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SaQSoN
11-06-2010, 07:44 AM
Ju-88 inside the cockpit is incredible, really great!

http://rutube.ru/tracks/3743507.html?v=b5208c31ef2d9c4bcabc000730696f75

It looks, like nobody at the fair didn't find out, that the defensive guns could be controlled in 2 ways. I.e. in the Ju-88 rear gunner, you can also rotate the whole gun mount (circular window), plus the gun within it. Hence, this particular gun has 3 DoF. ;)

Richie
11-06-2010, 07:53 AM
I get a kick out of that copilot. He looks like he's in deep shock. Something Like Buddy Hackett and Mickey Rooney in "The Mad Mad Mad Mad World" in that twin Beachcraft.


http://www.youtube.com/watch?v=-ir-3VxEjvo&feature=related

150GCT_Veltro
11-06-2010, 08:40 AM
It looks, like nobody at the fair didn't find out, that the defensive guns could be controlled in 2 ways. I.e. in the Ju-88 rear gunner, you can also rotate the whole gun mount (circular window), plus the gun within it. Hence, this particular gun has 3 DoF. ;)

Thank for the info.

I begin only now to understand the potentiality of this game. The Ju-88 is really cinematographic, and it will be a dream to fly. I can't imagine a night mission over England with this kinde of cockpit, really immersive.

However i'm still afraid about the hunting side of the sim for the Germans. One only Emil for us Spitfire hunters is not so good.

Have you info about other versions like E1, and may be E3 with armoured protection?

Peffi
11-06-2010, 08:59 AM
Shadows on the windows. I don't like that shadows appear so much on the cockpit windows.Makes you feel as if the cockpit is full of smoke.The outside world is not in the shadow just because the cockpit is in the shadow. The shadows made by trees etc on the ground are too strong. The reflective lighting from the surroundings are not strong enough. The terrain colors are too vivid. Take a look at the small river. It looks as if someone poured a strong blue color into it. But who knows. Everything we see is not the final product. Maybe most of this is intentional by Oleg. To really be able to judge we have to wait for the final product, March 2011 it seems .....

Rodolphe
11-06-2010, 10:11 AM
...


An incompleted list of available vehicles : ;)

http://sukhoi.ru/forum/attachment.php?attachmentid=120553&d=1288997283

Protze Kfz. 69
http://www.autogallery.org.ru/k/k/kruppProtze_festgefahrene_Baydeww2.jpg

Albion AM 463
http://users.teledisnet.be/web/mfe39146/albion1.jpg


Fiat OCI 708
http://users.teledisnet.be/web/mfe39146/OCI.jpg

The "could be" FN 63C tractor
http://users.teledisnet.be/web/mfe39146/FN63.jpg


Sd. Kfz 252
http://users.teledisnet.be/web/mfe39146/252i.jpg


Ford G917
http://www.autogallery.org.ru/k/f/39for3ton.jpg


Austin K2 ATV
http://newimages.fotopic.net/?iid=ywyq0s&outx=0&quality=90&noresize=1


Sd. Kfz. 11
http://upload.wikimedia.org/wikipedia/commons/f/fb/Bundesarchiv_Bild_101I-290-1116-07%2C_Russland%2C_Halbkettenfahrzeug_mit_Gesch%C3% BCtz.jpg


Opel Blitz
http://www.hankstruckpictures.com/pix/trucks/len_rogers/nov2003/opel_blitz.jpg


30cwt Morris CDSW
http://www.ianhardy.net/gallery/main.php/d/6471-2/crw_4032l_std.jpg


Unic P-107
http://users.teledisnet.be/web/mfe39146/Unic.jpg


Morris CS8
http://www.reocities.com/vk3cz/cs8-12.jpg


SPA TL 37
http://www.centoventesimo.com/mezzi/trattori/Spa_TL_37/spa_tl_37_06.jpg


BMW R 71
http://www.pwbrowning.com/r71/index-Images/0.jpg


Scammell Pioneer SV2S
http://users.teledisnet.be/web/mfe39146/SV2.jpg


A.10 Tilly
http://users.teledisnet.be/web/mfe39146/Tilly.jpg


Scammell Pioneer TRMU 30
http://www.armyvehicles.dk/images/scammelltrmu30_1.jpg


Austin K2
http://upload.wikimedia.org/wikipedia/commons/thumb/7/7e/K21.JPG/800px-K21.JPG

Sd. Kfz 10/1
http://upload.wikimedia.org/wikipedia/commons/0/0f/Bundesarchiv_Bild_183-L25668%2C_Russland%2C_Kettenfahrzeug.jpg

...

philip.ed
11-06-2010, 10:17 AM
If the fire is in cockpit, IRL you would be concerned how to get out ASAP and not how to extinguish it. Because oxygen, or not, you'll get a severe burns in the matter of seconds. IL-2, IMO is way more forgiving in that part, i.e. it gives you much more time when the plane is burning, then you'd have IRL.

PS. BTW, that's what AI does in game, they may try to extinguish the flames somehow, when a wing or tail burns. But if fire gets too close to the cockpit, they just bail out.

Yes, I agree! Although I'm sure I've read a pilot report where the fire was coming from the oxygen tank, and he turned it off (first) in order to stop the flames coming out of the mask! As the d-type oxygen mask uses an open-flow system.
This is quite complex though, and the fact that what you have said is programmed into the AI is awesome.

NSU
11-06-2010, 10:24 AM
thx Rodolphe, nice listing :)

SaQSoN
11-06-2010, 11:37 AM
I've read a pilot report where the fire was coming from the oxygen tank, and he turned it off (first) in order to stop the flames coming out of the mask! As the d-type oxygen mask uses an open-flow system.
This is quite complex though, and the fact that what you have said is programmed into the AI is awesome.

In the first place, it is rather rare happening. He, probably, got some oxygen lines between tank and mask partially severed, so the fire was sucked by air flow and brought into the mask.
It would require a lots of things programmed to get such situation possible, but would it be justified, taking in account, this situation may happen, like, once in million?

I think, you'd have enough bother, managing your fuel tanks and engines. :)

philip.ed
11-06-2010, 11:43 AM
Yes, you're right, it was a very rare situation.
What wasn't rare, though, was for fire, which has gotten into the cockpit, to be pushed into the pilots face by the mask because the mask acted as a human blow torch :eek: Scary stuff. Turning off the oxygen supply to the mask would help stop this ;)

Rodolphe
11-06-2010, 11:55 AM
...

In the first place, it is rather rare happening. He, probably, got some oxygen lines between tank and mask partially severed, so the fire was sucked by air flow and brought into the mask.



Though the Oxygen regulator gages are visible on the instrument panel, the Oxygen lines are, for some strange reason, missing on this WIP screen of the Hurricane. ;)

http://forum.1cpublishing.eu/attachment.php?attachmentid=3739&d=1287754248






Hurricane Mk I Air Publication 1564A

#59 Oxygen supply bayonet socket
http://users.teledisnet.be/web/mfe39146/Cokcpit33a.jpg






Hurricane Mk II Air Publication 1564B & D

#6 Oxygen supply cock.
http://users.teledisnet.be/web/mfe39146/Cokcpit17a.jpg

...

philip.ed
11-06-2010, 11:56 AM
Aren't they on the other side?

Rodolphe
11-06-2010, 12:30 PM
...

Aren't they on the other side?


Well a starboard oxygen installation will be perfect for the Supermarine Spitfire. ;)



http://users.teledisnet.be/web/mfe39146/56.jpg




Spitfire IIA & IIB Air Publication 1565B

#65 Oxygen socket

http://users.teledisnet.be/web/mfe39146/spit13.jpg




Spitfire V Air Publication 1565E

#71 Oxygen mask hose and #72 Oxygen supply cock

http://users.teledisnet.be/web/mfe39146/SpitVOxygen.jpg

...

philip.ed
11-06-2010, 12:32 PM
Yes, I knew it was on the spit so I just assumed the same was true for the Hurri!
So is it true, or not? I'd be interested to know. I have a number of detailed pics like that of the spit cockpit, but none of the Hurricane :(

Rodolphe
11-06-2010, 12:59 PM
...

Yes, I knew it was on the spit so I just assumed the same was true for the Hurri!
So is it true, or not? I'd be interested to know. I have a number of detailed pics like that of the spit cockpit, but none of the Hurricane :(


In these manuals, there is no indication where the "Oxygen Mask Hose" has to be connected.
But for the sake of lightness and praticality, it should be installed on the same side as the oxygen supply line and cock.
Keep on searching :cool:


FYI
http://forum.1cpublishing.eu/showthread.php?p=195990&posted=1#post195990


...

philip.ed
11-06-2010, 12:59 PM
Have a look at this:
http://www.sukhoi.ru/forum/showthread.php?t=65108&page=21

tiger moth training, and also a nice shot of the map.

I know the colour may not come out so well, but the green does seem quite lurid. We'll see on release if this is so.

Hecke
11-06-2010, 01:06 PM
Nice shot.

philip.ed
11-06-2010, 01:08 PM
I thought so too.
I'd love to see how this looks in rainy weather. Those houses look so pretty, I can't imagine them offset by a grey/raininy backdrop.

Rodolphe
11-06-2010, 01:23 PM
...


Nice shot.



Same westerly view along the River Thames from the Millennium Dome :grin:


http://users.teledisnet.be/web/mfe39146/bt1.jpg
http://users.teledisnet.be/web/mfe39146/Bt2.jpg



...

philip.ed
11-06-2010, 01:30 PM
Great shot.
Does anyone think that the houses should maybe look more industrial in the London area? By this I mean that the city exudes a certain warmth as those houses look as though they all have kent-peg-tile roofs.
Was this true of a 1940 London?
Although, even it was, wouldn't they all be dirt and discoloured from London's smog?
Wellum wrote of how dirty cities look from altitude, and one doesn't get this impression here.
Of course...WIP!

Rodolphe
11-06-2010, 01:53 PM
...


Though the dockyards layout looks different today, this Junkers Ju88 A-1 could be flying over the Port of Le Havre.

http://users.teledisnet.be/web/mfe39146/LeHavre.jpg


...

zakkandrachoff
11-06-2010, 02:01 PM
STORM OF WAR Battle for Moscow is not the correct name to me.

Germany never comes to moscow capital.

The correct name to me is:

STORM OF WAR Operation Barbarossa (Unternehmen Barbarossa)

fruitbat
11-06-2010, 02:21 PM
STORM OF WAR Battle for Moscow is not the correct name to me.

Germany never comes to moscow capital.

The correct name to me is:

STORM OF WAR Operation Barbarossa (Unternehmen Barbarossa)

It might not be the correct name to you, but it is correct.

'battle for' not 'battle in'. note the difference....

moscow was the objective....

Freycinet
11-06-2010, 02:21 PM
STORM OF WAR Battle for Moscow is not the correct name to me.

Germany never comes to moscow capital.

The correct name to me is:

STORM OF WAR Operation Barbarossa (Unternehmen Barbarossa)

So you also want to change the name of the Battle of Britain? Germany never invaded Britain either, just overflew and bombed it, as they overflew and bombed Moscow.

Barbarossa is the whole Operation, from Karelia to the Black Sea and the upcoming sim will not focus on that whole operation, but just focus on the Battle of Moscow.

See more here, for your information:

http://en.wikipedia.org/wiki/Battle_of_Moscow

NSU
11-06-2010, 02:26 PM
nice Video

http://rutube.ru/tracks/3743496.html?v=61ba5b99643e4ae777ef72a90bcb0b5b

Sven
11-06-2010, 02:28 PM
Yes the name is right, it was one of the turn points in the eastern conflict, much looking forward flying on the eastern front again!

KOM.Nausicaa
11-06-2010, 02:38 PM
Germany never comes to moscow capital.

Actually they did -- as close as the last tram line stop from the capital center. Moscow was bombed by the Luftwaffe. The Germans digged themselves into trenches there, until the russian counteroffensive in Winter 41. It was one of the most important battles of the russian front, and it has nothing to do with Operation Barbarossa per se.

Freycinet
11-06-2010, 03:05 PM
And one of the most important of the war! Would there have been any other battles on the Eastern front if Moscow had fallen? Probably not. The Soviet regime would probably have fallen. not certainly, but probably. So, the Battle of Moscow was more important than Stalingrad, Kursk, Leningrad, etc.

Igo kyu
11-06-2010, 03:15 PM
And one of the most important of the war! Would there have been any other battles on the Eastern front if Moscow had fallen? Probably not. The Soviet regime would probably have fallen. not certainly, but probably. So, the Battle of Moscow was more important than Stalingrad, Kursk, Leningrad, etc.
We will fight them on the beaches... We will never surrender.
Capture Moscow: Russia collapses? Hitler wished it, German Generals wished it, for real? I don't think so. According to the Wikipedia page linked above Stalin moved the communist party out of Moscow:

On 13 October, Stalin ordered the evacuation of the Communist Party, the General Staff and various civil government offices from Moscow to Kuibyshev (now Samara), leaving only a limited number of officials behind. The evacuation caused panic among Moscovites. From 16 October to 17 October, much of the civilian population tried to flee, mobbing the available trains and jamming the roads from the city. Despite all this, Stalin publicly remained in the Soviet capital, somewhat calming the fear and pandemonium.
So, they might have got Stalin himself, if they were very quick, but they'd have missed the mass of the party. I don't think the USSR would have collapsed.

SaQSoN
11-06-2010, 03:26 PM
So, they might have got Stalin himself, if they were very quick, but they'd have missed the mass of the party. I don't think the USSR would have collapsed.

You'd be surprised, but "mass of the party" would be like 25% of adult population of the USSR at the time. May be, even more.

Loss of Moscow would mean loss of connection between South-Eastern and Northern part of the country. Basically, all the area north of Moscow, including Leningrad and Murmansk would have been cut off from the rest of the USSR. Not to mention a huge moral drop, should the city be lost. Plus, loss of the whole industrial region around Moscow.
So, it may not be an end, but a terrible disaster for the country - most definitely. What could happen then - who knows? Quite probably, Japan would join the war against the USSR too, after this. So...

zakkandrachoff
11-06-2010, 03:30 PM
So you also want to change the name of the Battle of Britain? Germany never invaded Britain either, just overflew and bombed it, as they overflew and bombed Moscow.

Barbarossa is the whole Operation, from Karelia to the Black Sea and the upcoming sim will not focus on that whole operation, but just focus on the Battle of Moscow.

See more here, for your information:

http://en.wikipedia.org/wiki/Battle_of_Moscow

OOOOOOOOOOOO MMMMMMMMMMMMY GODDDDDDDD

german raid Britain completly. 90% of all citys!!!!!!!!!!!!!!!!!
but Never Bomb Moscow.:eek:


The battle will be from Minsk to 50km west of moscow.
From this way, the name is very very WINGS OF PREY. (city battles) (very small sceneries) this is not good for me. i don't like the idea.

anyway, i think that will be better another scenario, like Leningrad, whit German forces, Finland Forces and Russian Forces in 1941. that will be nice

Igo kyu
11-06-2010, 03:33 PM
You'd be surprised, but "mass of the party" would be like 25% of adult population of the USSR at the time. May be, even more.

Loss of Moscow would mean loss of connection between South-Eastern and Northern part of the country. Basically, all the area north of Moscow, including Leningrad and Murmansk would have been cut off from the rest of the USSR. Not to mention a huge moral drop, should the city be lost. Plus, loss of the whole industrial region around Moscow.
So, it may not be an end, but a terrible disaster for the country - most definitely. What could happen then - who knows? Quite probably, Japan would join the war against the USSR too, after this. So...
Oh yeah, it was a fight worth winning for sure.

I just don't see an immediate surrender on the loss of Moscow. Leningrad would have been in trouble, but the idea of collapse in total seems unlikely. Though granted, I don't know the country.

fruitbat
11-06-2010, 03:40 PM
german raid Britain completly. 90% of all citys!!!!!!!!!!!!!!!!!
but Never Bomb Moscow.:eek:




your history books are crap. buy some new ones.

first air raid on moscow, 21st july 1941, 87 raids by 5th april '42

as to 90% of all cities in BoB, where did you get that crap from, lol.

seriously, buy some new books, cause yours are hopeless.

Catseye
11-06-2010, 03:42 PM
Philip,
I just did a quick google and came up with these links.

http://www.spitfirespares.com/spitfirespares.com/pages/relics.html

See item 60 and 66 below.

http://books.google.ca/books?id=6gFzUG_6lMEC&pg=PA92&lpg=PA92&dq=Hawker+Hurricane+oxygen+supply&source=bl&ots=l1kY9hO-Rr&sig=aLB0r6nXKpzuSpwNjT344V8J9oo&hl=en&ei=JIPVTJbcDJGisAPG6rSNCw&sa=X&oi=book_result&ct=result&resnum=3&ved=0CCMQ6AEwAg#v=onepage&q=Hawker%20Hurricane%20oxygen%20supply&f=false


Hope these help.



Yes, I knew it was on the spit so I just assumed the same was true for the Hurri!
So is it true, or not? I'd be interested to know. I have a number of detailed pics like that of the spit cockpit, but none of the Hurricane :(

zakkandrachoff
11-06-2010, 05:05 PM
your history books are crap. buy some new ones.

first air raid on moscow, 21st july 1941, 87 raids by 5th april '42

as to 90% of all cities in BoB, where did you get that crap from, lol.

seriously, buy some new books, cause yours are hopeless.



ok, i know that german raids over moscow was poors compared with BOB: very low charge of bombs, and incendiary bombs, only to panic the russian center population. offices, theaters and goberment buldings the common bombing target . But not big deal.

The battle are 50-150km west of Moscow.

only i want is that oleg don't do a moscow city battle small scenario.
But compared whit battle of britain, we have more different planes to choose. nice

"The Moscow area PVO had at its disposal the 6 IAK/PVO, which comprised of 29 fighter regiments with 585 fighters: "
- 170 MiG-3s
- 95 Yak-1s
- 75 LaGG-3s
- 200 I-16s
- 45 I-153s
maybe Mk II Hurricanes


axis
Bf 109E-3
Bf 109E-7
Bf 109F-2
Bf 109F-4
Bf 110

Re 2000s
CR.42s
B-534-I

maybe...
He 112;)
51 C.200s (Corpo Italiano di Spedizione in Russia).

http://www.journal.forces.gc.ca/vo9/no3/images/Canuel-6t.jpg

Hecke
11-06-2010, 05:05 PM
Here, more video of the presentation. With more ingame footage.

http://www.youtube.com/watch?v=6XM4clzfuyE

http://www.youtube.com/watch?v=GlmqzIUjfVw

http://www.youtube.com/watch?v=Xt_izejse64

Sven
11-06-2010, 05:18 PM
thank you hecke! some nice official videos :)

major_setback
11-06-2010, 05:28 PM
It looks, like nobody at the fair didn't find out, that the defensive guns could be controlled in 2 ways. I.e. in the Ju-88 rear gunner, you can also rotate the whole gun mount (circular window), plus the gun within it. Hence, this particular gun has 3 DoF. ;)

What I especially liked was that 'your' eye followed the gun and gunsight along the barrel..I have never seen this in a sim before..I hope it will be that way, and isn't just my imagination.
Usually you just see the gun from a rear position, not aligned with the sights.

Solnyshko
11-06-2010, 05:41 PM
Non procedural bail

http://i75.photobucket.com/albums/i320/Solnyshko33/YouTube-BoB_1289066377662.jpg
http://i75.photobucket.com/albums/i320/Solnyshko33/YouTube-BoB_1289066609925.jpg
http://i75.photobucket.com/albums/i320/Solnyshko33/YouTube-BoB_1289066653311.jpg
http://i75.photobucket.com/albums/i320/Solnyshko33/YouTube-BoB_1289066672026.jpg
http://i75.photobucket.com/albums/i320/Solnyshko33/YouTube-BoB_1289066695942.jpg
http://i75.photobucket.com/albums/i320/Solnyshko33/YouTube-BoB_1289066737434.jpg
http://i75.photobucket.com/albums/i320/Solnyshko33/YouTube-BoB_1289066770632.jpg
http://i75.photobucket.com/albums/i320/Solnyshko33/YouTube-BoB_1289066831022.jpg
http://i75.photobucket.com/albums/i320/Solnyshko33/YouTube-BoB_1289066843052.jpg
http://i75.photobucket.com/albums/i320/Solnyshko33/YouTube-BoB_1289066908925.jpg
http://i75.photobucket.com/albums/i320/Solnyshko33/YouTube-BoB_1289066859675.jpg
http://i75.photobucket.com/albums/i320/Solnyshko33/YouTube-BoB_1289066872887.jpg
http://i75.photobucket.com/albums/i320/Solnyshko33/YouTube-BoB_1289066930023.jpg
http://i75.photobucket.com/albums/i320/Solnyshko33/YouTube-BoB_1289066961219.jpg
http://i75.photobucket.com/albums/i320/Solnyshko33/YouTube-BoB_1289066983563.jpg

You'd want strong arms and a lot of faith, trying to pull this off

Avala
11-06-2010, 05:53 PM
...


An incompleted list of available vehicles : ;)

http://sukhoi.ru/forum/attachment.php?attachmentid=120553&d=1288997283

Protze Kfz. 69
http://www.autogallery.org.ru/k/k/kruppProtze_festgefahrene_Baydeww2.jpg

Albion AM 463
http://users.teledisnet.be/web/mfe39146/albion1.jpg


Fiat OCI 708
http://users.teledisnet.be/web/mfe39146/OCI.jpg

The "could be" FN 63C tractor
http://users.teledisnet.be/web/mfe39146/FN63.jpg


Sd. Kfz 252
http://users.teledisnet.be/web/mfe39146/252i.jpg


Ford G917
http://www.autogallery.org.ru/k/f/39for3ton.jpg


Austin K2 ATV
http://newimages.fotopic.net/?iid=ywyq0s&outx=0&quality=90&noresize=1


Sd. Kfz. 11
http://upload.wikimedia.org/wikipedia/commons/f/fb/Bundesarchiv_Bild_101I-290-1116-07%2C_Russland%2C_Halbkettenfahrzeug_mit_Gesch%C3% BCtz.jpg


Opel Blitz
http://www.hankstruckpictures.com/pix/trucks/len_rogers/nov2003/opel_blitz.jpg


30cwt Morris CDSW
http://www.ianhardy.net/gallery/main.php/d/6471-2/crw_4032l_std.jpg


Unic P-107
http://users.teledisnet.be/web/mfe39146/Unic.jpg


Morris CS8
http://www.reocities.com/vk3cz/cs8-12.jpg


SPA TL 37
http://www.centoventesimo.com/mezzi/trattori/Spa_TL_37/spa_tl_37_06.jpg


BMW R 71
http://www.pwbrowning.com/r71/index-Images/0.jpg


Scammell Pioneer SV2S
http://users.teledisnet.be/web/mfe39146/SV2.jpg


A.10 Tilly
http://users.teledisnet.be/web/mfe39146/Tilly.jpg


Scammell Pioneer TRMU 30
http://www.armyvehicles.dk/images/scammelltrmu30_1.jpg


Austin K2
http://upload.wikimedia.org/wikipedia/commons/thumb/7/7e/K21.JPG/800px-K21.JPG

Sd. Kfz 10/1
http://upload.wikimedia.org/wikipedia/commons/0/0f/Bundesarchiv_Bild_183-L25668%2C_Russland%2C_Kettenfahrzeug.jpg

...

But you didnt find the number one on the list "Madox, sports car". I would love to see that one http://www.cosgan.de/images/midi/froehlich/d040.gif


http://www.cosgan.de/images/midi/froehlich/g005.gif

SlipBall
11-06-2010, 06:42 PM
Non procedural bail
http://i75.photobucket.com/albums/i320/Solnyshko33/YouTube-BoB_1289066983563.jpg

You'd want strong arms and a lot of faith, trying to pull this off


I'll be waiting for the wet top shot:grin:...how do you get that chic in the plane, does she run across a field and jump in?

philip.ed
11-06-2010, 06:50 PM
That smoke really looks aweful. At first I thought they had nailed it, but look how thick it is! It's like WoP. I've never seen anything like this in any guncam videos for an extended period of time like this. Hopefully it's still very much WIP.
I think the gunsmoke is overdone as well too.

kedrednael
11-06-2010, 07:00 PM
That smoke really looks aweful. At first I thought they had nailed it, but look how thick it is! It's like WoP. I've never seen anything like this in any guncam videos for an extended period of time like this. Hopefully it's still very much WIP.
I think the gunsmoke is overdone as well too.

We haven't seen gunsmoke before so I guess the effects are still WIP.
Even if they weren't.. We can mod sow better as BOP right? changing the effects a little bit isn't that difficult if you can find the right files.

philip.ed
11-06-2010, 07:04 PM
We haven't seen gunsmoke before so I guess the effects are still WIP.
Even if they weren't.. We can mod sow better as BOP right? changing the effects a little bit isn't that difficult if you can find the right files.

Sadly not...unless the game is openly moddable, one would have to hack the game to do this.


I'm sure it will be tweaked though. I hope so anyway.

undercut
11-06-2010, 07:08 PM
De-classified 1945 Plane Gunfight Footage. :(


http://www.youtube.com/watch?v=EkHLI4oTdZ8

kedrednael
11-06-2010, 07:09 PM
Sadly not...unless the game is openly moddable, one would have to hack the game to do this.


I'm sure it will be tweaked though. I hope so anyway.

I thought sow would be openly moddable. I think it's a good idea to make it modable, in il2 we didn't get cheaters and we have got a lot of great mods :) !

philip.ed
11-06-2010, 07:22 PM
Yes, but Il-2 was hacked. I agree, but from what I've read from Oleg SoW will be partially modable, but probably only for third parties.

Katkatman
11-06-2010, 07:32 PM
http://www.cartorque.co.za/images/MG%20OLD300px.jpg
MG Sport car early 1930s.

SG1_Gunkan
11-06-2010, 07:38 PM
I think it's a good idea to make it modable, in il2 we didn't get cheaters and we have got a lot of great mods :) !

Indeed, the game it's now much better and far historical than the original one. But 99% is Oleg's work.

svanen
11-06-2010, 08:09 PM
That smoke really looks aweful. At first I thought they had nailed it, but look how thick it is! It's like WoP. I've never seen anything like this in any guncam videos for an extended period of time like this. Hopefully it's still very much WIP.
I think the gunsmoke is overdone as well too.

So you think you know better then Oleg and Ilya, five years of development and they are all wrong and it all looks like crap??

Avimimus
11-06-2010, 08:15 PM
Sadly not...unless the game is openly moddable, one would have to hack the game to do this.


I'm sure it will be tweaked though. I hope so anyway.

The game is moddable (in some areas at least - GUI, objects, small terrains - the situation is constantly changing. I would be surprised if some effect tweaking wasn't possible)

Freycinet
11-06-2010, 08:34 PM
So you think you know better then Oleg and Ilya, five years of development and they are all wrong and it all looks like crap??

He doesn't even know how to spell "awful". Just ignore him.

kendo65
11-06-2010, 08:35 PM
I thought sow would be openly moddable. I think it's a good idea to make it modable, in il2 we didn't get cheaters and we have got a lot of great mods :) !

I think people have jumped to the wrong conclusions regarding exactly what the situation will be. To say it will be 'moddable' in the sense that il-2 has become is wrong.

What 1C are going to do (as I understand it) is provide a set of end-user tools to enable third parties to provide additional (small) maps, vehicles, and new aircraft - but all of this will be to tightly specified standards, and ultimately under 1C / Oleg's control.

It will not in any shape or form allow anyone to modify such deep game features as fire effects, smoke, clouds, AI, etc.

Also, to talk enthusiastically of modding the game when it still has 4 months to go before release is crazy!

And regarding the smoke could I remind people that it is still BETA!

edit: other items to be fixed:
glare from the sun
collision model for the trees
+ probably a few dozen others

JG53Frankyboy
11-06-2010, 08:46 PM
ok, i know that german raids over moscow was poors compared with BOB: very low charge of bombs, and incendiary bombs, only to panic the russian center population. offices, theaters and goberment buldings the common bombing target . But not big deal.

The battle are 50-150km west of Moscow.

only i want is that oleg don't do a moscow city battle small scenario.
But compared whit battle of britain, we have more different planes to choose. nice

"The Moscow area PVO had at its disposal the 6 IAK/PVO, which comprised of 29 fighter regiments with 585 fighters: "
- 170 MiG-3s
- 95 Yak-1s
- 75 LaGG-3s
- 200 I-16s
- 45 I-153s
maybe Mk II Hurricanes


axis
Bf 109E-3
Bf 109E-7
Bf 109F-2
Bf 109F-4
Bf 110

Re 2000s
CR.42s
B-534-I

maybe...
He 112;)
51 C.200s (Corpo Italiano di Spedizione in Russia).

http://www.journal.forces.gc.ca/vo9/no3/images/Canuel-6t.jpg

the german operation "Taifun" and the soviet counteroffensive planeset would have a wide choice of airplanes, and interesting too

Yak-1, MiG-3, LaGG-3,P-40C (Tomahawk),I-16,I-153, IL-2, DB-3/IL-4, Pe-2/3
vs
Bf109F, Bf109E-7/B, Bf110D/E, Ju87B, Hs123, Ju88A, He111

and sure a lot more :D

late41/early42 can be a very interesting scenario.

Romanator21
11-06-2010, 08:53 PM
I agree that the smoke is a bit strong, but it is far from "awful". It's not the end of the world anyway...remember how much Il-2 v1.0 changed? (specifically, the ginormous gun flashes, etc). Now in SoW there are no apparent gun-flashes at all, the way it should be, and I'm sure effects like smoke will be tuned.

LukeFF
11-06-2010, 08:59 PM
So you think you know better then Oleg and Ilya, five years of development and they are all wrong and it all looks like crap??

philip.ed is like a broken record. Don't pay him much attention.

JVM
11-06-2010, 09:04 PM
...


Though the dockyards layout looks different today, this Junkers Ju88 A-1 could be flying over the Port of Le Havre.

http://users.teledisnet.be/web/mfe39146/LeHavre.jpg


...

It is indeed, and the rendition of the harbor shapes is quite good. The part on the right is missing a dock, but that's about it. The town, industrial zones and greenies (or lack of) still need a bit of work, but hat has to be expected for a WIP.

Nicely done!

JVM

major_setback
11-06-2010, 10:29 PM
Animals!!!!

http://sukhoi.ru/forum/attachment.php?attachmentid=120564&d=1288988762

Training aids and fuel storage:

http://sukhoi.ru/forum/attachment.php?attachmentid=120566&d=1288989638

Airfield:

http://sukhoi.ru/forum/attachment.php?attachmentid=120567&d=1288989638

THE MAP!! Unfortunately we cant see if this is all of it.


http://sukhoi.ru/forum/attachment.php?attachmentid=120571&d=1288989838

http://sukhoi.ru/forum/attachment.php?attachmentid=120574&d=1288989838

http://sukhoi.ru/forum/attachment.php?attachmentid=120577&d=1288991548

http://sukhoi.ru/forum/attachment.php?attachmentid=120579&d=1288991548

http://sukhoi.ru/forum/attachment.php?attachmentid=120622&d=1289028512

winny
11-06-2010, 10:35 PM
That smoke really looks aweful. At first I thought they had nailed it, but look how thick it is! It's like WoP. I've never seen anything like this in any guncam videos for an extended period of time like this. Hopefully it's still very much WIP.
I think the gunsmoke is overdone as well too.

Sorry Philip but I don't think you've thought this one through.. Gun camera footage almost never shows aircraft smoking heavily because that happens later

http://farm1.static.flickr.com/153/437348218_db398b1333.jpg

http://www.historyplace.com/unitedstates/pacificwar/265.jpg

Gun camera footage only shows you what happened whilst the trigger was pressed and I know that nobody in WWII spent much time wasting ammo on planes that were basically already dead.

philip.ed
11-06-2010, 11:16 PM
So if it happens later then why does it happen instantaneously in SoW? Just curious.
It dies happen, but from videos seems quite rare. Of course this is debateable, by the smoke just looks unnatural on that level vin those pictures it looks natural but in SoW the smoke seems to start really thick and transcend at the same type of thickness
I'd happily have Oleg show real evidence to dispute me and prove SoW right, but don't forget that last time I said this luthier responded and said they all hated the smoke and were still trying to get it to the level they wanted

major_setback
11-06-2010, 11:52 PM
Question and answer with Oleg. This translates badly using online translation. I filled in the blanks, using guesswork. A lot of guesswork! Please bear that in mind. Maybe someone from Russia can do a better translation? Anyway, ...for the time being:



Q: Somebody who will be tomorrow, please, crash in a wood. I wish to see what effects make trees.

Oleg: Respectfully....trees at an exhibition do not have model of impact.

__

Q: In IL2 it was possible. At height less 30m above water to put the plane into a loop - not such long and realistic as on a photo, but the phenomenon has been simulated at least. I do not think, that in the BoB it is possible at all. But to see if it is realized in BoB, really, would be interesting.

Oleg: Many effects at an exhibition are not present. Up to present programming, but the guy that draws-models them all over again sick, then on holiday... Well also have not inserted. And in a code - only on different exhausts depending on a mixture..

__

Q: So... aircraft carriers will be? Strange.

Oleg: Is not present will not be.
And not anything for them; it was not programmed even for the future.

__

Q: Animals move..?

Oleg: For animals animation is disconnected. They looked a little 'crookedly'; also bugs.

__

Q: Probably somewhere the information already slipped but I have not paid attention - too many impressions... The standard picture is by default calculated On what monitor in game - special [ed:wide?] or normal? And then I shall see on the 4:3 monitor expanded verticals or the cut down horizontals?
And once again about release date - when this question was asked the conference , " spring 2010" was the answer; or "not earlier than spring 2010 and then depending on what happens [ed: how it turns out]"...so?

Oleg: Wide. And any dimension is allowed.
Yes 4*3 if still around - that the left firms or which do not suit neither transfer of colour, nor under the response, in general on quality.
I can not find, where about devices it is told... It is available in view of probably when you fly without a cockpit.
These devices all are adjusted on the size and quantity deduced. Though in general in 10 pixels to itself make having shifted as a window.

__

Q: ... I saw a complex editor... a type such as the one "olden time" Il-2.. ... You start " run" under the menu... In the new one: there are a lot of adjustments, there and then and thin adjustments-dead a zone, the response, etc... In adjustments of the Pilot it is possible to change physical appearance; moustaches and without, different types of a life jacket, an oxygen mask and without, different types of an overalls, a peak-cap or not etc..

Oleg: Well I once asked, to keep or not type (Il2) of the editor... 90 % have voted to keep, that it was easy to master that have already mastered it. Have simply added on most "wishes" there..

__

Q: And tell.. user skins will be available online? Or will be possible only to hope for? And how big and in what format?

Oleg: User skins online; how big... I do not know... not ready to answer. I did not pay attention.
And a format I do not know. We changed it one thousand times and Igor has chosen that result - I did not ask yet.

__

Q: On presentation you showed work of the game on 30 km of height. A question about it. Whether parameters of the plane (not only aerodynamics) but also "boiling" of gasoline, etc. on various (> 10 km) heights will be dealt with properly now? Whether such parameters are laid.
And still. In the future "Fight for Moscow" it will be done in view of responses of pilots "новоделов" or not? In "The Straight Wings" there is a description by the pilot which piloted both I-16 and Mig-3. It gives a little bit other description of the plane, than it is modelled in il2.

Oleg: I about boiling of gasoline, to tell the truth for the first time hear. In one report of tests of high-altitude piston planes did not see such mention.
Probably it is a question not of boiling and about liberation of gas... It not a problem and at proper adjustment of the high-altitude proof-reader and availability of the filter of problems is not caused also by the pilot about it at all does not know. Show me where you such have read it?
Mig-3: It will be considered. However... centering at the present is not what it was 40 years ago. Engine weight is different.
Yes.. As an expert has shown, reactions of modern pilots flying the same planes as in the second world war are very different.... Let alone veterans.

__

Q: Can you tell in what stage there is "Battle for Moscow "? Are "Battle of Britain " and " Battle of Moscow " done in parallel, or you have simply specified the future progress of game?

Oleg: Initially I am showing what will be. Yes, it is one of ways of progress.

__





I didn't translate all questions..some were impossible to understand from the translation.

From:
http://sukhoi.ru/forum/showthread.php?t=65178&page=3



---

=69.GIAP=TOOZ
11-06-2010, 11:54 PM
Well, honestly, I had noticed the seemingly excessive gunsmoke as well, and it does look somewhat overdone. However, something I noticed right off the bat is how the gunsmoke actually responds to the wind or airflow during flight. When in the air the guns fire and the gunsmoke billows out and then flows behind over the wings, but on the ground, when the stationary Hurricane fires its guns the smoke is propelled forward! I thought that was a neat detail!

winny
11-07-2010, 12:12 AM
So if it happens later then why does it happen instantaneously in SoW? Just curious.
It dies happen, but from videos seems quite rare. Of course this is debateable, by the smoke just looks unnatural on that level vin those pictures it looks natural but in SoW the smoke seems to start really thick and transcend at the same type of thickness
I'd happily have Oleg show real evidence to dispute me and prove SoW right, but don't forget that last time I said this luthier responded and said they all hated the smoke and were still trying to get it to the level they wanted

You're right about it being all or nothing with very little in between. I think I was being pedantic.

zakkandrachoff
11-07-2010, 12:13 AM
ok, i know that german raids over moscow was poors compared with BOB: very low charge of bombs, and incendiary bombs, only to panic the russian center population. offices, theaters and goberment buldings the common bombing target . But not big deal.

The battle are 50-150km west of Moscow.

only i want is that oleg don't do a moscow city battle small scenario.
But compared whit battle of britain, we have more different planes to choose. nice

"The Moscow area PVO had at its disposal the 6 IAK/PVO, which comprised of 29 fighter regiments with 585 fighters: "
- 170 MiG-3s
- 95 Yak-1s
- 75 LaGG-3s
- 200 I-16s
- 45 I-153s
maybe Mk II Hurricanes


axis
Bf 109E-3
Bf 109E-7
Bf 109F-2
Bf 109F-4
Bf 110

Re 2000s
CR.42s
B-534-I

maybe...
He 112;)
51 C.200s (Corpo Italiano di Spedizione in Russia).

http://www.journal.forces.gc.ca/vo9/no3/images/Canuel-6t.jpg

the german operation "Taifun" and the soviet counteroffensive planeset would have a wide choice of airplanes, and interesting too

Yak-1, MiG-3, LaGG-3,P-40C (Tomahawk),I-16,I-153, IL-2, DB-3/IL-4, Pe-2/3
vs
Bf109F, Bf109E-7/B, Bf110D/E, Ju87B, Hs123, Ju88A, He111

and sure a lot more :D

late41/early42 can be a very interesting scenario.

yep, we dont know the exactly time. i sayd barbarossa, but now i believe when we said Battle FOR Moscow we are talking about late 1941- begining 1942.

maybe we have very early version of Focke Wulf 190 A and P-40

Anyway.
I want 1941-1942 continuation war.

Freycinet
11-07-2010, 12:37 AM
Really, a simple spelling error makes my posts pointless? Don't be such a bigot; it's people like you that lead to wars (ahem Hitler) but of course, none of this is taken personally. And I got an A-star and an A in English. Shock; get a re-mark. Come on, that was extremely uncalled for.

You compare me to HITLER?? People like me "lead to wars"?

- And then you go on to say that referring to your bad spelling (which just reflects your thinking, honestly) is "extremely uncalled for"??

Oh, by the way, we need to see a scan of your report card, you can't just come in here and claim those grades without proof. *Rolling eyes*

....The crackpots this forum attracts...

major_setback
11-07-2010, 12:46 AM
More QA.

Some of this was posted before, and SaQSoN has also translated some of it. Some was new to me, so I'll post it here too. This was from an earlier QA post in the same thread:

Q: Notes look like they were copied and pasted from English.

Oleg:
Almost indeed. Ilya did the English.... Russian - well say so: not everyone understands the specific characters of aircraft, and terminology of pilots....
It will be corrected...
And the 'normal sight' refers to bombing...
In general, maybe tomorrow I will look and will tell about possibilities of adjustments of settings... certainly in general can though one page to remember.

But I remind you: the Interface looks not final. And much that will change. There are in general some menus that are not issued, and service commands of access to some functions only.

__

Q: ...1) the server as it was in Il-2 is built already in game.
2) Is not present ' debris ' from an opponent getting enough from the plane at hit from machine guns. As a guide, it is possible only by the flashes specifying where exactly the bullet has gone.

Oleg: 1. Not at all as in Il-2. But yes, it is built in.
2. there is a debris, but it much finer. But sometimes fly away the whole panels.
Who closely looked video where Blenheim it is attacked, there besides "dust" a large bit flies away and almost hits the Messer', flying up behind.

__

Q: Settings: The column for the keyboard and a column for joystick and as to make a key of clearing of programmed buttons on functions. It is certainly used already in many simulators. But function the extremely convenient.
In general, there is a sense in the air about that of unforeseen functions? That is possible to alter it is according to the submitted applications?
That the interface not final is clear.

Oleg:
There there is a section, both for buttons and for axes. Also there is a choice of the screen adjustments. In general for the plane, settings for chambers, types and ... it will not seem too little. You simply probably have not still seen it all.
There is even a section of adjustments of landing in machines [ed:AI?].... But while only pair lines. And in release it will be closed. For the time being.
In general adjustments, even I am so much in wonder....

__

Q: In settings so much interesting has appeared in comparisons to Il2. For example heating of any arrangements of the plane, switching of tanks, the task of allocations of dropping of bombs. By the way in the same place management of cars is separately adjusted..

Oleg: Still this all would work without mistakes at regular intervals getting out.... But yes... As you can see, long-term wishes of users of Il2 have been heard.
All right...

__

Skoshi Tiger
11-07-2010, 01:22 AM
Well, honestly, I had noticed the seemingly excessive gunsmoke as well, and it does look somewhat overdone. However, something I noticed right off the bat is how the gunsmoke actually responds to the wind or airflow during flight. When in the air the guns fire and the gunsmoke billows out and then flows behind over the wings, but on the ground, when the stationary Hurricane fires its guns the smoke is propelled forward! I thought that was a neat detail!

Plt Off Colin Gray had this to say about his first shots in anger.

"Suddenly, we found ourselves in amongst a gaggle of 109s. I opened fire at one of them, but stopped when I noticed smoke coming back over my wings. That smoke shook me - I thought somebody was firing at me. I pulled round hard but there was nobody there - what I had seen was cordite smoke billowing back from my own guns."

I dont know if the effect shown in the sim is accurate or not but quotes like that suggests that the smoke was plainly visible from the cockpit, (and how little experience some of these pilots had. You would thought they'd fired their guns in training????) .

I wonder what the effect would look like from the cockpit?

Cheers!

major_setback
11-07-2010, 01:43 AM
Online map?

http://i58.photobucket.com/albums/g260/restranger/air_467a_003copy.jpg

Luffe
11-07-2010, 02:00 AM
Online map?



I hope so. :P

Anyway, that map reminded me that we haven't seen any forrested areas 'up close' in SOW.
I hope they are not managed the same way as Il2s 'pancake' forrests.

Have anyone spotted anything about this in the vids from Igromir?

major_setback
11-07-2010, 02:18 AM
I hope so. :P

Anyway, that map reminded me that we haven't seen any forrested areas 'up close' in SOW.
I hope they are not managed the same way as Il2s 'pancake' forrests.

Have anyone spotted anything about this in the vids from Igromir?

I think these are the closest:

http://i58.photobucket.com/albums/g260/restranger/bob15copy.jpg

http://i58.photobucket.com/albums/g260/restranger/bob17copy.jpg

http://i58.photobucket.com/albums/g260/restranger/bob12copy.jpg

Luffe
11-07-2010, 02:40 AM
Thanks. I had not seen those.

Looks great from that altitude.

GOA_Potenz
11-07-2010, 05:58 AM
...




Well a starboard oxygen installation will be perfect for the Supermarine Spitfire. ;)



http://users.teledisnet.be/web/mfe39146/56.jpg



WOW that's the first photo of BoB from 2005
Now after 5 years clorse to release and anxeity
waiting to fl over the channel

kendo65
11-07-2010, 07:59 AM
Well, honestly, I had noticed the seemingly excessive gunsmoke as well, and it does look somewhat overdone. However, something I noticed right off the bat is how the gunsmoke actually responds to the wind or airflow during flight. When in the air the guns fire and the gunsmoke billows out and then flows behind over the wings, but on the ground, when the stationary Hurricane fires its guns the smoke is propelled forward! I thought that was a neat detail!

I remember seeing film of a diving BOB era Spitfire firing its guns and was surprised at the amount of smoke. Was trying to locate it to post here, but no luck so far.

kedrednael
11-07-2010, 09:10 AM
I remember seeing film of a diving BOB era Spitfire firing its guns and was surprised at the amount of smoke. Was trying to locate it to post here, but no luck so far.

http://www.youtube.com/watch?v=gtxBe6zPuys at 10:45 you can see some ki46's or something shooting, the guns generate a lot of smoke, the only difference with the smoke in SOW is that the smoke lasts longer in real life.

Sven
11-07-2010, 10:58 AM
now that I´ve seen some splendid work on the oil leaks and oil on the canopy:shock:, I hope there will also be oil trails over the fuselage like in one of my old flight sims called B17: the mighty 8th, when an engine leaked oil it spread over the wing and left trails on the elevator as well.

David603
11-07-2010, 11:06 AM
And you See a picture of the 4 "actual" Spitfires , a MkIIa And 3 MkIs - whatever the differences between them will be.......
At a guess, Spitfire MkI Early(2 blade prop/possibly flat canopy), Spitfire Mk1, and Spitfire MkIb (2 20mm cannon).

Ltbear
11-07-2010, 11:29 AM
it all just looks amazing.....hoping that there will come some pacific module to this......love 1940 to 1942 pacific...after that its about "racing machines" lol....

Ltbear

JVM
11-07-2010, 11:29 AM
THE MAP!! Unfortunately we cant see if this is all of it.


It goes at least 120 km more down to the South (SaQSoN said so recently)... There should be a bit of Belgium, so some is missing to the East.
I do not believe it is going much farther to the West that what is shown already.

However nothing official has been announced yet!

JVM

kedrednael
11-07-2010, 12:00 PM
Nice footage Kedrednael. But can a .303 be compared to a point .50?

Well, both bullets are shot from a machine gun and that generates the smoke,

what kind of bullets do P51's use? there is also some footage of them shooting.
look at 4:14 http://www.youtube.com/watch?v=2uhpoLJHTTc that are P51's shooting, and it still generates a lot of smoke.

Feuerfalke
11-07-2010, 01:53 PM
...

I'm not taking sides in your discussion, but forgive me a personal comment:

No matter how good your grades or arguments are, if you make such a lighthearted Hitler-comparison, that doesn't speak for your intellect nor for your education.


@ kedrednael:

Nice video. Note, though, that not the bullets cause the smoke. What causes the smoke is the burning tracer.

You can see this effect in IL2 as well: If you 50s or 303s at the ground or water, you will see a lot more impact than tracers with smoke. It's the same in these videos.
And knowing that, you might remember it's still WIP and that it's highly doubtful Oleg modeled something in IL2 that he suddenly forgets when making SoW. So IMHO this discussion can end here.

swiss
11-07-2010, 02:13 PM
I'm not taking sides in your discussion, but forgive me a personal comment:

No matter how good your grades or arguments are, if you make such a lighthearted Hitler-comparison, that doesn't speak for your intellect nor for your education.


No, but now we can take a guess about his age.
Explains some statements.

Freycinet
11-07-2010, 02:31 PM
I hope so. :P

Anyway, that map reminded me that we haven't seen any forrested areas 'up close' in SOW.
I hope they are not managed the same way as Il2s 'pancake' forrests.

Have anyone spotted anything about this in the vids from Igromir?

Luffe, the "pancake" forests you disparage were an absolutely brilliant programming solution to a problem that, up till Il-2, hadn't been solved by any flight sim: how to show a forest cover of large extension. Oleg solved this with four layers of semi-transparent textures that gave an exceptionally good illusion of a forest of 3D trees from just a few hundred meters up.

I think you probably weren't around playing flight sims in 2001 when Il-2 came out, but the graphics blew everything else out of the water back then. And the particular solution for forests is still a very clever one.

You have to know something about programming and system resources to understand why flight sims look the way they do. A handful of teenage kids in this forum haven't got a clue, but most have an idea...

MD_Titus
11-07-2010, 03:44 PM
I've never hidden my age; it doesn't take from my intelligence.
I mean it never stopped Oleg from accepting my information on RAF flight-kit for SoW.

Seriously, just grow up. I make one comment saying that, from my perspective, the smoke looked wrong (as no guncam footage has ever shown it on that level) and you all get your knickers in a twist.

ahhh love the arrogance. your exam scores are just that, exam scores. well done. *golfclap*

no one cares.

godwin's law. been a while since we saw it being invoked.

as for Rebuking someone because they can't spell is like singling out minorities.
oh lol. i mean there's so much wrong with this i can't actually be bothered to start on it. you got yourself into a hole with the hitler comment, stop digging. it just makes you look foolish.

you make a series of comments where you say the game looks poor and you hope this is an early beta as it looks awful, near constantly in fact. you only ever add in the proviso of "in my opinion" or "appears to me" after about 4-5 pages of getting ripped into for a comment that categorically states something is awful or wrong... for someone who prides themselves on their grammar school education and being intelligent, you sure do make your points in such a way as to render 90% of your posts pointless. i'd be asking for my money back, because simply assuming yourself to be in the right, rather than voicing an opinion, is quite a critical error when passing judgement, and an approach i'd expect to be hammered out of you at grammar school. however we then come back to arrogance, and no amount of expensive education can hammer that out. in fact it can all too often entrench it.

oh, and way to go to the gutter with "remind yourself what a woman really is".

kedrednael
11-07-2010, 03:52 PM
@ kedrednael:
Nice video. Note, though, that not the bullets cause the smoke. What causes the smoke is the burning tracer.

You can see this effect in IL2 as well: If you 50s or 303s at the ground or water, you will see a lot more impact than tracers with smoke. It's the same in these videos.
And knowing that, you might remember it's still WIP and that it's highly doubtful Oleg modeled something in IL2 that he suddenly forgets when making SoW. So IMHO this discussion can end here.

I know you can't see the bullets flying etc.
But I was reffering to the gun smoke comming out of the wings of the planes when firing, when I showed the ki46 firing with the smoke behind them philipeed said: "can a .303 be compared to a point .50?" I think he thought that if a smaller caliber bullet is fired there is a lot less smoke comming from the wings.
But in the last vid you can see the P51's firing and there is also a lot of smoke comming from their wings (P51 fire .303 rounds don't they?).

MD_Titus
11-07-2010, 03:52 PM
http://www.youtube.com/watch?v=gtxBe6zPuys at 10:45 you can see some ki46's or something shooting, the guns generate a lot of smoke, the only difference with the smoke in SOW is that the smoke lasts longer in real life.
overmodelled, clearly!

6x.50 against 8x.303... probably going to be comparable amount of smoke, i'd guess.
My point is that bigotry comments like that is what leads to people like Hitler. ....
can't see what it is that cannoysyou so much and ....

1. correcting people on spelling and grammar isn't bigotry phil. really isn't.

2. lol

MD_Titus
11-07-2010, 03:55 PM
I know you can't see the bullets flying etc.
But I was reffering to the gun smoke comming out of the wings of the planes when firing, when I showed the ki46 firing with the smoke behind them philipeed said: "can a .303 be compared to a point .50?" I think he thought that if a smaller caliber bullet is fired there is a lot less smoke comming from the wings.
But in the last vid you can see the P51's firing and there is also a lot of smoke comming from their wings (P51 fire .303 rounds don't they?).

nah, that's not a ki-46, it's a p-51 at 10.45 i'd say, and they have three .50 cals per wing.

Foo'bar
11-07-2010, 03:59 PM
This discussion is getting out of control :( wake me up when there's something new about topic.

Luffe
11-07-2010, 04:01 PM
Luffe, the "pancake" forests you disparage were an absolutely brilliant programming solution to a problem that, up till Il-2, hadn't been solved by any flight sim: how to show a forest cover of large extension. Oleg solved this with four layers of semi-transparent textures that gave an exceptionally good illusion of a forest of 3D trees from just a few hundred meters up.

I think you probably weren't around playing flight sims in 2001 when Il-2 came out, but the graphics blew everything else out of the water back then. And the particular solution for forests is still a very clever one.

You have to know something about programming and system resources to understand why flight sims look the way they do. A handful of teenage kids in this forum haven't got a clue, but most have an idea...

Whoa, lighten up. I realize they were made that way to save resources, and they look great from altitude. At ground level they are nearly invisible though, as I'm sure many mudmovers can tell you.
I just hope that a different solution has been found for SOW.

I really don't understand your attitude.
It must really be torture for you to read through the posts on this forum.

Hecke
11-07-2010, 04:03 PM
why do you people have to argue about how and what other people say?
Can't you just discuss about SoW?

MD_Titus
11-07-2010, 04:06 PM
i doubt it was the mis-spelling that was felt to render it pointless phil, but if you want to stick to that line of argument to try and validate earlier, possibly unwise, comparisons then knock yourself out.

and the best way of supporting yourself?

jockstraps ftw.

Serously Nearmiss; this guy is way out of line. I am partially dyslexic.

as that's the case then i retract my "lol". however it isn't based on bigotry, i just find any arguments based on mis-spelling quite absurd and ludicrous.

MD_Titus
11-07-2010, 04:13 PM
mine has a juke box and lights. it pwns.

Sven
11-07-2010, 04:28 PM
has anyone posted page 4 of simHQ?, well just making sure, here it is:

http://www.simhq.com/_air13/air_468a.html

at the bottom of that page simHQ announces an interview with Oleg to be published soon, looking forward to that one!

philip.ed
11-07-2010, 04:38 PM
I can't wait either.
I'm just hoping that we won't read and think: "hmm, Oleg has answered twice as many questions here, all of which were better!" :-P

kedrednael
11-07-2010, 04:56 PM
This discussion is getting out of control :( wake me up when there's something new about topic.

people are saying they are looking forward to an interview with Oleg.. new! welcome back :)

Richie
11-07-2010, 05:03 PM
Ok.Do you want my story?...Of course you do.

Bob met Charlotte during the Battle of France. They fell madly in love. Sadly Bob had to return to England when the Germans took over France. For months some how they have kept in touch and in the thick of the Battle of Britain he has arranged to pick her up on the beach just out side of Calais so he can bring he back to England where they are to be married. Things seem to be going well at first......then................

Erich Rudorfer is flying back to JG 2 when he sees a Spitfire........ :)


To be continue spring of 2011

philip.ed
11-07-2010, 05:08 PM
Ok.Do you want my story?...Of course you do.

Bob met Charlotte during the Battle of France. They fell madly in love. Sadly Bob had to return to England when the Germans took over France. For months some how they have kept in touch and in the thick of the Battle of Britain he has arranged to pick her up on the beach just out side of Calais so he can bring he back to England where they are to be married. Things seem to be going well at first......then................

Erich Rudorfer is flying back to JG 2 when he sees a Spitfire........ :)


To be continue spring of 2011

Love it! :D

1.JaVA_Sharp
11-07-2010, 05:20 PM
why do I have a feeling that Faith Hill is going to become popular in these circles?

Richie
11-07-2010, 05:25 PM
Love it! :D


Thanks Philip. Thought you'd get a kick out of it :)

Hey maybe we could squeeze a mission out of it.

philip.ed
11-07-2010, 05:36 PM
Another great reason to look forward to SoW.
This sim is going to be a blast ;)

Richie
11-07-2010, 05:49 PM
Agree 100%. When I first got 2001 IL-2 me and my friends..Graff, who was then Pope..Herr-Spray, Willie, Fritag, Uhoh7, Josh and others I can't remember would spend up to 12 hrs battling or as long as we could hang on till our head smashed into our joysticks. I'm sure the same will happen in the spring.

I actually still have some old screenshots of that old sim and it still looks quite good.

Blackdog_kt
11-07-2010, 05:55 PM
Q: In settings so much interesting has appeared in comparisons to Il2. For example heating of any arrangements of the plane, switching of tanks, the task of allocations of dropping of bombs. By the way in the same place management of cars is separately adjusted..

Oleg: Still this all would work without mistakes at regular intervals getting out.... But yes... As you can see, long-term wishes of users of Il2 have been heard.
All right...

__

Alright! Fully functional aircraft components and subsystems, ahoy! :grin:

Also,

Online map?

http://i58.photobucket.com/albums/g260/restranger/air_467a_003copy.jpg

...can't wait to take this flying coffin into wavetop flying, cross channel raids with a fully human crew in multiplayer. Well, at least in the begining, then maybe i'll get tired of flying 15 minutes across the channel to have my Blenheim cut in half by marauding 110s every time :-P

philip.ed
11-07-2010, 06:05 PM
Agree 100%. When I first got 2001 IL-2 me and my friends..Graff, who was then Pope..Herr-Spray, Willie, Fritag, Uhoh7, Josh and others I can't remember would spend up to 12 hrs battling or as long as we could hang on till our head smashed into our joysticks. I'm sure the same will happen in the spring.

I actually still have some old screenshots of that old sim and it still looks quite good.

I still have the demo installed on an old PC! Man I loved that demo. Funnily enough, I played it after the first-release! Because my PC couldn't handle the original game.
Seriously, all SoW has to be is Il-2 in the BoB theatre for it to be a winner for me ;)

Richie
11-07-2010, 06:20 PM
That's when I started too. There was the G2 a Sturmovik a P-39 and that was it right? I think in the Demo #2 there also is a 190

philip.ed
11-07-2010, 08:14 PM
That's when I started too. There was the G2 a Sturmovik a P-39 and that was it right? I think in the Demo #2 there also is a 190

Yes, that was it! I need to install it onto my current PC and have a go. Apparently it's still a blast. I'd bet money on this being so. For a 10-year old game, that really is truly groundbreaking IMO.

Hecke
11-07-2010, 08:36 PM
lots of ingame footage.

http://www.sukhoi.ru/forum/showpost.php?p=1493213&postcount=839


Quite a few heavy bugs.
For example the crash of two planes. The hurri goes through the bomber as if it was air and the propeller still works.

Fortunately, Oleg still has a lot of time to fix that stuff.

Sven
11-07-2010, 09:23 PM
lots of ingame footage.

http://www.sukhoi.ru/forum/showpost.php?p=1493213&postcount=839


Quite a few heavy bugs.
For example the crash of two planes. The hurri goes through the bomber as if it was air and the propeller still works.

Fortunately, Oleg still has a lot of time to fix that stuff.

thank you hecke, those are some nice video´s, I have no doubt that these bugs will be fixed.

Especially this one: http://rutube.ru/tracks/3751511.html?v=0eb19a117bed06d3ede9394af16dc918 a simulated reload! YES!!!

+ in these vids I didn't saw any form of lag or lock-ups above land

Abbeville-Boy
11-07-2010, 09:23 PM
Yes, that was it! I need to install it onto my current PC and have a go. Apparently it's still a blast. I'd bet money on this being so. For a 10-year old game, that really is truly groundbreaking IMO.

i don't have that demo could you post more info or better yet a picture of it? tank u

major_setback
11-07-2010, 09:40 PM
lots of ingame footage.

http://www.sukhoi.ru/forum/showpost.php?p=1493213&postcount=839


Quite a few heavy bugs.
For example the crash of two planes. The hurri goes through the bomber as if it was air and the propeller still works.

Fortunately, Oleg still has a lot of time to fix that stuff.

Wake up Foo'bar!!!!
:-)

Thanks, thanks, thanks for posting.

philip.ed
11-07-2010, 10:03 PM
i don't have that demo could you post more info or better yet a picture of it? tank u

Search mission4today for it. I have it on my old PC, but the pc is quite old and was never intended for gaming. My laptop, which I play il2 on with max settings, would easily play it, but I'd need to install it first. I will try and reinstall it oneday.

But yes, the demo can still be found on the Internet. Mission4today is the best source

major_setback
11-07-2010, 11:23 PM
Lots of nice detail reaching towards the horizon :-o

http://sukhoi.ru/forum/attachment.php?attachmentid=120695&d=1289059883

http://sukhoi.ru/forum/attachment.php?attachmentid=120697&d=1289059883

undercut
11-07-2010, 11:31 PM
Nice find Hecke. Keep em coming.

Richie
11-08-2010, 12:00 AM
That Stuka is quite something and that last video with the sunset or sunrise with the 110 looks fantastic

Richie
11-08-2010, 12:03 AM
i don't have that demo could you post more info or better yet a picture of it? tank u


This seems to work Abbeville-Boy.


http://www.bigdownload.com/games/il2-sturmovik/pc/il-2-sturmovik-demo/


Also they still have a skin site for the smaller templates


http://il2skins.free.fr/

Richie
11-08-2010, 12:26 AM
Here are some old IL-2 2001 screens.

Avimimus
11-08-2010, 03:22 AM
Luffe, the "pancake" forests you disparage were an absolutely brilliant programming solution to a problem that, up till Il-2, hadn't been solved by any flight sim: how to show a forest cover of large extension. Oleg solved this with four layers of semi-transparent textures that gave an exceptionally good illusion of a forest of 3D trees from just a few hundred meters up.

Correct that - "are an absolutely brilliant"

On my older PCs you can still feel the sparkly. I think they're wonderful. The only issue I have is running into them from the sides (naturally).

BadAim
11-08-2010, 12:12 PM
Those screenies sure bring back memories. I remember how bloody hard it was to bring down am IL2 with that 109F-2, but how rewarding in the end. I'm just as stoked to try SOW for the first time as I was IL2, and I still remember that far from being disappointed, it was actually better than I thought it would be (and my expectations were high!)

Oleg Maddox
11-08-2010, 12:38 PM
lots of ingame footage.

http://www.sukhoi.ru/forum/showpost.php?p=1493213&postcount=839


Quite a few heavy bugs.
For example the crash of two planes. The hurri goes through the bomber as if it was air and the propeller still works.

Fortunately, Oleg still has a lot of time to fix that stuff.

There at exhibition were set of Easy settings. There is option - no collision. Maybe we will remove it.

Yes there are still many bugs in beta. I told it myself several times.

zapatista
11-08-2010, 12:42 PM
Shall I remove all my posts? I'm happy to.


can you cut out your perpetual meaningless oftopic banter ?

the purpose of threads like this is to exchange meaningfull information

Oleg Maddox
11-08-2010, 12:43 PM
Luffe, the "pancake" forests you disparage were an absolutely brilliant programming solution to a problem that, up till Il-2, hadn't been solved by any flight sim: how to show a forest cover of large extension. Oleg solved this with four layers of semi-transparent textures that gave an exceptionally good illusion of a forest of 3D trees from just a few hundred meters up.

I think you probably weren't around playing flight sims in 2001 when Il-2 came out, but the graphics blew everything else out of the water back then. And the particular solution for forests is still a very clever one.

You have to know something about programming and system resources to understand why flight sims look the way they do. A handful of teenage kids in this forum haven't got a clue, but most have an idea...

Correct.
And many copied this technology. Some even for clouds :).

winny
11-08-2010, 12:44 PM
There at exhibition were set of Easy settings. There is option - no collision. Maybe we will remove it.

Yes there are still many bugs in beta. I told it myself several times.

I think it looks great. Hope you got lots of good/usefull feedback from the show.

Dano
11-08-2010, 12:44 PM
Hope you had a good sleep Oleg :)

BoB looks like it is going to be immense!

zapatista
11-08-2010, 12:48 PM
thanks to the previous posters who posted video links and pictures from the russian presentation, i just read the whole thread to catch up on the news and it looks great !!

Feathered_IV
11-08-2010, 12:49 PM
I was looking at the AI aircrew to see if they actually do their jobs in SoW. I really hope navigators will navigate, and bomb aimers will open the bomb doors and "left-left, right" over the target etc. In the Il-2 series the crews don't do much except swing a gun. Observers don't observe and most crew are just decoration. Has anyone seen any signs of more realistic AI crews in the videos?

Oleg Maddox
11-08-2010, 12:57 PM
If all will be Ok and I will have a time to prepare English version of that first presentation of video based on beta version, then you will get it to look this Friday.

Repeat, if everything will go Ok with the other work.

julien673
11-08-2010, 12:59 PM
If all will be Ok and I will have a time to prepare Eglish version of that first presentation of video based on beta version, then you will get it to look this Friday.

Repeat, if everything will go Ok with the other work.

:grin::grin:

Avimimus
11-08-2010, 01:03 PM
Ooh, Good news!

Oleg - be careful - we can't have you dying of exhaustion or some of the fans dying from excitement!

JG52Uther
11-08-2010, 01:10 PM
Thanks Oleg!

BadAim
11-08-2010, 01:35 PM
Thanks Oleg, you ROXXORS!

Qpassa
11-08-2010, 02:08 PM
I expect more 4.10 than any new of bob ( which I think it will be released in 2011 :( )

Meusli
11-08-2010, 02:55 PM
Cheers Oleg, hope you can pull it off for us.

Freycinet
11-08-2010, 03:31 PM
If all will be Ok and I will have a time to prepare English version of that first presentation of video based on beta version, then you will get it to look this Friday.

Repeat, if everything will go Ok with the other work.

Доброе утро Oleg, hope you slept well :)

Looking forward to the presentation, but don't worry if you won't have time to do it for next week, we can wait "two weeks, be sure"... :)

Asheshouse
11-08-2010, 03:42 PM
Pretty impressive but maybe lacks industrial scenery like dockside cranes, warehouses, gas holders, industrial chimneys etc. Also the East End houses should consist of more back to back terraces instead of semi-detached houses. --- I'm not complaining. Just an observation. I would like to see a shot of one of the major train stations, like Clapham Junction or London Bridge Stn. Note: Tower Bridge has not popped into view yet? Maybe its just outside the view limits?
http://users.teledisnet.be/web/mfe39146/Bt2.jpg

philip.ed
11-08-2010, 03:45 PM
can you cut out your perpetual meaningless oftopic banter ?

the purpose of threads like this is to exchange meaningfull information

yes, I was only referring to this topic; it wasn't a sarcastic comment. ;)
And note that I am not the only one who has gone O/T/


Anyway let's leave it.
Oleg, I hope you've had a good rest from the show. I can't wait to see the full trailer in English whenever you are well enough and have the time, to work on it ;)

caprera
11-08-2010, 03:58 PM
If all will be Ok and I will have a time to prepare English version of that first presentation of video based on beta version, then you will get it to look this Friday.

Repeat, if everything will go Ok with the other work.

Last thing we want is to take away time from SoW project just to see a different screenshot ;)

Foo'bar
11-08-2010, 03:59 PM
Wake up Foo'bar!!!!
:-)

Thanks, thanks, thanks for posting.

Sorry for delay, no network today :( Thanks for waking me up, hehe :D
http://fooblog.mexxoft.com/category/computerspiele/storm-of-war-computerspiele/screenshots/

Richie
11-08-2010, 04:19 PM
Pretty impressive but maybe lacks industrial scenery like dockside cranes, warehouses, gas holders, industrial chimneys etc. Also the East End houses should consist of more back to back terraces instead of semi-detached houses. --- I'm not complaining. Just an observation. I would like to see a shot of one of the major train stations, like Clapham Junction or London Bridge Stn. Note: Tower Bridge has not popped into view yet? Maybe its just outside the view limits?
http://users.teledisnet.be/web/mfe39146/Bt2.jpg

Did you watch any of the videos because the screens don't do the videos justice

KG26_Alpha
11-08-2010, 04:24 PM
Pretty impressive but maybe lacks industrial scenery like dockside cranes, warehouses, gas holders, industrial chimneys etc. Also the East End houses should consist of more back to back terraces instead of semi-detached houses. --- I'm not complaining. Just an observation. I would like to see a shot of one of the major train stations, like Clapham Junction or London Bridge Stn. Note: Tower Bridge has not popped into view yet? Maybe its just outside the view limits?
http://users.teledisnet.be/web/mfe39146/Bt2.jpg

That's the West End of London

It was totally different from the East End.

Richie
11-08-2010, 04:25 PM
I think my favorite is when that Ju-88 pilot is pulling out of the dive. You can just hear him grunting while he's pulling back on the controls with his chin in his chest


http://rutube.ru/tracks/3743507.html?v=b5208c31ef2d9c4bcabc000730696f75

Sven
11-08-2010, 05:37 PM
I think my favorite is when that Ju-88 pilot is pulling out of the dive. You can just hear him grunting while he's pulling back on the controls with his chin in his chest


http://rutube.ru/tracks/3743507.html?v=b5208c31ef2d9c4bcabc000730696f75


hahhaa, I dont believe that was the pilot as there was no sound, the person who flew it made some that weird noise:grin:

nonetheless, the Ju-88 looks awesome , all those little details (drool), just beautiful!

furbs
11-08-2010, 05:43 PM
seeing all these vids has been just great! but couldnt the people trying out SOW shoot? not seen one clean fighter vs fighter kill.

philip.ed
11-08-2010, 05:58 PM
seeing all these vids has been just great! but couldnt the people trying out SOW shoot? not seen one clean fighter vs fighter kill.

I agree (although I suppose flying whilst holding a camera in one hand can be quite hard :P )
Also, I personally could not test the sim without (first) firing the guns, flying down to ground-level, shooting the ground, shooting he water, looking for some objects to strafe, testing out the damage model, etc :D Perhaps this is a reflection on how long these people had already been playing the sim for?

But if there were bombers about, I'd have to have a go at shooting them up, too. Have any videos been posted showing different smoke-variations? I haven't seen any film of fuel or glycol leaks yet.
Still, what's been posted has been awesome. I never thought so many videos would be posted.

Out of curiosity, can anyone comment on oil-leaks? I have seen a few videos shown oil on the windscreen, and I had rather hoped one would see it spray on. I know it may sound like a complicated process, but even if the animation was on a loop, it could still look really cool.

Freycinet
11-08-2010, 06:22 PM
Yes there are still many bugs in beta. I told it myself several times.

Good luck with your BoB (Battle of Bugs...) :)

philip.ed
11-08-2010, 06:40 PM
Good luck with your BoB (Battle of Bugs...) :)

:D

Compared to other sims, SoW looks amazing considering it is in, what, BETA stage? I've played and seen games that are crawling with bugs at this stage, or even later (like the latest MoH game)

Good luck Oleg. If you're audience at the Moscow event were happy with the game, and found the gameplay as expected (ie, extremely good) then that really is a positive note to take into account.

Stranzki
11-08-2010, 07:08 PM
:D

Compared to other sims, SoW looks amazing considering it is in, what, BETA stage? I've played and seen games that are crawling with bugs at this stage, or even later (like the latest MoH game)

Good luck Oleg. If you're audience at the Moscow event were happy with the game, and found the gameplay as expected (ie, extremely good) then that really is a positive note to take into account.

please delete, misreaded it

Hecke
11-08-2010, 07:32 PM
http://translate.google.de/translate?hl=de&sl=ru&tl=en&u=http%3A%2F%2Fwww.sukhoi.ru%2Fforum%2Fshowpost.ph p%3Fp%3D1494073%26postcount%3D924

Looks like bad news to me. And I was already making party because somebody stated they were 3D. :(

Oleg, can you please clarify that :confused:

kendo65
11-08-2010, 07:38 PM
http://translate.google.de/translate?hl=de&sl=ru&tl=en&u=http%3A%2F%2Fwww.sukhoi.ru%2Fforum%2Fshowpost.ph p%3Fp%3D1494073%26postcount%3D924

Looks like bad news to me. And I was already making party because somebody stated they were 3D. :(

Oleg, can you please clarify that :confused:

That's terrible!!

What's it mean?

sorry - not really enough evidence there to convict in a court of law - someone who didn't see anything! rofl ;)

swiss
11-08-2010, 07:41 PM
Good luck Oleg. If you're audience at the Moscow event were happy with the game, and found the gameplay as expected (ie, extremely good) then that really is a positive note to take into account.

Well, I guess most ppl think flight sims are boring as hell.
It's a niche, so out of 10 visitors, one may be seriously into sims.

You see, the feedback at a booth is not necessarily worth too much - unless it's a booth where you can be sure your target audience is present.

;)

swiss
11-08-2010, 07:43 PM
http://translate.google.de/translate?hl=de&sl=ru&tl=en&u=http%3A%2F%2Fwww.sukhoi.ru%2Fforum%2Fshowpost.ph p%3Fp%3D1494073%26postcount%3D924

Looks like bad news to me. And I was already making party because somebody stated they were 3D. :(

Oleg, can you please clarify that :confused:

Why are those craters so freaking important to you?

It's flight sim, you fly over them - remember?

Sven
11-08-2010, 07:46 PM
Why are those craters so freaking important to you?

It's flight sim, you fly over them - remember?

then bombing a runway would be usefull..

The Kraken
11-08-2010, 07:55 PM
then bombing a runway would be usefull..

We already know there will be craters and physical interaction with them; this is purely about the visual representation. And I don't think more than one person in the world cares if they're not made out of polygons as long as they look and work fine.

Hecke
11-08-2010, 07:56 PM
Why are those craters so freaking important to you?

It's flight sim, you fly over them - remember?

So we don't need land, we fly over it anyway, right?


then bombing a runway would be usefull..

You shouldn't have given him that tip. Now he has nothing to brood over.;)

Friendly_flyer
11-08-2010, 07:58 PM
There at exhibition were set of Easy settings. There is option - no collision. Maybe we will remove it.


I don't think you should remove it. It is a nice feature for those all new to WWII flying.

Hecke
11-08-2010, 07:59 PM
A plane on the runaway rolls towards a pseudo crater. And then?
Does it disappear in ground or what?

kendo65
11-08-2010, 08:11 PM
Difficult to know what to take from the google translation about craters - you can read it to mean that the person playing the game just didn't see the craters (eg because they were covered in the smoke and dust of the explosion - as is evident in at least one video)

Sorry, but it seems I just don't get the need that some people have to see an impending crisis everywhere.

Another Dad's Army quote seems apt:

Don't panic! Don't panic!!


coming next: Mainwaring "You stupid boy" - I can probably get the whole platoon in before the game comes out!

Friendly_flyer
11-08-2010, 09:17 PM
lots of ingame footage.

http://www.sukhoi.ru/forum/showpost.php?p=1493213&postcount=839

I can almost feel Olegs frustration in these videos. He is making a state of the art WWII combat simulation, and the visitors to the stand can hardly keep a plane in the air!

SlipBall
11-08-2010, 09:35 PM
It's the young enthusiasm that he is watching closely:grin:

Asheshouse
11-08-2010, 09:46 PM
http://users.teledisnet.be/web/mfe39146/Bt2.jpg
That's the West End of London

It was totally different from the East End.

You are wrong. The area in the foreground all the way to the middle ground is the East End.
The Isle of Dogs in the right foreground was a major area of docks with cranes and Victorian style multi storey warehouses. I saw it before most of it was torn down. The west end is in the far distance. The City of London, which is east of the west end is in the right middle distance. Notice St Pauls is not in view at that distance. Perhaps it should be?

KOM.Nausicaa
11-08-2010, 09:47 PM
I can almost feel Olegs frustration in these videos. He is making a state of the art WWII combat simulation, and the visitors to the stand can hardly keep a plane in the air!

+1 That's the hardest in those videos from the convention....they really fly like pigs. ;-)

Ploughman
11-08-2010, 11:47 PM
The docks you see are, on the other side of the river the Greenland Dock, on this side on the Ilse of Dogs, to the left is the Millwall outer dock leading to the river, at right angles to it leading to the right is the Millwall inner dock which is topped by the West India/Millwall dock. These should be railways, warehouses and docking facilities as well as dock workers housing.

julien673
11-09-2010, 01:08 AM
The docks you see are, on the other side of the river the Greenland Dock, on this side on the Ilse of Dogs, to the left is the Millwall outer dock leading to the river, at right angles to it leading to the right is the Millwall inner dock which is topped by the West India/Millwall dock. These should be railways, warehouses and docking facilities as well as dock workers housing.

Come on... ;)

And Oleg you see this house in that coner... the roof was pink not red.. mdr

How much time did you think its take to create London in the exact same think...... and the other city.... and all this think. Try to be close as possible.. but hey... you wanna wait for 20 yrs ;)

Seriously...:-P

major_setback
11-09-2010, 01:11 AM
I think my favorite is when that Ju-88 pilot is pulling out of the dive. You can just hear him grunting while he's pulling back on the controls with his chin in his chest


http://rutube.ru/tracks/3743507.html...bc000730696f75


hahhaa, I dont believe that was the pilot as there was no sound, the person who flew it made some that weird noise:grin:

nonetheless, the Ju-88 looks awesome , all those little details (drool), just beautiful!

It's not a good idea to have too many internet windows open a the same time! ;-)

major_setback
11-09-2010, 01:21 AM
I see pavements in some places!
I thought we might see these in a few years time, but not already now. I was thinking it would look strange in the towns with traffic and pedestrians if there were no pavements.

There are some walls in there too.

http://sukhoi.ru/forum/attachment.php?attachmentid=120695&d=1289059883

major_setback
11-09-2010, 01:24 AM
Oleg: No need for an English version of that video..Russian will do fine thanks!!

=69.GIAP=TOOZ
11-09-2010, 03:51 AM
I see pavements in some places!
I thought we might see these in a few years time, but not already now. I was thinking it would look strange in the towns with traffic and pedestrians if there were no pavements.

There are some walls in there too.



BTW for our friends over the pond: pavement = sidewalk ;)

Foo'bar
11-09-2010, 04:20 AM
I see pavements in some places!
I thought we might see these in a few years time, but not already now. I was thinking it would look strange in the towns with traffic and pedestrians if there were no pavements.


Sidewalks/pavements are considered to be placed ingame since 2006 already ;) No new invention...
http://fooblog.mexxoft.com/stadtreihenhaus/

mazex
11-09-2010, 05:48 AM
I see pavements in some places!
I thought we might see these in a few years time, but not already now. I was thinking it would look strange in the towns with traffic and pedestrians if there were no pavements.

There are some walls in there too.

http://sukhoi.ru/forum/attachment.php?attachmentid=120695&d=1289059883

It feels awkward to complain about an image that looks better than I would ever have dreamed about, but aren't the roads are bit too light grey? The overall feeling is that there is more grey than black/brown from what I would have thougt about in Olde coal powered England ;)

Skoshi Tiger
11-09-2010, 06:40 AM
The image is over exposed , if you think about the colours of the spitfire it needs to be darkend up quite a bit!

addman
11-09-2010, 06:59 AM
The image is over exposed , if you think about the colours of the spitfire it needs to be darkend up quite a bit!

You do know this picture has been taken with probably a smartphone or a digital camera so there's no way you can judge colours/saturation or any other aspects of the image quality from that picture. Of course the spitfire isn't as bright as it seems in that pic. We also don't know what settings the monitor has and anybody with any LCD/LED monitor knows there are tons of settings to tweak the image with.

Spudkopf
11-09-2010, 07:10 AM
BTW for our friends over the pond: pavement = sidewalk ;)

Down-Under we call it a "foot path", silly of us I know to call it what it is ;)

Asheshouse
11-09-2010, 07:14 AM
Come on... ;)

And Oleg you see this house in that coner... the roof was pink not red.. mdr

How much time did you think its take to create London in the exact same think...... and the other city.... and all this think. Try to be close as possible.. but hey... you wanna wait for 20 yrs ;)

Seriously...:-P

Yes I am serious. The major industrial areas should have an industrial feel about them. I'm not talking about producing a painstakingly accurate recreation but maybe at least having a different generic layout in the industrial areas, certainly having dock cranes around the major docks and maybe having a different house type for industrial workers housing. Maybe also major items like power stations should be represented, and certain key factory sites, like the aircraft factories. Perhaps details like these will come later, or perhaps there will be the facility for the "community" to add these details?

One of the major route finding features leading into London are the elevated brick viaducts carrying the railways. I can understand that it may be difficult to model all of those but I would still be interested in seeing how the rail features will be modelled as you approach the capital and the numbers of tracks on each rail route increase, and how the road rail crossing points will be dealt with.

Hatch
11-09-2010, 07:32 AM
The image is over exposed , if you think about the colours of the spitfire it needs to be darkend up quite a bit!

And..

Most if not all picture's a and video need white balance fixed as regards the monitors..

That's why they have a bluish cast to them.

150GCT_Veltro
11-09-2010, 07:37 AM
We're looking at all of these videos 2nd hand threw camcorders some of witch aren't that high in quality.

Think of an external of this quality.

http://www.youtube.com/watch?v=y4Fx3pHQFHk&feature=player_embedded

Yes, totally agree.

We have to look at the video taken directly from the game to better evaluate colors ecc. ecc.. Dover looks great from Moscow, i would like a video from the game too as for the Emil cockpit that is insane to look at, really great.

Richie
11-09-2010, 07:42 AM
I took that post down you must have caught it just in time Veltro...good for you :)


Some of those web cams were fine and some were terrible but I don't think you can judge too much by then either than the basic game it's self if you get my drift.

philip.ed
11-09-2010, 11:06 AM
please delete, misreaded it

Sorry, must be language issues at your end....:???:

Swiss; I completely agree. Can the amount of young people (and families) playing the sim at the event be useful evidence for the games success? I mean it surely looks promising, and the gameplay seemed great, especially considering the amount of time some people were playing the game for.
I do, however, agree that the best feedback will come from people who are simmers themselves there. If only we could read Russian! translating the russian forum gives some feedback on the event, but as Stranki said before me, it's easy to 'misreaded' it ;)

winny
11-09-2010, 11:19 AM
I agree that the phone camera pics are horrid colour wise.

Here's the same pic in B + W

http://i822.photobucket.com/albums/zz147/winistrone/SoW/Sowlondon.jpg

Stranzki
11-09-2010, 11:19 AM
Sorry, must be language issues at your end....:???:

Swiss; I completely agree. Can the amount of young people (and families) playing the sim at the event be useful evidence for the games success? I mean it surely looks promising, and the gameplay seemed great, especially considering the amount of time some people were playing the game for.
I do, however, agree that the best feedback will come from people who are simmers themselves there. If only we could read Russian! translating the russian forum gives some feedback on the event, but as Stranki said before me, it's easy to 'misreaded' it ;)

I've wrote a response to your original posting, but missed your smiley in the hurry. Therefore your posting had another touch and my answer was plainly false.
I wanted the mods to delete my posting, not yours :-P

swiss
11-09-2010, 11:19 AM
then bombing a runway would be usefull..

Hecke are you reading too?


Ever dropped a bomb right at the spawnplace and tried to spawn again the same place?
Il2 has already craters which FU your gear, ergo you dont need high polygon 3d craters for this feature.

And it would be a funny feature for online gameplay(which the only thing I care about):
Bomb both strips - mission over.:rolleyes:

Then again I think i've heard the sow landing gear will have suspension - so maybe we still can takeoff wherever we want.


edit: Hecke, you want the deep craters so planes can almost disappear in them, only the tail sticking out?
ok.
fun: 9pts
immersion: 3pts

Skoshi Tiger
11-09-2010, 11:39 AM
You do know this picture has been taken with probably a smartphone or a digital camera so there's no way you can judge colours/saturation or any other aspects of the image quality from that picture. Of course the spitfire isn't as bright as it seems in that pic. We also don't know what settings the monitor has and anybody with any LCD/LED monitor knows there are tons of settings to tweak the image with.

Your response suggest that I am commenting on the image being produced by SOW. I am not!

I am commenting on the image being produced by the camera, which too me, looks over exposed. It is not a fault with the simulator it's the recording process.

When I've converted the image to greyscale without any other alterations it looks like this.

http://i1042.photobucket.com/albums/b423/Skoshi_Tiger/Flight%20Sim/gscale.jpg
It still looks over exposed and grainy. As said many times before, dinky cameras in mobile devices are not very good at representing this sort of information.

When I adjust the shadows and highlights I end up with
http://i1042.photobucket.com/albums/b423/Skoshi_Tiger/Flight%20Sim/gscale2.jpg

We start to get detail in the white areas and more depth in the dark. To me this says that the image captured the camera was over exposed.



Winny, did you do any other processing to your image?

Cheers!

addman
11-09-2010, 12:23 PM
Simple misunderstanding then and I agree with the camera shot, it's over exposed so no judgment on the games visual quality can be made ;)

philip.ed
11-09-2010, 12:39 PM
I've wrote a response to your original posting, but missed your smiley in the hurry. Therefore your posting had another touch and my answer was plainly false.
I wanted the mods to delete my posting, not yours :-P

Sorry mate :( I hope you'll find it in your hear to one-day forgive me :D

Ploughman
11-09-2010, 01:45 PM
Come on... ;)

And Oleg you see this house in that coner... the roof was pink not red.. mdr

How much time did you think its take to create London in the exact same think...... and the other city.... and all this think. Try to be close as possible.. but hey... you wanna wait for 20 yrs ;)

Seriously...:-P

Seriously, it's a poor quality shot of a work in progress. That's why I didn't directly refer to the image rather pointed out what the Isle of Dogs looks like. We've already seen models of dockyard cranes, warehouses, rail heads.

Details? I've already seen sub-urban semis terraced in inner city urbations but haven't commented on them because I couldn't care less.

As to details. The Isle of Dogs is the docklands. It's one of the most significant targets for the Luftwaffe's raids on London during the BoB. It is acres and acres of warehouses, docks, wharves, rail heads, factories and workers' housing. It's the heart of a maritime empire, it's not a little detail.

winny
11-09-2010, 01:50 PM
Winny, did you do any other processing to your image?

Cheers!

Nope same as you I think, Grayscale> Bright/Contrast and a tint. I over did it a little with the contast I think..

major_setback
11-09-2010, 02:21 PM
One of the major route finding features leading into London are the elevated brick viaducts carrying the railways. I can understand that it may be difficult to model all of those but I would still be interested in seeing how the rail features will be modelled as you approach the capital and the numbers of tracks on each rail route increase, and how the road rail crossing points will be dealt with.

I am hoping to see these viaducts as well.
But I imagine it is a big headache for the development team even just trying to fit railways through all the modelling work (of buildings) they did for the cities. I'm still hoping though.

major_setback
11-09-2010, 02:36 PM
It feels awkward to complain about an image that looks better than I would ever have dreamed about, but aren't the roads are bit too light grey? The overall feeling is that there is more grey than black/brown from what I would have thougt about in Olde coal powered England ;)

I think roads are often lighter than we imagine.

One of my personal irritations with FB/Il2 has been that the roads are too dark.

I would say though that I would prefer a yellowish-grey to the bluish-grey to roads and buildings, it looks more natural. It might help to get a real artist to aid with colouration and shades of different textures. They have a good eye for these things. Often seeing things better than photographers do (:-))!

http://comps.fotosearch.com/comp/GLW/GLW415/aerial-view-roads_~gwt174035.jpg

http://image.stock-photos-agriculture.com/em_t/01/50/66/641-01506608t.jpg

Old tarmac can become quite light. It is often lighter than the grass next to it, it shows more if viewed in monochrome.

It would be great to eventually see some evidence of road-repair work. Or at least not have a seamless perfect ribbon of grey (not that I can judge anything of SoW yet):

http://www.corbisimages.com/images/67/B99C97AB-624C-4463-BA97-485DA75DB6C3/HU033658.jpg

I agree with others that the cities should look dirty. However, I just can't get over how fantastic the cities look! The only thing I hope is that there are some larger buildings like schools, hospitals, cinemas, police stations, council buildings etc. in the city housing areas too, for it to look realistic.

Dano
11-09-2010, 03:09 PM
AyTMjKlx51U

Splitter
11-09-2010, 03:30 PM
AyTMjKlx51U

Oh my....best video yet!

Splitter

philip.ed
11-09-2010, 03:38 PM
Many thanks Dano, great video. ;)

Catseye
11-09-2010, 03:56 PM
Can anyone identify the HOTAS that is being used in the Dano's video? (message #434) Sort of looks like Thrustmaster but I'm not sure. Not the stick in the freeze frame before the vid starts but the one being used by the guy in the wool hat a couple of minutes into the video. It has quite a number of 8 way hats.

Thanks

Trumper
11-09-2010, 03:59 PM
Nice video but the music sucks ;)

Shame there was no ingame sounds.Were there no ingame sounds at all or just not able to be heard above the general noise?.
If there were ingame/engine sounds does anyone know how they sounded?:)

Dano
11-09-2010, 04:04 PM
Can anyone identify the HOTAS that is being used in the Dano's video? (message #434) Sort of looks like Thrustmaster but I'm not sure. Not the stick in the freeze frame before the vid starts but the one being used by the guy in the wool hat a couple of minutes into the video. It has quite a number of 8 way hats.

Thanks

Looks like a Saitek X65f with the hats switched around.

Sven
11-09-2010, 04:05 PM
Shame there was no ingame sounds.Were there no ingame sounds at all or just not able to be heard above the general noise?.
If there were ingame/engine sounds does anyone know how they sounded?:)

there should be a load of Russians who know how it sounds since there were headsets;)

Catseye
11-09-2010, 04:11 PM
Looks like a Saitek X65f with the hats switched around.

Thanks Dano,
Good call! Yes, interesting to see the hats switched around. I wonder what the consensus is so far on the shaft sensing (not movement) feel is? Certainly geared towards modern jets - somehow I think it would detract from the stick movement of WWII fighters. Would be nice to see a long throw stick from between your feet.
Cheers.

philip.ed
11-09-2010, 04:50 PM
Shame there was no ingame sounds.Were there no ingame sounds at all or just not able to be heard above the general noise?.
If there were ingame/engine sounds does anyone know how they sounded?:)

They all seem to have head-phones mate ;)
But +1 to your question. I'd love to know how the merlin sounds on start-up.

Freycinet
11-09-2010, 05:25 PM
Have to say I'm a bit disappointed with the Russian youth at the show. Bad flying and even worse camerawork!

Like how the prop cuts out under negative g in the low flying bit over land that ends with a crash...

philip.ed
11-09-2010, 05:45 PM
Freycinet, Luthier once said that (for him) SoW's FM was a complete step-up on Il-2, so much so that he had to re-learn to fly (so to speak). I think the game is reaching new boundaries with regards to realism in the FM department.
But I have to agree, none of the videos seem to show anyone having a go at flying a complete mission.

SaQSoN
11-09-2010, 06:20 PM
But I have to agree, none of the videos seem to show anyone having a go at flying a complete mission.

There is always a simple explanation for anything, you know. :grin:

As people, who attended the fair told, there was a huge crowd on the BoB stand and a line to each computer where BoB was demonstrated. So, basically, no one could spend more then a few minutes in game, because he was pushed by the next guy in the line. Who, obviously, would start the same stuff from the very beginning. Plus, most of the people wanted to try and see as much BoB features as possible, instead of just playing one complete mission, which they would be able to do anyway, at home, when the BoB comes out.

PS Regarding the sounds. You, actually, can hear a faint in game sound in some videos. But again, according to those, who were there, there was so noisy, that people had to shout to each other, even being face to face close.

SaQSoN
11-09-2010, 06:25 PM
Have to say I'm a bit disappointed with the Russian youth at the show. Bad flying and even worse camerawork!

Like how the prop cuts out under negative g in the low flying bit over land that ends with a crash...

:lol: Definitely. Just couldn't agree more! But, you know, that's all your fault! Why, oh, why didn't you came there yourself? Then everyone here would see an ace flying, filmed with a pro camera, operated by the pro-camera man. :cool:


:rolleyes:

furbs
11-09-2010, 06:28 PM
Just think if we had 10 or 20 of us guys, some HD hand cams and about 2 hours, then we we see some good vids im sure. :grin:

Dano
11-09-2010, 06:38 PM
QFCHleSGrAs

Richie
11-09-2010, 06:49 PM
Thanks Dano for putting these up. They must be on invulnerable settings. That Hurricane would have blown up I think.

philip.ed
11-09-2010, 06:57 PM
Oh my! that Hurri flying over those crop-fields has just realised part of my child-hood dream for the perfect flight-sim! :D thankyou Dano for posting that. Oleg and co have made me even more happier. Sheer beauty.

And thankyou, SaQSoN for another informative answer. Cheers ;)


Any input as to whether it will be possible for landings, like the one shown, to disrupt the crop-field?

SaQSoN
11-09-2010, 07:02 PM
Any input as to whether it will be possible for landings, like the one shown, to disrupt the crop-field?

Don't know, exactly what you mean, but I may say, that ground vehicles do leave tracks in grass (not too long, however).

Rodolphe
11-09-2010, 07:06 PM
...


This Hurricane has the de Havilland Spinner & Prop.

#3 on this line.

http://users.teledisnet.be/web/mfe39146/Spinners1.jpg

...

Trumper
11-09-2010, 07:08 PM
:) I would think people were crashing deliberately because they wanted to see the ground and damage details closer.

philip.ed
11-09-2010, 07:14 PM
Don't know, exactly what you mean, but I may say, that ground vehicles do leave tracks in grass (not too long, however).

I mean that if I crash-land my plane, I'll see a 'scar' or mark in the field where my plane destroyed the crops.
And that's nice to hear about the vehicles ;)

Freycinet
11-09-2010, 07:17 PM
:lol: Definitely. Just couldn't agree more! But, you know, that's all your fault! Why, oh, why didn't you came there yourself? Then everyone here would see an ace flying, filmed with a pro camera, operated by the pro-camera man. :cool:


:rolleyes:

Damn' work getting in the way, but certainly I'd have loved to be there to show you Russians a thing or two about flying. I expect an invite next time. :)

Ploughman
11-09-2010, 07:36 PM
Nice to the shipping manouvering under that Ju-87 attack in Dano's vid.

Jaguar
11-09-2010, 07:41 PM
Did anybody else notice the purple directional guides on the video 0:43 that Dano Posted?
I think that will be a fine addition to the project. I had tried to get some of my younger relatives involved into IL2 but they had a little trouble understanding how to fly it at first. Not to copy the MS model, but training visual aids do help. I am hoping for the same type of help with the stukas for offline fun. Too bad the AI did not take over when in attack mode at 1400 ft or soin IL2. (auto pilot as what I have read about) Will that (auto pilot aid) be in SOW BOB?

Richie
11-10-2010, 12:13 AM
Oh my! that Hurri flying over those crop-fields has just realised part of my child-hood dream for the perfect flight-sim! :D thankyou Dano for posting that. Oleg and co have made me even more happier. Sheer beauty.

And thankyou, SaQSoN for another informative answer. Cheers ;)


Any input as to whether it will be possible for landings, like the one shown, to disrupt the crop-field?

This would be excellent Philip. I can see us landing in a hay field in...England? You must be a Spitfire or Hurricane pilot? If I landed in that field it would probably be a wheels up ditch :)

SaQSoN
11-10-2010, 04:40 AM
I mean that if I crash-land my plane, I'll see a 'scar' or mark in the field where my plane destroyed the crops.

Probably, not.

Damn' work getting in the way, but certainly I'd have loved to be there to show you Russians a thing or two about flying.

If the work doesn't let you to leisure - abandon the work. :cool:

I expect an invite next time.

I took a note.

Flying_Nutcase
11-10-2010, 05:55 AM
Oh my....best video yet!

Splitter

Cool vid though I really wish they would get the right markings for the aircraft. Hurricanes with crosses and 109's with roundels just ain't where it's at. :-|

Dano
11-10-2010, 07:29 AM
Cool vid though I really wish they would get the right markings for the aircraft. Hurricanes with crosses and 109's with roundels just ain't where it's at. :-|

I'm sure the majority of people couldn't have cared less about the correct markings at the time and were just all too eager to spend their limited time actually seeing what BoB could do rather than making sure they had historically correct markings on for the critics. It's not like they're hard coded to the aircraft, it's an option so there is no point whatsoever in getting annoyed or wound up by it.

major_setback
11-10-2010, 07:35 AM
I'm sure the majority of people couldn't have cared less about the correct markings at the time and were just all too eager to spend their limited time actually seeing what BoB could do rather than making sure they had historically correct markings on for the critics. It's not like they're hard coded to the aircraft, it's an option so there is no point whatsoever in getting annoyed or wound up by it.

Agree, if you had ten people behind you waiting to have a go, you wouldn't worry about markings.

major_setback
11-10-2010, 07:42 AM
SaQSoN - I remember that Project Galba was put 'on hold' a while back so that work could be diverted to SoW:BoB (completing models for SoW:BoB).
Can I ask - how near completion is that project now?

BTW, I love how the Anson turned out!!!!

150GCT_Veltro
11-10-2010, 09:05 AM
About Spitfire versions, what's Spitfire Mk.I "Cep...."? Why there is always a girl icon?

http://www.sukhoi.ru/forum/attachment.php?attachmentid=120471&d=1288977879

However we have:

Mk.I
Mk.I "Cep...."
Mk.Ia
Mk.IIa

Richie
11-10-2010, 10:00 AM
About Spitfire versions, what's Spitfire Mk.I "Cep...."? Why there is always a girl icon?

http://www.sukhoi.ru/forum/attachment.php?attachmentid=120471&d=1288977879

However we have:

Mk.I
Mk.I "Cep...."
Mk.Ia
Mk.IIa

lol

We'll just have to wait and see Veltro :)

Freycinet
11-10-2010, 10:46 AM
SaQSoN - I remember that Project Galba was put 'on hold' a while back so that work could be diverted to SoW:BoB (completing models for SoW:BoB).
Can I ask - how near completion is that project now?


I'd love to hear about Project Galba too. Had a lovely photo session with a Meteor F.8 in Brussels a while ago. It would be so cool if I ended up helping a little bit with the modelling of the sim!

http://simhq.com/forum/ubbthreads.php/ubb/showflat/Number/2386653/Searchpage/1/Main/254387/Words/crawl-around/Search/true/Re_Just_for_a_change_from_When.html#Post2386653

Freycinet
11-10-2010, 10:50 AM
Oh yeah, also sent a big zip of pics of the Tiger Moth in the Brussels air Museum to Ian Boys back in 2006. Would love to know if the info from those photos found their way to the BoB Tiger Moth model. Well, I'll have a look of the credits in SoW:BoB... :-)

150GCT_Veltro
11-10-2010, 10:52 AM
lol

We'll just have to wait and see Veltro :)

Interesting...maybe they have really implemented this:

http://katycarr.com/wp-content/uploads/2009/10/85CFD8F5-A30D-4446-BF08-59555CDDDADCImg100-225x300.jpg

http://katycarr.com/2009/10/05/spitfire-women-real-role-models-%E2%80%93-the-women-pilots-of-wwii/

The “Spitfire Women”, although not all of them got to fly the fighter pilots’ favourite plane, were the 164 female pilots of the Air Transport Auxiliary (ATA). Once planes had been built a British factories, or shipped from overseas, or repaired after major damage, or indeed had to be scrapped, they had to be transported to where they were needed. So:

“In all, the ATA delivered 308,567 aircraft, including 57,286 Spitfires, 29,401 Hurricanes, 9,805 Lancasters and 7,039 Barracudas of the type that took Betty Keith-Jopp to the dark floor of the Firth of Forth. In mid-1942, when British aircraft production reached its peak, the ATA was moving more planes each day than British Airways did on a typical day in 2006.”

Ctrl E
11-10-2010, 10:53 AM
i too would love to hear some news about project galba. think i'm more excited about that bob

sneeke97
11-10-2010, 11:02 AM
About Spitfire versions, what's Spitfire Mk.I "Cep...."?


"Cep...." is probably short from "Серия (Series)" should be some minor differences, may be propeller?

Freycinet
11-10-2010, 11:55 AM
Thx sneeke, makes sense.

addman
11-10-2010, 02:32 PM
Project Galba...hmm. Named after a Roman emperor that spent a lot of time in Spain. Spanish civil war maybe? Now that's a forgotten theatre for flightsims :)

Damixu
11-10-2010, 02:42 PM
Those two previous videos made my mind finally (I was worried that SoW can't deliver what was promised) - Storm Of War will be everything we can hope for the WW2 Combat Flight Simulation in 2010 decade. This will be very solid foundation to build lots and lots of expansions to it in following years.

FG28_Kodiak
11-10-2010, 03:06 PM
@addman:
Project Galba is the project name of a Korean War Flightsim based on the SOW Engine ;)
http://files.games.1c.ru/il2pict/MiG-15%20grab0000.jpg

Oleg Maddox
11-10-2010, 04:30 PM
Freycinet, Luthier once said that (for him) SoW's FM was a complete step-up on Il-2, so much so that he had to re-learn to fly (so to speak). I think the game is reaching new boundaries with regards to realism in the FM department.
But I have to agree, none of the videos seem to show anyone having a go at flying a complete mission.

I would correct you, because Ilya probably said a bit other.

FM in BoB has some close behaviour of the Il-2 series. Howevere it is rewritten from zero using some time more complex formulas and as a result - more precise behaviour in some flight situations.

Onthe shot most guys who is very familiar with Il-2 maxed our complexity settings wew impressed by the following thing... they were get damages with inaccurate use of engine, with some incorrect settings for the flight, using other than neccessay prop pitch, etc...

The newbies were using default settings for the novices that we set ourselves on the booth that to preven the postings something like nothing is working in that comlex sim... we want to have newbies as a customer as well as hardcore.

I will also post not in this but probaly in the next update or in interview for the SimHq the difficulty settings, and all possible controls settings in the sim that to make everything clear for the communty. then will answer quesition. Then next update will post the builder screens that to explain some new features. Etc...

JG53Frankyboy
11-10-2010, 04:36 PM
the more advanced engine management sounds nice !!
please dont forgett to ad a "pilots manual" for every flyable plane concerning the "needed" settings to keep your engine "save" ;)

limits like these are always nice to know :D
http://www.franky.fliegerhospital.de/Leistung%20Bf109E-3.jpg

as an example !

Splitter
11-10-2010, 04:46 PM
I would correct you, because Ilya probably said a bit other.

FM in BoB has some close behaviour of the Il-2 series. Howevere it is rewritten from zero using some time more complex formulas and as a result - more precise behaviour in some flight situations.

Onthe shot most guys who is very familiar with Il-2 maxed our complexity settings wew impressed by the following thing... they were get damages with inaccurate use of engine, with some incorrect settings for the flight, using other than neccessay prop pitch, etc...

The newbies were using default settings for the novices that we set ourselves on the booth that to preven the postings something like nothing is working in that comlex sim... we want to have newbies as a customer as well as hardcore.

I will also post not in this but probaly in the next update or in interview for the SimHq the difficulty settings, and all possible controls settings in the sim that to make everything clear for the communty. then will answer quesition. Then next update will post the builder screens that to explain some new features. Etc...

Such an update would be MOST appreciated! We got a healthy dose of graphics and such in the video from the Moscow expo, a look into the nuts and bolts of the sim would be very nice.

Splitter

C_G
11-10-2010, 04:47 PM
I will also post not in this but probaly in the next update or in interview for the SimHq the difficulty settings, and all possible controls settings in the sim that to make everything clear for the communty. then will answer quesition. Then next update will post the builder screens that to explain some new features. Etc...

The videos from IgroMir sure have whipped up some excitement!:grin:

Looking forward to getting the info about the difficulty and control options.

Any chance you could put up some images of what the campaign/career mode will look like?

It looks like BoB is really going to rock!

C_G

NSU
11-10-2010, 04:50 PM
"Any chance you could put up some images of what the campaign/career mode will look like?"

yes a little more infos from the campagne and editor will be nice :)

philip.ed
11-10-2010, 05:02 PM
I would correct you, because Ilya probably said a bit other.

FM in BoB has some close behaviour of the Il-2 series. Howevere it is rewritten from zero using some time more complex formulas and as a result - more precise behaviour in some flight situations.

Onthe shot most guys who is very familiar with Il-2 maxed our complexity settings wew impressed by the following thing... they were get damages with inaccurate use of engine, with some incorrect settings for the flight, using other than neccessay prop pitch, etc...

The newbies were using default settings for the novices that we set ourselves on the booth that to preven the postings something like nothing is working in that comlex sim... we want to have newbies as a customer as well as hardcore.

I will also post not in this but probaly in the next update or in interview for the SimHq the difficulty settings, and all possible controls settings in the sim that to make everything clear for the communty. then will answer quesition. Then next update will post the builder screens that to explain some new features. Etc...

Great post, Oleg, thanks for correcting me :D

Here was Luthier's original post:

It's quite different. It took a lot of time for me to readjust and to actually learn to shoot things down again. I needed some convincing that the new feeling was indeed better. The most convincing argument was lots and lots of guncam footage, where time and again I saw the guys keep having the exact same kind of trouble lining up and hitting targets that I myself was having.

Lower speeds also feel different. It's so much fun to just barnstorm in a Tiger Moth, flying through hangars, or doing loops under the Tower Bridge at 45 mph.

The joystick input has a lot more than what we had with Il-2. You can adjust your settings of course.




he was talking about the FM :D is this what you meant?
Link: http://forum.1cpublishing.eu/showthread.php?p=143118#post143118

Oleg Maddox
11-10-2010, 06:03 PM
Great post, Oleg, thanks for correcting me :D

Here was Luthier's original post:

It's quite different. It took a lot of time for me to readjust and to actually learn to shoot things down again. I needed some convincing that the new feeling was indeed better. The most convincing argument was lots and lots of guncam footage, where time and again I saw the guys keep having the exact same kind of trouble lining up and hitting targets that I myself was having.

Lower speeds also feel different. It's so much fun to just barnstorm in a Tiger Moth, flying through hangars, or doing loops under the Tower Bridge at 45 mph.

The joystick input has a lot more than what we had with Il-2. You can adjust your settings of course.




he was talking about the FM :D is this what you meant?
Link: http://forum.1cpublishing.eu/showthread.php?p=143118#post143118

Even if to add just different effects of air mass working around then already will be other than in Il-2 feel even if there will be just old IL-2 FM. Ilya said from user point of view and what you would like to hear. And from this point of view he said everything correct.

Joystick input have nothing common with programming of FM. It is just game adjustments for the different of the joysticks types and not everybody even can adjust it for the most close feel of response comparing to real aircraft. It is real problem with which we all need to live.

In a common with FM programming of joystick the FIXED input-response to controls MUST be just one joystick on the market and this joystick must have all players. Hope you understand what I told here.

who knows how to adjust the input curves will get the most realistic feel.

philip.ed
11-10-2010, 06:12 PM
Yes, I understand you now. I had though, initially, that when Luthier said it took him time to readjust to the game that it had something to do with the flight-model. I can see, though, how external matters (like the air-masses as you say) would make a difference too. This is great to hear. I can't wait to try and shoot a single-engine plane down in SoW ;) Hopefully we'll get to see this in a later update some-time...



Thanks for answering our questions. :cool:

Hecke
11-10-2010, 06:13 PM
Oleg, can you maybe clarify how ground is effected by

a) bombs (Last time I asked about deep craters you told that you never stated deep craters.) So will there be at least not-so-deep 3D craters? :cool:

b) a plane crashing in ground with an angle where it slips on until it stops (where in real life the ground would have sth. like a "scar".

LoBiSoMeM
11-10-2010, 06:27 PM
who knows how to adjust the input curves will get the most realistic feel.

Perfect. And today, with joysticks with larger resolutions, we need less and more linear curves, no deadzones and filtering at all. Just little tweaks and avoid big jumps to get smooth input settings.

The great quality leap in this matter don't came from 1C, Oleg, etc, is about hardware producers and our hard work tweaking and modifying the control inputs we use. IL-2 are great in input settings and I believe BoB will be better.

If people have trouble with joystick responsiveness, try the solution I achieve: really cheap and great feel and control:

http://www.youtube.com/watch?v=NC4QqG4KiGM

Ugly and messy, a little "off-topic", but with IL-2 great possibilities in setting control inputs and good FM, I have the feeling I'm in a real Warbird, with little budget, and peole can beggin to imagine solutions with control rods with WWII dimensions and feel what I'm talking about...

Don't blame IL-2 and future BoB FM and interface for input lack of responsiveness, blame your input solution and tweak it! It's easy!

Oleg Maddox
11-10-2010, 06:36 PM
Perfect. And today, with joysticks with larger resolutions, we need less and more linear curves, no deadzones and filtering at all. Just little tweaks and avoid big jumps to get smooth input settings.

The great quality leap in this matter don't came from 1C, Oleg, etc, is about hardware producers and our hard work tweaking and modifying the control inputs we use. IL-2 are great in input settings and I believe BoB will be better.

If people have trouble with joystick responsiveness, try the solution I achieve: really cheap and great feel and control:

http://www.youtube.com/watch?v=NC4QqG4KiGM

Ugly and messy, a little "off-topic", but with IL-2 great possibilities in setting control inputs and good FM, I have the feeling I'm in a real Warbird, with little budget, and peole can beggin to imagine solutions with control rods with WWII dimensions and feel what I'm talking about...

Don't blame IL-2 and future BoB FM and interface for input lack of responsiveness, blame your input solution and tweak it! It's easy!

Yes, the difference between stick and control column gives the difference in feel, so making like youy long stick, equal to the long leght of real thing will give way more feels of real control and flight.

Bloblast
11-10-2010, 06:41 PM
Oleg,

Did you consider to use person view from parachute?
Would be very nice, also when you can pull the ripcord yourself.

Oleg Maddox
11-10-2010, 06:44 PM
Oleg, can you maybe clarify how ground is effected by

a) bombs (Last time I asked about deep craters you told that you never stated deep craters.) So will there be at least not-so-deep 3D craters? :cool:

b) a plane crashing in ground with an angle where it slips on until it stops (where in real life the ground would have sth. like a "scar".

a) There is craters. And I told there we have it. And I told that the shot with the damaged gear is a result of my inaccurate taxing on the feld right after the bomb raid.

b) Didn't understand your question. If you mean crash landing without gear down (bail landing), than iot is possible in Il-2 and more real in BoB. If you are speaking about damges of surfaces, prop, - yes some of them are happens. But not 100% like in real life. Such type landings gives real feel in a cockpit, but not 100% real visuals outside of cockpit. But the damages of internals or some of external details are actual for real bail landing.

philip.ed
11-10-2010, 06:46 PM
Oleg, he meant that, if we crash in a field, will we see the destroyed crops where our plane crashed through the field?

Oleg Maddox
11-10-2010, 06:47 PM
Oleg,

Did you consider to use person view from parachute?
Would be very nice, also we you can pull the ripcord yourself.

:)

AWL_Spinner
11-10-2010, 06:48 PM
Did you consider to use person view from parachute?
Would be very nice, also we you can pull the ripcord yourself.


On this topic it would be nice if the view didn't cut to externals when you crash. The sudden blackness of fatal impact would have more effect!

Great videos from the show, and great to read all your comments Oleg, I hope you had a good time (even if it was tiring).

For our next "official" update could we please see some bad weather and/or low light? I'd love to see an overcast!

Thanks!

Spinner

Oleg Maddox
11-10-2010, 06:53 PM
Oleg, he meant that, if we crash in a field, will we see the destroyed crops where our plane crashed through the field?

I did answer, yes we will see. But all things will be like real scarps :) This is completely other type of damage than the combat damage. We pay more greater attention of visuals for combat damage and less for bail landing. Howver in both cases you may get damage similar depending of the hit force. And ypou can't take the aircraft by a crane to look what happend with the surface under the plane after such landing :)

Bloblast
11-10-2010, 07:00 PM
I did answer, yes we will see. But all things will be like real scarps :) This is completely other type of damage than the combat damage. We pay more greater attention of visuals for combat damage and less for bail landing. Howver in both cases you may get damage similar depending of the hit force. And ypou can't take the aircraft by a crane to look what happend with the surface under the plane after such landing :)


Oleg,

Is the mission over after crash landing and stepping out like in IL-2?

Oleg Maddox
11-10-2010, 07:07 PM
For our next "official" update could we please see some bad weather and/or low light? I'd love to see an overcast!

Thanks!

Spinner

When we will be ready to show it - we will show.
We are working right now over the implementation of the all things that programmed in parallel to the main work and that was working well in separate module and working with crashes in engine.
Its why we switched off the most hard weather conditions for the show. There was just 3 types of weather but users found in the full builder the features tunings for the different weather conditions, flows, move of the clouds fronts, etc... and speaking about it at sukhoi.ru... we forgot to swith it off also there before the show.... :)
They found there so many things that we even didn't plan to show nearest time.... and not all features will go in release really.... they simply are going in code for future add-ons and updates by a plan.

Its why I plan step by step making shots in English version of the sim to put them here and to comment myself each feature planned or already done that they found in different places of the sim at the show...

Bloblast
11-10-2010, 07:08 PM
Oleg,

The new series with Battle of Britain and Battle for Moscow is also presented as IL-2 in the title. I assume this is the actual name?

Advantage is that this name is very well known, and a household name is in the combat flight sim business.
Disadvantage is that people might think it is an add on for the first IL-2 series.

Oleg Maddox
11-10-2010, 07:09 PM
Oleg,

Is the mission over after crash landing and stepping out like in IL-2?

At the moment the types of mission end are not finished. There should be different various. Because unfinished the menus of interface at first...

Oleg Maddox
11-10-2010, 07:12 PM
Oleg,

The new series with Battle of Britain and Battle for Moscow is also presented as IL-2 in the title. I assume this is the actual name?

Advantage is that this name is very well known, and a household name is in the combat flight sim business.
Disadvantage is that people might think it is an add on for the first IL-2 series.

Completely agree with you. I was against such name, but it isn't my decision....
I already had a problem answering interview questions of journalists... I didn't understand them about what is speech... or the new in this area journalists simply was asking some time absolutely not in theme questions due to this mix.
So I personally say Battle of Britain... without Il-2 and other things...
In English it has a bit other name, but anyway with Il-2 as the main.....
Using already world well known Storm of War as a name of new series and just adding the line
'from the creators of award-winning Il-2 sturmovik series' would be way better really. If someone dislike short SoW sounding not so nice then simply better to make other name... Hope publisher will read it. Anyway I may disagree with the name Il-2 for the completely new series, but final decision - from publisher.


I will try to speak to big guys that to find solution....

Richie
11-10-2010, 07:21 PM
I think IL-2 should be in the name somewhere.

Bloblast
11-10-2010, 07:28 PM
[QUOTE=Oleg Maddox;197149]So I personally say Battle of Britain... without Il-2 and other things...
In English it has a bit other name, but anyway with Il-2 as the main.....

Oleg,
Do you mean that "IL-2 Battle of Britain" will not be the English title for the game?

May be something like this is an alternative:

"IL-2 MARK2 Battle of Britain" or
"IL-2 MKII Battle of Britain"

Hecke
11-10-2010, 07:39 PM
I think IL-2 should be in the name somewhere.

Yes, the way Oleg said ('from the creators of award-winning Il-2 sturmovik series') is the best I think.
So at the moment the name Storm of war is neither in russian nor in european release title?
Storm of war sounds fresh, modern, and cool. Hope it will be Storm of war in the end, because it's a "complete new engine from scratch".

And I told that the shot with the damaged gear is a result of my inaccurate taxing on the feld right after the bomb raid.



Yes, Oleg you said that, but the damage could have been from normal texture crater also, so it wasn't clear. I see, you don't want to talk about the depth of craters.

So, what about tesselation in general and maybe for the use in the bomb crater stuff?

philip.ed
11-10-2010, 07:50 PM
Hecke, he's said it will be 3D and deep (IIRC), but there'll be a limit ;) Try a search of his posts; I'm sure he stated a figure.... :-P