play at those settings.

So when I host I set these parameters, allowing myself the full switch feel once air born.

With the confidence I'm not being hunted via padlock or outside views.

I find it quite disappointing to fly a different route every sortie to get found each time by the same foe.

But a lot of guys have trouble with the layout of some mission builders airfields.

And in real life they would be allowed to walk around, and get a feel of the place long before they ever climb into the aircraft and try to taxi out.

Full switch does not allow that, Period! That is unrealistic! And unfair!

I also allow padlock for ground objects only.
Two reasons.
1) Several of the guys are gaining years and loosing eyesight, this allows them the ability to enjoy the game still by finding targets.(its the least I can do for the old fighter jocks now stuck in ground pounders)
2) Besides it just AI objects and equipment. No Humans are getting hosed by it.

Azimech
12-26-2010, 04:20 PM
+1

I don't really mind full switch, but I hate the accidents on runways and fields, especially in co-op or squad missions, due to poor visibility. How many times did I or someone count the planes leaving in front, start to roll and hit the guy in front, or get hit by the guy behind.

A ground controller that waves or a radio message that you're clear would do the trick, or canopies that open. But I don't see those appear in any official version of the game anytime soon.

Bearcat
12-26-2010, 09:42 PM
I agree 100% and this is actually very very doable as it is already being done and could easily be implemented in to the sim ...

External Self
External All
External F
Extarnal E
External on ground only F
External on ground only E

and the ground padlock optons Toad mentioned.. as that is a problem for me now.. finding targets.. and it sometimes takes the fun out.. and that is what this is all about really...

SlipBall
12-26-2010, 10:33 PM
I'm not really against this idea, because there have been time's when I wished for it...really, if the mission designer would take a few extra minutes, to lay a bread crumb path, camp fires, fencing etc., then there would be no need for this idea. Where am I, go this way, or that way? It's really a very needless common problem, and from very poor designers I'm afraid to say:grin:

W32Blaster
12-27-2010, 08:41 AM
external view for exploring my taxi route and take off direction is a very useful Option. No pilot would taxi or take of from an airfield he where has no clue about its layout.

External view of a dead pilot i find 'chaety' because you are able to give informations about ground and air targets while being dead. That makes no sense.

moilami
12-27-2010, 08:56 AM
But a lot of guys have trouble with the layout of some mission builders airfields.

And in real life they would be allowed to walk around, and get a feel of the place long before they ever climb into the aircraft and try to taxi out.

Full switch does not allow that, Period! That is unrealistic! And unfair!

I also allow padlock for ground objects only.
Two reasons.
1) Several of the guys are gaining years and loosing eyesight, this allows them the ability to enjoy the game still by finding targets.(its the least I can do for the old fighter jocks now stuck in ground pounders)
2) Besides it just AI objects and equipment. No Humans are getting hosed by it.

I agree that taxing on some strange airfields can be troublesome. However that is not because of the game. That is because you just don't know the airfield. In real while taxing I am sure you would be unable to jump out of plane into God Mode to take a look from higher up to the airfield.

If you want to get a better knowledge about the airfield you must do some kind of "training mission" and fly around it. Or taxi a sightseeing tour around the airfield :lol:


Edit: I know nothing of real flying but some things are just pure logic.

moilami
12-27-2010, 09:20 AM
I agree 100% and this is actually very very doable as it is already being done and could easily be implemented in to the sim ...

External Self
External All
External F
Extarnal E
External on ground only F
External on ground only E

and the ground padlock optons Toad mentioned.. as that is a problem for me now.. finding targets.. and it sometimes takes the fun out.. and that is what this is all about really...

Those things are good features if done properly. That is make additional difficulty switches for them in a way I described before.

As for troubles finding the correct ground targets, I have read it was difficult in real too. I found it annoying only during my first flights. After I begun to got a slight clue about the game I begun to find it very interesting and fun to try find the ground targets. What is fun for me is not fun for you, it seems. That's why we have those difficulty settings.

However I have seen people use words like "it is not realistical" to "justify" use of ez difficulty settings. Lets take icons as an example. Arguments go for icons on grounds about "monitor resolution is not the same what pilots saw". After that something very hilarious happens: icons are claimed to be more realistical :o

WTF? :lol: Seeing text around planes is realistical? :lol: Er, it can't be realistical. Text showing "here it flies" can't be realistical. I agree though that identifying aircraft can be unrealistically hard in this sim, but text around aircraft is definetly more unrealistical.

So what you people do is get lost between words "realistical" and "difficult". If you want it to be easier to identify aircraft, go ahead and use text. For me it is however big time immersion killer. I like the realism of no text around planes, even if it would make it unrealistically hard to identify planes. So I trade difficulty for realism even though it appears that it is unrealistically hard to identify planes. I know that is now hard to understand for some :)

You just do what you want and enjoy the game how you want. That's why we have plenty of difficulty settings. If we get more like suggested in the beginning of this thread, fine. But if we lose "hard" difficulty settings, that is not good. At least not good for me, and I hope I am not the only one wanting and enjoying "hard" IL-2.

moilami
12-27-2010, 09:41 AM
+1

I don't really mind full switch, but I hate the accidents on runways and fields, especially in co-op or squad missions, due to poor visibility. How many times did I or someone count the planes leaving in front, start to roll and hit the guy in front, or get hit by the guy behind.

A ground controller that waves or a radio message that you're clear would do the trick, or canopies that open. But I don't see those appear in any official version of the game anytime soon.

You know you can hit brakes, open some throttle, and kick rudder. That makes your plane turn and you can see what is in the front of you. I was asked can I do that before my first SEOW mission. I said I can. I was ordered to do it, which I did.

Now the problem seems to be that you fly with people who don't know the basics or just lack the discipline needed. I suggest you to join in some very great squadron where things are teached and which doesn't lack the discipline.

If you don't know what to join, just join in =69.GIAP= and they will teach you everything and you can enjoy disciplined group takeoffs in SEOW missions like I did once in the first plane on the runway as a rear gunner of IL-2. I saw plenty of fighters behind my plane, and they all swiveled 40 degrees to the left like some group of highly trained soldiers. After that the IL-2 taxied out of the runway to the taxiway to wait for fighters to take off first, and I watched one by one each fighter swiveling back and taking off. Was awesome to watch many La-5FN and Yak-9U doing it! With some kind of sucky God Modes much would had been left unseen.

(Not pointing and blaming anyone. Play as you enjoy the game the best, but don't blame the game and difficult realism settings of the lack of training and disorganised undiscplined pilots. Wise men see the real problems and work on them.)


Edit: I don't fly anymore for =69.GIAP= and I don't represent them in any way.

T_O_A_D
12-27-2010, 06:48 PM
moilami

Any of us that have been in this sim from the onset, know and fully understand your point of view. Some even appreciate it.

But sadly Most Don't, or don't have the time to play hardest settings, to gain the skill to perform over and above realistic.

As if there is such a thing, it is a game after all.

Game hence the word fun.

As in SEOW or the Giap, I'm quite familiar with both, and the people involved.

I just don't have the time to be there. Well I have the time, but my schedule has me 180 off. And with that, I'm playing with people on the other side of the world. I like and enjoy, more than I'm worried about playing Full switch.

Any of these settings as Bearcat are available now, but not officially.

Thus the reason I fell into appreciating them.

And since we know it can be done, then it shouldn't be too tough to implement.

But we can't talk about those, IE reason for original post edit.

As for your stanch attitude on we don't need more difficulty settings.

It would be server side setting.

If you don't like the settings fly elsewhere.

You've said it several times now.

"Play as you enjoy the game the best"

That's all were asking, either support us, or just back away.

No one here has requested or considered Squashing your preferred settings or enjoyment of the game to be changed.

As for the mission builders making a mess of the airfields, I agree, but some of them have done it soely trying to force pilots from just randomly scrambling.

And if your on a Map for the first time, you have no support form the Game to know the airfield better. The brief could, but having text to explain isn't sufficient. The Game map doesn't zoom in to show you an overhead either. This has always been a pet peeve of mine and this game. It knows what the airbase is once spawned, Why can't the game map on the briefing screen know it as well.

Your not going to get all missions makers to make a printout of the airfield. And even if they they did, there is no easy way to pass the information to all who join randomly with a server.

fruitbat
12-27-2010, 07:18 PM
And with that, I'm playing with people on the other side of the world I like and enjoy, more than I'm worried about playing Full switch.


ahhh, shucks:-P

what he really means, is that he likes playing with people on the other side of the world that he can shoot down and then shoot them again before there chute opens, grrrrrrrrrr;)

moilami
12-27-2010, 08:08 PM
If you don't like the settings fly elsewhere.

You've said it several times now.

"Play as you enjoy the game the best"

That's all were asking, either support us, or just back away.

No one here has requested or considered Squashing your preferred settings or enjoyment of the game to be changed.



Hahaha, ok, I can support you no probs.