Log in

View Full Version : Friday 2010-09-24 Dev. update and Discussion


Pages : 1 [2]

Insuber
09-26-2010, 08:36 AM
Bf,

The map will likely include southern England, and the French and Belgian bases used by LW and Regia Aeronautica.

Cheers

The amount of details that the ground vehicles have still impress me.They could easily fit into a modern FPS game.I wonder how large ships will be,like aircraft carriers and battleships.Guess those will need to wait till 2015,when might be computers that can support the new SoW updates.

Oh yes,BTW,what maps will be in SoW first release?Only Britain maps or will be one of France?

philip.ed
09-26-2010, 10:18 AM
And that's their decision. Do you have something riding on the success of SoW?


No, of course not. But we've been waiting a long time for a sim of cinematic quality, so it'd be nice if this was achieved (I'm sure it can be too).
I'm not sure what you're problem is mate. You seem to enjot taking everything I say and picking it apart. Just chill out and enjoy these last few months before SoW. A lot can happen to the sim in this time so no fear :cool:

Skoshi Tiger
09-26-2010, 10:46 AM
...

Beaverette Mark III with the larger turret and twin Vickers machine guns.

http://img-fotki.yandex.ru/get/19/valiant-17.53/0_f325_b7eefcbb_L
...

Your right, I was going to say they were lewis guns with the round magazines and all but there was a Vickers 'K' gun fitted to these cars!

Cheers!

kimosabi
09-26-2010, 01:16 PM
Nooo, the grass is too greeen! Make it brooowneer! :-P

Blackdog_kt
09-26-2010, 04:08 PM
Or just get in another plane and really shoot him.. it will be ok if the plane blows up or wrecks.. its a simulator

And if he's a newbie he just crashes and we need to re-fly the entire mission ;)

The reason trainers and dual-control are cool features is that in a single flight you can practice a lot of instances of simulated failures, instead of crashing the aircraft and having to refly, take-off, climb to altitude, etc, all over again. It just saves time ;)

Superluminal_8
09-26-2010, 04:24 PM
Nooo, the grass is too greeen! Make it brooowneer! :-P

Maybe it will just suffice with a fence. ;)

BG-09
09-26-2010, 05:10 PM
Mystery solved. I should have looked at the start of the videeo clip. The long wire antenna is connected between the fin and a radio mast forward of the cockpit and is centre fed to the radio bay by the wire on the starboard side.
I can go back to day dreaming now.

http://i646.photobucket.com/albums/uu181/2_Puff_Pete/Miscellaneous/Allisnowclear.jpg

No problems mate! We are here to help Oleg to do his job perfectly - all of us!!!

Jumo211
09-26-2010, 05:36 PM
Well , I just did stupid comment since it was not related to this exactly
antenna point you were refering to and antenna wiring can be used as reference .
I am sorry BG-09 :(

swiss
09-26-2010, 06:05 PM
P.S: I bet for a late October release. ;)

Accepted. How much(or what)? :grin:

Hecke
09-26-2010, 07:24 PM
Accepted. How much(or what)? :grin:

Hehe, you decide :grin:

Flying Pencil
09-26-2010, 08:03 PM
Comments to the instrument panel here (image 1):

http://forum.1cpublishing.eu/showthread.php?t=16658

Flying Pencil
09-26-2010, 08:18 PM
X-day... release. This now will depending of publisher... and our fast woks over the bugs.
Bugs are present. The product is probably the most serious in industry in programming of features, internals, etc...
So I can't tell exact date right now. But we are close, very close in our works of final release version... We need to polish all the coming in final release features. I personally wouldn't release the product that have serious bugs that was known. It is our principle in the past.. it is now...


This is VERY drool worthy news!

In case your grasp of English fails, everyone is salivating, that is super excited, to see its release!

On to reading more!

Flying Pencil
09-26-2010, 08:25 PM
Anyway, the screens we have seen make it ABUNDANTLY clear that any constraints in the look of the sim will not be internal to the sim, but due to PC limitations. This sim will be able to tax even the strongest PC. And that is why it makes a lot of sense to release a sim with growth potential, where not all features are implemented just yet.

150% agree.

This sim should, at lowest settings, tax the best machine, because in less then 2 years any off computer will be able to run it easily.

tourmaline
09-26-2010, 09:11 PM
150% agree.

This sim should, at lowest settings, tax the best machine, because in less then 2 years any off computer will be able to run it easily.

The problem will be, how many people will still play this game in two years time, probably i will, but alot of people buy new games every month or so...2 years in gaming industry is a very long time.

Also, not everybody is willing to buy a new computer just to play a game...

If you make it work on computers that run today, and Mr maddox and team will do, then you ensure that you'll have enough audience to sell to...

There aren't that many real die hard flight simmers like us.

peterwoods@supanet.com
09-26-2010, 10:23 PM
Well worth a read.

Flight magazine archive 22 Aug 1940
Fifth page down "War in the Air" reports of BoB battles of 13, 14 15 Aug.

http://www.flightglobal.com/pdfarchive/view/1940/1940%20-%202360.html

Romanator21
09-26-2010, 10:28 PM
2 years in gaming industry is a very long time.

And yet, IL-2 has a 10 year history, and has a way to go still. :grin:

winny
09-26-2010, 10:51 PM
All they need to really worry about is that the FM/DM/engine is as advanced as it can be. All the cosmetic stuff can be easily added as it becomes available (as IL-2 has proved). Saying that, I fully expect that SoW running on the highest setting will kill most PCs.

But..

Surley there's no way such a niche title is going to launch with a really high minimum spec? They can't afford to do that. They need this title to be accessible to as many people as posible because it's future relies on the sales.

I know lots of people on here are gonna buy a new PC specifically for SoW but I'm not sure how many other people would do the same.

julien673
09-26-2010, 11:45 PM
150% agree.

This sim should, at lowest settings, tax the best machine, because in less then 2 years any off computer will be able to run it easily.

Remember lock on.... now its run ok after.. how many year ? ? ? ;)

infirebaptize
09-27-2010, 12:27 AM
I hope to have a publisher in Canada, i plan to buy the disk version of this game not the digital download. Game like this, i would like to keep next to my pillow :-)

Richie
09-27-2010, 01:31 AM
BOX...yes let's see some box art :)

IceFire
09-27-2010, 02:46 AM
All they need to really worry about is that the FM/DM/engine is as advanced as it can be. All the cosmetic stuff can be easily added as it becomes available (as IL-2 has proved). Saying that, I fully expect that SoW running on the highest setting will kill most PCs.

But..

Surley there's no way such a niche title is going to launch with a really high minimum spec? They can't afford to do that. They need this title to be accessible to as many people as posible because it's future relies on the sales.

I know lots of people on here are gonna buy a new PC specifically for SoW but I'm not sure how many other people would do the same.

Oleg did say that they intentionally develop on slightly less than the top spec so that the game will work nicely on the newest hardware. Still I expect they will be stretching the capabilities as time goes on.

BG-09
09-27-2010, 05:30 AM
Well , I just did stupid comment since it was not related to this exactly
antenna point you were refering to and antenna wiring can be used as reference .
I am sorry BG-09 :(

Do not worry - we have to push this project further! :)

Vierzinger
09-27-2010, 06:48 AM
I have faith!
Looking forward to buy the final product.
A salute to you and your team :grin:

ZaltysZ
09-27-2010, 06:59 AM
2 years in gaming industry is a very long time.

Flight sims are exception, because such products are not "mass produced". Basically, if SoW survives (likely) a week in my PC, it will live there until better WWII sim comes out.

Chivas
09-27-2010, 07:27 AM
I agree, the IL-2 series has been going strong for around ten years because it has no competition. I believe the SOW series will last even longer, because the game engine is built for longevity, and there is no competition on the horizon. Its unlikely to have much competition either, because of the years of commitment necessary to build such a complex product, with so little monetary gain.

Kudlius
09-27-2010, 07:57 AM
I know lots of people on here are gonna buy a new PC specifically for SoW but I'm not sure how many other people would do the same.

Lots of people bought it for 'Rise of Flight', so they just need SoW BoB now:)
There is nothink new on TOP hardware sector whole year and there would not be anything new in nearest 12 month period, except maybe prices which where rising about 20%, so maybe now we will have some drops about 15%. Ugly capitalists

BadAim
09-27-2010, 12:26 PM
I'm looking forward to 100+ live pilots on a public server! That will be cool.

Rodolphe
09-27-2010, 12:32 PM
...

Some quick Paint.NEt jobs. ; )

http://users.teledisnet.be/web/mfe39146/Sammeln1.jpg

http://users.teledisnet.be/web/mfe39146/Sammeln.jpg

http://users.teledisnet.be/web/mfe39146/Sammeln2.jpg


...

Stukadriver
09-27-2010, 12:54 PM
Good site...thanks.

Stukadriver
09-27-2010, 12:59 PM
I probably made a mistake by buying a new machine a while ago with Vista Premium on it. Rise of Flight works great on it. Is there a way to get IL2 to run well on Vista? I loaded it and much of it worked, but no sound and some erratic movement/frame action. Too erratic for me to endure.
Thanks.

Abbeville-Boy
09-27-2010, 12:59 PM
oleg can you tell us who the publisher will be? :grin:

Oleg Maddox
09-27-2010, 12:59 PM
I'm looking forward to 100+ live pilots on a public server! That will be cool.

Curently we did limitation for 128 players. However all will depends of the possible traffic.

Oleg Maddox
09-27-2010, 01:01 PM
I probably made a mistake by buying a new machine a while ago with Vista Premium on it. Rise of Flight works great on it. Is there a way to get IL2 to run well on Vista? I loaded it and much of it worked, but no sound and some erratic movement/frame action. Too erratic for me to endure.
Thanks.

It will runing good on Vista. We almost all run it here on Vista and several guys - on W7.
I'm on XP and Vista

Oleg Maddox
09-27-2010, 01:02 PM
oleg can you tell us who the publisher will be? :grin:

Publisher will tell it.

Richie
09-27-2010, 01:07 PM
Do you think any videos will be shown in the up coming updates?

major_setback
09-27-2010, 01:08 PM
Oleg:
Has the name of the series finally been decided?
Will it still be SoW? Someone here suggested OMG (Oleg Maddox Games) - it would be a great name!

Insuber
09-27-2010, 01:09 PM
Hi Mr. Oleg,

When will you release the hardware specs?

Thank you,
Insuber

KG26_Alpha
09-27-2010, 01:11 PM
Oleg

Hope the move went ok.

How is SoW handling its online service.

Currently Hyperlobby is the popular choice for pilots to host and join missions.

Will there be a new server system or will it remain the same as with IL2 1946 ?

regards

Insuber
09-27-2010, 01:23 PM
Oleg I have another Q.: in IL2 we can hear the engine of approaching planes from a huge distance, so the surprise attacks are impossible. Will SoW fix this error?

Thx, Insuber

Richie
09-27-2010, 01:29 PM
I remember you could here other aircraft in old 2001 IL-2 but didn't that go away in Forgotten Battles? The modders are the ones that brought it back.

steam
09-27-2010, 01:49 PM
it will runing good on Vista. We almost all run it here on Vista and several guys - on W7.
I'm on XP and Vista

Oleg, does this mean that the game will be two versions of 64 and 32 bit?

Dano
09-27-2010, 02:59 PM
Publisher will tell it.

But it's not UBI right? :D

6S.Manu
09-27-2010, 03:07 PM
Oleg I have another Q.: in IL2 we can hear the engine of approaching planes from a huge distance, so the surprise attacks are impossible. Will SoW fix this error?

Thx, Insuber

This is very important to simulate realistic tactics.

Tree_UK
09-27-2010, 03:27 PM
Publisher will tell it.

You say the publisher will tell us who they are, when will this be?

Auger73
09-27-2010, 03:32 PM
I probably made a mistake by buying a new machine a while ago with Vista Premium on it. Rise of Flight works great on it. Is there a way to get IL2 to run well on Vista? I loaded it and much of it worked, but no sound and some erratic movement/frame action. Too erratic for me to endure.
Thanks.

I would strongly suspect you are having driver issues.

I've run IL-2 on XP Pro, XP Pro x64, and Win 7 x64. Aside from the installer quirks, it runs well on all of them.

major_setback
09-27-2010, 03:43 PM
Vista works perfectly for me. I even got my FF working.

camundahl
09-27-2010, 04:04 PM
Holy shit Oleg, this is beautiful.


I have a feeling this game is going to have everything I wanted in IL-2 and MORE! :cool:



Amazing work, and love that night cockpit shot, awesome!



Oleg, can I PayPal you some money for being such a badass developer?

Oleg Maddox
09-27-2010, 04:59 PM
Oleg I have another Q.: in IL2 we can hear the engine of approaching planes from a huge distance, so the surprise attacks are impossible. Will SoW fix this error?

Thx, Insuber

This was possible only on some types of sound cards - because of their simplified drivers.
In BoB it is impossible.

Oleg Maddox
09-27-2010, 05:00 PM
Oleg, does this mean that the game will be two versions of 64 and 32 bit?

Currently the answer is no, it doesn't. In future - maybe.

furbs
09-27-2010, 05:10 PM
so SOW is a 32bit? havnt most PCs for at least 2 years been 64bit?

zapatista
09-27-2010, 05:18 PM
so SOW is a 32bit? havnt most PCs for at least 2 years been 64bit?

no, obviously most current pc's are still running 32 bit (altho you could argue the main high end ones will be 64bit)

so making the game in 32 bit allows it to run on both 32 and 64 bit machines and is a logical choice.

if they had made it exclusively for 64 bit then 80% of people couldnt run it on current pc's

zapatista
09-27-2010, 05:24 PM
Oleg,

with you finalizing the features included in the release now, will there at least be one drivable ground vehicle in the initial release of BoB, so it can be seen/used as a "proof of concept" for further developers and addon makers (both free and commercial)

thanks

Oleg Maddox
09-27-2010, 05:39 PM
so SOW is a 32bit? havnt most PCs for at least 2 years been 64bit?

First of all not even most PC on the market and using is 64 bit.
Second we don't need to produce two versions. We must have just one that will run on any modern PC using its advantages more or less.

TheDawg
09-27-2010, 05:39 PM
Looking mighty fine Oleg, I'm really looking forward to being able to purchase this.

All the best to you sir. :)

Siggi.

This map would be AWESOME!!

http://img.photobucket.com/albums/v22/HawgDog/Siggimap.jpg

When can we pre-order!!??!!!

Oleg Maddox
09-27-2010, 05:41 PM
Oleg,

with you finalizing the features included in the release now, will there at least be one drivable ground vehicle in the initial release of BoB, so it can be seen/used as a "proof of concept" for further developers and addon makers (both free and commercial)

thanks

No one. It will be in future. As a sample and with the sample of coding.
We need a time to prepare tools, etc after release of BoB. We can't do it simultaniously due to fact that our team isn't big.

And some small example for you... 3D vision TV is just 0,08% of the marklet of TV for the last year.
But a lot of talks about 3D TV.

philip.ed
09-27-2010, 05:48 PM
Oleg, did you see my question about barricaded fields? We both discussed this a year or so ago, but I was wondering if you ever had the chance to look into it...?
It could certainly be easily implemented into the campaign, couldn't it?

Oleg Maddox
09-27-2010, 05:51 PM
no, obviously most current pc's are still running 32 bit (altho you could argue the main high end ones will be 64bit)

so making the game in 32 bit allows it to run on both 32 and 64 bit machines and is a logical choice.

if they had made it exclusively for 64 bit then 80% of people couldnt run it on current pc's

I would say 95% of game users researching seriously market.

Oleg Maddox
09-27-2010, 05:53 PM
Holy shit Oleg, this is beautiful.



Oleg, can I PayPal you some money for being such a badass developer?

Probably It will be too much for you... I will need new house in nearest future. :) If there will be all Ok in my family. :)

Chivas
09-27-2010, 05:56 PM
Will a human pilot in an on-line game be able to select a group of AI bombers to take off with him and follow his commands to the target and divert to another target if directed by that player. And if the human pilot is killed will the flight carry on to its last directed target.

Thanks Oleg

Oleg Maddox
09-27-2010, 05:59 PM
Will a human pilot in an on-line game be able to select a group of AI bombers to take off with him and follow his commands to the target and divert to another target if directed by that player. And if the human pilot is killed will the flight carry on to its last directed target.

Thanks Oleg

Will, but with some limits, there is a lot of things that we can't do like total copy of real life.

BG-09
09-27-2010, 06:01 PM
Good job Oleg! Go ahead!!!

Oleg Maddox
09-27-2010, 06:04 PM
Ok, I'm out today...
simply need to spend some time for myself and son.

Hecke
09-27-2010, 06:04 PM
Hey Oleg,

i'm very happy that you answer so many questions. Shows your connection to the community.

Can you please answer these questions.

1. Will the publisher be Ubisoft or not ?
2. Was the terrain shown till now low-res and will it look much much better on a high end machine? With directx 11?


Bye, Heck

Splitter
09-27-2010, 06:07 PM
Probably It will be too much for you... I will need new house in nearest future. :) If there will be all Ok in my family. :)

Well, sir, that sounds like a lot to deal with! Somehow family problems often coincide with business obstacles. Good luck on all fronts.

I do hope the release can be soon to offset some of the financial woes that small companies go through in the development process. Everything you have posted looks stellar to me (and then people call me names for saying so lol).

I am taking from Oleg's posts that, as others have said, the sim is a basis for future releases. Maybe things other developers can license but surely things 1C can develop. Good news to us all, sounds like a strong foundation.

Splitter

zapatista
09-27-2010, 06:11 PM
No one. It will be in future. As a sample and with the sample of coding.
We need a time to prepare tools, etc after release of BoB. We can't do it simultaniously due to fact that our team isn't big.

And some small example for you... 3D vision TV is just 0,08% of the marklet of TV for the last year.
But a lot of talks about 3D TV.

thanks for your answer oleg, having this in later patches or future addons is fine

the main thing is that you have built this feature into the game so it is possible to implement later. many here are looking forward to it, but having it delayed is not a problem :)

wishing you all the best for ironing out the last bugs before speedy release, we'r all hoping to be flying our BoB missions in the next few months

Hecke
09-27-2010, 06:16 PM
Autostereoscopic displays are the future. 3D without glasses.

SoW has to become able to handle that to it's perfection. Not with BoB, but with the next addons or patches.

VectorForFood
09-27-2010, 06:58 PM
Thanks for all the great replies Oleg.

We appreciate your effort!

major_setback
09-27-2010, 08:11 PM
....
So I can't tell exact date right now. But we are close, very close in our works of final release version....



Two weeks?

I can't believe I'm the first to say that!!!

philip.ed
09-27-2010, 08:16 PM
Two weeks?

I can't believe I'm the first to say that!!!

The last time someone wrote that, the forum member died. You won't like Oleg Maddox when he's angry.

caprera
09-27-2010, 09:04 PM
There will be a turbulence feeling or something similar ?

Oldschool61
09-27-2010, 09:39 PM
no, you're not.

Yes he is :)

ElAurens
09-27-2010, 09:52 PM
This map would be AWESOME!!

http://img.photobucket.com/albums/v22/HawgDog/Siggimap.jpg

When can we pre-order!!??!!!


;)

SlipBall
09-27-2010, 10:21 PM
Sorry, I didn't answer you several times on your emails. Simply I had and have hard time at the moment at work and especially at home...
Be sure I gave all materials my guys. And great thank you for your superb help!


I hope for your sake, that your trouble is not Olga related:-P:grin:...just kidding you boss, I hope things improve for you very soon:grin:

Dano
09-27-2010, 10:51 PM
Two weeks?

I can't believe I'm the first to say that!!!

You're not by a longshot.

http://forum.1cpublishing.eu/showpost.php?p=184221&postcount=49

WTE_Galway
09-27-2010, 11:35 PM
There is nothink new on TOP hardware sector whole year and there would not be anything new in nearest 12 month period, except maybe prices which where rising about 20%, so maybe now we will have some drops about 15%. Ugly capitalists

Sandy Bridge March 2011 ...


http://apcmag.com/intel-shows-sandy-bridge-cpu-at-49ghz.htm

http://techreport.com/articles.x/19670

Richie
09-28-2010, 12:26 AM
Well that will sure run SOW. But I think any top end i7 machine will be fine.

Richie
09-28-2010, 01:37 AM
Something I find weird is this is the best pic of the 109 in my opinion and it's 8 or 9 months old.

|ZUTI|
09-28-2010, 05:43 AM
Hi Mr. Maddox.

I'm also one of those that are impressed with what you've shown. But, if I may repeat my old question that you already answered in the past with "will know later". It is about map making. I was wondering if you already decided on the map size that will be available to users to create. I just remember that bug maps will be for in-house development but some small scale maps will be possible to create by the community. If you have decided I would very much appreciate the info. And if we will be able to start making them as soon as SoW - BoB is out.

And one more. Will dedicated server come much after initial release or simultaneously?

Thank you very much!

major_setback
09-28-2010, 11:50 AM
Something I find weird is this is the best pic of the 109 in my opinion and it's 8 or 9 months old.

How about these?

http://i58.photobucket.com/albums/g260/restranger/shot_20100910_113736copy.jpg

http://i58.photobucket.com/albums/g260/restranger/shot_20100910_113433copy.jpg

http://i58.photobucket.com/albums/g260/restranger/shot_20100628_105144.jpg

http://i58.photobucket.com/albums/g260/restranger/shot_20100521_120206copy.jpg



From: http://s58.photobucket.com/albums/g260/restranger/




--

Richie
09-28-2010, 11:59 AM
Yes I've seen every one of them. I live for Friday updates

MoHaX
09-28-2010, 12:08 PM
I would say 95% of game users researching seriously market.


Hi! Have you seen hwsurvey done by Valve with its steam client?
http://store.steampowered.com/hwsurvey

Here is august data:
Windows XP 32 bit 33.16%
Windows 7 64 bit 31.19%
Windows Vista 32 bit 13.92%
Windows 7 13.50%
Windows Vista 64 bit 7.18%
Windows XP 64 bit 0.62%
Windows 2003 64 bit 0.30%
Other 0.13%

=XIII=Shea
09-28-2010, 12:10 PM
Oleg i came across this today at play.com
http://www.play.com/Games/PC/4-/1021002/IL2-Storm-Of-War-Battle-Of-Britain/Product.html
Can you confirm this or can you tell us will it be released before this date
(25 february 2011)????:(:(

LegTaste
09-28-2010, 12:19 PM
Play have had this game listed for preorder for quite a while i think, with the dates getting pushed back every so often.

Oleg Maddox
09-28-2010, 12:51 PM
Hi! Have you seen hwsurvey done by Valve with its steam client?
http://store.steampowered.com/hwsurvey

Here is august data:
Windows XP 32 bit 33.16%
Windows 7 64 bit 31.19%
Windows Vista 32 bit 13.92%
Windows 7 13.50%
Windows Vista 64 bit 7.18%
Windows XP 64 bit 0.62%
Windows 2003 64 bit 0.30%
Other 0.13%


As I told, I use other sources.

Oleg Maddox
09-28-2010, 12:54 PM
Hi Mr. Maddox.

I'm also one of those that are impressed with what you've shown. But, if I may repeat my old question that you already answered in the past with "will know later". It is about map making. I was wondering if you already decided on the map size that will be available to users to create. I just remember that bug maps will be for in-house development but some small scale maps will be possible to create by the community. If you have decided I would very much appreciate the info. And if we will be able to start making them as soon as SoW - BoB is out.

And one more. Will dedicated server come much after initial release or simultaneously?

Thank you very much!

1. We don't plan to give tools right with the release. Thye are not finished if to speak about user friendly interface. This may happens only some time after release.
Still we didn't define the size of possible user made maps.

2. We wil have release of dedicated server at the date of the game release.

zapatista
09-28-2010, 01:06 PM
Hi Oleg,

can you plz confirm if the dynamic campaign server can run 24/7 with a naturally progressing battle, and with players being able to join at any time to select and then fly various mission types, eg escort bombers, bomber planes, stuka pinpoint attack missions, roaming fighter missions etc...

has this been possible to implement in that way ?

Gyrfalk
09-28-2010, 01:59 PM
Originally Posted by zapatista
Oleg,

with you finalizing the features included in the release now, will there at least be one drivable ground vehicle in the initial release of BoB, so it can be seen/used as a "proof of concept" for further developers and addon makers (both free and commercial)

thanks


Oleg:

No one. It will be in future. As a sample and with the sample of coding.
We need a time to prepare tools, etc after release of BoB. We can't do it simultaniously due to fact that our team isn't big.

Hello Oleg,

As a AA fan i would like to ask 2 questions:

1-will we still be able to man the AA guns on airfields?
2-if so can we at least have one drivable (or with an ai driver but controled by us) AA vehicle?

Mobility is very important to an AA gunner..even if it has a lousy gun :)

Thx for update...see ya in the channel

Gyr

Daniël
09-28-2010, 02:00 PM
How about these?

http://i58.photobucket.com/albums/g260/restranger/shot_20100521_120206copy.jpg


Is the cross at the fuselage right? The underside of the black cross isn't straight. Or do I see that wrong becouse of the perspective?

swiss
09-28-2010, 02:12 PM
Yes he is :)

I would hate to see some pilot(which is not me*) in cockpit.
If this is an on/off feature, I wouldn't care.


*unless you can design him/her. size, weight, clothes...
well, maybe not. lol

swiss
09-28-2010, 02:35 PM
Hey Oleg,

i'm very happy that you answer so many questions. Shows your connection to the community.

Can you please answer these questions.

1. Will the publisher be Ubisoft or not ?
2. Was the terrain shown till now low-res and will it look much much better on a high end machine? With directx 11?


Bye, Heck

1.
Why would you care?
I wouldn't like Ubi to be the publisher either - would that keep me from buying the game?
No.

2. see 1.
We have ZERO alternatives. Whatever OM throws the market, we'll be buying it anyway.;)



Autostereoscopic displays are the future. 3D without glasses.

SoW has to become able to handle that to it's perfection.

I can't see how this is game related. please explain..

Sven
09-28-2010, 02:59 PM
well Swiss has it at the right end this time, the last quote I mean.

About the 3D objects, it sure would be `cool` but not necessary for a Flight Simulator, actually not at all to be honest. I´d rather have them concentrating on FM´s and weather detail and polishing the game, rather then all those whistles and bells. What also adds to the immersion of flying sims is the Sound, and Oleg just announced that they are working on a very unique engine! Or would you have them spend valuable time on buttons in the menu?

MoHaX
09-28-2010, 03:01 PM
This was possible only on some types of sound cards - because of their simplified drivers.
In BoB it is impossible.

Does it mean that SOW will not benefit from powerfull soundcards such as Creative X-Fi and all sound processing will be done in software?
I mean does it worth to buy good sound card, will performance be better?

The Kraken
09-28-2010, 05:15 PM
Something I find weird is this is the best pic of the 109 in my opinion and it's 8 or 9 months old.

Many recent shots did not show the full range of features we've seen in some previous updates. For example the fresnel reflection has been missing in the last few weeks' plane shots, which makes a huge difference especially in the non-lighted areas. Texture quality settings also seem to be turned down.

Whether that indicates that not all of the presented features will make it into the final release because they were more experimental and too taxing on performance in the end, or that the team is simply holding back on showing the full quality for later stages, is anyone's guess (Luthier has already explained that he's testing on a lower range system). But even if no additional graphics features are added, it should be clear that anti-aliasing and better texture filtering will make a huge difference still.

The Kraken
09-28-2010, 05:42 PM
Is the cross at the fuselage right? The underside of the black cross isn't straight. Or do I see that wrong becouse of the perspective?

Perspective & round fuselage... should be ok ;)

http://www.panzertruppen.org/luftwaffe/cazas/BF109wall1.jpg

proton45
09-29-2010, 06:11 AM
I have a question (as I sit here wondering about the future of the game)...

We know that the weather will be modeled in great detail, but I'm wondering about how the effects of rain will be handled in the new game. Could the rain turn dirt to mud? Lets say you "take off" from a dirt runway and sometime during your sortie it starts to rain "cats & dogs"... Will the dirt runway turn into a slick and mushy mess on your return?

I'm thinking that this type of detail could (also) have interesting effects in future releases of the SOW series...think about the invasion of Russia and all those "battlefield airstrips" that froze solid in the winter and turned to mud in the spring.

I guess what I'm wondering, is if the "map" will have a damage model? Is that the right term? Will bombs change the landscape permanently? Will rain turn dirt to mud? Will lakes freeze in the winter or will their be separate maps for the summer and winter?

caprera
09-29-2010, 07:42 AM
1.
Why would you care?
I wouldn't like Ubi to be the publisher either - would that keep me from buying the game?
No.
Sorry matey but bUbisoft already ruined enough top games for me and YES, that would keep me from buying Sow.

Richie
09-29-2010, 09:47 AM
Some good looks at a pilot in a 109 E


http://www.youtube.com/watch?v=vLPSFisMZcU

Thunderbolt56
09-29-2010, 12:11 PM
Does it mean that SOW will not benefit from powerfull soundcards such as Creative X-Fi and all sound processing will be done in software?
I mean does it worth to buy good sound card, will performance be better?

I basically asked the same question here: http://forum.1cpublishing.eu/showthread.php?t=16685 but haven't gotten a definitive response yet.

swiss
09-29-2010, 12:15 PM
Sorry, but I don't think you could resist - unless you are a pure recreational flyer.
Most of us are like crack heads who would kill to get their shot.

Talking of SH5; I never played it but heard about all the DRM BS - I thought UBI was forced to change something with the drm, no?

T}{OR
09-29-2010, 12:26 PM
If Ubi are the publishers and they use the same DRM as for SH5 you can add me to that list.


Add me as well. That DRM 'incident' was like shooting yourself in the foot and trying to run a marathon. Especially with single player game like Silent Hunter V. UBI got badly burned with that experiment. IIRC newer titles don't have this protection?

Don't get me wrong, I think very highly about Oleg and stuff he and his team are working, but choosing the wrong publisher could kill the game or without a doubt decrease the sales - from the desired and I believe much needed sales numbers. Which would and will dictate later add-ons.

There is nothing worse than irritating the legit owners of the game when people with pirated versions don't have to bee bothered with intrusive DRM crap.

There is only way of keeping pirates away and achieving highest possible sale numbers, and that is by offering high quality products, good customer support and frequent updates - which also give pirates more work to do.

There isn't a software (read game) that cannot be cracked today, so what is the point then?

DD_crash
09-29-2010, 12:40 PM
I feel that the best anti piracy policy is to offer vouchers for T shirts, printed manual/guide stickers and stuff like that or may be get together with a joystick manufacture and come up with a deal.

BG-09
09-29-2010, 01:02 PM
Oleg, please note that the Bf-109's propeller is not only looking blur, but it is SHINING AT THE SUN, while it is rotating. This SHINING is "must have it" feature in SoW!

Please look here: http://www.youtube.com/watch?v=vLPSFisMZcU

And one more thing; the antenna cables of all aircrafts in SoW 3D models is looking very thick - must be slimmer - in all WWII authentic pictures the antenna cable is difficult to be seen. But at 3D SoW models it is seen very easily - it looks as steel rope - very massive.
~Regards!

airmalik
09-29-2010, 01:07 PM
This SHINING is "must have it" feature in SoW!

must have == essential

the only 'must have' feature needed for SoW is that I must have it in my hands by christmas :)

BG-09
09-29-2010, 01:09 PM
must have == essential

the only 'must have' feature needed for SoW is that I must have it in my hands by christmas :)

:) :) :)

=XIII=Shea
09-29-2010, 01:12 PM
must have == essential

the only 'must have' feature needed for SoW is that I must have it in my hands by christmas :)

here here

=WF=RAW
09-29-2010, 01:17 PM
must have == essential

the only 'must have' feature needed for SoW is that I must have it in my hands by christmas :)

that would be nice... but... only in our dreams i suppose.

Daniël
09-29-2010, 01:42 PM
Perspective & round fuselage... should be ok ;)

http://www.panzertruppen.org/luftwaffe/cazas/BF109wall1.jpg

Now I see it. I could't find a picture of a Bf 109 with that perspective.

caprera
09-29-2010, 02:37 PM
Talking of SH5; I never played it but heard about all the DRM BS - I thought UBI was forced to change something with the drm, no?
A brief look days ago was very disappointing as i supposed to see some interesting mods being at least on advanced run, but nothing serious has been done.

They killed the game at the start with the DRM and buried it with no updates, support or modding tools; and along with the limits and poor variety of the vanilla SH5 remained on the shelves of those poor bastards that bought it as myself...

robtek
09-29-2010, 03:05 PM
Why "poor Bastards"???
There were enough people in every related forum which warned potential buyers not to support this DRM-Cr*p!!!

Richie
09-29-2010, 03:08 PM
I remember they did a test on that 109 E in Flight Journal. I think it was Oct 2007 or 2008. They liked it very much.

caprera
09-29-2010, 03:21 PM
Why "poor Bastards"???
There were enough people in every related forum which warned potential buyers not to support this DRM-Cr*p!!!
You always try to trust the publisher when you a devoted fan of a certain game...

I did the same with Rainbow6 until it became unbearable and so with Total War series. SH was the last of these mistakes caused by too much confidence in humanity; or should i say it's lowest sub-species: managers.

tomandre81
09-29-2010, 04:16 PM
Oleg, you had me hooked since the first Il2 Sturmovik came out. It has been so many years now and I am really looking forward yet again to another high quality product from you and your team.
I will buy 3 copies; One for playing, one for my future son (if I ever get one) and one will just stand in my gaming shelf un-opened.
This will be the best christmas in a long time :)

Thunderbolt56
09-29-2010, 04:38 PM
...This will be the best christmas in a long time :)


A bit optimistic eh? Not to be a downer, but there's been no indication it will be out by THIS Christmas. ;)

tomandre81
09-29-2010, 04:59 PM
A bit optimistic eh? Not to be a downer, but there's been no indication it will be out by THIS Christmas. ;)

Wanna bet? ;)

MD_Titus
09-29-2010, 05:15 PM
The problem will be, how many people will still play this game in two years time, probably i will, but alot of people buy new games every month or so...2 years in gaming industry is a very long time.

Also, not everybody is willing to buy a new computer just to play a game...

If you make it work on computers that run today, and Mr maddox and team will do, then you ensure that you'll have enough audience to sell to...

There aren't that many real die hard flight simmers like us.
how many people are still playing il2? how many have only gotten into it in the past few years?
combat flight sims are a tiny niche, and there is little in the way of serious alternatives. captive market and all that.

and i would bet there's a lot of simmers that have held back upgrading, or have already upgraded their computer for SoW. me? i bought this computer so that i could play il2 in a decent fashion. i needed an upgrade but i have to admit, i went overboard.
And yet, IL-2 has a 10 year history, and has a way to go still. :grin:
amen

A bit optimistic eh? Not to be a downer, but there's been no indication it will be out by THIS Christmas. ;)
tbh i wouldn't be so sure. within 6 months, at a complete guess.

Richie
09-29-2010, 05:42 PM
Play.com says Feb 25 2011 if that means anything yet but it usually doesn't


http://www.play.com/Search.html?searchstring=storm+of+war&searchtype=gameall&searchsource=0

Skiiwa
09-29-2010, 05:47 PM
All ground models are in correct scale. Sure no one game for today may give it better done, even if there is way more polygons then in ours models.
Numbers and other indifications - multiple. Uniquie, realistic. This feature is for the future development of the sim series ;).

I like the way this sounds :cool:

burlaff
09-29-2010, 06:21 PM
Play.com says Feb 25 2011 if that means anything yet but it usually doesn't


http://www.play.com/Search.html?searchstring=storm+of+war&searchtype=gameall&searchsource=0

Oleg said soon, very soon...
I don't think 5 months is very soon - and as you mentioned sites like that get it wrong countless times...

Hecke
09-29-2010, 06:27 PM
Oleg, please present us with a video of SoW BoB this friday.
That would be awesome.
Or let the publisher publish a video.



P.S late October will be the release ;)

BG-09
09-29-2010, 07:15 PM
Two weeks guys! Just two looooooooooooooooooooooooooooooooooooooooooong weeks!
After 10 years of waiting, I am ready to wait another 10 years! The Storm Of Waiting will be over soon!
/I have bought a bottle of fine Champaigne for that Glorious moment!/
~Cheers!

Sven
09-29-2010, 09:22 PM
Two weeks guys! Just two looooooooooooooooooooooooooooooooooooooooooong weeks!
After 10 years of waiting, I am ready to wait another 10 years! The Storm Of Waiting will be over soon!
/I have bought a bottle of fine Champaigne for that Glorious moment!/
~Cheers!

Looks like we got another one who cracked under the presure:-P

I keep holding on to this: The longer they work on it the better, since flight sims cant be perfect it sure does mean that working longer on it will get closer to that ultimate goal. On my behalf I wouldnt mind when they announced it will be next year, although I think that is not financially possible.

Qpassa
09-29-2010, 09:24 PM
Looks like we got another one who cracked under the presure:-P

I keep holding on to this: The longer they work on it the better, since flight sims cant be perfect it sure does mean that working longer on it will get closer to that ultimate goal. On my behalf I wouldnt mind when they announced it will be next year, although I think that is not financially possible.

With this argument, Duke Nukem Forever must be awesome :grin:

lbuchele
09-29-2010, 10:16 PM
They can´t release it in a too crude form, right.
But releasing it in a no totally "perfect" way is necessary sometime.
The only way to made it "perfect" and Il2 already prove it, is giving the child to the players and patching later.
With this words I´m sure Oleg will be convinced and SOW will be launched next week.:grin:
(OK,I´m too optimistic,maybe TWO weeks,right...)

stanford
09-29-2010, 10:40 PM
Oleg,

You are teh sex!!!!

I can not wait!

caprera
09-30-2010, 01:08 AM
Are really around some dudes who think it will be released in two weeks ?? :rolleyes:

Richie
09-30-2010, 01:37 AM
I remember when I saw IL-2 Sturmovik jpgs for the first time in..I guess it was 2000. I saw that 109 F2 starting up with dust all around it and noticed that the wing tips actually looked round and noticed how beautiful..for that time...that F2 looked. At that time I was flying Warbirds and Janes WWII Fighters online. When I saw that F2 it's all I thought about untill the Demo came out in late August 2001, no F2 but the G2 a Stumovik a P-39 and a ...Lag? I can't remember the fourth. I still have VHS tapes of me and other friends flying that Demo back then, what fun times. Then the game came out in Canada on the 27th of November and a week earlier in the states. I almost drove down to Oroville across the border in WA. State to get a copy but I didn't trust my car. When it rained your feet would get wet and the shift cable came off about twice a week.

Anyway the impact that Storm Of War will have will be the same as the impact 2001 IL-2 Sturmovik had I feel. Just in closing, one thing that IL-2 has never done is mislead us or show anything that is phoney like the movie below. Microsoft put this movie out pushing their CFS3 product, when it came out I bought it right away thinking this thing was going to be fantastic...I took it back to the store an hour after it was installed


http://www.youtube.com/watch?v=M6VvcM7MQp4

Richie
09-30-2010, 01:50 AM
Some old 2001 IL-2 Stumovik screens. I could still play this game and have fun :)

albx
09-30-2010, 04:56 AM
I remember when I saw IL-2 Sturmovik jpgs for the first time in..I guess it was 2000. I saw that 109 F2 starting up with dust all around it and noticed that the wing tips actually looked round and noticed how beautiful..for that time...that F2 looked. At that time I was flying Warbirds and Janes WWII Fighters online. When I saw that F2 it's all I thought about untill the Demo came out in late August 2001, no F2 but the G2 a Stumovik a P-39 and a ...Lag? I can't remember the fourth. I still have VHS tapes of me and other friends flying that Demo back then, what fun times. Then the game came out in Canada on the 27th of November and a week earlier in the states. I almost drove down to Oroville across the border in WA. State to get a copy but I didn't trust my car. When it rained your feet would get wet and the shift cable came off about twice a week.

Anyway the impact that Storm Of War will have will be the same as the impact 2001 IL-2 Sturmovik had I feel. Just in closing, one thing that IL-2 has never done is mislead us or show anything that is phoney like the movie below. Microsoft put this movie out pushing their CFS3 product, when it came out I bought it right away thinking this thing was going to be fantastic...I took it back to the store an hour after it was installed


http://www.youtube.com/watch?v=M6VvcM7MQp4

oh yeah... the game was exactly how showed in the footage there :rolleyes:. I personally hate when they show rendered scene instead of in-game scene... I hope MS will not do the same with the incoming Flight... but in the last media they released looks like they mixed rendered (the clouds at the begining) and in game footage.. hhmmmm :roll:

Daniël
09-30-2010, 06:23 AM
Two weeks guys! Just two looooooooooooooooooooooooooooooooooooooooooong weeks!
After 10 years of waiting, I am ready to wait another 10 years! The Storm Of Waiting will be over soon!
/I have bought a bottle of fine Champaigne for that Glorious moment!/
~Cheers!

If you've drunk the champagne you can't even fly. Then you have to wait even longer;)!

mr71mb0
09-30-2010, 08:12 AM
Some old 2001 IL-2 Stumovik screens. I could still play this game and have fun :)

This is where true quality shines through. Sure I suppose you could argue it looks a little long in the tooth now, we're all used to the current gen and everything looking super sharp and pretty.

Looking at these shots now, you can see the detail, the love and all the hard work that went into making it. It was groundbreaking back then and still holds it's head high even now, almost a decade later.

I have every confidence SOW will be the next generation to see us well into the future. Even Oleg states that not everything he's planning is possible to see in the initial release, but I'm sure with time they will be gradually rolled into the product.

Very excited.

I have the luxury of only really discovering il2 and SOW recently. Oh how I commend the patience of the faithful who have been following from the start. :)

Can't wait.

Oleg Maddox
09-30-2010, 08:22 AM
With this argument, Duke Nukem Forever must be awesome :grin:

I think it is depending of developers type...

Hecke
09-30-2010, 08:41 AM
Hey Oleg,

will there be something special this friday update?

A video would be great.

Trumper
09-30-2010, 08:48 AM
Hey Oleg,

will there be something special this friday update?

A video would be great.
With ingame sounds:)

Ctrl E
09-30-2010, 08:50 AM
With ingame sounds:)

and a release date with details of who will publish it!

BG-09
09-30-2010, 09:13 AM
Oleg, if you create SoW official web site it will be visited many many times, if you offer to advertisers to buy a place at your site, you can be very rich, and easily to finance SoW. Advertisers can be all companies connected with hardware for flight simulators, and graphic card developers. If I was at your place I would not hesitate. I am all day at this forum, and many other people are too - our interest to SoW can help SoW to be financed additionally.

~Regards!

Dakine
09-30-2010, 09:19 AM
Hey Oleg,

will there be something special this friday update?

A video would be great.

I'd settle for a Buy-It-Now-Immediate-Download link :)

Oleg Maddox
09-30-2010, 09:19 AM
Hey Oleg,

will there be something special this friday update?

A video would be great.

Probably nothing this Friday, becasue of our movemnet in new office...
Still not all is working for my guys.
Office is really better and greater in size, but not all finished here...

So, probably no updates this Friday.

Oleg Maddox
09-30-2010, 09:21 AM
Oleg, if you create SoW official web site it will be visited many many times, if you offer to advertisers to buy a place at your site, you can be very rich, and easily to finance SoW. Advertisers can be all companies connected with hardware for flight simulators, and graphic card developers. If I was at your place I would not hesitate. I am all day at this forum, and many other people are too - our interest to SoW can help SoW to be financed additionally.

~Regards!

Unfortunately, I'm not the guy in the whole company who decided such things...

Flanker35M
09-30-2010, 09:22 AM
S!

Let's keep fingers crossed for an update :) Good to hear the new office is better, not many see how important a good working environment can be. It affects a lot of things. Good luck with new office.

caprera
09-30-2010, 09:23 AM
A rumor about the publisher Oleg ?

Oleg Maddox
09-30-2010, 09:58 AM
A rumor about the publisher Oleg ?

I can't tell myself it untill it will be offically anounced.

Oleg Maddox
09-30-2010, 10:06 AM
S!

Let's keep fingers crossed for an update :) Good to hear the new office is better, not many see how important a good working environment can be. It affects a lot of things. Good luck with new office.

You are right. However new office - new problems. Just I have external emal, not working yet network as it should, etc... We are even not unpacking completely, especially me with my couple of thousands aviation books....


And main thing.... from my home PC there was attempt of grab the very early version of BoB (without any interface and other things... ) by special spy program (probably that was done especially for this purpose and it was unknown)
Antivirus company spend two days to solve problem with my home PC.

However this spy program wan't able to grab SoW... due to fact that my home network is too slow at the moment...

In my practice it is the second such case. First was with Forgotten Battles or Pacific (don't remember exactly). there we identified from where was attempt. Now... hackers became more and more smart...

mr71mb0
09-30-2010, 10:08 AM
Probably nothing this Friday, becasue of our movemnet in new office...
Still not all is working for my guys.
Office is really better and greater in size, but not all finished here...

So, probably no updates this Friday.

Noooo, I've been hit. I'm going down......... Boooom!!!!

DD_crash
09-30-2010, 10:27 AM
In my practice it is the second such case. First was with Forgotten Battles or Pacific (don't remember exactly). there we identified from where was attempt. Now... hackers became more and more smart...
I think that YOU are smarter Oleg :) I am looking forward to the big event of the SOW-Bob announcement.

Flanker35M
09-30-2010, 10:29 AM
S!

I think the new problems are outweighed by the good things the new office will bring. Seems you will get more room for thing etc. That alone makes the working environment better, to have some space around you.

Sorry to hear about the hacking :( Good to hear they did not get a thing though! Best solution would be to keep all SoW + related stuff in a network only accessed within company, not internet connected at all. Internet on separate workstations. Sure is a bit more costly, but keeps stuff safe better as I bet a hacker could not get to your office in person..or would be dealt with pretty fast ;) :D

Oleg Maddox
09-30-2010, 10:34 AM
S!

I think the new problems are outweighed by the good things the new office will bring. Seems you will get more room for thing etc. That alone makes the working environment better, to have some space around you.

Sorry to hear about the hacking :( Good to hear they did not get a thing though! Best solution would be to keep all SoW + related stuff in a network only accessed within company, not internet connected at all. Internet on separate workstations. Sure is a bit more costly, but keeps stuff safe better as I bet a hacker could not get to your office in person..or would be dealt with pretty fast ;) :D

That its why we haven't yet network here :)

Bobb4
09-30-2010, 10:35 AM
Oleg - Any chance you can post some photographs of your new offices once you are settled in.
Maybe with a big poster in the background revealing a publishers name...
Or just a pretty blonde will do

=XIII=Shea
09-30-2010, 10:42 AM
I cannot understand why the publisher doesnt announce the release date,even if it was a rough estimate,(if SOW will be released this year or next),with tripwire interactive with the up coming heroes of stalingrad red orchestra which is due in march/april.Oleg good to hear your new office is better then your previous one:)

mr71mb0
09-30-2010, 10:43 AM
Don't game development teams usually balloon in size during the final stage of development? Perhaps this is the reason for the move to new offices?? :-)

mr71mb0
09-30-2010, 10:46 AM
I cannot understand why the publisher doesnt announce the release date,even if it was a rough estimate,(if SOW will be released this year or next),as like with tripwire interactive with the up coming heroes of stalingrad red orchestra which is due in march/april.Oleg good to hear your new office is better then your previous one:)

Being the sort of thorough chap I think Oleg is, perhaps as part of his publishing deal he stipulated that it can only be released once he's satisfied.

This isn't like EA Sports where they have annual regurgitating of FIFA Football games produced by an army of coders to strict deadlines, all mapped out in advance. (please note, I am in no way implying that Oleg and his team aren't professional or not capable of planning).

Dano
09-30-2010, 10:49 AM
I'd happily settle for a little information rather than screenshots or videos as a Friday update Oleg, you know while you're waiting for the lackeys to unpack and alphabetically arrange your aviation books maybe you could (pretty pretty please with cream, cherries and lots of sprinkles on top) give us a bit of an insight as to what we can expect to be doing on release day whenever that might be :D

Abbeville-Boy
09-30-2010, 10:50 AM
:grin:You are right. However new office - new problems. Just I have external emal, not working yet network as it should, etc... We are even not unpacking completely, especially me with my couple of thousands aviation books....


And main thing.... from my home PC there was attempt of grab the very early version of BoB (without any interface and other things... ) by special spy program (probably that was done especially for this purpose and it was unknown)
Antivirus company spend two days to solve problem with my home PC.

However this spy program wan't able to grab SoW... due to fact that my home network is too slow at the moment...

In my practice it is the second such case. First was with Forgotten Battles or Pacific (don't remember exactly). there we identified from where was attempt. Now... hackers became more and more smart...



oh that. no that was just philip.ed with some grass coloration change's just to "get things right" don't forget that he is the masterbeta :-P:-P

Oleg Maddox
09-30-2010, 11:13 AM
Looking for some old files of video (I can't at the moment to make new) I think it is possble to post some cuts tomorrow, but only if you all will understand that it is old middle of summer videos, when not all things were implemented (not all effects, present bugs, etc).
I simply have no ability to make real adv videos currently... we are busy with bugs removing, reworking some effects, etc... Say with polishing of product. That is really great work due to greatest complexity of the code (Just for example: for the aircaft we calculate now from 350 to 500+ single parameters, that need to be calculated simultaniosly almost all the time of flight for each airctaft doesn't matter is it AI or controlled by player. And it is if not speaking about any other parts of code....). So I simply can't ask my guys to compile specially the version just for friday update.... and especially without network....

Ok, I will think and see is it possible or not.
Nothing promised....

major_setback
09-30-2010, 11:13 AM
Two weeks guys! Just two looooooooooooooooooooooooooooooooooooooooooong weeks!
After 10 years of waiting, I am ready to wait another 10 years! The Storm Of Waiting will be over soon!
/I have bought a bottle of fine Champaigne for that Glorious moment!/
~Cheers!

I will miss the wait.
Can't we wait another couple of years? Please!! :-(

mr71mb0
09-30-2010, 11:15 AM
Looking for some old files of video (I can't at the moment to make new) I think it is possble to post some cuts tomorrow, but only if you all will understand that it is old middle of summer videos, when not all things were implemented (not all effects, present bugs, etc).
I thinmply have not ability to make real adv videos currently... we are busy with bugs removing, reworking some efects, etc... Say with polishing of product. That is really great work due to greatest complexity of the code (say for the aircaft we calculate now from 350 to 500+ single parameters, that need to be calculated simultaniosly almost all the time of flight for each airctaft doesn't matter is it AI or controlled by player). So I simply can't ask my guys to compile specially just for friday update.... and especially without network....

Ok, I will think and see is it possible or not.

Yes please Oleg !!!!!! :-)

furbs
09-30-2010, 11:17 AM
Thanks Oleg...im sure everyone would love to see some more videos :)

Flanker35M
09-30-2010, 11:25 AM
S!

Anything is better than nothing, but really..the priority should be settling in to the office, get things rolling again and then if time permits, post something here :) Not every developer shares this much and we can be happy to have weekly updates here and now with the release getting close, soon a new benchmark to work with :D

Insuber
09-30-2010, 11:26 AM
I humbly suggest a Bf109 video then ...

major_setback
09-30-2010, 11:30 AM
Please can you give us the hacker's name and adress.
We will deal with the problem ;-)

pupaxx
09-30-2010, 11:30 AM
Hi Oleg,
I appreciate very much your daily contribute in this forum beyond the usual friday date.
Please, can you give us an example of 'bug' you are currently trying to solve in SOW? just to have an idea on what kind of complexity SOW has in his internal routines or features.
Thanks, thumbs up for your work.

albx
09-30-2010, 11:37 AM
Looking for some old files of video (I can't at the moment to make new) I think it is possble to post some cuts tomorrow, but only if you all will understand that it is old middle of summer videos, when not all things were implemented (not all effects, present bugs, etc).
I simply have no ability to make real adv videos currently... we are busy with bugs removing, reworking some effects, etc... Say with polishing of product. That is really great work due to greatest complexity of the code (Just for example: for the aircaft we calculate now from 350 to 500+ single parameters, that need to be calculated simultaniosly almost all the time of flight for each airctaft doesn't matter is it AI or controlled by player. And it is if not speaking about any other parts of code....). So I simply can't ask my guys to compile specially the version just for friday update.... and especially without network....

Ok, I will think and see is it possible or not.
Nothing promised....

thank you Oleg, much appreciated...

BG-09
09-30-2010, 11:59 AM
Unfortunately, I'm not the guy in the whole company who decided such things...

rgr.

BG-09
09-30-2010, 12:05 PM
Please can you give us the hacker's name and adress.
We will deal with the problem ;-)

Yep. He is already d*ad!

caprera
09-30-2010, 12:22 PM
I can't tell myself it untill it will be offically anounced.
Thanks anyway, i really appreciate your presence here answering questions and managing the whining :grin:

Thunderbolt56
09-30-2010, 12:29 PM
Thanks immensely for taking the time to fill us in Oleg. Having to deal with stuff like moving offices and thwarting hackers is distracting no doubt and taking the time to come here and fill us in is much appreciated.

1:C set the standard for developers interacting with the general community, and it's good to see that's still the case despite the years of whining, demands and criticism.

Thanks

Oleg Maddox
09-30-2010, 12:38 PM
Hi Oleg,
I appreciate very much your daily contribute in this forum beyond the usual friday date.
Please, can you give us an example of 'bug' you are currently trying to solve in SOW? just to have an idea on what kind of complexity SOW has in his internal routines or features.
Thanks, thumbs up for your work.


At first we eleiminate interface bugs.
Then 3D engine bugs (say not so nice effect, not so nice border of the river, etc)
We check each aircraft for each parameter... for the damage... Say if you missed the wing... then the gun that was there shouldn' continue to shot :)
Something like this.

Also... we did a lot of different objects... We still place some buildings and other ground objects on the ground... manually that to get good looking picture without crossing each other objects....

Such bugs that are visible for the first or second look of user should be eliminated at first.
Other internal bugs, if is, could be even found later... As more complex product - more complex to find the bug.

1C has own test department. And they begun to "damage" our product for this purpose...
So we eliminate what was known ourselves and what discovering test department.

Maybe I tell too much in comparison to anybody else. But I always fair with users. This is my principle of life.

Talbot
09-30-2010, 12:43 PM
Hi Oleg.
I have a small request, as it is with ati crossfire (nvidia SLI), will work? I ask because I have a chance to sell my 2x ati 5870.Please! Sorry for my english!:cool:

Oleg Maddox
09-30-2010, 12:46 PM
Hi Oleg.
I have a small request, as it is with ati crossfire (nvidia SLI), will work? I ask because I have a chance to sell my 2x ati 5870.Please! Sorry for my english!:cool:

We tested it just on one PC currently. It works.
Luthier has such PC.

pupaxx
09-30-2010, 12:47 PM
At first we eleiminate interface bugs.
Then 3D engine bugs (say not so nice effect, not so nice border of the river, etc)
We check each aircraft for each parameter... for the damage... Say if you missed the wing... then the gun that was there shouldn' continue to shot :)
Something like this.

Also... we did a lot of different objects... We still place some buildings and other ground objects on the ground... manually that to get good looking picture without crossing each other objects....

Such bugs that are visible for the first or second look of user should be eliminated at first.
Other internal bugs, if is, could be even found later... As more complex product - more complex to find the bug.

1C has own test department. And they begun to "damage" our product for this purpose...
So we eliminate what was known ourselves and what discovering test department.

Maybe I tell too much in comparison to anybody else. But I always fair with users. This is my principle of life.


...thanks a lot for your reply...very interesting..
ok send me a copy of SOW and i'll test it for you....for free naturally;)..
I promise I'll be very confidential and I'll never divulge anything about SOW to anybody....:-P:-P:-P
Ciao, thanks again

Insuber
09-30-2010, 12:48 PM
Hi Oleg, can we hope to play with SoW before the end of this year? :)

Foo'bar
09-30-2010, 12:52 PM
Publisher will tell it.


Hmmm... that probably means that UBI isn't any more. Why making a secret out of it when after reading the facts from the past all of us have to believe that UBI still would be the publisher?

;)

Talbot
09-30-2010, 12:53 PM
We tested it just on one PC currently. It works.
Luthier has such PC.

I am happy, thank you for the great news!

proton45
09-30-2010, 01:01 PM
Hi Oleg...

Do you think that we might expect a "SOW game demo" when you are ready?

and

Has work resumed on the Korean war "add-on" or is that team still working with your crew on the game engine?

Oleg Maddox
09-30-2010, 01:17 PM
Hi Oleg...

Do you think that we might expect a "SOW game demo" when you are ready?

and

Has work resumed on the Korean war "add-on" or is that team still working with your crew on the game engine?

It is not probably possible to produce the demo.. Simply no time.
Il-2 demo was born due to fact that we had real additional time. Just remind the hirtory: Ubisoft bought Bluebyte and all dates of release were hanged in air. We had some time to think what to do and decided to make demo, that was unusual. Simply very short complete game. That was very right decision.
Now we have not any additional time like with the case of Il-2.

However, when I had similar question in the past about Forgotten Battles Demo on the conference in England, my answer was very simple: Il-2 (the first) is a demo of Forgotten battles. Now lets think that Il-2 series is demonstration of what we can do... that was in the past. And get the image how we plan develop new series in future step by step using experience of Il-2 development, realistic suggestions of users, etc.
I really think that in future the Sow as a series will be expanding and growing with us and third party.

IceFire
09-30-2010, 01:20 PM
Hmmm... that probably means that UBI isn't any more. Why making a secret out of it when after reading the facts from the past all of us have to believe that UBI still would be the publisher?

;)

Does anyone really still think Ubisoft would be publisher? I still thought so in 2007 ... but given their total lack of involvement in 2010 I don't think so :)

=XIII=Shea
09-30-2010, 01:31 PM
I would really like to see 1c publishing it,They are a fantastic company and all the admins are so helpfull on the forum,s.1c FTW:)

mr71mb0
09-30-2010, 01:42 PM
Oleg,

thanks for the updates. It's great to have such responses from you.

As we are apparently so close, would it be possible to have some indication of system specs and frame rates? Will our Quad core cpu, 5870's machines explode on lowest detail?

Any chance of comparison screens? Low, mid & High detail?

Many thanks.

Oleg Maddox
09-30-2010, 01:44 PM
Oleg,

thanks for the updates. It's great to have such responses from you.

As we are apparently so close, would it be possible to have some indication of system specs and frame rates? Will our Quad core cpu, 5870's machines explode on lowest detail?

Any chance of comparison screens? Low, mid & High detail?

Many thanks.

I can tell it only when we will have master candidate. Because we still eleminating and optimizing some part of code.

mr71mb0
09-30-2010, 01:47 PM
Fair enough, I understand.

worth a shot as you are being particularly verbose today :-)

Thanks for the reply.

Daniël
09-30-2010, 01:55 PM
Would it be possible to show some night pictures to us? I can't remember that we have seen any night pictures in previous updates.

mr71mb0
09-30-2010, 01:57 PM
Would it be possible to show some night pictures to us? I can't remember that we have seen in night pictures previous updates.

apart from this (http://forum.1cpublishing.eu/attachment.php?attachmentid=3405&d=1285314581) one at the beginning of the thread I can't remember any.

Daniël
09-30-2010, 02:03 PM
apart from this (http://forum.1cpublishing.eu/attachment.php?attachmentid=3405&d=1285314581) one at the beginning of the thread I can't remember any.

I meant actually outside of the aircraft. For example the results of German bombings on London. A burning city from the air at night.

Foo'bar
09-30-2010, 02:07 PM
Does anyone really still think Ubisoft would be publisher? I still thought so in 2007 ... but given their total lack of involvement in 2010 I don't think so :)

Where did you read they wouldn't be anymore?

Genosse
09-30-2010, 02:34 PM
Where did you read they wouldn't be anymore?

Are you here implying something? :?:

*runsfaraway* :razz:

SlipBall
09-30-2010, 02:35 PM
I would be very surprised if 1C were not the publisher:grin:

Blackdog_kt
09-30-2010, 02:37 PM
Looking for some old files of video (I can't at the moment to make new) I think it is possble to post some cuts tomorrow, but only if you all will understand that it is old middle of summer videos, when not all things were implemented (not all effects, present bugs, etc).
I simply have no ability to make real adv videos currently... we are busy with bugs removing, reworking some effects, etc... Say with polishing of product. That is really great work due to greatest complexity of the code (Just for example: for the aircaft we calculate now from 350 to 500+ single parameters, that need to be calculated simultaniosly almost all the time of flight for each airctaft doesn't matter is it AI or controlled by player. And it is if not speaking about any other parts of code....). So I simply can't ask my guys to compile specially the version just for friday update.... and especially without network....

Ok, I will think and see is it possible or not.
Nothing promised....

The bold part is better than an actual update for me. With that many parameters for each aircraft, imagine the detail of the FM/DM.

Mr. Maddox is right, i know i want to see something new in the update but if they are tweaking an updated version it's lost coding time to compile the code just to snap a few screenshots.
Don't get me wrong, i'd very much want to see some new screenshots or even a slightly longer video with actual ingame sounds but i understand it might not be possible.
If you think about it, it's better in the long run if they keep fixing bugs instead of having to stop for 5-10 hours to compile, run the software and snap a few pictures. That's 5-10 hours that SoW could be finished earlier :-P

However, there is still a way to have a Friday update without screenshots and without video.
I think a good idea would be if Oleg and/or Luthier gave us some developer commentary detailing certain features of the sim. Or for example, describing how a mission plays out in technical terms, from spawning in the hangar to landing and touch down.

I think this would give people a far broader understanding of what to expect in terms of gameplay. A single post with a play-through narrative of a mission would be awesome, sort of a mini-review. Of course, not all features could be talked about if they are not sure about including them, but it would still be good enough to get an idea of how things in SoW happen. We know the graphics are up to the job, we've been told the sounds will be improved, the single thing we don't know is how the gameplay is going to be. That's why people want to see videos, to see actual gameplay. Since we can't have videos, describing it is just as good and even better sometimes, as in videos you might miss something that you wouldn't miss when reading an article that explicitly points it out.

If you have the time for it, i'd be happy if you think about my suggestion for a small commentary this Friday. Keep up the good work and thank you for keeping us informed ;)

philip.ed
09-30-2010, 02:38 PM
Thanks for answering all these questions Oleg. Screw the Friday update, a Q&A session with you is much more fun IMHO (unless the two can be combined).
But your main aim is to work on setting up in your new location, so I think we could easily miss an update this Friday if we were patient enough for a video next week or the week after ;)

Oleg, will there be bailout problems? I ask as the Defiant is modelled in the game, the rear gunners had specific difficulty in bailing out.
Also Oleg, the Defiant gunners wore a special type of suit known as GQ parasuit (GQ as in the brand which had contracts with the AM) and this suit contained the life jacket and the parachute. It was made specially for the gunners so that they could fit through the small opening to the turret, but in many cases the use of the suit wasn't neccessary, as on bailout the turret was a bitch to open (to put it politely).
I can send you references for this suit if you want Oleg.

=XIII=Shea
09-30-2010, 02:40 PM
I would be very surprised if 1C were not the publisher:grin:

exactly my thought;):)

chiefrr73
09-30-2010, 02:40 PM
Thank you very much for answering questions and all the information we get, Oleg. We do apreciate it much!

Insuber
09-30-2010, 02:52 PM
(...) for the aircaft we calculate now from 350 to 500+ single parameters, that need to be calculated simultaniosly almost all the time of flight for each airctaft doesn't matter is it AI or controlled by player. And it is if not speaking about any other parts of code....)

Dear Oleg, just to understand better, how many parameters did IL2 1946 calculate simultaneously?

Hecke
09-30-2010, 03:11 PM
Looking for some old files of video (I can't at the moment to make new) I think it is possble to post some cuts tomorrow, but only if you all will understand that it is old middle of summer videos, when not all things were implemented (not all effects, present bugs, etc)

This would be far better than pictures and endless better than no update.
I know we all apreciate it and will keep in mind that it is old middle of summer videos (2010?).


Does new office also mean that you got new hardware? Directx 11 card that is also able to do anti anti-aliasing and stuff?

Hearing you say that Luthier has a crossfire or Sli system makes me wonder if screenshots postet by him were not low/mid range.

brando
09-30-2010, 03:27 PM
It's really good to hear from you Oleg. I know Storm of War will be worth the wait.

cheers and good health to you

brando

caprera
09-30-2010, 03:34 PM
I would be very surprised if 1C were not the publisher:grin:
One is the Developer, another is the Publisher; they are distinguished subjects and only in some cases the two coincides...

IceFire
09-30-2010, 04:02 PM
Where did you read they wouldn't be anymore?
Fair point - nowhere has Ubisoft said that they wouldn't be publishing it. However, since 2006 when they announced the product in the first place, they haven't said a single thing. Furthermore some forum members did try and contact their marketing/PR department a few times (perhaps a year or two ago now) and they had never heard of the product so it's not on their radar either.

I suspect Ubisoft parted ways a long time ago and it just wasn't worth their mentioning in public. Or I suppose they could be sort of a second tier publisher and will redistribute for 1C? Not sure if that happens or if Ubisoft would even do that?

Splitter
09-30-2010, 04:14 PM
The bold part is better than an actual update for me. With that many parameters for each aircraft, imagine the detail of the FM/DM.

You know, I much prefer disagreeing with you over world politics than agreeing with you on this kind of post :). But, once again you are exactly right.

I would rather get a verbal description of the game play than new screen shots. Heck, even what Oleg has said today is tantamount to a weekly update in my eyes. Anything more is just icing on the cake.

An older video, if found, would be great but I can see people who did not read the end of this thread criticizing it. I WANT the video, but it's not worth that IMHO.

The parameters being checked by SoW lead me to believe this program will simulate "flight" very well....much like other flight sims that are out there currently. My worry with that is the impact on performance and frame rate, but I am sure they are doing everything possible to optimize the code so hopefully my worries are unfounded.

I can see myself and others having to learn to fly airplanes in the Oleg simulation world all over again which is EXCITING! If this things combines a true flight sim with the combat elements promised...well, it will be heaven.

Splitter

julien673
09-30-2010, 04:19 PM
Maybe Battlefront

www.battlefront.com

Great game and really good compagny for the support etc

I'm curious to see that video to, but i will prefer to see your work now :)

Sry again for the english

Friendly_flyer
09-30-2010, 05:08 PM
(Just for example: for the aircaft we calculate now from 350 to 500+ single parameters, that need to be calculated simultaniosly almost all the time of flight for each airctaft doesn't matter is it AI or controlled by player.

Per aircrafts!?! Wow!

How dies this compare to the last IL2 version you published yourself (4.08 I believe). How many parameters running simultaniously there?

Ravenous
09-30-2010, 06:28 PM
My curiosity as to who the publisher is just overwhelmed me as I have nothing better to right now, so here goes a few that maybe someone here CAN answer

why exactly is it that most people doubt that Ubi will be the publisher?
(I have apparently not been lurking around here long enaugh:)

what possible reason would any publisher have to not announce what games they are going to release in the near future?

and lastly; did I read Oleg right when he said that he was not allowed to say who the publisher is, or did he mean that he will tell us when he knows who will publish?

anywho, I'm greatly appreciative of the Friday updates, and looking forward to check if my track-clip is mounted correctly on my cap just after I've bought 2 months worth of supplies and welded my door shut while this game installs;)

Splitter
09-30-2010, 06:40 PM
It sounded to me like he cannot announce the publisher until the final deal is finalized. I know nothing, just going by my interpretation of what he said.

Ubisoft was the previous publisher and I think some people found dubious evidence of their plans to publish SoW.

I'm not one of the old timers here so someone else may chime in to answer your questions more thoroughly.

Splitter

Bobb4
09-30-2010, 06:49 PM
In his statment "The 1c team have their own testers" who are obviously putting the game through its pacesm I would be very surprised ifr 1c is not the distributer :)

Ravenous
09-30-2010, 06:57 PM
dubious you say...hmmm...well that could explain why so many apparently believe that Ubi is out of the loop, and Oleg not saying anything officially before the deal is final is reasonable I guess..

kinda strange if they opted to wait for this long before securing a publisher isn't it? I would have thought that it would among some of the very first things to check off on the list, but then again I'm clueless when it comes to software development.

and as you said, maybe some of the 'older' guys (based on the date you registered:-P ) have more info/insight on this..

"In his statment "The 1c team have their own testers" who are obviously putting the game through its pacesm I would be very surprised ifr 1c is not the distributer "

if I'm not mistaken here, that is the case in russia atleast. But I can't really think of any games produced by 1C that have actually been published by themselves in europe and the U.S though?

505games springs to mind as they were the publishers of both NecroVision and Men of War in Europe

BG-09
09-30-2010, 07:16 PM
Oleg, please look here - flames from the exhaust tubes - Spitfire - Merlin engine at P-51!
Unbelievable - this is how Spitfire have to look at engine start! Look at this feature from the start of the video.

http://www.youtube.com/watch?v=xrxy4o3zBQs&feature=related

~Regards!

lbuchele
09-30-2010, 07:16 PM
What company are distributing 1C company games in US right now?

Urufu_Shinjiro
09-30-2010, 07:16 PM
In his statment "The 1c team have their own testers" who are obviously putting the game through its pacesm I would be very surprised ifr 1c is not the distributer :)

I believe 1C is going to be the publisher in Russia, but in Europe and USA is the question. Also, some folks have spoken with a few people up the chain in Ubisoft (supposedly anyway) and they had no idea what this Storm of War stuff was. Back in like 2006 is the last Ubi said ANYTHING about it and back then it was just Battle of Britain. If Ubi was the publisher, then there would be no need to keep the name of the publisher secret since Ubi announced BoB in 2006, but since Ubi is NOT the publisher, then the new publisher is the secret.

Tree_UK
09-30-2010, 08:37 PM
I believe 1C is going to be the publisher in Russia, but in Europe and USA is the question. Also, some folks have spoken with a few people up the chain in Ubisoft (supposedly anyway) and they had no idea what this Storm of War stuff was. Back in like 2006 is the last Ubi said ANYTHING about it and back then it was just Battle of Britain. If Ubi was the publisher, then there would be no need to keep the name of the publisher secret since Ubi announced BoB in 2006, but since Ubi is NOT the publisher, then the new publisher is the secret.

100% Correct, It was me who spoke to Ubisoft's James O'Reilly, he confirmed over a year ago that Ubi were no longer involved - I did post it here many times but i was obviously called a liar and rubbished by the usual suspects.

Hecke
09-30-2010, 08:44 PM
100% Correct, It was me who spoke to Ubisoft's James O'Reilly, he confirmed over a year ago that Ubi were no longer involved - I did post it here many times but i was obviously called a liar and rubbished by the usual suspects.


But if so, there shouldn't be any problem for Oleg to confirm that UBI S**t are no longer involved because I don't think there are people only buying this when UBI publishes it.

winny
09-30-2010, 09:39 PM
I reckon there's no way it's Ubi..

Ubisoft were gonna publish IL-2 BoP on consloles, they switched over to Hero's over the Pacific (or whatever it was called, it was awful!) so BoP was published by 505 Games (this turned out to be a huge mistake as they pulled support for it within 6 months and left the xbox version un patched).

I don't know if this is relevant or not, Gajin (Russian console devs responsible for BoP linked with 1C/Maddox Games) are due to release an Apache 'sim' on Consoles next month, the publisher is Activision.

Now some wild speculation.. How about Activision?

ElAurens
09-30-2010, 10:00 PM
Oleg, please look here - flames from the exhaust tubes - Spitfire - Merlin engine at P-51!
Unbelievable - this is how Spitfire have to look at engine start! Look at this feature from the start of the video.

http://www.youtube.com/watch?v=xrxy4o3zBQs&feature=related

~Regards!

The stack fires in that video do not always happen. Generally it's because the engine has been over primed.

proton45
09-30-2010, 10:00 PM
It sounded to me like he cannot announce the publisher until the final deal is finalized. I know nothing, just going by my interpretation of what he said.

Ubisoft was the previous publisher and I think some people found dubious evidence of their plans to publish SoW.

I'm not one of the old timers here so someone else may chime in to answer your questions more thoroughly.

Splitter

"Reading between the lines"...I would agree that Oleg has (probably) made a deal with a publisher, and I would guess that the publisher has the legal responsibility for making any (and all) announcements that might effect promotion for the up-coming game.

Oleg is probably forbidden (by agreement) from making any announcement that might concern any aspect of "how the game will be sold". Its one thing for Oleg to post screen shots of the beta or explain rudimentary aspects of their work...and yet another, for him to announce the publisher, release dates, or web site, ect....

major_setback
09-30-2010, 10:07 PM
"Reading between the lines"...I would agree that Oleg has (probably) made a deal with a publisher, and I would guess that the publisher has the legal responsibility for making any (and all) announcements that might effect promotion for the up-coming game.

Oleg is probably forbidden (by agreement) from making any announcement that might concern any aspect of "how the game will be sold". Its one thing for Oleg to post screen shots of the beta or explain rudimentary aspects of their work...and yet another, for him to announce the publisher, release dates, or web site, ect....

Yes. To me it seems quite normal that he can't comment on release...it is the distributors concern, not his. It would be strange if he signed a contract with a company to do marketing and distribution; and then went out and told everyone when and who is releasing it...it is just that that is their job!

Chivas
09-30-2010, 10:16 PM
Ubisoft is probably not involved but their lawyers could be. Ubisoft would have to recoup monies they distributed for SOW's development (2004-2007), unless the selling of last few addons until IL-2 1946 covered their cut.

There probably hasn't been a new publisher announcement while the details are ironed out by Ubisoft and the new publisher (IC?) With the immanent release of SOW, it does sound like this might be behind them, an announcement and website should be forthcoming.

This is all speculation !!!!!

SlipBall
09-30-2010, 10:21 PM
I prefer the term WIP:grin:

Qpassa
09-30-2010, 10:36 PM
The end is near, keep workin'
:)

WTE_Galway
09-30-2010, 11:54 PM
The stack fires in that video do not always happen. Generally it's because the engine has been over primed.

Yeah stack fires mean the pilot stuffed up.


http://www.spitfirespares.com/SpitfireSpares.com/Website%20products%2051%20Spit%20pics/Spitfire%20starts%20with%20flames.jpg

WTE_Galway
10-01-2010, 12:01 AM
The stack fires in that video do not always happen. Generally it's because the engine has been over primed.

Yeah stack fires mean the pilot stuffed up.


http://www.spitfirespares.com/SpitfireSpares.com/Website%20products%2051%20Spit%20pics/Spitfire%20starts%20with%20flames.jpg



Below is a Spitfire being started correctly. I shot this short clip at Williamtown airshow a few weeks back.

Note at the end of the clip the guy walking off with a fire extinguisher. He was there in case of a stack fire. The jet whistle in the background is a Sabre getting ready to taxi out.


http://www.youtube.com/watch?v=Sl9TbvNFsGg

Richie
10-01-2010, 12:45 AM
Oleg, please look here - flames from the exhaust tubes - Spitfire - Merlin engine at P-51!
Unbelievable - this is how Spitfire have to look at engine start! Look at this feature from the start of the video.

http://www.youtube.com/watch?v=xrxy4o3zBQs&feature=related

~Regards!


They probably flame so much because they have carburetors instead of fuel injection witch doesn't seen to flame when started. I really only think it happens
though when they are over primed and you get a lot of fuel vapore in the air.


http://www.youtube.com/watch?v=LIc4awnOw_c


http://www.youtube.com/watch?v=5nj77mJlzrc


http://www.youtube.com/watch?v=_a_TETqe1Cg

swiss
10-01-2010, 12:58 AM
or the timing is off at low rpm.

You can see the same effect on old racecars. you'll get flames below as well as over the perfect rpm range.

IceFire
10-01-2010, 01:45 AM
I've seen dozens of Spitfires and Mustangs start up over the years... only seen the flames come shooting out a few times. The one time they seem to have trouble getting the engine to start..... then flames... some turning and then the Merlin roared to life.

Richie
10-01-2010, 01:49 AM
I agree with IceFire. I think stack fire are pretty rare.

Rall
10-01-2010, 04:57 AM
Thanks for posting those vids Richie :grin:

I just LOVE the sound of the Bf 109 :!:

airmalik
10-01-2010, 05:24 AM
We check each aircraft for each parameter... for the damage... Say if you missed the wing... then the gun that was there shouldn' continue to shot :)
Something like this.

Please leave this bug in. Call it a feature :) or fix it in a patch. I'd love to saw off someone's wing and see the attached guns spraying bullets wildly as the wing tumbles to the ground.

Joking of course but I'd still enjoy this 'bug' :)

Blackdog_kt
10-01-2010, 05:39 AM
Would be nice if it was modelled according to the amount of priming.

Since different ambient temperatures demand different amounts of priming (more priming for cold weather starts), it is entirely possible to over-prime if you misjudge the effect of atmospheric temperature and get the flames.

Apart from experience with operating the engine, the other way to prevent unburnt fuel from dripping out the exhaust is to slightly under-prime before turning the engine, then as it's turning prime further until it starts and seems to stabilize in RPM. However, you can't do that in most fighters because they lack the capacity to run their starters for a long time.

Multi-engined aircraft had continuous direct drive starters or hybrid inertia and direct drive starters. The B17 had the latter, the inertia starter would spin up (energize phase) and then coupled to the engine to start turning it (start phase) but if it failed to start instantly the starter kept turning the engine, albeit at a lower RPM, driven by battery power.

However, most batteries of the time couldn't reach a sufficient capacity to run a continuous starter without the battery weight becoming prohibitive for use on fighters. That's why most fighters used pure inertia starters or even cartridge starters (blank shotgun shells that when fired, provided the energy to turn the engine). I think cartridge starters were more common on RAF types.

US and German ones mostly used battery driven inertia starters. Instead of spinning the entire engine the battery is used to spin a metal disk to very high RPM and then that disk is connected to the engine via a clutch mechanism, transferring its rotational motion to the engine's axis (the crankshaft, isn't this what this is called?) and turning the engine for start. Since the metal disk is essentially a free spinning flywheel that doesn't have to work against piston compression, it's easier to spin it without draining the battery. Of course, the amount of energy transferred between each system is the same (minus the friction/heat loss), but for brief periods of turning the engine (assuming it will start within 2-3 attempts with the inertia starter) the drain on battery would probably be less than using a direct drive mechanism.

Some of the German planes even used hand-cranked inertia starters. This is widely visible on videos of aircraft using the DB engines, like 109s and 110s, where the mechanic is manually winding up the starter.

However, in the videos posted by Richie we can see the 109 G-10 starting on its own. I'm not sure if it was like that originally, or the mechanics at EADS took advantage of modern technology and installed a battery capable of powering the inertia starter without the need for hand-cranking.

WTE_Galway
10-01-2010, 06:43 AM
Would be nice if it was modelled according to the amount of priming.

Since different ambient temperatures demand different amounts of priming (more priming for cold weather starts), it is entirely possible to over-prime if you misjudge the effect of atmospheric temperature and get the flames.

Apart from experience with operating the engine, the other way to prevent unburnt fuel from dripping out the exhaust is to slightly under-prime before turning the engine, then as it's turning prime further until it starts and seems to stabilize in RPM. However, you can't do that in most fighters because they lack the capacity to run their starters for a long time.

Multi-engined aircraft had continuous direct drive starters or hybrid inertia and direct drive starters. The B17 had the latter, the inertia starter would spin up (energize phase) and then coupled to the engine to start turning it (start phase) but if it failed to start instantly the starter kept turning the engine, albeit at a lower RPM, driven by battery power.

However, most batteries of the time couldn't reach a sufficient capacity to run a continuous starter without the battery weight becoming prohibitive for use on fighters. That's why most fighters used pure inertia starters or even cartridge starters (blank shotgun shells that when fired, provided the energy to turn the engine). I think cartridge starters were more common on RAF types.

US and German ones mostly used battery driven inertia starters. Instead of spinning the entire engine the battery is used to spin a metal disk to very high RPM and then that disk is connected to the engine via a clutch mechanism, transferring its rotational motion to the engine's axis (the crankshaft, isn't this what this is called?) and turning the engine for start. Since the metal disk is essentially a free spinning flywheel that doesn't have to work against piston compression, it's easier to spin it without draining the battery. Of course, the amount of energy transferred between each system is the same (minus the friction/heat loss), but for brief periods of turning the engine (assuming it will start within 2-3 attempts with the inertia starter) the drain on battery would probably be less than using a direct drive mechanism.

Some of the German planes even used hand-cranked inertia starters. This is widely visible on videos of aircraft using the DB engines, like 109s and 110s, where the mechanic is manually winding up the starter.

However, in the videos posted by Richie we can see the 109 G-10 starting on its own. I'm not sure if it was like that originally, or the mechanics at EADS took advantage of modern technology and installed a battery capable of powering the inertia starter without the need for hand-cranking.

The other common one was compressed air. See the Fiat at 0:58 here:

http://www.youtube.com/watch?v=DmSjeufbbAA

proton45
10-01-2010, 07:18 AM
I'm giddy with excitement...I wonder if Oleg is going to post the old video clips he spoke of?

I'm really curious about what they might show... :)

Kudlius
10-01-2010, 07:19 AM
Hm. German tanks? Maybe it means France occupation war.
If it is so, maybe you can show Morane in screenshots?

Bobb4
10-01-2010, 07:39 AM
Hm. German tanks? Maybe it means France occupation war.
If it is so, maybe you can show Morane in screenshots?

That would be the in the first expansion I am guessing?
Followed rapidy by the war in the Med/Africa before we are taken to Barbarossa :):):)

Richie
10-01-2010, 08:57 AM
Thanks for posting those vids Richie :grin:

I just LOVE the sound of the Bf 109 :!:


You're welcome Rall. 109's are great!

swiss
10-01-2010, 10:07 AM
Please leave this bug in. Call it a feature :) or fix it in a patch. I'd love to saw off someone's wing and see the attached guns spraying bullets wildly as the wing tumbles to the ground.

Joking of course but I'd still enjoy this 'bug' :)

Just kill the pilot while he's firing - same effect. ;)

HanneG
10-01-2010, 10:33 AM
Some of the German planes even used hand-cranked inertia starters. This is widely visible on videos of aircraft using the DB engines, like 109s and 110s, where the mechanic is manually winding up the starter.

However, in the videos posted by Richie we can see the 109 G-10 starting on its own. I'm not sure if it was like that originally, or the mechanics at EADS took advantage of modern technology and installed a battery capable of powering the inertia starter without the need for hand-cranking.

http://www.youtube.com/watch?v=zsGUoljkrDE

German secret tech in a 1970's Russian car, licensed by Fiat, no less. Maybe the resident Italian crank (pun intended) wants to chime in ;)

Insuber
10-01-2010, 12:18 PM
In the 60's and 70's several models of western cars had hand-cranked emergency start as well. I remember among others many Citroen and Renault models. It makes a lot of sense in very cold climates such as the Russian one, often far from a mechanic shop.

Richie
10-01-2010, 12:25 PM
Very true..

http://www.youtube.com/watch?v=_a_TETqe1Cg


http://www.youtube.com/watch?v=_Nm4zRzS01U&feature=related

I think thank some restorers use an adapter electric motor though to get that fly wheel going

Blackdog_kt
10-01-2010, 01:13 PM
The other common one was compressed air. See the Fiat at 0:58 here:

http://www.youtube.com/watch?v=DmSjeufbbAA

Yes, you're right! Totally forgot about that one. I think it operates on the same principle as the cartridge starter, just with a different source of air.

This place is becoming a self-aware, hive mind intelligence, aviation encyclopedia correcting its own mistakes :grin:

Splitter
10-01-2010, 02:22 PM
You forgot the F4-U's shotgun starter :). Anything to save weight, apparently it didn't work well.

Splitter

ElAurens
10-01-2010, 04:45 PM
Black powder cartridges were used to start the English Electric and US made Canberra jet bombers as well.

Blackdog_kt
10-01-2010, 09:19 PM
Isn't a shotgun starter the same as a cartridge starter?

ElAurens
10-01-2010, 09:50 PM
Yes it is.

bsams
05-05-2011, 03:47 PM
Korean air war?

MOG_Hammer
07-18-2011, 03:10 AM
I have one suggestion. I think that when your sitting in the cockpit you should be able to look down and see the pilots legs, feet, right arm with hand on stick and left arm with hand on throttle.

It's just not right to look down & see nothing. Am I right?


Great update by the way!

German genetics engineering has gone too far. They have managed to render everyone invisible. Then the British reversed engineered the technology so that now everyone in the Battle of britain is invisible. The only thing is that only the pilot himself cannot see himself, since you still see others in their cockpit in order to get a clear shot in their head. So my own belief is that some drug induced effect on the brain can be the real cause, so invisibility was never invented, but faked. And even then, everything said above is not true anyway... :mrgreen:

Kidding aside, I agree with your idea, that would be awesome. That would really put a final cutting edge touch to the already wonderfull sim.

But now that the game is out, no there is no 3D First Person pilot modeled. But it would have been cool.

MOG_Hammer
07-18-2011, 03:54 AM
hope oleg are talking about trees! are very complex. so much resources for trees taken from the videocard. or options low quality trees at least.

in 2008 talk about clouds have its own turbulences and dynamic weather system. That stuff take so much resources of the cpu and memory.

I can't think of any other think right now that oleg concerned

Trees have been made with SpeedTree modeler, used also in some Unreal Engine released game. That tree modeling software can produce very realistic trees without impacting too much on your cpu and vid card. Leaves actually are well placed textures. And you know that SpeedTree can even model weather effects on trees such as wind, tornados, tropical storms? Modeled trees are not much more taxing then everything else modeled in the sim. Even the grass on the ground in CoD is moving. Forget about flat grass, now you have quality rendered 3D grass, seeable when on the ground. Your average AAA game made nowaday pretty much use it extensivelly without impacting performance much.

Why everyone talks about CPU and memory when everything that you see is done by your graphics card? CPU in mostly used for calculations of things not related to graphics, such as map positions, AI planes position, alt, heading, bullets shot, AI itself, flight behaviour of the aircraf, particle systems for fire, tracers, bullets, explosions, network online gaming. They are then transfered to the graphics engine to be displayed on your screen. Texture placements, models, colors, lighting, shadows, bloom, and the likes are all managed and generated through your graphics card. One example of a good optimisation on a system is to produce less particle, but having better quality textures to render them. A graphics card is light years beyond CPU for calculation speed performance, nowaday.

Since it is a new game, released as a next-gen computer game, yes you may have to upgrade your setup. If you already happen to run on a dual core processor on a 775 socket and have access to PCIe 2.0 16x, and have enough DDR2 memory (4 GB is a good spot), then only a good new videocard would be needed to run all the eye candy that the sim provides. It is not much of a investment, you could have a GTX570 for around 350$ as I'm writing this.

There is a good reason why they don't make games that could work flawlessly on outdated legacy hardware, the reason being that most games developpers today will try to make use of the new technology, to create more and more realistic sims. There is a point, a limit a system can take. A game of that quality could not run at full settings with outdated hardware. So there is an obvious choice to make. And the only way is up.

SO yes, in conclusion, you will need a good REAL gaming computer. I happen to run the good ole IL2 1946 on a system pretty much up to date and still some time the sim can bring that system on its knees. I am running it on a AMD Phenom II x4 965 3.4 ghz processor, 4 gigs of mem, EVGA GTX570 SuperClock (let me tell you that vid card is ludicrously fast), SB X-Fi Titanium Fat4l1ity Pro, Windows 7 Home Premium Fr. I know not everyone can have a system like that (although it's not that costy, since I build my own computers), but pretty much everyone today have at least half of a decent system. Sometime only a small change can bring a system up to specs for today's gaming. Remember, IL-2 is before everything else a video game, released by a company that also create a lot of games besides flight sims. They have to follow the market if they want to stay in business.

Personnally I would dislike having to buy a game with yesterday's standards, with outdated graphics, when I continually try to keep up with newer hardware to meet the recommended requirements of today's games, including flight sims.