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Oleg Maddox
09-24-2010, 07:48 AM
Today we are moving in new office.
I don't know really how much time we'll be offline. Anyway, today some shots.

Oleg Maddox
09-24-2010, 07:50 AM
Some additional shots.

Baron
09-24-2010, 07:51 AM
Nice and early to.


Must be very close to finished now, right? :)


Feels like the 2 last updates have shown more of a complete game than before.

JVM
09-24-2010, 07:56 AM
vry nice update Oleg!

Fire is getting very good (no more flame transparency!)...and landscape/objects are really getting there....
When I see the rendering quality of armor, I feel very confident we are in for a treat at every level!

JV

Manchenko
09-24-2010, 08:00 AM
Great Game! Great Britain! Great Madox!

mungee
09-24-2010, 08:01 AM
Hehe!
It's a public holiday down here in South Africa, so I'm on the forum during what would normally be working hours!
It's the first time that I've "caught" Oleg posting an update - in fact I had to "wait" for the second batch to be uploaded. Hehe!
And what an update!
The second batch (air gunner views and the night-time cockpit pic's) are truly awesome and the last pic of the first batch (the Spit flying through the He111's) is my new 'background'.
Thanks Oleg - keep going!!!

335th_GRExandas
09-24-2010, 08:03 AM
Very Nice thank you Oleg !!!

Feels like it is really close.

Please you must have now a more clear estimation about the release date to share with us.

We need to start saving money for new PC and new stick :grin:

PeterPanPan
09-24-2010, 08:03 AM
OMG ... I just wet my pants with the night time cockpit interior shot. Absolutely incredible. Fantastic job!! The lighting makes it soooo atmospheric.

Thanks Oleg and good luck with the office move.

PPanPan

Oleg Maddox
09-24-2010, 08:04 AM
vry nice update Oleg!

Fire is getting very good (no more flame transparency!)...and landscape/objects are really getting there....
When I see the rendering quality of armor, I feel very confident we are in for a treat at every level!

JV

Sorry, I didn't answer you several times on your emails. Simply I had and have hard time at the moment at work and especially at home...
Be sure I gave all materials my guys. And great thank you for your superb help!

Feuerfalke
09-24-2010, 08:11 AM
"shot_20100921_220209 copy.jpg" creates a stunning feeling of being inside the cockpit.

Awesome!

@ Baron:
Just combine statements from earlier this year with what you see on the screenshots. Maybe you get the idea ;)

WTE_Galway
09-24-2010, 08:17 AM
Pzkpfw IV tank numbers seem far too small but I assume that is just because it is a WIP.

It is all looking amazing.

Good luck with moving offices.

Lemmi
09-24-2010, 08:18 AM
Just amazing ;-)

PeterPanPan
09-24-2010, 08:20 AM
Oleg, I also wanted to say that IMHO the variety of grass colours, textures and lengths is now looking really good. Nice one :).

Can I ask a quick question about last week's update? Some of the aircraft thumbnail images in the Quick Mission Builder GUI showed two little pilots in the bottom right corner. What does this mean?

Thanks, and I hope all is ok at home.

PPanPan

Oleg Maddox
09-24-2010, 08:24 AM
Pzkpfw IV tank numbers seem far too small but I assume that is just because it is a WIP.

It is all looking amazing.

Good luck with moving offices.

All ground models are in correct scale. Sure no one game for today may give it better done, even if there is way more polygons then in ours models.
Numbers and other indifications - multiple. Uniquie, realistic. This feature is for the future development of the sim series ;).

Oleg Maddox
09-24-2010, 08:28 AM
Oleg, I also wanted to say that IMHO the variety of grass colours, textures and lengths is now looking really good. Nice one :).

Can I ask a quick question about last week's update? Some of the aircraft thumbnail images in the Quick Mission Builder GUI showed two little pilots in the bottom right corner. What does this mean?

Thanks, and I hope all is ok at home.

PPanPan

this means multiple seat places. But it is probably placeholder. I wrote that this menu will be reworked a bit, that to make ergonimics and logics way better. And that to make much less traslations...;)
Probably everything will be understandable from the first look for simmers and not only for simmers. This is my goal.

Drum_tastic
09-24-2010, 08:32 AM
Wow - Oleg, this is looking amazing. Thank you for all the hard work, I really cannot wait to own a copy.

You mention things are tough at the moment, I hope it not anything too serious.

Best wishes!

Baron
09-24-2010, 08:33 AM
"shot_20100921_220209 copy.jpg" creates a stunning feeling of being inside the cockpit.

Awesome!

@ Baron:
Just combine statements from earlier this year with what you see on the screenshots. Maybe you get the idea ;)


I do ;)

Anyhow, im more the " it will get here when its good and redy" kind of guy and one of theese days THE QUESTION will be awnsered. :)

furbs
09-24-2010, 08:33 AM
Thanks for the update Oleg!
Question...do you know when we might start to hear some SOW sounds?

StalkerKHV88
09-24-2010, 08:33 AM
олег, он наверно имел ввиду не то, что танки маленькие а бортовые номера на танках маленькие))

ps спасибо за вашу работу! скриншоты очень многообещающие))

baronWastelan
09-24-2010, 08:36 AM
Glad to see the fuzziness of A/C markings has been solved. All those shots are damn near perfect in every way.

pupaxx
09-24-2010, 08:39 AM
dear oleg,
thanks for the weekly update, GREAT WORK!!!
I take advantage you are online! Hoping for your comment to following word posted by me in previous thread....

I would like SOW will be implemented with such feature like the possibility of scare away the servants of flak or any other vehicle or smal ship or at least to reduce their effectiveness if generously sprayed with bullets.
I'd like also the possibility, in aerial combat, for AI to accept or not the engagement if in disadvantaged tactic position, or disengage when in difficulty.
During 'circus' missions the RAF conducted heavy sweeps to induce Luftwaffe to take off and sustain combat. LW soon understood this trick and often rejected to be involved in combat.
There is any possibility such feature is modeled in SOW
Ciao !!!

Oleg Maddox
09-24-2010, 08:39 AM
олег, он наверно имел ввиду не то, что танки маленькие а бортовые номера на танках маленькие))

ps спасибо за вашу работу! скриншоты очень многообещающие))

да я написал, что они могут быть разные и дофига вариантов. но все исторические на момент битвы за британию :)

rok
09-24-2010, 08:43 AM
Looking excellent! Thanks for the update.

kristorf
09-24-2010, 08:47 AM
Many thanks for this update, its now looking like the game we all hoped and wished for.

fireflyerz
09-24-2010, 08:48 AM
[QUOTE=Feuerfalke;184163]"shot_20100921_220209 copy.jpg" creates a stunning feeling of being inside the cockpit.

Awesome!

QUOTE]

I agree , tis not photo realistic but its not far off...

Flanker35M
09-24-2010, 08:49 AM
S!

Thank you for the update, nice things to discover there. Good luck with the move to the new office.

PeterPanPan
09-24-2010, 08:51 AM
this means multiple seat places. But it is probably placeholder. I wrote that this menu will be reworked a bit, that to make ergonimics and logics way better. And that to make much less traslations...;)
Probably everything will be understandable from the first look for simmers and not only for simmers. This is my goal.

Thanks for the explanation Oleg. Your goal is a great one and I'm sure you'll get there! If you are looking for ideas for a graphical theme, have a look at http://1940.iwm.org.uk/. I think they cleverly use paper colours, fonts and red ink stamps from the era.

PPanPan

PhilHL
09-24-2010, 08:52 AM
Thank you very much Oleg for this weeks update!

I really hope you can solve your private and business challenges! Its all about how you handle them. You can never avoid bad things happen! A good laugh with friends or family give much power and also sense to keep on living :)

The cockpit shots look very very detailed! I never saw this in a game before!

Thumbs up and good luck for you and your team!

Cheers

PeterPanPan
09-24-2010, 08:55 AM
да я написал, что они могут быть разные и дофига вариантов. но все исторические на момент битвы за британию :)

Anyone care to translate?! ;)

Oleg Maddox
09-24-2010, 08:58 AM
Ok, today I would like to say some important.

If you all remember, Il-2 was a sim that was setings some new standards in industry. Not all understand it in the beginning... however all things that were loaded in the engine and even were not using in the beginning - most of them were later working. Some technologies were copied by other deelopers (even not simers), some - still are uniquie.

And what I would like to say... BoB with its first generation will have also many things that probably will be working later in time step by step. But anyway with the first release it will also set some new standards in sim industry for WWII flight sims. Be sure.
We are doning a series from the beginning for the long life o the market, looking back for our expereince in the past, learnig good and bad things of Il-2 series. So now we put a lot of things that wil come in add-ons and new separate titles (for wich we will give ability to instal in the first one... say like was with Pacific fighters... but with more features). Already now there is a process of development for one of the several new sims (with such a feature to merge them).
If everything will be Ok with BoB on the market, then you all will see more and more coming nice titles and add-ons (both free and payware).

Not all things that I personally designed in the past will go in the release of BoB. But you all probably even don't know what was planned and partially already developed... :)
I dislike to open even partially this info now... simply wait. Don't think you will be dissapointed :)


X-day... release. This now will depending of publisher... and our fast woks over the bugs.
Bugs are present. The product is probably the most serious in industry in programming of features, internals, etc...
So I can't tell exact date right now. But we are close, very close in our works of final release version... We need to polish all the coming in final release features. I personally wouldn't release the product that have serious bugs that was known. It is our principle in the past.. it is now...

All for today... I need to switch off PC for packing....

Sorry for the errors in message. No time to correct...

Flanker35M
09-24-2010, 09:00 AM
S!

Longevity in the SoW series as in IL-2. good to hear, Oleg. Thank you for the heads up.

PhilHL
09-24-2010, 09:04 AM
holy shit... :) :) :) :)

Baron
09-24-2010, 09:05 AM
holy shit... :) :) :) :)


Ill second that :)


We are very close now.


And Oleg, just let us know how many copies we need to buy so the future is secured for this sim, looking at IL2 history im sure we will do what needs to be done :)

Freycinet
09-24-2010, 09:09 AM
Have a good move Oleg! And I hope you can manage to sort out the various problems you referred to.

I think Oleg's latest message is well worth considering. I have been following his work since installing the Il-2 demo from a magazine cd. I REALLY remember how Il-2 progressed through the various updates we got along the way, even before Il-2FB. We got new planes, ground objects, lots of tweaking of flight and dynamic models, damage modelling, etc, etc. I'm sure something similar will happen to SoW:BoB, especially now-a-days, where almost everybody with a gaming PC also have pretty high-speed internet.

Just look at how RoF has fleshed out over the last year. I'd say we can expect something similar from SoW:BoB. I already emailed back and forth with Oleg about expansion and add-on ideas, so I think that with healthy sales for BoB we can expect a whole new flourish of SoW-based sims. What worries me a bit is whether they manage to get SoW:BoB out before Christmas, and whether it will run well if they do. It is crunch time. I wouldn't have thought it would be the most propitious time for moving offices, but what do I know...

Anyway, the screens we have seen make it ABUNDANTLY clear that any constraints in the look of the sim will not be internal to the sim, but due to PC limitations. This sim will be able to tax even the strongest PC. And that is why it makes a lot of sense to release a sim with growth potential, where not all features are implemented just yet.

Adwark
09-24-2010, 09:15 AM
Anyone care to translate?! ;)

I was hope this translation is close to orginal :) -"Yes I have written that they can be different and various species. But all historical at the moment of fight for BoB"

Blackdog_kt
09-24-2010, 09:17 AM
As far as i'm concerned, the title is ready graphics-wise. When a DX9, no AA, medium detail screenshot looks nicer than my IL2 at full detail, that means the graphics are ready.

I also want to thank mr. Maddox for confirming what a lot of us have been guessing and dropping a hint about the time of release. Since they are negotiating with the publisher and ironing out the bugs, i expect we'll be given a definite date within a few weeks to a month with release not long after that.

Good luck with the office move/home issues :grin:

Dano
09-24-2010, 09:34 AM
Rock 'n Roll :D

Looking great as usual :)

Hope the move goes well Oleg :)

Feuerfalke
09-24-2010, 09:36 AM
Thanks for taking your time to share these great news!!!


Can you post some shots of your new office, when you're done? ;)

Insuber
09-24-2010, 09:51 AM
Mr. Oleg,

Thank you for the good news about the date of release.


PS: this clears all theories about dedicated website + 12 months etc (phew!).

Cheers,
Insuber

holdenbj
09-24-2010, 10:04 AM
Thank you Oleg
Wow what a stunning update. So looking forward to this :)

kendo65
09-24-2010, 10:07 AM
Thanks for another great update and even more for the 'news' which is fantastic to hear.

Good luck with the move and best wishes to yourself and family.

Ecstatic!!

BigPickle
09-24-2010, 10:10 AM
Thanks for the update oleg.
Would it be possible to share with us details of the sound engine in SoW? I'd love to know if your aiming for the same attention to detail in sounds as you have put into the graphics.
For example, will i be possible to have airflow sounds playing in exposed areas of the aircraft? like when in the top gunner postion for the He111? or for exposed damaged areas?

Sutts
09-24-2010, 10:14 AM
Oh my...what a treat. These are the best shots yet, simply stunning.:grin:

The interior detail is amazing - structural detail in the He111 with bullet holes in the ribs, the detail of the guns, the tubular construction of the glazed cockpit with shadows. Love the landscapes with the trees going way into the distance.

This is going to be an awe inspiring title. My only quibble this week is the double smoke caterpillars. Would be nice to see a variation since not all fires burn the same - some light smoke or even smokeless. Would love to see flames burst out then disappear like in the recently posted gun camera footage. Anyway, it's all been said before.

Thanks for the update Oleg, you've created a masterpiece. Good luck with the move and the other problems you mentioned.

Foo'bar
09-24-2010, 10:23 AM
This one really made my (fri)day!

Very well done!

Bloblast
09-24-2010, 10:35 AM
Thanks Oleg,

Nice pictures of Batte of France!

major_setback
09-24-2010, 10:36 AM
Anyone care to translate?! ;)

This is the perfect online translator (you can even type in any language using different virtual keyboards, and also listen to a spoken version of what you have written!!!!):

http://webtranslation.paralink.com/


OK..it didn't translate too well, so I'll paraphrase...

---
"Originally Posted by stalkerkhv88 View Post
Oleg, I meant not that tanks are small, but that on-board numbers on tanks are small))
ps thanks for your work! Screenshots very promising))"

Oleg - "Yes I have written, that there can be different and other versions. But all are historical at the time of the Battle of Britain."

----



.

=XIII=Shea
09-24-2010, 10:40 AM
Thanks again Oleg for the update,i am delighted to hear that you,s are very close to release,maybe we might see it released before xmas with a bit of luck:)

Schallmoser
09-24-2010, 10:45 AM
Really Excellent Update! This is REALLY great news!!!

BTW, anybody noticed that the shadows are cast as well on the window glass but still keeping its transparency? incredible detail! :grin:

I imagine the feeling will be very close to real when the whole scene is animated!

Thank you very much Oleg and team and good luck to solve all your problems!!!

cheers
Schallmoser

Therion_Prime
09-24-2010, 10:49 AM
But we are close, very close in our works of final release version... Two weeks. Be sure.
.

Immermann
09-24-2010, 10:49 AM
If you use FireFox I'd recommend installing Globefish. Then just click the little fish in the right lower corner and mark the text you want to translate.

Any way, nice screen shots and very nice update!

DB605
09-24-2010, 10:49 AM
Panzers looks fantastic! Land graphics reminds me from T34 vs Tiger tank sim:

http://forum.1cpublishing.eu/attachment.php?attachmentid=3396&d=1285314460


http://www.tanksim.com/images/t34vst23.jpg

E69_Nite2
09-24-2010, 10:50 AM
Hi,I have only a question:

When you can show us videos in game?. The pictures are well, but I think a couple of video is better now


Well done

OSSI
09-24-2010, 10:57 AM
Great shoots! Thank you! :)

rakinroll
09-24-2010, 11:02 AM
Thanks Oleg.

major_setback
09-24-2010, 11:07 AM
Just wondering - What are the red lights indicating in the last cockpit screenshot?

This looks amazing, you can see shadows on the dust/dirt that is on the windscreen (at the front by the sight, and on the left side especially)!!!

http://forum.1cpublishing.eu/attachment.php?attachmentid=3404&d=1285314577

McHilt
09-24-2010, 11:15 AM
Fantastic! The selfshading feature on the aircraft pays off really big time, so nice... and the nightlighting in that cockpit: amazing, Thx

=WF=RAW
09-24-2010, 11:34 AM
as i noticed - here is same serial number on any MG inside Heinkel.
and the different numbers on tanks...
seems to me better be to swap such things, because we will often inside airplanes and rarely observe numbers on ground targets ;)

FG28_Kodiak
09-24-2010, 11:34 AM
Just wondering - What are the red lights indicating in the last cockpit screenshot?


On the Left Fahrwerkskontrolle (under-carriage)
Mid above Waffenschaltkasten Fl.47292 (Weaponcontroll)

Wolkenbeisser
09-24-2010, 11:34 AM
Great news Oleg, thank you!

Jagdgeschwader Albatross is ready for spending money (you have already sold at least 15 copies of SoW)... :-)

Best regards from Switzerland

ATAG_Dutch
09-24-2010, 11:37 AM
Hehe!
It's a public holiday down here in South Africa, so I'm on the forum during what would normally be working hours!
It's the first time that I've "caught" Oleg posting an update - in fact I had to "wait" for the second batch to be uploaded. Hehe!
And what an update!
The second batch (air gunner views and the night-time cockpit pic's) are truly awesome and the last pic of the first batch (the Spit flying through the He111's) is my new 'background'.
Thanks Oleg - keep going!!!

Erm... That's a Hurricane, Mungee!!:grin:
These shots show things really coming together. The light and shadow in the game has impressed me from the word go, but the red glow from the cockpit lights and the detail of the gunner stations are the kind of thing that will really add to the immersive qualities of the Sim.
Excellent.

JAMF
09-24-2010, 11:37 AM
Are the surface details of the vehicles done with bump- or with normal mapping?

major_setback
09-24-2010, 11:40 AM
On the Left Fahrwerkskontrolle (under-carriage)
Mid above Waffenschaltkasten Fl.47292 (Weaponcontroll)

Thanks!

zapatista
09-24-2010, 12:00 PM
excellent update, the detail on the ground is really coming together

tanks and other ground vehicle detail look better then any i have seen before, even for current tank sim's or 1e person shooters

scenery looking good to, grass, shrubs, trees etc (but i presume current shots are of low detail settings on a mid range pc ? eg would have expected more grass and more med distance foliage for a high detail setting)

we'r getting close :)

ATAG_Dutch
09-24-2010, 12:05 PM
Ok, today I would like to say some important.

But we are close, very close in our works of final release version...

This is fantastic news, and to some, not entirely a surprise. (Where are you, Tree?).:rolleyes:
If we look at the original IL2 and compare to v4.09, we see a profound difference.
If we then look at what we've seen of SoW and then try to imagine the future development.....................:grin:
The level of detail on the ground equipment, let alone the aircraft, together with the lighting and shading effects, tells me that this will be the most immersive 'war-sim' ever devised, and as someone who enjoys making little film clips, the possibilities are looking immense.
I am a bit worried about my career once it's released though.
Awesome.

sport02
09-24-2010, 12:12 PM
I like very much the screens of the cockpit and the night cockpit , but i think the texture of the plane out of the cockpit is not suffisant ( screen 8 : rear of the plane ) and it's the same problem for all actual simulators ( Rof for exemple ) .

Ailantd
09-24-2010, 12:23 PM
Nobody has noted that they have now soft shadows??

Azazello
09-24-2010, 12:24 PM
All looks great, but I see the hurricane is firing nicely synced death rays.

I don't recall seeing those death rays the last time I fired a 7.92mm machine gun (when I was in the Army) - is that a detail still to be ironed out?

mr71mb0
09-24-2010, 12:24 PM
get lost ya useless wanker !

a thread with a great update in screenshots, and good direct news from oleg the project is near completion, and you post your useless crap in it

hahah, Nice one Zap. You attacked from out the Sun. The Noob never even saw you coming.

Richie
09-24-2010, 12:29 PM
This is great news today!

speculum jockey
09-24-2010, 12:30 PM
All looks great, but I see the hurricane is firing nicely synced death rays.

I don't recall seeing those death rays the last time I fired a 7.92mm machine gun (when I was in the Army) - is that a detail still to be ironed out?

They're tracers, but the very first thing when I thought of when I looked at that screen shot was this. . . .

http://i52.tinypic.com/35kitzo.jpg

Hopefully they'll get that ironed out so that it isn't perfectly synched all the time. After a second of of firing the tracers would be closer to alternating than perfectly lined up on each side.

JVM
09-24-2010, 12:37 PM
I like very much the screens of the cockpit and the night cockpit

I do not believe this is really a "night" cockpit...this is just a lighting demonstration! I would not like to fly with 5 big blinding lights and no instrument lighting whatsoever!
As a matter of fact, if the instrument lighting was switched on you would not see these lights so bright, there would be dimmed to bring them more in range with the cockpit lighting, in order to avoid blinding...
This dimming feature is a well known IFR practical test trap: if for some reason you have your instrument lighting switched on in daylight, the dimming of the undercarriage lights will make them unnoticeable even if the U/C is up...the tester will not forget that one!

JV

Peffi
09-24-2010, 12:50 PM
This dimming feature is a well known IFR practical test trap: if for some reason you have your instrument lighting switched on in daylight, the dimming of the undercarriage lights will make them unnoticeable even if the U/C is up...the tester will not forget that one!

JV

That aaaaaall depends on the airplane-type

Bearcat
09-24-2010, 12:51 PM
Nice screens Oleg.. just curious.. has the FFB issue been resolved in SoW? I am talking about the issue with the FFB where when you alt tab out of the sim for any reason you totally loose any FFB you had until you totally reboot the sim. Is the FFB support for SoW going to be different?

Qpassa
09-24-2010, 12:57 PM
Nice screens Oleg.. just curious.. has the FFB issue been resolved in SoW? I am talking about the issue with the FFB where when you alt tab out of the sim for any reason you totally loose any FFB you had until you totally reboot the sim. Is the FFB support for SoW going to be different?

I hope Oleg has done a new engine for FFB
Nice screenshots Oleg, hope we could see soon a video

JVM
09-24-2010, 12:57 PM
That aaaaaall depends on the airplane-type

Yes, quite obviously...and???

swiss
09-24-2010, 12:57 PM
PS: this clears all theories about dedicated website + 12 months etc (phew!).

Cheers,
Insuber

It does?

SG1_Gunkan
09-24-2010, 01:01 PM
I don't want videos! i don't want more screenshots! I just want the game!

Please no more pain! I want the game NOW!!! muhahahahahaha.

We love you Oleg.

HFC_Dolphin
09-24-2010, 01:06 PM
As someone else noted, these last 2 updates show that we're really close to final release product.
Oleg, in other words, confirmed it and all we must do is hope that bugs get killed really soon :D

I really feel that I'll be playing BoB during Xmas holidays ;)

sport02
09-24-2010, 01:12 PM
I do not believe this is really a "night" cockpit...this is just a lighting demonstration! I would not like to fly with 5 big blinding lights and no instrument lighting whatsoever!
As a matter of fact, if the instrument lighting was switched on you would not see these lights so bright, there would be dimmed to bring them more in range with the cockpit lighting, in order to avoid blinding...
This dimming feature is a well known IFR practical test trap: if for some reason you have your instrument lighting switched on in daylight, the dimming of the undercarriage lights will make them unnoticeable even if the U/C is up...the tester will not forget that one!

JV

of course ,

but it's the second part of my post that is more important for me :

it's damage to make beautiful screen with not specific texture for the outside of the aircraf , but we had already seen more bad than this one .

JVM
09-24-2010, 01:17 PM
of course ,

but it's the second part of my post that is more important for me :

it's damage to make beautiful screen with not specific texture for the outside of the aircraf , but we had already seen more bad than this one .



I agree but I think Shane/C6 is right and this is part of the compromises of this situation, as it is in car sims for instance...

kendo65
09-24-2010, 01:22 PM
It does?

Yes

Peffi
09-24-2010, 01:26 PM
Yes, quite obviously...and???

JVM, you wrote:"As a matter of fact, if the instrument lighting was switched on you would not see these lights so bright, there would be dimmed to bring them more in range with the cockpit lighting, in order to avoid blinding...
This dimming feature is a well known IFR practical test trap: if for some reason you have your instrument lighting switched on in daylight, the dimming of the undercarriage lights will make them unnoticeable even if the U/C is up...the tester will not forget that one!"

You make it sound as if ALL aircraft have the landing-gear lights dimmed whenever the instrument-lights are turned on. This is not a fact. You are wrong. If this is so obviously wrong as you say, why do you claim this to be a fact... ???

swiss
09-24-2010, 01:37 PM
Yes

like what?
less than 6month? ;)

Pics are really cool though.

zakkandrachoff
09-24-2010, 01:40 PM
http://i412.photobucket.com/albums/pp205/rJs_photos/mr_burns.gif

Panzers looks fantastic! Land graphics reminds me from T34 vs Tiger tank sim:

http://forum.1cpublishing.eu/attachment.php?attachmentid=3396&d=1285314460


http://www.tanksim.com/images/t34vst23.jpg

no, this dont remember me t34vspanzer. this remember me ArmA2.
http://img705.imageshack.us/img705/8884/37008710.png

They're tracers, but the very first thing when I thought of when I looked at that screen shot was this. . . .

http://i52.tinypic.com/35kitzo.jpg

Hopefully they'll get that ironed out so that it isn't perfectly synched all the time. After a second of of firing the tracers would be closer to alternating than perfectly lined up on each side.

a little smoke lines need to be see it, for be 8 machine guns firing together, maybe. and very very micro finnest lines orange of no trazers bullets, but but very very very VERY finnest ORANGE lines i say.

Bf 110 night shot rules! they dont have night luminance instruments yet?

julien673
09-24-2010, 01:40 PM
JVM, you wrote:"As a matter of fact, if the instrument lighting was switched on you would not see these lights so bright, there would be dimmed to bring them more in range with the cockpit lighting, in order to avoid blinding...
This dimming feature is a well known IFR practical test trap: if for some reason you have your instrument lighting switched on in daylight, the dimming of the undercarriage lights will make them unnoticeable even if the U/C is up...the tester will not forget that one!"

You make it sound as if ALL aircraft have the landing-gear lights dimmed whenever the instrument-lights are turned on. This is not a fact. You are wrong. If this is so obviously wrong as you say, why do you claim this to be a fact... ???

Maybe its just before start engine on the ground, light open for the start up ? ?


I remember a game long time ago, if you passed near enemy airfield , they will send some aircraft to intercep you, its will be so must if for free flight in SOW , some air activity will be there in the airspace and on the ground. Its is planed ?

Sry for the english by the way, hope you could understand my ideas

P.S. Nice up date Oleg :)

Dano
09-24-2010, 01:48 PM
They're tracers, but the very first thing when I thought of when I looked at that screen shot was this. . . .

Hopefully they'll get that ironed out so that it isn't perfectly synched all the time. After a second of of firing the tracers would be closer to alternating than perfectly lined up on each side.

http://homepage.ntlworld.com/daniel.clarke17/sync.jpg

I'm sorry, what's the problem again?

BadAim
09-24-2010, 01:49 PM
SOW is growing up nicely. I'm glad to hear that release is near, but sad that your under so much stress, Oleg. I hope and pray that you find resolution to all your troubles! If it helps I can vouch for another 50 or so in sales from my squad.

Urufu_Shinjiro
09-24-2010, 01:51 PM
All looks great, but I see the hurricane is firing nicely synced death rays.

I don't recall seeing those death rays the last time I fired a 7.92mm machine gun (when I was in the Army) - is that a detail still to be ironed out?

They're tracers, but the very first thing when I thought of when I looked at that screen shot was this. . . .



Hopefully they'll get that ironed out so that it isn't perfectly synched all the time. After a second of of firing the tracers would be closer to alternating than perfectly lined up on each side.

This has been explained before. Oleg and Luthier have said that the tracers in these recent shots look this way due entirely to SHUTTER SPEED of the "camera" for screenshots. I don't recall if they said directly or only hinted at it but I suspect you will be able to adjust shutter speed etc. for screenshots. In some earlier dev shots you see the tracers as single dots, when asked why the change from dots to streaks it was explained that the shots with the dots were taken while the game was paused vs. screenshot in motion. Oleg is a photographer, so I'm sure there will be many such features for screenshot artists and movie makers to work with.

Nice screens Oleg.. just curious.. has the FFB issue been resolved in SoW? I am talking about the issue with the FFB where when you alt tab out of the sim for any reason you totally loose any FFB you had until you totally reboot the sim. Is the FFB support for SoW going to be different?

Actually BC, I'm not convinced the FFB issue has anything to do with Il2, I've used a Saitek Evo Force and did experience the issue once or twice but the vast majority of the Alt+Tabs never caused this, and with my Logitech G940 (which is freakin excellent btw) I've NEVER experienced it, and since I use the Multi-Throttle app I always have to Alt+Tab out of Il2 since Il2 must be running before you start the app.

kendo65
09-24-2010, 01:56 PM
like what?
less than 6month? ;)

Pics are really cool though.

Personally, I'm keeping fingers crossed for Christmas.

But, don't want to see this turn into another "debate".

It's just good news and I'm really pleased that Oleg's given us the word.

Agreed on the pics though :)

GF_Mastiff
09-24-2010, 01:59 PM
Brilliant!!!

Freycinet
09-24-2010, 02:06 PM
as i noticed - here is same serial number on any MG inside Heinkel.
and the different numbers on tanks...
seems to me better be to swap such things, because we will often inside airplanes and rarely observe numbers on ground targets ;)

Absolutely, I cannot believe they overlooked such a glaring mistake. Let's delay this baby for 3 months while we get individual serial numbers for all machine guns. :)

Hecke
09-24-2010, 02:14 PM
Oleg, please tell us who the publisher is.
It's time now for an ingame video if you are really that close to release and want to make some serious money. Should be the publishers interest, too.

mungee
09-24-2010, 02:30 PM
Erm... That's a Hurricane, Mungee!!:grin:
These shots show things really coming together. The light and shadow in the game has impressed me from the word go, but the red glow from the cockpit lights and the detail of the gunner stations are the kind of thing that will really add to the immersive qualities of the Sim.
Excellent.

Ooooops! Yes, it's a Hurricane indeed - what was it called, "the Battle of Barking Creek"? I could be a prime candidate. Hehe!

Blackdog_kt
09-24-2010, 02:33 PM
I can't say to other people what is important and what isn't, everyone has their own preferences.

What i would like to see however is some balance in it all. Nitpicking members and rivet coutners are a valuable resource, believe it or not. They will spot the mistakes first and they will campaign to get them fixed. They should be allowed to say their piece. On the other hand, i don't expect small details to take precedence over bigger ones.

For example, i too saw the duplicated serial numbers on the guns, it's hard to miss since it's stamped on such a prominent part of the gun. However, this won't break the game for me. What would break the game then?

Well, if we only had 4 flyable aircraft and less than 10 in total, that would break the game because they would be insufficient to render the battle of Britain accurately, but luckily we'll be getting more than 10 flyables and who knows how much more AI.

If we didn't have ground units to populate the environment, that would break the game for me because the game's world would be lifeless. However, for months and years during past development updates all we saw was ground vehicles, flak batteries, sound spotting stations and ships. The game world seems to be bursting at the seams with "supporting actors". So, no harm done there either.

If we didn't have an evolution and a step-up from IL2 in FM, DM, aircraft systems modelling and support for the interfaces to control them, i would be seriously disappointed. But, we've been told we're getting all of that, so this is also covered.

What about the small details then? I won't lie, i'd like to see every little bit. It's just that it won't ruin the experience for me if the trim tabs are a bit bigger or the serial numbers on the guns are all the same. I still consider them very important details, just not game breaking. That doesn't mean i don't welcome it when people spot the small mistakes here and there.

I think the best course of action would be to separate our requests into categories. If the guns don't fire under the player's control then we have a top priority issue. If they work fine, are modelled correctly and they only need a few details to touch up, it's something that can be done in a patch. ;)

In any case, it seems like it won't be too long until this baby hits the shelves, so we're about to get hands-on experience at last.

Oh boy, that's when the real whining will commence:
"My plane handles so weird compared to IL2, i wanted more realism but now i can't fly, where does all this torque come from?"
"My engine keeps quitting, what did i do wrong?"
"My guns won't fire when i fly at high altitudes, what's wrong with them?"

Not to mention the FM debates...sometimes i feel sorry for the development team :-P

arjisme
09-24-2010, 02:43 PM
Really impressive update! Especially Oleg's update commentary!!

One question about the ground vehicles: will they leave tracks/ruts in fields when they drive through them? The vehicle shots look terrific, but they all look like they were placed their by the hand of God (i.e. Oleg :grin:).

This is a game breaker (NOT!! <pokes at Blackdog>). ;)

Tacoma74
09-24-2010, 02:46 PM
I'm really liking that last shot of the in cockpit at night. It really shows the capability of the new lighting system i think. Can't wait to see it all in action! I don't think I've been this anxious in my whole life... Feels like I'm 5 again looking forward for Christmas to come around haha :-P

kestrel79
09-24-2010, 02:51 PM
Oleg,

We all want to support you and your team with as much cash as possible so we can enjoy the SOW series for many, many, years to come.

I hope your publisher can release a "Special Edition" that is a few more bucks and includes a few more flyable planes or something like that.

Great news and I can't wait to fly your new sim.

ATAG_Dutch
09-24-2010, 02:52 PM
In any case, it seems like it won't be too long until this baby hits the shelves, so we're about to get hands-on experience at last.

Oh boy, that's when the real whining will commence:
"My plane handles so weird compared to IL2, i wanted more realism but now i can't fly, where does all this torque come from?"
"My engine keeps quitting, what did i do wrong?"
"My guns won't fire when i fly at high altitudes, what's wrong with them?"

Not to mention the FM debates...sometimes i feel sorry for the development team :-P

:grin: My thoughts exactly. I wonder how many people will complain about flying realistic distances and altitudes? And not being able to find the enemy?
Mr Maddox has always stressed the 'Sim' not the 'Game'.
Mind you, I'm sure we'll be able to set it to our own requirements. After all, the developers won't wish to put off potential buyers new to the flight sim world.
Frozen guns hadn't occured to me though. I wonder?:)

Schallmoser
09-24-2010, 02:59 PM
Arjisme, there is a screenshot that shows some tracks in the field. However I'm not sure if that option is still in the game.

take a look:
http://fooblog.mexxoft.com/wp-content/uploads/2009/03/grassmask_sunset.jpg

cheers
Schallmoser

PS: foobar, I'm doing it again - direct link to your site. Entschuldigung ;-)

thesean
09-24-2010, 03:09 PM
Probably the best set of screens I have seen yet. Amazing work. They look good enough to eat!

mazex
09-24-2010, 03:21 PM
They're tracers, but the very first thing when I thought of when I looked at that screen shot was this. . . .

http://i52.tinypic.com/35kitzo.jpg

Hopefully they'll get that ironed out so that it isn't perfectly synched all the time. After a second of of firing the tracers would be closer to alternating than perfectly lined up on each side.

Nice edit but have you ever seen a still shot of a tracer? They actually look like this as the bullet moves a few meters in the 1/125 of a second the shutter is open ;) Do the maths yourself... Suppose a camera shutter speed of 1/125 and and bullet speed of about 800 m/s for a .303... 800/125 = 6,4 metres... Yepp - those lasers look like they are something like that...

In a movie I'm sure they will look OK (I hope!)

Jaws2002
09-24-2010, 03:30 PM
They're tracers, but the very first thing when I thought of when I looked at that screen shot was this. . . .

(Some stupid composite image to prove the poster can use photoshop:rolleyes:)

Hopefully they'll get that ironed out so that it isn't perfectly synched all the time. After a second of of firing the tracers would be closer to alternating than perfectly lined up on each side.

First the tracers are not perfectly synched. If you look closer you'll see that.
Two. The tracers are not texture based from what i understand. They are GENERATED by the lighting engine. The tracer is nothing but a small flame at the end of the bullet. You move the bullet fast trough the air the eye can't keep up with the speed and that's why you see the tracer as a line. Straight line. You'll have the same effect in the game, where the lengh of the tracer is dependant on shutter speed and lighting conditions. This kind of effect is best seen in a dynamic way (in a movie).

So until you post this kind of juvenile images next time, have this:

http://img.photobucket.com/albums/v258/<FA>Jaws/cluecopy.jpg

speculum jockey
09-24-2010, 03:38 PM
I know what tracers look like, I've posted a few vids in another thread. It's not how they look, it's that they look really fake when they are perfectly lined up beside each other. MG's will not sync up like that, but every pic I've seen of them have them lines up in pairs like a tie-fighter from star wars.

It's not that they look like lasers, it's that they are moving in perfect pairs.

http://i53.tinypic.com/ojf4fm.jpg

MG's do not stay in synch since there will always be one that starts firing first, or one that has a slightly higher rate of fire.

swiss
09-24-2010, 03:49 PM
Nice edit but have you ever seen a still shot of a tracer? They actually look like this as the bullet moves a few meters in the 1/125 of a second the shutter is open ;) Do the maths yourself... Suppose a camera shutter speed of 1/125 and and bullet speed of about 800 m/s for a .303... 800/125 = 6,4 metres... Yepp - those lasers look like they are something like that...

In a movie I'm sure they will look OK (I hope!)

unless those are indeed lasers, you'll have to add the speed of the airplane which is firing them.

Splitter
09-24-2010, 03:52 PM
I can't say to other people what is important and what isn't, everyone has their own preferences.

What i would like to see however is some balance in it all. Nitpicking members and rivet coutners are a valuable resource, believe it or not. They will spot the mistakes first and they will campaign to get them fixed. They should be allowed to say their piece. On the other hand, i don't expect small details to take precedence over bigger ones.

For example, i too saw the duplicated serial numbers on the guns, it's hard to miss since it's stamped on such a prominent part of the gun. However, this won't break the game for me. What would break the game then?

Well, if we only had 4 flyable aircraft and less than 10 in total, that would break the game because they would be insufficient to render the battle of Britain accurately, but luckily we'll be getting more than 10 flyables and who knows how much more AI.

If we didn't have ground units to populate the environment, that would break the game for me because the game's world would be lifeless. However, for months and years during past development updates all we saw was ground vehicles, flak batteries, sound spotting stations and ships. The game world seems to be bursting at the seams with "supporting actors". So, no harm done there either.

If we didn't have an evolution and a step-up from IL2 in FM, DM, aircraft systems modelling and support for the interfaces to control them, i would be seriously disappointed. But, we've been told we're getting all of that, so this is also covered.

What about the small details then? I won't lie, i'd like to see every little bit. It's just that it won't ruin the experience for me if the trim tabs are a bit bigger or the serial numbers on the guns are all the same. I still consider them very important details, just not game breaking. That doesn't mean i don't welcome it when people spot the small mistakes here and there.

I think the best course of action would be to separate our requests into categories. If the guns don't fire under the player's control then we have a top priority issue. If they work fine, are modelled correctly and they only need a few details to touch up, it's something that can be done in a patch. ;)

In any case, it seems like it won't be too long until this baby hits the shelves, so we're about to get hands-on experience at last.

Oh boy, that's when the real whining will commence:
"My plane handles so weird compared to IL2, i wanted more realism but now i can't fly, where does all this torque come from?"
"My engine keeps quitting, what did i do wrong?"
"My guns won't fire when i fly at high altitudes, what's wrong with them?"

Not to mention the FM debates...sometimes i feel sorry for the development team :-P

All of THIS!

I must also say that after seeing the shots of ground vehicles, I want to dust off my BF 1942 tanker skillz and have some land battles :). I'll never see the marking from the air as I whiz by, but I could see myself trying to out-maneuver a Panzer hiding behind a hedge row! Yeah, those vehicle shots are that good, very inspiring.

I see all sorts of piloting tests in this sim. Not just yank and bank, but a real understanding of flying an airplane being needed.

Color me excited.

Splitter

Rall
09-24-2010, 03:52 PM
I have one suggestion. I think that when your sitting in the cockpit you should be able to look down and see the pilots legs, feet, right arm with hand on stick and left arm with hand on throttle.

It's just not right to look down & see nothing. Am I right?


Great update by the way!

philip.ed
09-24-2010, 03:54 PM
Very nice update, some awesome features shown.

Grass and trees are coming along, but both of these feautures IMO need tweaking for how they look from a distance. Anyways, this is just a small incy-wincy knit-pick.

Thanks for the comments as well Oleg. It's looking like the start of Il-2 again; a sim that set so many standards and just got better and better. Considering the amount of new features added to Il-2, I can't imagine what new features could appear for SoW.... :o

Jimko
09-24-2010, 04:04 PM
Fine update, amazing pictures!

Thanks for the "I would like to say very important things" commentary, Oleg. Very, very interesting and encouraging.

speculum jockey
09-24-2010, 04:06 PM
First the tracers are not perfectly synched. If you look closer you'll see that.
Two. The tracers are not texture based from what i understand. They are GENERATED by the lighting engine. The tracer is nothing but a small flame at the end of the bullet. You move the bullet fast trough the air the eye can't keep up with the speed and that's why you see the tracer as a line. Straight line. You'll have the same effect in the game, where the lengh of the tracer is dependant on shutter speed and lighting conditions. This kind of effect is best seen in a dynamic way (in a movie).

So until you post this kind of juvenile images next time, have this:

http://img.photobucket.com/albums/v258/<FA>Jaws/cluecopy.jpg

You know, there are a lot of people out there who can help you with your aspergers. The sooner you seek treatment the more they can do for you.

Here is my opinion on tracers, first post of this page, go to the second line before the first video and start reading. Please read it first.

http://forum.1cpublishing.eu/showthread.php?t=16130&highlight=tracers&page=19

At no point did I say the tracers do not look right from a lighting point of view (although that could be inferred from the pic I posted). Below the picture in my first post I stated it was the pairing/spacing/synchronizing that looked unrealistic, and something I stand by.

Hope you didn't give yourself a stroke from all that pent up rage.

Old_Canuck
09-24-2010, 04:10 PM
Oleg, we are a troublesome group of people at times but we are almost like a family after all these years thanks to your open communication with us. If you have troubles "at home" that, Sir, is your top priority. I will be praying for things to get better in your home life.

=XIII=Shea
09-24-2010, 04:15 PM
Oleg, please tell us who the publisher is.
It's time now for an ingame video if you are really that close to release and want to make some serious money. Should be the publishers interest, too.

Seeing the oleg is using 1c forum,s,it must be 1c that is publishing it

=69.GIAP=TOOZ
09-24-2010, 04:29 PM
Normally 1C publishes the title for Russia and the former soviet republics. Ubisoft in the past handled pretty much everywhere outside of that. I have a feeling it's gonna be the same this time around, but who distributes the game in Europe and the USA I don't know.

whatnot
09-24-2010, 04:32 PM
OMG @ the screenshots and Oleg's comment about the status!

Today I'll start browsing for computer components from the top of the list. Oleg's comment can't mean that there would still be several breakthroughs in CPU & GPU technology before the release and I want to be ready with my über rig, vacation, six pack and a deported family when this baby hits the shelfs! :-):-)

I'm mesmerized when in the middle of all this fireworks someone can still open up the old rotten can of tracer talk and texture cries. I don't know about you but after what we've been going through the 6 or whatever years of SOW wait I want to be up in the air with it on friday evenings and not drooling over screenshots. It looks fabulous and rich enough with content, whatever will be wrong with it during the release will be fixed in patches as it has been for the past 10 years with IL2. I doubt there will be much unsatisfied customers when they start clicking their new high rest dynamically lit cockpits and hear the spitfire come to life!

Fantastic update and all the best to the home and business fronts and to all the forum inhabitants! :grin:

=XIII=Shea
09-24-2010, 04:35 PM
Normally 1C publishes the title for Russia and the former soviet republics. Ubisoft in the past handled pretty much everywhere outside of that. I have a feeling it's gonna be the same this time around, but who distributes the game in Europe and the USA I don't know.

Dont mind if its ubisoft,aslong as they dont include the DRM crap:evil:

Oldschool61
09-24-2010, 04:49 PM
ONe quick question. I think I remember a couple years ago Oleg mentioned that multiple humans could fly in same plane/bomber is this still the case because I would want to go as tail gunner occasionally and shoot up some fighters now and then??

Avimimus
09-24-2010, 04:54 PM
I doubt it has changed. The free 4.10 patch for Il-2 has this feature btw.

mugen
09-24-2010, 05:02 PM
I have one suggestion. I think that when your sitting in the cockpit you should be able to look down and see the pilots legs, feet, right arm with hand on stick and left arm with hand on throttle.

It's just not right to look down & see nothing. Am I right?
...

I instantly had this one (http://vimeo.com/5170567) in mind when i red your post :grin:

Thunderbolt56
09-24-2010, 05:04 PM
Ok, today I would like to say some important.

If you all remember, Il-2 was a sim that was setings some new standards in industry. Not all understand it in the beginning... however all things that were loaded in the engine and even were not using in the beginning - most of them were later working. Some technologies were copied by other deelopers (even not simers), some - still are uniquie.

And what I would like to say... BoB with its first generation will have also many things that probably will be working later in time step by step. But anyway with the first release it will also set some new standards in sim industry for WWII flight sims. Be sure.
We are doning a series from the beginning for the long life o the market, looking back for our expereince in the past, learnig good and bad things of Il-2 series. So now we put a lot of things that wil come in add-ons and new separate titles (for wich we will give ability to instal in the first one... say like was with Pacific fighters... but with more features). Already now there is a process of development for one of the several new sims (with such a feature to merge them).
If everything will be Ok with BoB on the market, then you all will see more and more coming nice titles and add-ons (both free and payware).

Not all things that I personally designed in the past will go in the release of BoB. But you all probably even don't know what was planned and partially already developed... :)
I dislike to open even partially this info now... simply wait. Don't think you will be dissapointed :)


X-day... release. This now will depending of publisher... and our fast woks over the bugs.
Bugs are present. The product is probably the most serious in industry in programming of features, internals, etc...
So I can't tell exact date right now. But we are close, very close in our works of final release version... We need to polish all the coming in final release features. I personally wouldn't release the product that have serious bugs that was known. It is our principle in the past.. it is now...

All for today... I need to switch off PC for packing....

Sorry for the errors in message. No time to correct...



Now THIS is meat and potatoes.

What a terrific update! Thanks Oleg.

Oldschool61
09-24-2010, 05:18 PM
I instantly had this one (http://vimeo.com/5170567) in mind when i red your post :grin:

Ive been harping on that as well. Some people think its more immersive to see an empty cockpit. Or claim its more important to be able to see a non important gauge.

zakkandrachoff
09-24-2010, 05:45 PM
this is a American gun cam video. is very similar to the armament of British in bob. only a little more big caliber.
look in the second 3 and in the second 20.
the bullets of the machine gun have a little and finest smoke tracer. that still missing in SOW
http://www.youtube.com/watch?v=WhWelWiqfvI&feature=related

and i still want my map in cockpit for fighters.

http://lh3.ggpht.com/_AP-rb774dmQ/SsTjVvKcl0I/AAAAAAAAJLM/TB-j3S9Yf-g/s640/LW%20WW2%20Map%20Navigationskarte%20ENGLAND.JPG

philip.ed
09-24-2010, 05:58 PM
The damage on the Heinkel, in particular in the cockpit, doesn't look like .303 hits to me....
does anyone else agree? Considering the placement of the Hurri, I'd imagine that it made the damage.

major_setback
09-24-2010, 06:00 PM
I doubt it has changed. The free 4.10 patch for Il-2 has this feature btw.

This is the second time I heard a reference to this patch. Have I missed something? Did 4.10 come out when I was away on holiday?

Splitter
09-24-2010, 06:06 PM
Ive been harping on that as well. Some people think its more immersive to see an empty cockpit. Or claim its more important to be able to see a non important gauge.

As long as I can turn off the image of the virtual pilot, then fine :). I fall into the category of "some people" in that I don't want to see my virtual hands and feet. Plus, I'm not sure any gauges are insignificant.

No way SoW will be able to model size 14 shoes anyway!

Splitter

Robert
09-24-2010, 06:20 PM
Best of luck in the move Mr. Maddox. More importantly, I hope things at home improve. In the scheme of things, despite the great comment about the closeness to the finished project, home takes precedence.

I know some schmoo posting on an anonymous forum doesn't add a lot of weight behind well wishing because of the anonymity, but you've brought a lot of entertainment and increased the desire for knowledge in an unknown portion of WW2. So while we aren't personal friends, your 'relation to the sim community' is an important one. Your communications have fueled a commitment to 1C/Maddox, your creation and community members.

Take care and I'll continue to hope for a great outcome for your home. To me that's more important than light effects, serial numbers and game release dates.

Peffi
09-24-2010, 06:25 PM
Fixing some bugs, last tweaking, copying the DVD's, sending it out to the world. End of November I guess. I hope 1C will make some sort of copyprotection. Even though we on this forum will pay for Sow Bob, there are unfortunately many idiots that will try to copy it.

mazex
09-24-2010, 06:32 PM
I know what tracers look like, I've posted a few vids in another thread. It's not how they look, it's that they look really fake when they are perfectly lined up beside each other. MG's will not sync up like that, but every pic I've seen of them have them lines up in pairs like a tie-fighter from star wars.

It's not that they look like lasers, it's that they are moving in perfect pairs.

http://i53.tinypic.com/ojf4fm.jpg

MG's do not stay in synch since there will always be one that starts firing first, or one that has a slightly higher rate of fire.

OK, sorry for the scramble then ;) I agree that the definitely should be more out of sync, as long as you don't say they should zig-zag "like they do in the gun cam movies" :)

swiss
09-24-2010, 06:33 PM
I have one suggestion. I think that when your sitting in the cockpit you should be able to look down and see the pilots legs, feet, right arm with hand on stick and left arm with hand on throttle.

It's just not right to look down & see nothing. Am I right?


Great update by the way!

no, you're not.

swiss
09-24-2010, 06:34 PM
I instantly had this one (http://vimeo.com/5170567) in mind when i red your post :grin:

I seriously hesitated to click that link, when I read your post. lol

mazex
09-24-2010, 06:39 PM
unless those are indeed lasers, you'll have to add the speed of the airplane which is firing them.

I was thinking of that while doing the math example but I was a bit unsure about the actual "speed limit" of a normal "non sub calibre" bullet, ie if the bullet has a built in problem with aerodynamic compression etc that makes 1000-1100 m/s extremely hard and that the bullet lose speed very fast after leaving the muzzle... But it sure is supersonic so I guess you are right!

zauii
09-24-2010, 07:03 PM
Having Red Orchestra 2 and BOB next year (which is most likely) will give me an amazing orgasm.

Oleg Maddox
09-24-2010, 07:06 PM
Nice edit but have you ever seen a still shot of a tracer? They actually look like this as the bullet moves a few meters in the 1/125 of a second the shutter is open ;) Do the maths yourself... Suppose a camera shutter speed of 1/125 and and bullet speed of about 800 m/s for a .303... 800/125 = 6,4 metres... Yepp - those lasers look like they are something like that...

In a movie I'm sure they will look OK (I hope!)

You are prefectly right (writing at home already...)
The leight of tracer depending of the sutter speed. As shorter shutter speed - shorter tracer fixed on the image.
If we will have the speed, say for example, 1/100000 sec, then we will see the light of tracer like the exhaust of small jet engine on a fixed image. But in reality the inertion of the human eye/brain is close to shutter speed of 1/125 sec fixing image.

In the beginning we have variable leight of tracers (Roman Denisking did right calculation and programmed it) depending of frame rate (which is really almost the same like shutter speed of camera, iof the frame rate is constant.)... But when we have slow frame rate of the game... the tracers had too great leight.
So now they are fixed as a middle possible for all realistic frame rates and human eye inertion.
You may see we really did the good job of searching and programming for such things...

To all:
About Z - tracers... when B-17II was sent.... I told already it is incorrect. Then told it I think more than 4 times later explaing slow speed sutter of camera and movement of the plane and camera relatively the optical axis that was on anoither place on previous frame.... Should be understandable even from this short description.

To all:
About sync. Shots of wing's guns are asynchronized. Be sure. With the serios research for the time between barrels it would be possible. including differences such as mechnical, explposions, etc... including electrical sync for the shot :) when it will be neccessary to use....

LukeFF
09-24-2010, 07:07 PM
All looks great, but I see the hurricane is firing nicely synced death rays.

I don't recall seeing those death rays the last time I fired a 7.92mm machine gun (when I was in the Army) - is that a detail still to be ironed out?

It's already been explained in the past that it's due to the game being paused when the pic was taken.

DD_crash
09-24-2010, 07:07 PM
Thanks for the update Oleg
Having Red Orchestra 2 and BOB next year (which is most likely) will give me an amazing orgasm.
Too much information there zauii ;0

Balkenkruez JG27 Farber
09-24-2010, 07:10 PM
To: Oleg

Would it help (speed up) things if we pre-orderd BoB SoW, Im sure most of us would be more than happy to...

Keep up the good work.

http://i968.photobucket.com/albums/ae164/Korgoth15/Farber003.jpg

LukeFF
09-24-2010, 07:16 PM
I have one suggestion. I think that when your sitting in the cockpit you should be able to look down and see the pilots legs, feet, right arm with hand on stick and left arm with hand on throttle.

Already been said that it's not going to happen.

JG52Uther
09-24-2010, 07:17 PM
Fantastic update Oleg thank you!

Tbag
09-24-2010, 07:18 PM
Oleg, thank you very much for your answers today. In your first posts there is no mention of "WIP". Does that mean the screenshots you posted today represent closely the final release version?

Robert
09-24-2010, 07:20 PM
Thanks for the update Oleg

Too much information there zauii ;0


Yeah. I didn't need to know Red Orchestra was coming out too. :P

julien673
09-24-2010, 07:22 PM
Having Red Orchestra 2 and BOB next year (which is most likely) will give me an amazing orgasm.

+ 1

And new pc.... snif snif :rolleyes:

philip.ed
09-24-2010, 07:23 PM
Great info Oleg.

I once asked you about barricaded fields and you asked me to send you info. Alas, I was too busy to do so at that time (and still am).
Did you ever research this for future inclusion? We both agreed it'd be a simple thing to model ;)

PilotError
09-24-2010, 07:34 PM
Thanks for the update Oleg, and team.

Those screenshots look superb.:grin:

Your post telling us that it is getting close to being published has got me as excited as a little kid waiting for Christmas. LOL

I hope your problems at home are solved quickly and with a good outcome. As some posters have already said, that is your priority, and if need be, forget about us on the forums (even though we hang on your every word).

Again, nice update.

Redwan
09-24-2010, 07:37 PM
Nice update, I like the shots showing planes (lightings, textures, reflections, shadowing ... are great) but the terrain looks strange to me. The vehicles seem to stand on a golf course and the grass is not dense enough. The ground looks too flat to me and the textures should be more photorealistic but maybe this is intentional, in order to spare some polygons to save the FPS or it's still WIP. Anyway, the general impression is very positive and realictic althought i think that in some views it looks too much like a slightly improved IL2 (but again WIP should be the reason).

I hope to see soon some screen with some anti-aliasing, it will mean that the problem with the graphic drivers are on a good way to be solved and that the release date is near ;-)

I would also like to say that I know that it must be a great challenge to build an ambitious sim like SOW BoB and I'm happy that there are guy's like Oleg who work with passion and take finencial risks to build us the sim we love and allow us to eat something more refinade than the usual microsoft s.. :rolleyes:

Good work Oleg, I wish you a lot of success !

Triggaaar
09-24-2010, 07:45 PM
Thanks for the update Oleg

This promises to be a great WWII sim, so thanks again to you and the whole team

speculum jockey
09-24-2010, 07:46 PM
To all:
About sync. Shots of wing's guns are asynchronized. Be sure. With the serios research for the time between barrels it would be possible. including differences such as mechnical, explposions, etc... including electrical sync for the shot :) when it will be neccessary to use....

So do they initially start out synched and then rapidly fall out of synch? The pic posted today appears to have them synched.

Oleg Maddox
09-24-2010, 07:51 PM
So do they initially start out synched and then rapidly fall out of synch? The pic posted today appears to have them synched.

Really even on the picture shown today visible that they are not started at the same time. They have realistic shift. Anyway, you'll see the differences when you will shot yourself later....

And try to imagine - there isn't each bullet with tracer and they are going from different barrells, some time are not symmetrical.

Rall
09-24-2010, 08:01 PM
no, you're not.

Really? I didn't know pilots who flew in WWII had no arms or legs :rolleyes:

jippy13
09-24-2010, 08:12 PM
Oleg wrote :..... But we are close, VERY close .......

These words are very important for me an for most of the fan in this forum, who are looking forward to the D-day.

Go, go, go Oleg !!

Thanks for thinking of us !!!!

Achilles97
09-24-2010, 08:15 PM
Thank you for the update, Oleg. We are all anxiously awaiting the result of your and your team's hard work.

Blackdog_kt
09-24-2010, 08:18 PM
To: Oleg

Would it help (speed up) things if we pre-orderd BoB SoW, Im sure most of us would be more than happy to...

Keep up the good work.

http://i968.photobucket.com/albums/ae164/Korgoth15/Farber003.jpg

+1

We want to give you our money early mr Maddox to make sure that we'll see not only SoW, but many more expansions after that :grin:

Chivas
09-24-2010, 08:25 PM
Really? I didn't know pilots who flew in WWII had no arms or legs :rolleyes:

Can't you see your own hands and legs, or are you using some sort of Track IR method to move your stick and rudder.

kendo65
09-24-2010, 08:33 PM
I have one suggestion. I think that when your sitting in the cockpit you should be able to look down and see the pilots legs, feet, right arm with hand on stick and left arm with hand on throttle.

It's just not right to look down & see nothing. Am I right?


Rall, we had this debate in depth (and this forum knows how to do 'in depth' :!: :!: :-x :shock: :rolleyes: :?: ) about 9 months ago!

Suggest you do a search to read the various opinions.

Short answer though is that it isn't going to happen. Better get used to it.

kendo65
09-24-2010, 08:39 PM
Really? I didn't know pilots who flew in WWII had no arms or legs :rolleyes:

Douglas Bader...



:cool:


sorry!

Ernst
09-24-2010, 09:00 PM
In the end Rudel was Flying with only one leg. And "kicking asses" !:grin:

Tree_UK
09-24-2010, 09:04 PM
Oleg thanks for the update, you mention that some things you intended for the first release will not make it, can you you confirm that Direct X 11 and a dynamic weather system are not amongst the things you are leaving out, I ask because as of yet we haven't seen any of these.

Also will the aircraft skins and ground vehicles be treated to some weathering before release?

Could you also go more into depth on the things that wont make the initial release,


many thanks

SlipBall
09-24-2010, 09:14 PM
Ok, today I would like to say some important.

If you all remember, Il-2 was a sim that was setings some new standards in industry. Not all understand it in the beginning... however all things that were loaded in the engine and even were not using in the beginning - most of them were later working. Some technologies were copied by other deelopers (even not simers), some - still are uniquie.

And what I would like to say... BoB with its first generation will have also many things that probably will be working later in time step by step. But anyway with the first release it will also set some new standards in sim industry for WWII flight sims. Be sure.
We are doning a series from the beginning for the long life o the market, looking back for our expereince in the past, learnig good and bad things of Il-2 series. So now we put a lot of things that wil come in add-ons and new separate titles (for wich we will give ability to instal in the first one... say like was with Pacific fighters... but with more features). Already now there is a process of development for one of the several new sims (with such a feature to merge them).
If everything will be Ok with BoB on the market, then you all will see more and more coming nice titles and add-ons (both free and payware).

Not all things that I personally designed in the past will go in the release of BoB. But you all probably even don't know what was planned and partially already developed... :)
I dislike to open even partially this info now... simply wait. Don't think you will be dissapointed :)


X-day... release. This now will depending of publisher... and our fast woks over the bugs.
Bugs are present. The product is probably the most serious in industry in programming of features, internals, etc...
So I can't tell exact date right now. But we are close, very close in our works of final release version... We need to polish all the coming in final release features. I personally wouldn't release the product that have serious bugs that was known. It is our principle in the past.. it is now...

All for today... I need to switch off PC for packing....

Sorry for the errors in message. No time to correct...



The fat lady is ready to sing!...nice up-date, thanks

(quote)

X-day... release. This now will depending of publisher

And who may that be?????????:grin:

winny
09-24-2010, 09:26 PM
I know what tracers look like, I've posted a few vids in another thread. It's not how they look, it's that they look really fake when they are perfectly lined up beside each other. MG's will not sync up like that, but every pic I've seen of them have them lines up in pairs like a tie-fighter from star wars.

It's not that they look like lasers, it's that they are moving in perfect pairs.

http://i53.tinypic.com/ojf4fm.jpg

MG's do not stay in synch since there will always be one that starts firing first, or one that has a slightly higher rate of fire.

Your lines mean nothing other than all the tracers are moving at the same speed and so are the same length.. you should be measuring distance from the gun barrel, the ones nearest the mgs are clearly out of sync.

BigC208
09-24-2010, 09:43 PM
@Tree_UK, I think Oleg is leaving some things out that are going to be used in the follow up theaters. The way I understood it is that he's going to keep it under wraps to prevent other gamedevelopers to "borrow" these items. Aparently even some non flightsim games used some of Oleg's ideas in the past before Il2 was even released.

Oh, great update by the way. Shame there is no blitzkrieg action with all that armour being modelled. Guess we have to wait untill 42/43 before we can go after them with Typhoons.:)

Rall
09-24-2010, 09:44 PM
Rall, we had this debate in depth (and this forum knows how to do 'in depth' :!: :!: :-x :shock: :rolleyes: :?: ) about 9 months ago!

Suggest you do a search to read the various opinions.

Short answer though is that it isn't going to happen. Better get used to it.


Sorry, I didn't know it had already been brought up.

Blakduk
09-24-2010, 09:44 PM
Love the update guys- this sim is looking VERY impressive.
I can't wait for a video of these elements put together- i'm really looking forward to how the animation of bomber crews bailing will look. The short teaser you published of a pilot bailing from a Spitfire made me hungry for more.
The screenshot from a few weeks ago of the crew of a Ju88 jettisoning the rear portion of the canopy made me very curious- how did a Ju88 crew bail?

Necrobaron
09-24-2010, 09:45 PM
Great update!
________
Gr Engine (http://www.toyota-wiki.com/wiki/Toyota_GR_engine)

Bloblast
09-24-2010, 09:53 PM
X-day is soon Oleg stated. Best news since the announcement from May 2006!

Feuerfalke
09-24-2010, 09:54 PM
Your lines mean nothing other than all the tracers are moving at the same speed and so are the same length.. you should be measuring distance from the gun barrel, the ones nearest the mgs are clearly out of sync.

True.

The MGs are in perfect synchronization, when you pull the trigger. The different rates of fire then desynch the MGs more and more. This is very nicely represented in the screenshot. Also note that your lines are not parallel. So you can see that the bullets also don't follow the exact same line of flight.

AdMan
09-24-2010, 09:59 PM
I hope there are blades of grass visible around the houses and trees like there are around the vehicle tires/treads

Snuff_Pidgeon
09-24-2010, 10:43 PM
Fantastic!

zakkandrachoff
09-24-2010, 11:28 PM
Oleg thanks for the update, you mention that some things you intended for the first release will not make it, can you you confirm that Direct X 11 and a dynamic weather system are not amongst the things you are leaving out, I ask because as of yet we haven't seen any of these.

Also will the aircraft skins and ground vehicles be treated to some weathering before release?

Could you also go more into depth on the things that wont make the initial release,


many thanks

hope oleg are talking about trees! are very complex. so much resources for trees taken from the videocard. or options low quality trees at least.

in 2008 talk about clouds have its own turbulences and dynamic weather system. That stuff take so much resources of the cpu and memory.

I can't think of any other think right now that oleg concerned

Skoshi Tiger
09-24-2010, 11:33 PM
Oleg,

I hope your publisher can release a "Special Edition" that is a few more bucks and includes a few more flyable planes or something like that.



What a great idea! They could make a DVD (Double Layered) with a compliation of ALL the whining posts from this fourum! Just to remind us of what we've put them through! ;)

All the best in your move Oleg, and remember not to leave your file server on the curb when your team is packing up all the office equipment!


Cheers!

IceFire
09-24-2010, 11:38 PM
I sincerely hope that we don't get into the console craze of releasing exclusive content. WWII warbirds are different then getting a reskinned fictional gun or a modified look to a unit that everyone has. That sort of thing has it's place... but not here.

Banish that idea :)

ElAurens
09-24-2010, 11:44 PM
Wow!!!!!

Just, wow!

Skoshi Tiger
09-24-2010, 11:47 PM
[QUOTE=Rall;184322]I have one suggestion. I think that when your sitting in the cockpit you should be able to look down and see the pilots legs, feet, right arm with hand on stick and left arm with hand on throttle.

It's just not right to look down & see nothing. Am I right?
QUOTE]

Yes, but its just as wrong to hit a button on your keyboard and the pilots hands don't move or even worse - go through a series of canned animated movements AFTER you selected the switch, or not being able to see your throttle setting because your hand is on the mixture control. (hey how did the sim know I wanted to move the mixture- see what I'm getting at?)

Some times you need to sit back and remember that there are only so many things that can be done, we are after all talking about a PC Simulation.

This topic has been debated numerous times in the past. The answer is that there will not be one solution that will satisfy everyone and that it's up to the developers to create the sim the way they see fit, and we will either decide to purchace it based on the features that it offers or we won't.


Cheers!

Skoshi Tiger
09-24-2010, 11:49 PM
unless those are indeed lasers, you'll have to add the speed of the airplane which is firing them.

Spitfires with lasers! Cool! Hey I'ld pay extra for laser! ;)

Skoshi Tiger
09-25-2010, 12:04 AM
I was thinking of that while doing the math example but I was a bit unsure about the actual "speed limit" of a normal "non sub calibre" bullet, ie if the bullet has a built in problem with aerodynamic compression etc that makes 1000-1100 m/s extremely hard and that the bullet lose speed very fast after leaving the muzzle... But it sure is supersonic so I guess you are right!

The MKVIIIZ round (Used in the vicker MG and I assume the Colt-Brownings) was 2550fps (~777m/s). Although I haven't seen velocities for the tracer, incendiary and AP round, I assume (bad mistake I know) they would try to match the balistics of the Ball Ammo for sighting purposes.

Cheers

Foo'bar
09-25-2010, 12:26 AM
foobar, I'm doing it again - direct link to your site. Entschuldigung ;-)

hey, kein Ding ;)

Splitter
09-25-2010, 12:38 AM
The MKVIIIZ round (Used in the vicker MG and I assume the Colt-Brownings) was 2550fps (~777m/s). Although I haven't seen velocities for the tracer, incendiary and AP round, I assume (bad mistake I know) they would try to match the balistics of the Ball Ammo for sighting purposes.

Cheers

Not really from what I understand. The ball ammo and the tracer rounds had different velocities and, therefore, a different amount of "bullet drop".

Being a firearms enthusiast, I can tell you it wouldn't matter much up close. But at any range, it would certainly matter. The velocity of the tracer probably also fell off faster.

I have read several times that some units replaced their tracer rounds with ball or AP and actually got better results.

I know also that ball and AP ammo have slightly different accuracy. Fire each at the same point from a fixed rest and you will most likely get two different points of impact (good luck finding a range that allows AP though lol).

For the games, I have always relied on tracers for gauging lead shots shots...until IL-2. For some reason, and probably having more to do with me than IL-2, it doesn't work for me in IL-2. I have to try an educated guess on lead and look for the bullet impacts, then make adjustments.

splitter

Splitter
09-25-2010, 12:49 AM
Didn't feel like editing the previous post....

Rate of fire and length of time firing matters too, even in a .50 cal.

A "cold bore" shot from an average barrel is going to have a different point of impact than a shot from a fouled, hot barrel. As the barrel heats up in an automatic weapon, the point of impact will continue to change.

Fire an automatic weapon in a long burst and you increase the chance of of a jam due to heat issues, mostly in the chamber. Barrels and chambers get REALLY hot, especially with higher velocity rounds.

I'm not sure these things can be modeled in a sim though. I can't remember having an machine gun jam without battle damage in IL-2 (maybe I am just lucky). I do know that in the old days of Secret Weapons of the Luftwaffe, firing a .50 cal in a turn pulling G's was rolling the dice as far as a jam went. My understanding was that earlier P-51 models had such problems due to the alignment of the MG's.

Splitter

Buglord
09-25-2010, 01:22 AM
Thanks oleg, very close is what ive been waiting to hear for ages. :)

Skoshi Tiger
09-25-2010, 01:44 AM
Didn't feel like editing the previous post....

Rate of fire and length of time firing matters too, even in a .50 cal.

A "cold bore" shot from an average barrel is going to have a different point of impact than a shot from a fouled, hot barrel. As the barrel heats up in an automatic weapon, the point of impact will continue to change.

Splitter

Hi,

As you said there are large range of factors to take into concideration.

I've been trying to find some data for the exotic .303 rounds but it's a bit hard. You find info about the standard ball ammo. The MkVII (standard infantry round in WWII) and MKVIII (boat tailed round for vickers MG) is about 2440fps and the MkVIIZ comes in at 2550fps but I haven't found anything about the various forms of tracer, incendiary and AP rounds.

Tracers would be interesting as they would change mass as they burnt off their filling.

Cheers!

Splitter
09-25-2010, 02:04 AM
Hi,

As you said there are large range of factors to take into concideration.

I've been trying to find some data for the exotic .303 rounds but it's a bit hard. You find info about the standard ball ammo. The MkVII (standard infantry round in WWII) and MKVIII (boat tailed round for vickers MG) is about 2440fps and the MkVIIZ comes in at 2550fps but I haven't found anything about the various forms of tracer, incendiary and AP rounds.

Tracers would be interesting as they would change mass as they burnt off their filling.

Cheers!

I'll send some emails to some of my "ballistics" friends, but no promises as what you seek is outside of their normal realm of expertise (small arms). Ballistics is like statistics in my mind....what seems to make sense is not always fact. Their are strange factors that come into play and some exponential changes from round to round that most of us would not expect. (long range shooters have a "geekiness" all their own lol)."

I would think that the heat form the tracer would dissipate energy....but then again the round would be getting lighter. Does it have the same powder chard to begin with? The same grain weight? I have no idea.

Splitter

Hunden
09-25-2010, 04:01 AM
Oleg thanx for taking time and giving a written update as well as the friday pics. I hope all goes well at home and at work.

Defender
09-25-2010, 04:10 AM
Pictures look great, very VERY excited about this title and appreciate in advance the level of detail you've put into it and plan on implementing into it in the future.

As far as the "lasers" go...I think we owe Oleg a little respect in this department. These are in no way FINAL so given the other painstaking details being modeled I think it's pretty safe to say he'll get the tracers as right looking as possible come release.

FG28_Kodiak
09-25-2010, 05:05 AM
... how did a Ju88 crew bail?
From a english translated Manual:
9. Jumping with the parachute.
Parachute jump is only performed on the order of the pilot of the aeroplane.
There are two alternative exit routes:
1) Through the ventral hatch,
2) Through the ejected canopy.
If possible jump is done through the ventral hatch, because when exiting from the ejected canopy it
possible that the jumper be injured by the tail assembly.
T o p o i n t 1 . J e t t i s o n i n g t h e C - g u n n e r p o s i t i o n .
Trailing antenna in pulled in or cut.
First the latch on the attachment rope is detached from the static ventral gondola.
Safety on the red lever on the bottom of the gondola is removed and lever is turned.
Lower part of C-gunner position falls off.
T o p o i n t 2 . J e t t i s o n i n g o f t h e c a n o p y .
First the armour plates are removed.
All crew members must be fastened with seat belts.
Safety on a hand lever high behind the frame 6 is removed by the wireless operator or the observer,
and he also pushes around with open grip, without holding the lever in hand. The rear part of the
canopy is detached and the air stream wrenches it clear from the aeroplane.

You can find the complete Manual here:
http://www.ju88.equitatura.de/downloads.htm

airmalik
09-25-2010, 05:33 AM
What a great idea! They could make a DVD (Double Layered) with a compliation of ALL the whining posts from this fourum! Just to remind us of what we've put them through! ;)

LOL!

Maybe Oleg Maddox Games (cool initials) can allow fans of the sim to buy a spot on a plane where the user's name or initials could be carved in the texture. Or users could pay to have their mug used as the default texture for pilots instead of the hitler like axis pilots we've seen.

Of course, placement on the more popular planes would cost more. Even better, put these placements on EBay and let em at it! I imagine the default pilot texture for a Spitfire would fetch good money.

I wouldn't mind a pub near some obscure airfield named after me :)

Rodolphe
09-25-2010, 07:23 AM
...


The screenshot from a few weeks ago of the crew of a Ju88 jettisoning the rear portion of the canopy made me very curious- how did a Ju88 crew bail?

Dachabwurfvorrichtung or Roof-dropping device

http://users.teledisnet.be/web/mfe39146/Dachabwurfvorrichtung.jpg



Notauslösung der abwerfbaren Bodenwanne (C-Stand) or Emergency release of the bottom Gondola


http://users.teledisnet.be/web/mfe39146/Notauslösung0.jpg

http://users.teledisnet.be/web/mfe39146/Notauslösung.jpg


...

Hunden
09-25-2010, 07:28 AM
I wonder if there is the intention of this being more than just a flight sim in the future. Do you have plans for this to grow into a full battle simulation with fps (ground troops) and armor usable by player?

Baron
09-25-2010, 07:37 AM
I wonder if there is the intention of this being more than just a flight sim in the future. Do you have plans for this to grow into a full battle simulation with fps (ground troops) and armor usable by player?


As far as i can remember Oleg has made subtle hints to that effect.

Dont quote me on it though.

Hunden
09-25-2010, 07:48 AM
As far as i can remember Oleg has made subtle hints to that effect.

Dont quote me on it though.

Just a feeling but me think it so, awesome....... sorry forgot about the dont quote part lol.

Rodolphe
09-25-2010, 08:05 AM
...


Nice to see some new vehicles on those Friday's Screenies. :grin:

Cruiser Tank Mark.IV
http://mailer.fsu.edu/~akirk/tanks/GreatBritain/GB-CruiserMark3-ReworkedToMark4Standards.jpghttp://users.teledisnet.be/web/mfe39146/MKIV0.jpg


Beaverette Mk.III
http://users.teledisnet.be/web/mfe39146/Beaverette0.jpghttp://users.teledisnet.be/web/mfe39146/Beaverette00.jpg



Guy Armoured Car Mk.I
http://upload.wikimedia.org/wikipedia/commons/b/b7/IWM-MH-3699-Guy-Armoured-Car.jpghttp://users.teledisnet.be/web/mfe39146/GuyACMkI.jpg



Renault UE Chenillette
http://upload.wikimedia.org/wikipedia/commons/a/a0/Renault-UE-Saumur.00048b3a.jpg
http://users.teledisnet.be/web/mfe39146/RenaultUE0.jpg



Morris-Commercial CS8 Water Tank
http://users.teledisnet.be/web/mfe39146/CS8WT0.jpghttp://users.teledisnet.be/web/mfe39146/CS8WT.jpg

...

Qpassa
09-25-2010, 08:41 AM
Could be an idea: You could make a mini video , in it we could watch the gunners and pilot running to bail out inside the bombardier

mark@1C
09-25-2010, 09:36 AM
A quick question,
When playing the two-seat aero types, does it mean that we shall have an experience just like that we could have at the flight school, a tutor and a student?
Thanks.

Rodolphe
09-25-2010, 09:52 AM
...

A 'Beute' Renault UE tugging this Bf 110 of II./ZG 2 during summer 1940.

http://users.teledisnet.be/web/mfe39146/RenaultUE00.jpg




Victor Mölders of 1./ZG1 drove this liberated Bugati during his stay in France.


http://users.teledisnet.be/web/mfe39146/Bugati.jpg


Any chance to seize some sport cars for our virtual Luftwaffe Experten ? :rolleyes:


...

Hecke
09-25-2010, 09:54 AM
Well Oleg:

The terrain still looks crappy and it's endless far from cinematic.

Some sort of trees in the pics look very poor, others quite good.

johnnypfft
09-25-2010, 10:07 AM
Well Oleg:

The terrain still looks crappy and it's endless far from cinematic.

Some sort of trees in the pics look very poor, others quite good.

OMG....... who said SOW will be 100% cinematic?? The year is 2010 not 2030

Sutts
09-25-2010, 10:08 AM
Well Oleg:

The terrain still looks crappy and it's endless far from cinematic.

Some sort of trees in the pics look very poor, others quite good.

Unbelievable:roll:

johnnypfft
09-25-2010, 10:13 AM
If the game is almost complete, can we get a video update with sound next friday? Please

Kurfürst
09-25-2010, 11:16 AM
God, I wish Maddox Games would licence this engine or the models to the creators of the MMO Battleground Europe... or do something similiar by themselves :)

ElAurens
09-25-2010, 11:21 AM
Kurfurst, I do think that Oleg has this in mind for later.

An all encompassing arir/ground/sea MMO from Oleg would indeed be wonderful.

philip.ed
09-25-2010, 11:42 AM
Unbelievable:roll:

He has a good point though. Compared to recent games, the terrain does look quite bad. I've even seen better terrain textures for Il-2 at this altitude. I'm sure it will be fixed and/or changed, but IMO too much work is being put into ground vehicles which are so detailed, I can't imagine giving a toss about how many rivets they have when I fly past at 300MPH. It's great to see this attention to detail, but I think there are other areas that need more work ATM.

Kurfürst
09-25-2010, 11:50 AM
Kurfurst, I do think that Oleg has this in mind for later.

An all encompassing arir/ground/sea MMO from Oleg would indeed be wonderful.

I have my fingers crossed! There is nothing like going on a hunt for A14s with a Sdkfz 232 :)

Tree_UK
09-25-2010, 12:30 PM
I have to agree the terrain looks like its been badly painted by a child, who as placed some giant cabbages randomly in fields. Still its early days, and we haven't seen anything in DX10 or 11 yet.

philip.ed
09-25-2010, 01:01 PM
I have to agree the terrain looks like its been badly painted by a child, who as placed some giant cabbages randomly in fields. Still its early days, and we haven't seen anything in DX10 or 11 yet.

Early days is a good point. Personally, I won't worry too much about the terrain upon release so long as it can be worked on in patches. :cool:

kendo65
09-25-2010, 01:04 PM
Ok. I went back and re-looked at the first batch of screenies from this week just to see if I'd been drinking too much when I first saw them and that had skewed my perception.

Nope, still look pretty good to me, especially the first pic with the hill in the background.

I will say though that the shots we've seen from ground level do seem overall to look better than those from medium / low altitude, but I think those have been improving too.

Anyway, Hecke - 'crappy' is well over the top.

kendo65
09-25-2010, 01:11 PM
Early days is a good point. Personally, I won't worry too much about the terrain upon release so long as it can be worked on in patches. :cool:

Can't really agree that it's still 'early days' for BOB. Definitely for the SOW series, but re-read this:


The product is probably the most serious in industry in programming of features, internals, etc...
So I can't tell exact date right now. But we are close, very close in our works of final release version... We need to polish all the coming in final release features.


Maybe this 'polishing' is going to be pretty damn good (actually, I'm pretty sure it will be :) ) but I think we should take on the reality. It's not 'early days' any more.

philip.ed
09-25-2010, 01:11 PM
I agree. Crappy it is not. It's still WIP, and will be post release too. Effectively, many aspects of Il-2 can be viewed as WIP.

Ah I can see what you mean. But with the expansion of SoW, BoB will be tweaked too. Won't it? Surely it's just the beginning of a long road to awesomness. Or the beginning of awesomeness to the long road of.... well.....there aren't enough adjectives or superlatives to describe ;)

kendo65
09-25-2010, 01:15 PM
I agree. Crappy it is not. It's still WIP, and will be post release too. Effectively, many aspects of Il-2 can be viewed as WIP.

Ah I can see what you mean. But with the expansion of SoW, BoB will be tweaked too. Won't it? Surely it's just the beginning of a long road to awesomness. Or the beginning of awesomeness to the long road of.... well.....there aren't enough adjectives or superlatives to describe ;)

Yeah - I see where you're coming from too. Don't disagree with that.

Hecke
09-25-2010, 01:20 PM
Yeah... "crappy" might really be over the top.

But I say this comparing the quality of the planes to the quality of the terrain.

So that doesn't have to mean that the terrain is crappy. ;)

philip.ed
09-25-2010, 01:26 PM
All good points :D Heck (no pun intended :D ) we'll all buy it on release so let's see what Oleg means about 'polishing up'. I can imagine he has a wealth of info that he's just itching to add to the game. I'd love to take a trip ten years in time....

johnnypfft
09-25-2010, 01:30 PM
http://www.youtube.com/watch?v=sV-k7Vf_t2w ;)

Hecke
09-25-2010, 01:30 PM
considering he told that color tweaking is done in the last few weeks, it can only get better.

@ Johnny: Thx for your weekly videos.



P.S: I bet for a late October release. ;)

choctaw111
09-25-2010, 02:44 PM
Simply incredible. How much more is there to do yet?

Trumper
09-25-2010, 03:14 PM
:) I hope the terrain will be top notch after all i would like to start off in the Tigermoth learning the basics and navigating low and slow or in a 108 on the axis side.
Not all combat is at 300 mph and 20,000 feet.
You start on the ground,the combat can be very low level and you finish on the ground,so disregarding the terrain is a big mistake.

Blackdog_kt
09-25-2010, 03:17 PM
A quick question,
When playing the two-seat aero types, does it mean that we shall have an experience just like that we could have at the flight school, a tutor and a student?
Thanks.

In multi-crewed aircraft, each player will be able to do what he's supposed to be doing according to the station he occupies: the pilot will fly, the gunners will shoot, the bomb-aimer will be dropping the bombs and so on, so i guess that in planes with two pilots both of them will be able to fly.

It's been talked about in the past that we will be able to share control in the Tiger Moth, so that one player can train another ;)
What i don't know is if there will be a toggle switch to transfer control between players, or there will be some algorithm to simulate linked control inputs.

A control transfer toggle is the easiest to do. The second option is more difficult, for example what happens if the student moves the stick one way and the tutor moves it the other way, how does the game add the two inputs?

Maybe it could be as simple as adding all the inputs, so that if the student is pushing 10 degrees of left aileron and the tutor is applying 20 degrees of right aileron, the end result would be 10 degrees of right aileron. The problem with that would be when both pilots moved their stick to the end of its travel in opposite directions, this would result in a total of zero control deflection.

However, if the practical problems of dual control could be solved in a satisfactory manner, it would be a blast to fly with the controls of both positions unlocked at the same time. The student could be flying normally while the tutor could add control inputs to make it more difficult for him, fiddle with the engine controls to simulate battle damage and so on.

For example, as a tutor you could simulate engine failure on a twin-engined aircraft. You suddenly cut power to half, add a touch of down elevator and heavy left rudder and talk to your friend who's flying in the student cockpit: "your left engine just got shot to bits by flak, bring the aircraft back home for an emergency landing".

Maybe the instructor could have a toggle to switch between normal and double force/sensitivity of controls, so that he could overpower the student's input if and when it's needed? Just a thought ;)

JVM
09-25-2010, 04:00 PM
:) I hope the terrain will be top notch after all i would like to start off in the Tigermoth learning the basics and navigating low and slow or in a 108 on the axis side.
Not all combat is at 300 mph and 20,000 feet.
You start on the ground,the combat can be very low level and you finish on the ground,so disregarding the terrain is a big mistake.

The 108 was never a trainer....and it is not announced as flyable (so far)...The 108 was a courrier/liaison aircraft; it was too complex and quite close to the 109 in terms of difficulty of manipulation (except the 109 torque, obviously).
The A/C we wiss on the German side, those which were used in the same role as the Tiger Moth, are the Fw 44 and the Bü 131...
The aerobatics-minded crowd would kill for a well reproduced (especially FM-wise) Jungmann in SoW...

The good news is nothing will prevent a knowledgeable third party to make one if MG has no time/resources to do so before first release!

JVM

The Kraken
09-25-2010, 04:20 PM
He has a good point though. Compared to recent games, the terrain does look quite bad. I've even seen better terrain textures for Il-2 at this altitude. I'm sure it will be fixed and/or changed, but IMO too much work is being put into ground vehicles which are so detailed, I can't imagine giving a toss about how many rivets they have when I fly past at 300MPH. It's great to see this attention to detail, but I think there are other areas that need more work ATM.

Would you say the same about the flight jackets? After all, most people couldn't care less about how correct they are, as long they look reasonably vintage. It's not that you get to see them too often anyway while flying past opponents at 600MPH... :P

Texture quality aside (AF should still make a major difference even without any further updates), I find the terrain mesh quality amazing, both down low and far away. I don't know any sim which renders such far-away details like the cliffs on the lower edge of image #5 with such quality.

The Kraken
09-25-2010, 04:43 PM
As far as the "lasers" go...I think we owe Oleg a little respect in this department. These are in no way FINAL so given the other painstaking details being modeled I think it's pretty safe to say he'll get the tracers as right looking as possible come release.

Given Oleg's comments I assume they are very much final, which is perfectly fine with me, as this is more or less how tracers should be rendered. And even if most people are already tired of this anecdote (at least if they've been following Il2 tracer discussions for the last ~10 years): George Lucas tried to replicate WW2 tracer fire for the lasers in Star Wars, so it's actually a good reference.

Richie
09-25-2010, 05:12 PM
I just remembered this old movie and the tracer discussion


http://www.youtube.com/watch?v=q2x27ahVz9o

Friendly_flyer
09-25-2010, 05:21 PM
Absolutely gorgeous shots, Oleg! I am really happy to hear you are nearing completion!

kalimba
09-25-2010, 05:21 PM
..is probably less that 25 % of the whole project...

It is close to finished product and we did NOT see:

Clouds, tracers with smoke, exlposions, bullit hits, crashes, troups on the ground, AA in action, or anything that would make us really go "wooooooooooooooooow"...:-P

So I am pretty sure that Oleg keeps the real good stuff for an official announcement.....and ...VIDEO !!!!! :rolleyes:

Salut !

Hecke
09-25-2010, 05:24 PM
... troups on the ground...

Will we have people on the ground?

LukeFF
09-25-2010, 05:31 PM
Personally, I won't worry too much about the terrain upon release so long as it can be worked on in patches. :cool:

Uh, yeah. 1C does own the source code, after all. :rolleyes:

LukeFF
09-25-2010, 05:32 PM
Looking mighty fine Oleg, I'm really looking forward to being able to purchase this.

All the best to you sir. :)

Siggi.

Siggi of Bombs-Away.net and Ilyushin2.net? :shock:

kimosabi
09-25-2010, 06:01 PM
Looks like an early 2011 release now. ;)

Luffe
09-25-2010, 06:31 PM
Uh, yeah. 1C does own the source code, after all. :rolleyes:

Easy tiger. :P

Patch:

–noun
1. a small piece of material used to mend a tear or break, to cover a hole, or to strengthen a weak place: patches at the elbows of a sports jacket.
2. a piece of material used to cover or protect a wound, an injured part, etc.: a patch over the eye.
3. Also called skin patch, trans·der·mal patch . an adhesive patch that applies to the skin and gradually delivers drugs or medication to the user: using a nicotine patch to try to quit smoking.
4. any of the pieces of cloth sewed together to form patchwork.
5. a small piece, scrap, or area of anything: a patch of ice on the road.
6. a piece or tract of land; plot.
7. a small field, plot, or garden, esp. one in which a specific type of plant grows or is cultivated: a cabbage patch; a bean patch.
8. beauty spot ( def. 1 ) .
9. Military . a cloth emblem worn on the upper uniform sleeve to identify the military unit of the wearer.
10. a small organizational or affiliational emblem of cloth sewn to one's jacket, shirt, cap, etc.
11. a connection or hookup, as between radio circuits or telephone lines: The patch allowed shut-ins to hear the game by telephone.

philip.ed
09-25-2010, 06:47 PM
Uh, yeah. 1C does own the source code, after all. :rolleyes:

I know, but they may not choose to work on it...:rolleyes:

philip.ed
09-25-2010, 06:48 PM
Would you say the same about the flight jackets? After all, most people couldn't care less about how correct they are, as long they look reasonably vintage. It's not that you get to see them too often anyway while flying past opponents at 600MPH... :P

Texture quality aside (AF should still make a major difference even without any further updates), I find the terrain mesh quality amazing, both down low and far away. I don't know any sim which renders such far-away details like the cliffs on the lower edge of image #5 with such quality.

Good point, but the pilot is more in shot than ground vehicles. All the same, I can see what you mean ;) Although I'd hate to see a RAF pilot in Luftwaffe kit and vice-versa :cool:

Freycinet
09-25-2010, 06:58 PM
Since no one else seemed to bother, i'll just say a hearty THANK YOU to Rodolphe for identifying those vehicles! - Much better contribution to this thread than all those "crap this crap that" postings...

philip.ed
09-25-2010, 07:07 PM
Since no one else seemed to bother, i'll just say a hearty THANK YOU to Rodolphe for identifying those vehicles! - Much better contribution to this thread than all those "crap this crap that" postings...

+1 ;)

BTW, the plane making the attack on the Heinkel is a Hurricane. I thought this might be helpful :-P LOL

BG-09
09-25-2010, 07:19 PM
Oleg, do the Battle of Britain this way:
http://www.youtube.com/watch?v=ZKLLRx7xaVI&feature=related
This is what we need - to die like heroes!
Not to play games!
<------BG-09------<<<

BG-09
09-25-2010, 07:42 PM
http://www.youtube.com/watch?v=1BXo-jWcGnw&feature=related

Oleg, please, note how the antena cable of the Ki-43 fluctuates /at 6:48 sec. very clearly visible/ on the wind over the head of the Japanese fighter pilot. Also note that there is no huge flames, when the aircraft is hit, when small caliber machine guns are used...

~Cheers!

philip.ed
09-25-2010, 07:56 PM
I posted an excellent late war guncam clip in colour and HG/Jumo supplied a better version. It really is worth a look if you missed it ;)

philip.ed
09-25-2010, 08:08 PM
The clouds look very nice here:

http://www.youtube.com/watch?v=WUu4SV3GjVw&feature=player_embedded

Jumo211
09-25-2010, 08:09 PM
BG-09 , I hope you're aware of the fact that video you posted is from a movie with mix of some
real flyby footage , some staged flying footage and almost all very closer cockpit footage is actually
not in air but staged on the ground edited with skies background , if you take a closer look you should
be able to see how pretty bad footage it is in some instances , there was no CGI back in time :lol:
A lot of footage was also staged just for the movie , almost useless video for any references :cool:

BG-09
09-25-2010, 08:30 PM
BG-09 , I hope you're aware of the fact that video you posted is from a movie with mix of some
real flyby footage , some staged flying footage and almost all very closer cockpit footage is actually
not in air but staged on the ground edited with skies background , if you take a closer look you should
be able to see how pretty bad footage it is in some instances , there was no CGI back in time :lol:
A lot of footage was also staged just for the movie , almost useless video for any references :cool:

Of course it is so!

peterwoods@supanet.com
09-25-2010, 08:37 PM
BG-09 I don't think it is an antenna cable, if it were so to what would it be connected? Also at 6:49 there is a similar fluttering strand that appears to be connected to the front edge of the windshied going on an up angle. I suspect that both strands are hair or something similar caught in shutter mechanism of the camera.

Edit Both strands can seen in this screen shot, (arrows only added).

http://i646.photobucket.com/albums/uu181/2_Puff_Pete/Hairinshutter.jpg

peterwoods@supanet.com
09-25-2010, 09:18 PM
BG-09 I eat my words and apologise. I snatched this at 9:49 and it is very definately a long wire aerial and is connected to the insulator at the top of the fin, (and you can see it moving!). It is not at all clear where or to what it is connected at the forward end. In this view it appears to be well above the rear cockpit cover, but logic says that if it were connected thus getting in and out would be very awkward.
http://i646.photobucket.com/albums/uu181/2_Puff_Pete/Miscellaneous/Hairthisnot.jpg

All a bit academic really, it certainly carries you point to Oleg well.
Again my apologies.

peterwoods@supanet.com
09-25-2010, 09:45 PM
Mystery solved. I should have looked at the start of the videeo clip. The long wire antenna is connected between the fin and a radio mast forward of the cockpit and is centre fed to the radio bay by the wire on the starboard side.
I can go back to day dreaming now.

http://i646.photobucket.com/albums/uu181/2_Puff_Pete/Miscellaneous/Allisnowclear.jpg

tourmaline
09-25-2010, 09:53 PM
Amazing screenshots.

Nice update Oleg and team!

This is the game i am going to buy a new hotas system for!:cool: Throttle, stick and pedals that is. I had an older version but i need a new usb version for this game...

Because the game will be soo good, you'll cost me serious money Mr. Maddox...And team....

Hecke
09-25-2010, 10:09 PM
I had a bit like a déjà vu while watching that clip.


http://forum.1cpublishing.eu/attachment.php?attachmentid=3417&stc=1&d=1285452400

major_setback
09-25-2010, 11:08 PM
...


Nice to see some new vehicles on those Friday's Screenies. :grin:

Cruiser Tank Mark.IV
http://mailer.fsu.edu/~akirk/tanks/GreatBritain/GB-CruiserMark3-ReworkedToMark4Standards.jpghttp://users.teledisnet.be/web/mfe39146/MKIV0.jpg


Beaverette Mk.III
http://users.teledisnet.be/web/mfe39146/Beaverette0.jpghttp://users.teledisnet.be/web/mfe39146/Beaverette00.jpg



Guy Armoured Car Mk.I
http://upload.wikimedia.org/wikipedia/commons/b/b7/IWM-MH-3699-Guy-Armoured-Car.jpghttp://users.teledisnet.be/web/mfe39146/GuyACMkI.jpg



Renault UE Chenillette
http://upload.wikimedia.org/wikipedia/commons/a/a0/Renault-UE-Saumur.00048b3a.jpg
http://users.teledisnet.be/web/mfe39146/RenaultUE0.jpg



Morris-Commercial CS8 Water Tank
http://users.teledisnet.be/web/mfe39146/CS8WT0.jpghttp://users.teledisnet.be/web/mfe39146/CS8WT.jpg

...

Thanks very much...I was trying to find out what vehicles they were on the internet, but couldn't find them.

bf-110
09-25-2010, 11:40 PM
The amount of details that the ground vehicles have still impress me.They could easily fit into a modern FPS game.I wonder how large ships will be,like aircraft carriers and battleships.Guess those will need to wait till 2015,when might be computers that can support the new SoW updates.

Oh yes,BTW,what maps will be in SoW first release?Only Britain maps or will be one of France?

major_setback
09-25-2010, 11:48 PM
Wow. It's tiny!

http://img-fotki.yandex.ru/get/19/valiant-17.53/0_f325_b7eefcbb_L

Nice image:

http://i4.photobucket.com/albums/y129/major-setback/album%202/Clipboard01-6.jpg

LukeFF
09-25-2010, 11:55 PM
I know, but they may not choose to work on it...:rolleyes:

And that's their decision. Do you have something riding on the success of SoW?

MD_Titus
09-26-2010, 12:41 AM
As long as I can turn off the image of the virtual pilot, then fine :). I fall into the category of "some people" in that I don't want to see my virtual hands and feet. Plus, I'm not sure any gauges are insignificant.

No way SoW will be able to model size 14 shoes anyway!

Splitter
this

Already been said that it's not going to happen.
still gets dug up. should be left to rest in peace tbh.
What a great idea! They could make a DVD (Double Layered) with a compliation of ALL the whining posts from this fourum! Just to remind us of what we've put them through! ;)

All the best in your move Oleg, and remember not to leave your file server on the curb when your team is packing up all the office equipment!


Cheers!
that would be the highly edited taster version, right?
Well Oleg:

The terrain still looks crappy and it's endless far from cinematic.

Some sort of trees in the pics look very poor, others quite good.
a charmer aren't you lad.
Early days is a good point. Personally, I won't worry too much about the terrain upon release so long as it can be worked on in patches. :cool:
the terrain geometry is what particularly matters, not the textures. that's looking pretty exceptional, and i would imagine we are still being shown the game as-is from someone's average, non-super computer. if you've got the cash, and access to as-yet-not-developed processors and gpus, to drop on something that can play this as high res textures on everything... then you'll be able to complain if the textures are something to worry about.
And that's their decision. Do you have something riding on the success of SoW?
all it'll need is a change from "low" to "very high" as soon as our computers catch up with it. remember all the bits and bobs built into il2 that you could barely use because it would make your machine weep?

sorak
09-26-2010, 03:47 AM
Today we are moving in new office.
I don't know really how much time we'll be offline. Anyway, today some shots.

Man this looks so good. You and your team are amazing. I could say so much more but i will retain myself

sorak
09-26-2010, 04:21 AM
Nice screens Oleg.. just curious.. has the FFB issue been resolved in SoW? I am talking about the issue with the FFB where when you alt tab out of the sim for any reason you totally loose any FFB you had until you totally reboot the sim. Is the FFB support for SoW going to be different?

When i play with my FFB joystick on current IL2 and I alt tab out.. the FFB goes away but it comes back when I hit refly

sorak
09-26-2010, 05:04 AM
Well Oleg:

The terrain still looks crappy and it's endless far from cinematic.

Some sort of trees in the pics look very poor, others quite good.

You do realize this is a Flight combat sim not a Bird Watching sim

sorak
09-26-2010, 05:05 AM
Kurfurst, I do think that Oleg has this in mind for later.

An all encompassing arir/ground/sea MMO from Oleg would indeed be wonderful.

That sounds so awesome

sorak
09-26-2010, 05:14 AM
In multi-crewed aircraft, each player will be able to do what he's supposed to be doing according to the station he occupies: the pilot will fly, the gunners will shoot, the bomb-aimer will be dropping the bombs and so on, so i guess that in planes with two pilots both of them will be able to fly.

It's been talked about in the past that we will be able to share control in the Tiger Moth, so that one player can train another ;)
What i don't know is if there will be a toggle switch to transfer control between players, or there will be some algorithm to simulate linked control inputs.

A control transfer toggle is the easiest to do. The second option is more difficult, for example what happens if the student moves the stick one way and the tutor moves it the other way, how does the game add the two inputs?

Maybe it could be as simple as adding all the inputs, so that if the student is pushing 10 degrees of left aileron and the tutor is applying 20 degrees of right aileron, the end result would be 10 degrees of right aileron. The problem with that would be when both pilots moved their stick to the end of its travel in opposite directions, this would result in a total of zero control deflection.

However, if the practical problems of dual control could be solved in a satisfactory manner, it would be a blast to fly with the controls of both positions unlocked at the same time. The student could be flying normally while the tutor could add control inputs to make it more difficult for him, fiddle with the engine controls to simulate battle damage and so on.

For example, as a tutor you could simulate engine failure on a twin-engined aircraft. You suddenly cut power to half, add a touch of down elevator and heavy left rudder and talk to your friend who's flying in the student cockpit: "your left engine just got shot to bits by flak, bring the aircraft back home for an emergency landing".

Maybe the instructor could have a toggle to switch between normal and double force/sensitivity of controls, so that he could overpower the student's input if and when it's needed? Just a thought ;)


Or just get in another plane and really shoot him.. it will be ok if the plane blows up or wrecks.. its a simulator

kapteeni
09-26-2010, 05:20 AM
OMG! Those details looks way too cool!
I can't wait!
Even i like old IL2 1946 too.
PS thx again, Oleg and Team.
Can't wait to make maps to this engine!!
Kap

Rodolphe
09-26-2010, 06:22 AM
...

Since no one else seemed to bother, i'll just say a hearty THANK YOU to Rodolphe for identifying those vehicles! - Much better contribution to this thread than all those "crap this crap that" postings...


Thanks very much...I was trying to find out what vehicles they were on the internet, but couldn't find them.


Thank for your support, Chaps ! :grin:





Wow. It's tiny!

Nice image:




Beaverette Mark III with the larger turret and twin Vickers machine guns.

http://img-fotki.yandex.ru/get/19/valiant-17.53/0_f325_b7eefcbb_L




These tanks are A13 Mark 3, Cruiser Tank Mark 5, later to be known as the "Covenanter" . ;)
This vehicle was plagued with mechanical and cooling problems
that caused the tank to end it's days as a training vehicle - never seeing combat.

http://i4.photobucket.com/albums/y129/major-setback/album%202/Clipboard01-6.jpg



http://www.wwiivehicles.com/unitedkingdom/cruiser/cruiser-mk-v-a13-mk-iii-covenanter/cruiser-mk-v-a13-mk-iii-covenanter-02.png





Prediction is very difficult, especially about the future.

Niels Bohr



...

tityus
09-26-2010, 06:41 AM
It's been talked about in the past that we will be able to share control in the Tiger Moth, so that one player can train another
What i don't know is if there will be a toggle switch to transfer control between players, or there will be some algorithm to simulate linked control inputs.

Another idea for training would be both players having on the screen the same PoV - (both watching the world through the virtual eyes of the same pilot). By doing this, the instructor could see what the student is looking at and provide information.

- Check your speed. Keep it around 100 mph.

A control transfer toggle is the easiest to do.

That would be the idea for determining who controls the "virtual pilot" in this training mode.

Regarding adversities:

Or just get in another plane and really shoot himAs for shooting the plane, I believe the resources to schedule a failure would be more beneficial.
fiddle with the engine controls to simulate battle damage and so on (...) you could simulate engine failureThat was the idea behind the programmable failures I inquired about in the past. IMO, it would be very interesting to be able to generate a failure in an specific system and/or schedule it in the mission.

té mais
tityus

LukeFF
09-26-2010, 08:14 AM
Yeah. How's it hanging Luke, long time no see. :)

Doing well here. I thought I'd never see you around a flight sim forum again. :grin: