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MACADEMIC
05-17-2010, 03:52 PM
http://forum.1cpublishing.eu/attachment.php?attachmentid=2637&d=1277465051

Hello P-51 Mustang Simulator Enthusiasts,

MIRGERVIN and I recently had the idea to fly the P-51 in the purest and most challenging way, in cockpit view and with max sensitivity. It's quite hard at first (especially the max sensitivity!), but lots of fun and realistic (to an extent, with restrictions imposed by the game. See my post #47 (http://forum.1cpublishing.eu/showpost.php?p=161156&postcount=47) 'Why it's so easy to lose control' later in this thread, and my posts #53 (http://forum.1cpublishing.eu/showpost.php?p=161422&postcount=53), #55 (http://forum.1cpublishing.eu/showpost.php?p=161642&postcount=55) and #57 (http://forum.1cpublishing.eu/showpost.php?p=161644&postcount=57) about Custom Setting your pad) since you do stall if you're not very careful.

It would be fun if others would join so everyone would fly under the same settings and could fly against/with each other that way, be it in 1 vs 1 dogfights, team battles, formation flying or any other mode. Later on we could do a competition / ladder system or something the like.

Club Rules are:

- P-51 B or P-51 D5
- Cockpit View Only (no switching to Virtual at any time)
- Full sensitivity(!) on Elevator and Ailerons*
- HUD disabled
- Limited Fuel/Ammo
- Winner is who dies less; equal deaths = draw
- Optional: NO MAP; see Special Club games below

* if you're using the PS3 controller (pad), it might make a lot of sense to make a custom layout of your controller. See my messages #47 (http://forum.1cpublishing.eu/showpost.php?p=161156&postcount=47),#53 (http://forum.1cpublishing.eu/showpost.php?p=161422&postcount=53), #55 (http://forum.1cpublishing.eu/showpost.php?p=161642&postcount=55), #57 (http://forum.1cpublishing.eu/showpost.php?p=161644&postcount=57) under this thread for info and instructions. French pilots find thread on this topic here: bug de la version francaise sur ps3+solution (http://forum.1cpublishing.eu/showthread.php?t=15286)

As these settings aren't enforceable it goes without saying that all joining do so under gentlemen's agreement and are responsible for having their settings right in a P-51 club game. A word of warning: From personal experience, this setup can be quite nervewrecking for some time, so I suggest you first give it a try in training to see if you can deal with that. ;)

I'll keep updating this first post here with the PSN of club members, so just reply to this thread, PM or send me a message on the Playstation Network if you wish to join. This will make it easier to find each other online. P-51 club games should be agreed on between members so there are no misunderstandings about the settings, e.g. by sending a message to other members stating 'P-51 club?', etc.

If you think you got what it takes, join today!*

Happy pure P-51 flying,

MACADEMIC

NEWS:

We are today (18/02/2011) introducing a variant of Club Rules - Club Rules Light - which should make it easier for Friends, members and outsiders to find their way into the cockpit.

Club Rules Light (CRL) are:

- No HUD
- Cockpit Only
- Limited Fuel/Ammo
- Who dies less wins.

All Club games designated as CRL can be played under these rules. All other Club principles still apply (Gentlemen's agreement, etc.).

Member list as of 11/04/2011:

- MIRGERVIN................................PAD/STANDARD
- MACADEMIC...............................PAD/CUSTOM/'AVIATOR'
- Mage_016..................................PAD/CUSTOM/'AVIATOR'
- Varcus2.....................................STICK/THRUSTMASTER
- tagemandbagem.........................PAD/CUSTOM/'AVIATOR'
- winny1973.................................STICK/THRUSTMASTER
- firepilote...................................PAD/AVIATOR
- wolfsalt.....................................PAD/CUSTOM/'STANDARD'
- BRIGGBOY.................................STICK/THRUSTMASTER
- Vdomini.....................................PAD/AVIATOR
- Kavorland..................................PAD/LAYOUT 3
- olife-.........................................PAD/AVIATOR
- dbnfk777....................................PAD/CUSTOM/'AVIATOR'
- reaper1526.................................STICK/THRUSTMASTER
- fukairei......................................STIC K/THRUSTMASTER
- tommykocher..............................PAD/CUSTOM/'AVIATOR'
- edal86........................................PAD/AVIATOR
- wakespeak..................................STICK/THRUSTMASTER
- swoop117....................................PAD/CUSTOM/'AVIATOR'
- The_Stapler.................................PAD/CUSTOM
- TheMeistor..................................PAD/CUSTOM/'STANDARD'
- McQ59........................................STICK/THRUSTMASTER
- Burnator13..................................?
- JRHOODY1...................................PAD/AVIATOR

About setting up a Club game:

In order to ensure that only Club members are entering a game room, it's best to set up a text chat first and invite any online Club member you want to participate in the game. Before the host sets up the game, the participants should move to the appropriate 'Custom Match' section (Online/Custom Match/ Dogfight or Team Battle or Capture Airfields or Strike) and wait for the game to appear. The host should then set up the desired game for the expected number of Club members. Members should then join immediately so the room becomes full with Club members only.

About the grading of Club games:

Since a major challenge of flying under Club Rules is to keep control of the aircraft and not crash, it makes sense not to rely on the counting system the game provides. As a general rule: who dies less, wins. equal number of deaths results in a draw. This rule applies to all Club games in the nature of aerial battles, be it 1 vs 1 games or team battles, in whatever mode they are played. Excepted are true Capture Airfield and Strike Missions, where the party with the higher amount of remaining tickets wins. In these cases deaths are accounted for by a reduction of tickets, therefore stay true to the guiding principle of Club Rules.

Special Club game: FOX AND HOUNDS

We created a game which is lots of fun and provides an excellent training opportunity for all Club members to finetune their riding skills. You find the latest rules in post #66 (http://forum.1cpublishing.eu/showpost.php?p=162162&postcount=66) under this thread.

Special Club game: AERIAL FOOTBALL

Celebrating the Football World Cup 2010 in South Africa, we created our own little version of football for us to chill and enjoy after watching some exciting games. See post #94 (http://forum.1cpublishing.eu/showpost.php?p=164001&postcount=94) for the rules.

Special Club game: NO MAP

This brings us even closer to the real thing. See post #109 (http://forum.1cpublishing.eu/showpost.php?p=165191&postcount=109) for games where the use of map is not allowed.

Special Club game: OTHER AIRPLANES

While the Club should clearly remain focused on our beloved wild horses (if you can ride them, you can ride anything), testing our hard earned skills on other airplane types under Club rules will just add fun and experience. The Special Club game can be played under three conditions:

1. only airplanes with cockpits are allowed
2. Club rules except for airplane type
3. all players have to fly the same airplane

All games as applicable can be played as this Special Club game.

Special Club game: AERIAL BATTLES - P-51 MUSTANG PURIST CLUB AGAINST LUFTWAFFE

The Aerial Battles are played in Strike Mode. Ground targets must not be attacked. Sole purpose of the game is to establish Air Superiority by counting fewer casualties than the enemy. The game is played on three maps: Britain, Bulge and Berlin. See post #225 (http://forum.1cpublishing.eu/showpost.php?p=177090&postcount=225) for details.


Traduction en Français: http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fforum.1cpublishing.eu%2Fshowthread. php%3Ft%3D14772&sl=en&tl=fr


Перевод на русский язык: http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fforum.1cpublishing.eu%2Fshowthread. php%3Ft%3D14772&sl=en&tl=ru


Traducción al Español: http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fforum.1cpublishing.eu%2Fshowthread. php%3Fp%3D159438%23post159438&sl=en&tl=es


Übersetzung auf Deutsch: http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fforum.1cpublishing.eu%2Fshowthread. php%3Ft%3D14772&sl=en&tl=de


Traduzione in Italiano: http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fforum.1cpublishing.eu%2Fshowthread. php%3Ft%3D14772&sl=en&tl=it


* Substantial Sim experience required for admission. Might be subject to evaluation.

JOED70
05-17-2010, 09:37 PM
Hey I fly crash die in any thing I know the P51 can be deadly if flown correctly I may have to break out the flight stick to test on this on . Ill be on in about 15 mins from now ill try flying the p51 in pure sim mode .

MACADEMIC
05-18-2010, 12:58 AM
Okay JOED70,

Just let me know when you feel comfortable with the settings and I'll put you on the list.

Cheers,

MACADEMIC

Varcus2
05-18-2010, 10:23 AM
Hi MACADEMIC and Mir.!
You know i am with you to fly and fight with the mustang..:)
See you.

MACADEMIC
05-18-2010, 10:46 AM
Hi MACADEMIC and Mir.!
You know i am with you to fly and fight with the mustang..:)
See you.

Welcome to the Club my friend, can't wait to see you Snap Rolling through the skies!

;)

MACADEMIC

haitch40
05-18-2010, 03:21 PM
i would join but i use a pad so flying like that would be imposible

MACADEMIC
05-18-2010, 05:34 PM
i would join but i use a pad so flying like that would be imposible

Hi, it's not impossible, just a bit hard. I'm using the pad too.

;)

MACADEMIC

MACADEMIC
05-18-2010, 06:45 PM
Okay, happy to confirm that tagemandbagem has joined the club. Welcome!

Zatoichi_Sanjuro
05-19-2010, 04:57 PM
http://img3.uploadhouse.com/fileuploads/5444/5444433b90fddf88dd63fe8b6347befb358600f.jpg

Mage_016
05-19-2010, 07:36 PM
great pic, thanks for sharing.

MACADEMIC
05-19-2010, 09:30 PM
Excellent picture, thanks!

kozzm0
05-20-2010, 12:59 AM
I'll be back, but probably not in time to sign up for this

I'm still using fw 3.15

vdomini
05-20-2010, 11:32 AM
http://forum.1cpublishing.eu/attachment.php?attachmentid=2358&stc=1&d=1274109928

[cut]

Settings are:

- P-51 B or P-51 D5
- Cockpit View Only (no switching to Virtual at any time)
- Full sensitivity(!) on Elevator and Ailerons
- HUD disabled
- Limited Fuel/Ammo

[cut]



Hello Mac! nice to "see" you here too :-P
Looks like you really want to "push" the simulator experience very far! :rolleyes: But then you should add at the list also "not looking at the map anytime". ;) lol okay okay i am joking, now.. let's get serious :evil:

I wish you the best on that but i have very strong perplexity about the "full sensitivity" settings and "no hud" settings.

I'll try to explaint that using my little english... mmh.. basicly, i think that more the simulation is close to the real machine, more you would need real interfaces too. I.E.: Force feedback devices, big monitors... real cockpits and so on. Pretending to handle a real plane using the ps3/hd-tv interfaces would add a complexity layer that is not really fly-related.

A real plane, when flying at full speed, maybe diving, also give feedback to the pilot, maybe like the flystick is much harder to pull, the wings starts to shake, and so on.... things that you can't have on that game.

So, talking about the flystick ( for example ): learning how to handle a p51 in full aileron sensitivity using that tiny feed-less ps3 joypad would lead me to develop skills that are not really fly-related. I would need a force feedback stick to give it a sense, for sure!

Talking about the hud: flying with no hud, so forcing me to move the camera up and down to stare that tiny almost useless altimeter or whatever ( even in full hd is hard to read it properly during flight ) would not be very realistic, because it will take me more time reading that digital gauge that a real one... i try to explain what i think... Mostly all real fly simulator have a real airplane cockpit surronuded by a lot of monitors, with all gauge/buttons/displays actually working, and a skilled pilot knows where to "point his eyes" inside the cockpit, most of the time he don't need to lower his entire head to achieve that!
So having the speed/altitude and angle of attack displayed on screen is fair enough, a good compromise, like the sum between what you would be able to read from a real cockpit and what the game interface offer to you.


I hope i'm not writing to much eheeh but in the end i think that flying in the club with your settings would not add realism at the simulator. but, maybe, you want only to make things harder :grin::grin::grin:

Sometimes i fly cockpit view too, but only because i like to see that graphics.

Take care! Clear sky for you!

V.

MACADEMIC
05-20-2010, 11:51 AM
I'll be back, but probably not in time to sign up for this

I'm still using fw 3.15

Hey mate, was wondering where you were. I guess we'll be here for a while - when can we expect you back?

Cheers,

MACADEMIC

MACADEMIC
05-20-2010, 12:38 PM
Hello Mac! nice to "see" you here too :-P
Looks like you really want to "push" the simulator experience very far! :rolleyes: But then you should add at the list also "not looking at the map anytime". ;) lol okay okay i am joking, now.. let's get serious :evil:

I wish you the best on that but i have very strong perplexity about the "full sensitivity" settings and "no hud" settings.

I'll try to explaint that using my little english... mmh.. basicly, i think that more the simulation is close to the real machine, more you would need real interfaces too. I.E.: Force feedback devices, big monitors... real cockpits and so on. Pretending to handle a real plane using the ps3/hd-tv interfaces would add a complexity layer that is not really fly-related.

A real plane, when flying at full speed, maybe diving, also give feedback to the pilot, maybe like the flystick is much harder to pull, the wings starts to shake, and so on.... things that you can't have on that game.

So, talking about the flystick ( for example ): learning how to handle a p51 in full aileron sensitivity using that tiny feed-less ps3 joypad would lead me to develop skills that are not really fly-related. I would need a force feedback stick to give it a sense, for sure!

Talking about the hud: flying with no hud, so forcing me to move the camera up and down to stare that tiny almost useless altimeter or whatever ( even in full hd is hard to read it properly during flight ) would not be very realistic, because it will take me more time reading that digital gauge that a real one... i try to explain what i think... Mostly all real fly simulator have a real airplane cockpit surronuded by a lot of monitors, with all gauge/buttons/displays actually working, and a skilled pilot knows where to "point his eyes" inside the cockpit, most of the time he don't need to lower his entire head to achieve that!
So having the speed/altitude and angle of attack displayed on screen is fair enough, a good compromise, like the sum between what you would be able to read from a real cockpit and what the game interface offer to you.


I hope i'm not writing to much eheeh but in the end i think that flying in the club with your settings would not add realism at the simulator. but, maybe, you want only to make things harder :grin::grin::grin:

Sometimes i fly cockpit view too, but only because i like to see that graphics.

Take care! Clear sky for you!

V.

Hi Vdomini,

Nice to see you here as well! :)

About your post, of course you got a few valid points here, but let me explain. Even though a real airplane would give you much more feedback (like you said, higher control forces with higher speed, real G-forces, stall buffet as you're approaching a stall, etc.), you would still always (except for a modern type fly-by-wire machine, where the computer prevents it) have the real possibility of stalling the airplane if you exceed your maximum angle of attack, with all the consequences. Since the game allows you to turn down the sensitivity of the elevators to a point where you can in any situation pull as hard on the stick as possible and still not stall, this feature removes an important realistic behaviour of the airplane, especially on the P-51 with its superlaminar flow wingfoil. Essentially, this brings you in the realm of an arcade game, nothing wrong with that, but lacking realism. It makes the aircraft just so much easier to fly if you don't have to think about any limit.

Now, about the HUD, I agree it's hard to read the tiny altimeter and airspeed indicators on the real panel, but then I think it's not all that much needed in most situations. Disabling the HUD adds to the feeling of being in a real cockpit, and in addition you don't see your enemies as dark black dots from miles away. You have to come closer to see them.

About the map. Of course that would add some realism, but would make it too hard in my opinion to find each other, unless the action is limited to a certain part of the map, and certain altitude range, e.g. at the Sicily coast map only in the vicinity of Catania airport, 0-6000feet above ground. For now, we'll leave the map on.

To sum it up, experience with these settings shows that it is possible to fly the P-51 very finely, and within it's limits, be it with a pad or with a flight stick. It's hard, but it's fun, rewarding, and gives you, in my opinion, the best real airplane feeling possible with this game.

Perhaps you'll try sometimes?

Cheers my friend.

MACADEMIC

MACADEMIC
05-20-2010, 12:47 PM
A little P-51 sugar for my friends:

http://www.youtube.com/watch?v=xITLBRkOd2k&NR=1

vdomini
05-20-2010, 01:17 PM
Hi Vdomini,

Nice to see you here as well! :)

[cut] ... Since the game allows you to turn down the sensitivity of the elevators to a point where you can in any situation pull as hard on the stick as possible and still not stall, this feature removes an important realistic behaviour of the airplane, especially on the P-51 with its superlaminar flow wingfoil. Essentially, this brings you in the realm of an arcade game, nothing wrong with that, but lacking realism. It makes the aircraft just so much easier to fly if you don't have to think about any limit.

Now, about the HUD, I agree it's hard to read the tiny altimeter and airspeed indicators on the real panel, but then I think it's not all that much needed in most situations. Disabling the HUD adds to the feeling of being in a real cockpit, and in addition you don't see your enemies as dark black dots from miles away. You have to come closer to see them.

[cut]

To sum it up, experience with these settings show that it is possible to fly the P-51 very finely, and within it's limits, be it with a pad or with a flight stick. It's hard, but it's fun, rewarding, and gives you, in my opinion, the best real airplane feeling possible with this game.

Perhaps you'll try sometimes?

Cheers my friend.

MACADEMIC

Good luck with that!

I think it's always good and fun to look for new features in games, trying to develop maybe some new way of flying and new strategies. It keeps the game alive and is more challenging. I wish you could set up those limits while hosting a game!

Still i am not agree about pretending to stall a plane during a dogfight just by pulling the controlls abruptly without any "feelings". You talk about realism but... this game even does not support overspeed or structural damage... your wings could bend and break if you try to pull stick too hard in certain situation, varying from plane to plane. Give me a force feedback stick, and i'll fly full sensitive straight away! Also, during dives, some plane may overspeed and elevator being stuck... ( see what happened on p-38 lighting during dives... high-speed compressibility stall is not even implemented in the game simulator engine... ) So even what we consider "simulator" is pretty "arcade" to me :-) I don't pretend to much :)

I need to know my ALT during a lot of situation, i need that because the resolution of the tv and the camera FOV can't be compared to what my eyes could really see in a cockpit... and i need to know if i have enough meter under my belly for a dive or a loop... In real i am able to determine my position and my heigh if i fly ( VFR ) over a known territory, it's matter of experience and training... in game, the alt does the work for me. ;)


Sure i will try but in a 10 min only 1 vs 1 i can't stand p51 longer lol

see you soon!!

winny
05-20-2010, 01:32 PM
As soon as I've unlocked the 51's I'll have a go at this.. Thank you Sony.

And just to chip in.. I think that it's more realistic only in the sense of what's going on around you. Everyones got to be gentle and there's less of the wobbly-chase stuff. It looks from the cockpit more like the gun camera footage because evryones flying smoother. From a realistic flying experience point of view I agree, you'd have to pull damn hard on a real stick to achieve some of the stuff you can do with the flick of your thumb, but it is the console version.

Playing like this concentrates the mind and freshens the game up a bit.

MACADEMIC
05-20-2010, 01:41 PM
Playing like this concentrates the mind and freshens the game up a bit.

LOL Winny, you'll be our texter for future ads. I'll put you on. Remind me your PSN - Winny1973, right?

MACADEMIC
05-20-2010, 01:51 PM
So even what we consider "simulator" is pretty "arcade" to me :-) I don't pretend to much :)

...

Sure i will try but in a 10 min only 1 vs 1 i can't stand p51 longer lol see you soon!!

Right, of course there's more to it than we can do here on our little consoles in our comfy living rooms. Anyway, to me the best experience achievable with what we have...

Look forward to flying with you soon, in any plane, setup or state of mind you like (lol...refering to your signature ;) )!

Cheers, MACADEMIC

winny
05-20-2010, 02:33 PM
LOL Winny, you'll be our texter for future ads. I'll put you on. Remind me your PSN - Winny1973, right?

winny1973

vdomini
05-20-2010, 03:03 PM
Right, of course there's more to it than we can do here on our little consoles in our comfy living rooms. Anyway, to me the best experience achievable with what we have...

Look forward to flying with you soon, in any plane, setup or state of mind you like (lol...refering to your signature ;) )!

Cheers, MACADEMIC



SURE!! ME TOO!

I was considering to fly I-16 vs I-16 in cockpit mode... that plane have no windshield and looks like a Walt Disney plane must be fun flying it that way! :-)

MACADEMIC
05-20-2010, 04:52 PM
Announcing new members winny1973 and firepilote!

Welcome!

CRANNY
05-20-2010, 06:33 PM
Sweet! This sounds like a good idea. add Please Cranny70 psn

MACADEMIC
05-20-2010, 07:11 PM
Pleased to announce wolfsalt has joined.

Welcome!

Zatoichi_Sanjuro
05-20-2010, 07:39 PM
P-51 Bs Vs P-51 Ds in Dogfight mode so you really have to distinguish friend from foe would be great.

BRIGGBOY
05-20-2010, 10:41 PM
hey mac yeah when you mirgervin and i did it i really enjoyed as i try to fly in cockpit view all the time. when pipex sorts itself and i have a perm connection we will have to fly some more games like that

MACADEMIC
05-21-2010, 12:06 AM
P-51 Bs Vs P-51 Ds in Dogfight mode so you really have to distinguish friend from foe would be great.

Good idea, as soon as we get at least 4 players together at once!

MACADEMIC
05-21-2010, 12:07 AM
hey mac yeah when you mirgervin and i did it i really enjoyed as i try to fly in cockpit view all the time. when pipex sorts itself and i have a perm connection we will have to fly some more games like that

Hope Pipex will and you'll be on. I'm already putting you on the list. See you soon!

MACADEMIC

MACADEMIC
05-21-2010, 12:11 AM
Welcoming Cranny70 to the club.

Hope to see you soon, happy Mustang flying!

MACADEMIC
05-21-2010, 04:53 PM
- Varcus2 is a proven P-51 champion and has been flying full sensitivity and cockpit view before. As expected, dangerous and hard to beat.

- firepilote had his first flights yesterday and today under the new settings. A very dangerous pilot in his Spitfire, he's working hard to adopt to the new settings and airplane, getting better with every flight.

- tagemandbagem is flying the Mustang under the new settings like he's never flown anything else - precise, surprisingly stable, and deadly. Seems to feel very comfortable with the settings, even at night (!). Yes, we've flown two sorties at nighttime in Dover yesterday where he amazed me with his tracking skills...nearly impossible to escape him. Feeling sorry for myself and all his opponents... ;)

- Mage016 , our Ace from the Polar Circle, is bringing his unique flying style and superior skills to the Mustang in Club settings. After a little more training we'll soon have to be watching our six o'clocks for him...

- wolfsalt , a reliable deadly nightmare for his opponents, has yesterday taken his first steps in the Mustang in Club settings, and bad news for all of us, it looks like very soon he's going to be up to speed...

I for my part am extremely happy how the idea of the club has caught on and how hard everyone who signed up is working to master their Mustangs. I expect that very soon we'll be able to start some kind of championship.

Keep it up guys, you're great! :grin:

MACADEMIC

kozzm0
05-22-2010, 06:12 AM
Hey mate, was wondering where you were. I guess we'll be here for a while - when can we expect you back?

Cheers,

MACADEMIC

I'll be back when Sony stops trying to steal my linux partition

don't know when that will be.

I don't know how realistic using full sensitivity on a p51 is... the real planes would have been adjusted to not be so "jumpy"

MACADEMIC
05-22-2010, 10:34 AM
I'll be back when Sony stops trying to steal my linux partition

don't know when that will be.

I don't know how realistic using full sensitivity on a p51 is... the real planes would have been adjusted to not be so "jumpy"

Guess this is more an issue of George Hotz releasing his tool rather than Sony coming to their senses.

The P51, after some practice, can be flown very smoothly with full sensitivity. It's challenging of course.

Hope you're coming. We're having a blast.

MACADEMIC
05-22-2010, 10:39 AM
:)

Very pleased to announce that Vdomini, inspite his objections, has joined the Club yesterday.

Not exactly a P-51 fan, we honor him as a fine gentleman and good sportsman to take up this challenge.

Welcome!

MACADEMIC
05-22-2010, 10:54 AM
About setting up a Club game:

In order to ensure that only Club members are entering a game room, it's best to set up a text chat first and invite any online Club member you want to participate in the game. Before the host sets up the game, the participants should move to the appropriate 'Custom Match' section (Online/Custom Match/ Dogfight or Team Battle or Capture Airfields or Strike) and wait for the game to appear. The host should then set up the desired game for the expected number of Club members. Members should then join immediately so the room becomes full with Club members only.

:grin:

MACADEMIC
05-22-2010, 11:04 AM
Great suggestion tagemandbagem to do Team Battles P-51 D5 vs P-51 B! MIRGERVIN, BRIGGBOY, wolfsalt, Vdomini and I tried this last night and it was great.

Let's do this again soon!

:-P

kozzm0
05-23-2010, 05:54 AM
George Hotz has been assassinated by ninjas or something

nobody has heard from him in over a month

Apparently he and a few other people have figured out how to properly encrypt a modified update file, but they won't say how to do it, if they're even still alive.

the US Air Force will be needing 3.15's, maybe they'll buy my cech-a for a good price.

Another rumor has it that the air force kidnapped geohotz and is making him customize their ps3's.

vdomini
05-24-2010, 08:35 AM
:)

Very pleased to announce that Vdomini, inspite his objections, has joined the Club yesterday.

Not exactly a P-51 fan, we honor him as a fine gentleman and good sportsman to take up this challenge.

Welcome!


yeah but I WAS DRUNK!!! :o I still HATE full sens ahahah :-)

MACADEMIC
05-24-2010, 12:27 PM
yeah but I WAS DRUNK!!! :o I still HATE full sens ahahah :-)

I know my friend, I know. This is how they used to recruit in the old days...LOL!

:grin:

Crosshair14
05-24-2010, 07:02 PM
I would join But I usually play realistic and unlimited fuel and sometimes limited fuel.

MACADEMIC
05-25-2010, 03:40 PM
I would join But I usually play realistic and unlimited fuel and sometimes limited fuel.

Well change over to sim and fly the good old Mustang under Club settings and Bob's your Uncle.

:grin:

KAV
05-26-2010, 11:19 AM
Found this one, just wanted to share:

http://www.youtube.com/watch?v=8m4-UbGnVvs&feature=related

MACADEMIC
05-26-2010, 11:35 AM
Found this one, just wanted to share:

http://www.youtube.com/watch?v=8m4-UbGnVvs&feature=related

Thanks for sharing, this is a gem! All performing pilots are true P51 Mustang Purist Club material and should apply today!

:grin:

KAV
05-26-2010, 11:39 AM
he best line ever: " we will figure it out, just go.....":-P:-P:-P:-P:-P

MACADEMIC
05-26-2010, 11:44 AM
he best line ever: " we will figure it out, just go.....":-P:-P:-P:-P:-P

Hilarious!

:-P:-P:-P:-P:-P

Zatoichi_Sanjuro
05-26-2010, 01:59 PM
Found this one, just wanted to share:



:grin: That was brilliant!

MACADEMIC
05-27-2010, 02:44 PM
Friends, I made a discovery which I want to share with you.

The sudden and violent onset of stalls we experience on our Mustangs in full sensitivity does not so much, as thought, come from the inherent characteristics of the P51 with it's laminar airfoil wing, but from a calibration error of the game in combination with the PS3 controller (pad) in the standard or aviator modes.

Let me explain. I found out about this in a training session with my head down in the cockpit with the pad in aviator mode. With the elevator in full sensitivity, pulling back on the elevator moves the flight stick (in the cockpit) very finely to a point near the lower end of the visible cockpit. The flight stick in this position is still fully visible. However, if you keep pulling back there is a sudden jump of the flight stick which moves it out of visibility in an instant, followed by a stall.

What that means is that a fine movement of the pad at this point does not longer correspond to what the flight stick in the cockpit does. It is as if a pilot would, already close to a the performing limit of his airplane, suddenly decide to violently pull back on his controls. The result could only be a stall.

What is interesting is that, with elevator sensitivity reduced to +10 from bottom/-8 from top, there is no more jump of the flight stick out of visual range, the flight stick remains always visible but travels considerably further than it does with full sensitivity before 'the jump'. At this flight stick position the wings produce maximum lift, and since under this sensitivity setting it is impossible to move the flight stick further back, stall is impossible (at least at normal speeds).

It's a pity that due to this calibration error in the game it's not possible to fly the aircraft in its full performance envelope with full elevator sensitivity (i.e. the same flight stick position that is achievable with reduced sensitivity), and still be able to stall. With a correct calibration, there would be much finer clues as to when a wing begins to stall, which could then be avoided by finely releasing some back pressure.

I have no big hope that addressing this issue with the developers will make them change the calibration, since support for this product seems to have all but ended. Maybe they will at least take notice for a sequel.

Should this discovery have any effect on club rules? In my opinion, no. It's a good thing to have the added difficulty of keeping the airplane within flyable limits (even though a bit artificially imposed by the game). It makes it harder, and in my opinion, more fun.

Opinions?

:cool:

olife
05-27-2010, 03:34 PM
hello mac

very interresting idea,hard but i think very good

i m interrested but after 1 month without play il2 i must train before if possible
and it will be ok to join u guys

hope the skies are good for u guys,good hunting guys

MACADEMIC
05-27-2010, 03:47 PM
About the grading of Club games:

Since a major challenge of flying under Club Rules is to keep control of the aircraft and not crash, it makes sense not to rely on the (in my opinion already flawed) counting system the game provides. As a general rule: who dies less, wins. equal number of deaths results in a draw. This rule applies to all Club games in the nature of aerial battles, be it 1 vs 1 games or team battles, in whatever mode they are played. Excepted are true Capture Airfield and Strike Missions, where the party with the higher amount of remaining tickets wins. In these cases deaths are accounted for by a reduction of tickets, therefore stay true to the guiding principle of Club Rules.

Happy Flying!

MACADEMIC

:-)

MACADEMIC
05-27-2010, 03:49 PM
hello mac

very interresting idea,hard but i think very good

i m interrested but after 1 month without play il2 i must train before if possible
and it will be ok to join u guys

hope the skies are good for u guys,good hunting guys

Yes my friend, we all missed you here and can't wait to have you back at IL-2!

Join us anytime, it's fun!

Hope to see you soon,

MAC

Mage_016
05-28-2010, 09:04 AM
Last night we had couple of great games with mirg and mac. Especially with those l-16's or something. I know we are mustang club, but maybe we should change our club to purist club, or those really sensitive guys club :). And mirg that po-2 dogfight was so fun. We have to do it again some day.

This club was great idea mac.

One problem, I just heard that red dead redemption has arrived to mailbox.. Well i'll just have to balance with these games.

MACADEMIC
05-28-2010, 10:11 PM
Last night we had couple of great games with mirg and mac. Especially with those l-16's or something. I know we are mustang club, but maybe we should change our club to purist club, or those really sensitive guys club :). And mirg that po-2 dogfight was so fun. We have to do it again some day.

This club was great idea mac.

One problem, I just heard that red dead redemption has arrived to mailbox.. Well i'll just have to balance with these games.

Yes Mage, these games were super. Also our venturing into other airplane terrain...

Will have some good news for us sensitive guys :wink: soon, so don't get too lost in your red dead redemption. Have fun though.

See you soon Mage,

MACADEMIC

MACADEMIC
05-29-2010, 11:55 AM
Dear Friends,

A few days ago, I posted a discovery regarding an incorrect calibration of the PS3 controller leading to the highly unstable handling of our beloved Mustangs at high angles of attack. To summarize, I found that the flightstick (in the cockpit) was 'jumping' right into the stall when the stick on the pad reached a certain point. This behaviour was confirmed on both the aviator and standard pad layouts.

Thanks to a reply by JOED70, who told me that nonlinear calibration might have something to do with this, I started to investigate how this problem might be countered.

I remembered that with the BOP patch for PS3 the option of customising the pad was introduced. I had played with that earlier on but had given up on it since it seemed not possible to achieve the same easy free-view from the cockpit as provided by the standard or aviator layouts.

The good news is that, after renewed playing around with it now, I found a setting that nearly copies all of the functionality of the aviator layout including free view, but with the BIG advantage that all of a sudden it is possible to have full control over the elevator, right up to the stall. No more 'jumping' into the stall, but fine indications of an onset of stall which can be handled much better! For those of you prefering to fly with the standard layout, this should also be possible to configure with the exceptions stated below.*

There are a few drawbacks, due it seems to some bugs in the software. If anyone can come up with solutions for these, please let us know. I'm listing them here:

- throttle control: while in aviatior the throttle automatically snaps back to a comfortable 55% when it is neither advanced nor reduced, in custom layout the throttle just is where you put it. It's not too hard to get used to this I think.

- brakes: while in aviator the brakes are activated by closing the throttle, there are no brakes available here. Must be a bug. It's still possible to land, but the landing roll will be longer. I tested this at the airfield of Catania, where I got to stop half way down the runway, so no biggie.

- zoom: I didn't manage to set up zoom, a known problem according to quite a bit of correspondence on the forum. Nothing that aviator layout users will miss.

- 'feel' of the aircraft and free view: I'm attaching the configuration that I've found best to replicate the aviator layout, and setting. For my taste this setting works well, but might give a bit of a different 'feel' than what we're used to from the aviator or standard layout. I suppose this has something to do with the amount of deadzone and nonlinearity assigned to the different controls under 'Settings'. I'm happy with what I have now, but everyone's can experiment with this and find their own best settings. No one should have any undue advantage because of this, we're still playing at max sensitivity and the other club rules.

Hope we're all going to enjoy our Mustangs much more now! Let me know how you're doing and/or if you need help with customising!

Check six!

MACADEMIC

PS: Check post #55 in this thread for the latest settings!

* Sorry to say that the standard layout is not customisable as the aviator layout is. See post #101 about this.

MACADEMIC
05-29-2010, 12:37 PM
http://www.warbirddepot.com/fighter_formation/documents/FFQP_Turn_Performance.pdf

Very valuable information on the P51's corner speeds and accelerated stall characteristics due to its laminar airfoil.

Best,

MACADEMIC

MACADEMIC
05-30-2010, 08:27 PM
Dear friends,

I have experimented further and have been able to solve the problem that the looking around from the cockpit was not as smooth as we knew it from the aviator layout. It's identically smooth now. Also, I find the P-51 now very similar to what we know from aviator/standard layouts, except for the 'jump' into stall. I'm attaching the latest settings.

Please note I have also used the UP command for pause, since the Select+Start Combination doesn't work as well as on aviator. If you need this for flying missions in sim, you should retain these keys, I have removed them, as well as trim, which I never use...however the main functions are all there and are working fine!

Enjoy!

Best,

MACADEMIC
:)

Crosshair14
05-30-2010, 08:34 PM
I'm beast on the Bf-109 G-6 On Realistic if u guys want to watch.

MACADEMIC
05-30-2010, 08:48 PM
I was asked how to delete an item from the Controls list so that only '---' will appear.

As there is no function for this, you have to work around by using a button which you have already assigned as a placeholder to 'erase' a line. I used the 'Circle' button for this, I'll explain how. First, I assigned the Circle button to Firing, which is where I wanted that button assigned in the end. Next, I assigned the Circle button to an item that needed to be blanked out. A dialogue opened up, asking if I would like to reassign this button since it had already been assigned. After confirming, 'Firing' had turned blank and the Circle button was assigned to the item to be blanked out. This way I went through all the items I didn't want assigned. At the very end I assigned the Circle button back to Firing, the result being the unwanted items appearing all as '---'.

Hope this helps,

MACADEMIC

vdomini
05-31-2010, 11:30 AM
Dear friends,

I have experimented further and have been able to solve the problem that the looking around from the cockpit was not as smooth as we knew it from the aviator layout. It's identically smooth now. Also, I find the P-51 now very similar to what we know from aviator/standard layouts, except for the 'jump' into stall. I'm attaching the latest settings.

Please note I have also used the UP command for pause, since the Select+Start Combination doesn't work as well as on aviator. If you need this for flying missions in sim, you should retain these keys, I have removed them, as well as trim, which I never use...however the main functions are all there and are working fine!

Enjoy!

Best,

MACADEMIC
:)

I was looking to access at that control customization since the first day i've unlocked realistic mode from training.

How can i reach that panel? :evil:

KAV
05-31-2010, 11:37 AM
Go
Layouts, choose custom, then back to custom layout and it will open.

vdomini
05-31-2010, 11:55 AM
Last night we had couple of great games with mirg and mac. Especially with those l-16's or something. I know we are mustang club, but maybe we should change our club to purist club, or those really sensitive guys club :). And mirg that po-2 dogfight was so fun. We have to do it again some day.

This club was great idea mac.

One problem, I just heard that red dead redemption has arrived to mailbox.. Well i'll just have to balance with these games.


COOL!! I always fly LA5 full sens :rolleyes::rolleyes::rolleyes::rolleyes:

MACADEMIC
06-01-2010, 12:24 AM
Happy to welcome a new member to our club: Kavorland

Great to have you on board, happy flying!

MACADEMIC

CRANNY
06-01-2010, 08:58 PM
Thanx Mac, Great training flight and good info on custom setup, looking forward to giving it a try. Cheers

GA_JUSTICE
06-01-2010, 10:42 PM
I have started playing this game in the play station network recently. I have like 5 or 6 game in SIM mode, but I will like to give it a try to the P-51 I hope I could be part of the CLUB

MACADEMIC
06-02-2010, 01:37 AM
Thanx Mac, Great training flight and good info on custom setup, looking forward to giving it a try. Cheers

Good to finally catch up Cranny.

We all still need a lot of training to break in the Mustang properly. What a beast...

Cheers,

MAC

MACADEMIC
06-02-2010, 01:55 AM
I have started playing this game in the play station network recently. I have like 5 or 6 game in SIM mode, but I will like to give it a try to the P-51 I hope I could be part of the CLUB

Happy you like our club. For now I would recommend to take it easy on yourself and get real familar with sim first.

MACADEMIC
06-02-2010, 11:11 PM
http://www.shorpy.com/files/images/p-51-mustang-p51.preview.jpg


Dear Club,

Mage, Tagem and I created a new game tonight - 'FOX AND HOUNDS'. It's a LOT of fun, and good training.

Here's how it goes (as I will update this page should rules need finetuning and change, please check back here now and then):

Two or more players set up a dogfight under Club Rules. 10 minute games work well. One player is assigned the FOX, he's flying the P51-B, all others are the HOUNDS and fly the P51-D5. Ideally, all players are connected via headset. If that's not possible, all players should communicate via the 'P51 Mustang Club' Chat while in play.

Game phases:

- LINEUP

At the beginning, the FOX communicates his position and the direction he will fly, e.g. 'W E' for West moving East. The FOX should chose a direction which takes him closer to the other players and which leaves sufficient space on the map.

Taking up the announced direction, the FOX climbs/descends to 3000 feet and flies at a speed of 200mph (yellow marking on the airspeed indicator). The HOUNDS now look for the FOX and line up in close proximity behind the FOX as they reach him, thus forming a line.

Once aligned, if there is no communication via headset, each HOUND gives a brief salvo (without hitting someone). As soon as the FOX has counted the same number of salvos as the number of HOUNDS, the hunt is on.

- THE HUNT

The FOX has to outrun and outmaneuver the chasing HOUNDS, who are not allowed to shoot at the FOX. To kill the FOX, the HOUNDS have to either run him into the ground (make him crash) or 'bite' him, i.e collide with him. Each time the FOX dies this way, the HOUNDS make one point.

The FOX is allowed to shoot. If he manages to outmaneuver and shoot down a hound, he scores a point. Any time a HOUND gets killed, except when he was biting the FOX, the FOX scores a point.

Every time a player crashes and respawns, a new lineup takes place, with the FOX announcing his position and direction of flight, climbing to 3000' and flying at 200mph, until the line up is complete and the chase can start anew.

- SCORING

During lineup, no fighting or agressive actions are allowed. There's a penalty if a HOUND flies into the FOX in this phase. In this case the FOX gets two points. In other cases, if anyone dies during the lineup (e.g. collision between HOUNDS), one point per death goes to the other species. You get the idea, it pays off to be extra careful not to mess up the lineup.

During the hunt, the HOUNDS score one point every time the FOX crashes or when a HOUND 'bites' him (collides with him). The FOX gets a point if he manages to outmaneuver and shoot down a HOUND, and any time a HOUND dies (collisions between HOUNDS, crashes).

Winner is who at the end of the game has scored the most points. Equal points is a draw.

Ideally players are alternating roles so that at the end of a series of games every player had the chance to be the FOX.

I hope we all will really enjoy this game. It was great fun when we played it, and it's a great opportunity to practice tracking/evasion maneuvers and the handling of our Mustangs.

Looking forward to exciting games!

MACADEMIC

Mage_016
06-03-2010, 08:43 AM
It was great fun indeed with our STALLions.

But maybe at beginning of every hunt the fox shoul tell what direction he is flying at. And I think it would be more clear if he goes towards north or south. And after quick gathering the fun starts!

And if you club member's have any other new ideas like this game, please post your idea here. There must be many more ways to have games/ competitions like this.

MACADEMIC
06-03-2010, 10:18 PM
It was great fun indeed with our STALLions.

But maybe at beginning of every hunt the fox shoul tell what direction he is flying at. And I think it would be more clear if he goes towards north or south. And after quick gathering the fun starts!

Okay, I suggest this: for the lineup, the FOX states his position relative to the others, and which direction he is going to fly. It's actually enough if only the FOX gives his position since there's no hierachy within the HOUNDS. All are equal, so whoever reaches the FOX first is the first in the line, with the others following as they reach the line.

Example: FOX states 'W E' in the chat

-> meaning the FOX is in the West flying to the East. FOX will always climb to 3000 feet and fly 200mph until the lineup is complete and the hunt is on.

I agree Mage that a quick lining up is essential for the fun in the game. We can finetune it as we get more experienced.

I'm away for a few days so can't play, would love to hear your experiences with FOX and HOUNDS or other Club games here on the forum!

MACADEMIC

:-P

olife
06-04-2010, 10:16 AM
hello mac

yesterday my first training in purist "difficulty",with a great help of mage 016 ,thanks for it mage,really hard but fun.i will do it again

very good idea u had mac.congratulations!!!!!!
see u soon aces
good hunting

vdomini
06-04-2010, 10:36 AM
COOL! :eek:

The Fox hunt game sounds very challenging!!! hope to try it soon!! :cool:
great idea!!!

Mage_016
06-04-2010, 11:19 AM
hello mac

yesterday my first training in purist "difficulty",with a great help of mage 016 ,thanks for it mage,really hard but fun.i will do it again

very good idea u had mac.congratulations!!!!!!
see u soon aces
good hunting

And Mac, do I remember right that you know some french too?

If you do. Do you have time to translate custom setting instructions for olife and others.

Then one other thing. I had a couple of matches against some guy, cant remember his nick, spit something. I flew with the p-47 and he had a spitfire. I did quite well against him. I dont know how experient he is but with these new settings it wasn't hard to follow the spit. No problems in hard turns and loops. So these settings are working really good. So Thanks again Mac!

MACADEMIC
06-04-2010, 01:59 PM
And Mac, do I remember right that you know some french too?

If you do. Do you have time to translate custom setting instructions for olife and others.


Je suis désolé mais mon français suce. (Copyright Google translate...lol).

I'm sorry my French sucks...I actually already asked Varcus if he could make a summary translation of the custom pad settings for our French friends, but not sure if he's received the message or wants to do it. I know firepilote would need this, now also Olife.

Varcus, can you do it? Or any other volunteers? Perhaps also a translation of FOX AND HOUNDS?

Merci beaucoup, nous sommes à jamais redevables.

;)

MAC

olife
06-04-2010, 02:07 PM
hello guys

thanks a lot to help the frenchies to understand the rules and settings,really sympathetic,i will work with my english dictionnary to understand it and if i have a problems to understand,i will tell u guys,if i understand i tell to the others frenchies.GREAT THANKS AGAIN GUYS!!!!
MAC THANKS A LOT FOR THE FRENCH WORDS,VERY HONORED!!!!
good hunting gentlemen aces!!!

MACADEMIC
06-04-2010, 02:38 PM
hello mac

yesterday my first training in purist "difficulty",with a great help of mage 016 ,thanks for it mage,really hard but fun.i will do it again

very good idea u had mac.congratulations!!!!!!
see u soon aces
good hunting

Very honored to now welcome O_life to our Club today.

It's very good to see you back in the saddle my friend, I'm sure very soon you will have mastered our horses.

Allez allez!

MAC

olife
06-04-2010, 03:11 PM
Very honored to now welcome O_life to our Club today.

It's very good to see you back in the saddle my friend, I'm sure very soon you will have mastered our horses.

Allez allez!

MAC

pleasure is mine bud
my horses are wild now, your club is very good to learn how to mastered them

respect bud

ps:very nice pic of the iwo jima mustangs

MACADEMIC
06-04-2010, 04:09 PM
And Mac, do I remember right that you know some french too?

Then one other thing. I had a couple of matches against some guy, cant remember his nick, spit something. I flew with the p-47 and he had a spitfire. I did quite well against him. I dont know how experient he is but with these new settings it wasn't hard to follow the spit. No problems in hard turns and loops. So these settings are working really good. So Thanks again Mac!

I have also tried our new setting on a few other planes. The other day with you on the I-16, with the LA-7 and with the Spitfire. It really works great. I just don't wish myself back with 'numbed' down controls any more. In my opinion, it adds a new dimension to all planes, a much better flying experience.

MAC

Zatoichi_Sanjuro
06-04-2010, 04:21 PM
I have also tried our new setting on a few other planes. The other day with you on the I-16, with the LA-7 and with the Spitfire. It really works great. I just don't wish myself back with 'numbed' down controls any more. In my opinion, it adds a new dimension to all planes, a much better flying experience.

MAC

Spitfire on full sens? I haven't tried that yet but it sounds like Buckaroo!

http://img17.imageshack.us/img17/4220/p51boutline.jpg

MACADEMIC
06-04-2010, 05:24 PM
COOL! :eek:

The Fox hunt game sounds very challenging!!! hope to try it soon!! :cool:
great idea!!!

Happy the idea is catching on! :)

I'm away at the moment so can't play but would love to hear how it's going!

Ciao,

MAC

MACADEMIC
06-04-2010, 05:31 PM
Dear Club members,

I know I've asked a few before but would now like to add every member's controller/flight stick setup in Club games for info in the members list.

Starting with myself, I'm using the pad (PS3 dual shock) with a custom layout very similar to aviator, so mine is

PAD/CUSTOM/'AVIATOR'

Let us know what you're using!

Many thanks,

MAC

vdomini
06-04-2010, 05:36 PM
I'm currently using aviator settings but i'm still tuning un a custom settings for the club. Thanks :)

MACADEMIC
06-04-2010, 06:03 PM
I'm currently using aviator settings but i'm still tuning un a custom settings for the club. Thanks :)

Okay, I'm adding PAD/AVIATOR to your name in the members list. Let me know once this changes.:)

Thanks,

MAC

Crosshair14
06-04-2010, 09:54 PM
Wat bout making a squad of P-51 pures in Realistic with limited Fuel/Ammo

Mage_016
06-05-2010, 09:32 AM
PAD/ CUSTOM/ 'MACADEMIC'

Tried to configure my old pc stick at this morning. Works pretty good, but it doesn't have over shoulder look. Used mac's settings here as well with little modifications.

MACADEMIC
06-05-2010, 09:44 AM
PAD/ CUSTOM/ 'MACADEMIC'

LOL

Tried to configure my old pc stick at this morning. Works pretty good, but it doesn't have over shoulder look. Used mac's settings here as well with little modifications.


Unfortunately the shoulder look can also not be configured for the standard pad layout. Looking around is smooth but only to about 3 and 9 o'clock. Haven't flown like this but I think it's a disadvantage. I believe Varcus has the same issue on his flight stick.

MAC

MACADEMIC
06-05-2010, 09:50 AM
I learned the other day that some players had problems configuring the axes of their pads the way they're used to in the standard or aviator layouts (e.g. reversing the Up/Down on the Y axis).

I found out that the normal Options menu doesn't work in a Custom layout. Instead, you have to change the axis in the Settings Menu under Custom Layout. Then it's all Honkey Dorey.

MAC

Crosshair14
06-05-2010, 09:30 PM
Wat do u think 'bout the realistic squad idea.

Mage_016
06-06-2010, 08:00 AM
Wat do u think 'bout the realistic squad idea.

I don't think it's our cup of tea. But this is only my opinion of course.

BRIGGBOY
06-09-2010, 02:08 AM
I don't think it's our cup of tea. But this is only my opinion of course.

+1

Crosshair14
06-10-2010, 05:01 PM
+1

So I guess its a no?

MACADEMIC
06-11-2010, 02:32 AM
So I guess its a no?

Crosshair14,

No is not the answer, it never is. The universe is a big place and you are free to do what you want. You want to have a P51 Realistic Squadron using rules, settings and infos you've found on the P51 Mustang Purist Club thread? Go ahead. Don't wait for someone else to start the Squadron you'd want. Start one yourself. Start your own thread.

MACADEMIC

Mage_016
06-11-2010, 03:44 AM
Few night's ago I flew hurricane with these "MACADEMIC" settings and it was really enjoyable, really easy to fly. Then I tried to fly one german plane I think it was g-6, and that was one clumsy plane. These settings didn't work with it for me. I know it doesn't have a cockpit, but I wanted to try it. But at start I tried to fight Mirg with spit's, two word's: nerve wrecking.

At that night I crashed a LOT while I was trying to keep up with you. So i'm sorry guys with whom I flew at then. Mirg, brigboy, w-redman and others.

See you soon fella's.

Mage_016
06-11-2010, 04:23 AM
Easy solution is rather than falling out of the sky and crashing, press start and then bailout, 99% of the time it will credit the kill. Just a pity the bailout option isn't easier to locate. This also then reflects what would actually happen in real life as I don't know many fighter pilots who would try and stay with a messed up plane.

So I suggest that we make a new gentleman's rule from this. When you are hitted so bad that you can hardly keep your plane at the sky and you are positive that you can't land, bail out. Fellow you're flying with will certainly appreciate it.

Thank's again Gilly for this info. And thank's for Olife for starting that thread.

MACADEMIC
06-11-2010, 05:07 AM
So I suggest that we make a new gentleman's rule from this. When you are hitted so bad that you can hardly keep your plane at the sky and you are positive that you can't land, bail out. Fellow you're flying with will certainly appreciate it.

Thank's again Gilly for this info. And thank's for Olife for starting that thread.

Hi Mage,

I don't think there's a need to change the rules for our club. Who dies less wins, it doesn't matter if you've been killed or if you crashed because you were shot up badly or if you just lost control of your plane and crashed. Therefore it's a good idea to stay alive.

Hope to see you soon!

MAC

MACADEMIC
06-11-2010, 01:24 PM
http://g1wallz.com/wp-content/uploads/wallz/4907/Sexy%20Soccer%20Girls.jpg

Hi guys,

How about if our club would join in with the excitement of the Football World Cup 2010 with a game of our own: AERIAL FOOTBALL!

It goes like this:

- 2 teams
- 2 halftimes, 20' each
- minimum number of players is 4 / 2 each team - the more players, the better!
- one player each team is assigned 'the football' and is flying the P51-B
- the other players are the field players and fly the P51-D5
- CTA Hawkinge and Lympne, max tickets, 20 minute games; 15' respawn time
- teams reverse team letter after first halftime for equal conditions; letter A has Hawkinge as homebase, letter B has Limpne
- Club Rules except scoring
- all players connected through the P51 Club Chat Room

The game is played in Capture Airfield Mode with 2 airfields, Hawkinge and Lympne. Each team has its airfield (the one where the team starts and respawns), which is the goal they have to defend against the other team scoring a goal. At the same time, each team has to try to score a goal at their opponent's airfield.

A goal is scored whenever a team's 'football' manages to land at the enemy airfield and the airfield symbol on the football's normal display (not his map!) turns solid Red/Blue. Once this happens, the football must immediately bail out, notify a goal on the chat (e.g. 'A goal', or just 'A') and then respawn in the vicinity of this own airfield.

The job roles:

- The football: Except for attempting to score (land) at the enemy goal (airfield) as often as possible and avoid being intercepted, the football must not take any aggressive or defensive actions in this game. That means he must not shoot down or intentionally crash with enemy airplanes. He must also not land at his own airfield.

- The field players: Field players are not allowed to land. Their job is to keep their football alive to enable him to score a goal, while defending their own goal against the enemy's football scoring there. For this, any available means are allowed!

In this game, deaths or kills don't matter. All that matters is to have fun and winner is the team that has scored the most goals once time is elapsed.

A few points for clarification:

- as usual, the game should best be arranged and started from the chat
- no team should fully capture an airfield, so both airfields stay neutral throughout the whole game
- both teams keep track of the goal count; winner is agreed on in the chat!
- keep it honest: only football landings at enemy airfields count as a score!

Let's all have a fantastic Football World Cup 2010, and let's meet for some fun time and relaxation when time allows!

Hakuna matata!

MACADEMIC

MACADEMIC
06-11-2010, 08:59 PM
Happy to welcome our first Russian cowboy to our club: dbnfk777
Make mother Russia proud!

;)

MACADEMIC

Crosshair14
06-12-2010, 02:05 AM
Crosshair14,

No is not the answer, it never is. The universe is a big place and you are free to do what you want. You want to have a P51 Realistic Squadron using rules, settings and infos you've found on the P51 Mustang Purist Club thread? Go ahead. Don't wait for someone else to start the Squadron you'd want. Start one yourself. Start your own thread.

MACADEMIC

I never Had any good of maintaining clans.

MACADEMIC
06-13-2010, 01:23 PM
Hi all,

There's a rule change in FOX AND HOUNDS: due to the fact that the P51-B is slightly slower than the P51-D5 (and, as tagemandbagem has pointed out, the colour is more suiting to the fox), from now on the fox flies the P51-B and the hounds fly the P51-D5.

Happy hunting!

MAC

MACADEMIC
06-13-2010, 01:31 PM
Dear all,

We have a rule change in Aerial Football: from now on, the game will be played in two halftimes of 20' each.

First halftime one team choses A, other one choses B. Team A will have their home airfield in Hawkinge, B in Limpne.

Second halftime the same teams take the letter they didn't have in order to change sides. Team A now becomes team B and now has its home in Limpne, while team B is now team A with home airfield Hawkinge.

Also added a 15' respawn time rule.

This will ensure equal conditions for both teams.

Happy scoring!

MAC

BRIGGBOY
06-13-2010, 06:19 PM
hi mac, can i just play with sarah newman.

MACADEMIC
06-14-2010, 07:41 AM
hi mac, can i just play with sarah newman.

Right. Someone pointed out before I should remove that picture. Noone seems to be reading beyond.

LOL.

;)

PS: Thanks for the fun games last night!

MACADEMIC
06-18-2010, 09:50 AM
http://pgiplay.com/images/DUALSHOCK%203%20PS3.jpg

Dear friends,

This message is directed at those of you who fly with the Standard Layout on the pad.

I tried all I could think of to replicate this layout in a custom layout, but unfortunately it just won't work. The problem is that when the rudder and throttle are assigned to the right stick, pushing down on the stick (R3 button) for free view and moving the stick up/down or left/right will not only give you free view, but will also move the throttle and/or rudder, something which clearly doesn't happen in Standard Layout.

Like I said, I tried all combinations I could think of. No success. It must be an oversight by the programmers not to allow a combination of buttons to cancel single button functions.

As a consequence, in my opinion, it is unfortunately totally useless to make a Standard Layout custom layout on the pad. What's the point of having an unwanted throttle/rudder input any time you want to look around - you just don't have control any more.

Just to save you the time, I also tried to assign the rudders to L2/R2 (the trigger-like buttons in front and down on the pad) in the hope that this would result in the same analogue fine control over the rudder, but found that this doesn't work since these buttons behave just like the digital L1/R1 buttons. Not analogue at all.

So, as I see it, you have a two choices:

1. continue flying with the Standard Layout. Of course this is possible, but you will have a big disadvantage when playing in Club rules. The P51 in this setting stalls much sooner and much more violently than with a customised setting.

2. take the hard road and change over custom aviator layout. I know this is a lot to ask having played with your usual layout for a long time. It is gonna be hard for some time, but well worth the work.

Clearly, I recommend you the second option. Here's why:

- airplane behaviour and response: much much better in custom aviator
- free view: in custom aviator you can always look freely and at the same time operate all controls
- rudder: while it's true that you don't have the same fine control over the rudder, you do have good control since even though L1/L2 are digital, the rudder input is quite slow and gradual. Similar effect as with analogue but timing is more important.
- other functions (fire/flaps/map/etc.): you can still assign them as is best for you.

Hope this makes sense and you can follow my logic. If you need any help with changing I'll be glad to assist.

Best,

MAC

KAV
06-18-2010, 10:28 AM
In SIM I have been playing with the pad, custom layout 3.
It works ok, if you can do without rudder control.

olife
06-18-2010, 10:56 AM
some pics of p51

MACADEMIC
06-18-2010, 11:04 AM
http://www.33ff.com/flags/S_flags/flags_of_Italy.gif http://www.33ff.com/flags/S_flags/flags_of_Germany.gif http://www.33ff.com/flags/S_flags/flags_of_France.gif http://www.33ff.com/flags/S_flags/flags_of_Russia.gif http://www.33ff.com/flags/S_flags/flags_of_Spain.gif

Dear all,

Today I added links to Google translate to the first post of this thread. The translated languages are French, Russian, Spanish, German and Italian.
While the translations are not perfect, they seem mostly okay and I think this is a great way of bridging the language barrier.

If you want to join the club but don't speak English, or you have some comment or questions,
you can just reply on this thread in one of these languages.

Best,

MAC

MACADEMIC
06-18-2010, 11:05 AM
some pics of p51

Thanks buddy, nice pictures! Did you already do your custom setup?

See you soon!

MAC

:-P

olife
06-18-2010, 11:37 AM
Thanks buddy, nice pictures! Did you already do your custom setup?

See you soon!

MAC

:-P

yes i custome the settings for elevators,rudder in details and all of that in details as u say me,but i have a probs with the settings of control plane(pad)when i want to do it my blue ray game stop and my ps3 restart at the ps3 menu!don't know if i do a bad manipulation or if my ps3 start to be "tired"...i will retry and i will say u the results
great games last night "teacher" macademic!!!!!
see u soon ,good hunting and thanks a lot bud to translate in many languages,really very sympathetic!!

olife
06-18-2010, 11:46 AM
Happy to welcome our first Russian cowboy to our club: dbnfk777
Make mother Russia proud!

;)

MACADEMIC

welcome "777",great night of fight last night with u , "teacher" mac,mage and brigg,really fun.
go,go normandie-niemen!!!lol

MACADEMIC
06-18-2010, 02:17 PM
yes i custome the settings for elevators,rudder in details and all of that in details as u say me,but i have a probs with the settings of control plane(pad)when i want to do it my blue ray game stop and my ps3 restart at the ps3 menu!don't know if i do a bad manipulation or if my ps3 start to be "tired"...i will retry and i will say u the results
great games last night "teacher" macademic!!!!!
see u soon ,good hunting and thanks a lot bud to translate in many languages,really very sympathetic!!

First time I hear of such a problem. There are a few things that behave strangely when you use a custom layout (like when you respawn you have a strange noise) but none of them make the PS3 crash as far as I know.

Please check again your settings and let me know if that problem continues.

MAC

MACADEMIC
06-18-2010, 02:53 PM
http://longstreet.typepad.com/thesciencebookstore/images/2008/09/16/blog1sept_16_aviation_maps_german_2.jpg

NO MAP GAMES!

Last night we tried a variation of the game that brings us one step closer to the real thing: flying without using the map. We did one game as CTA with one airfield which worked very well, and a team battle in Britain where the mission objective was to defend Dover harbour. This also worked very well.

I found that never looking at the map but scanning the sky adds a lot to the immersive experience of 'being there'. Flying by look and see, and by 'lose the sight, lose the fight' is a thrill and closer to the real thing.

Now I think that games without using the map should remain Special Club games, not become a general rule. Most of the maps are just too large to find one another.

So here's two 'NO MAP' Special Club games that can be played without using the map:

1. ANY CTA WITH ONLY ONE AIRFIELD.

2. 'DEFEND LOCATION XYZ'. Any dogfight or teambattle with the special mission objective to defend a specified airspace. That means that the place of the action has to be clearly defined and easily recognizable, and that all pilots seek to defend the airspace there against the enemy. Suitable locations for a 'Defend location XYZA' Special Club game: Lake Lentini; Catania Airfield; Berlin Tempelhof Airfield; and, any single airfield CTA can be played as a 'Defend location XYZ' teambattle, meaning that no one is supposed to land and all the action is to take place in the sky only.

Before starting such a game, it is important that all players understand and agree that this game is a 'NO MAP' game and will not use their maps during the game. Only exception of course is when in respawning the map is displayed.

Hope we'll all have lots of fun with these new special games!

See you in the skies soon!

MAC

P-51
06-19-2010, 08:16 PM
Well. Maybe its time to get back on and join in.

I like the Fox and Hound round. Cant wait to play!

MACADEMIC
06-19-2010, 09:49 PM
Well. Maybe its time to get back on and join in.

I like the Fox and Hound round. Cant wait to play!

Well you certainly have chosen the right nick on the BOP forum ;) !
Happy to welcome reaper1526 to the Club. Would you mind letting us know what you're using for your flight controls (Pad, Flight Stick,...) and what kind of setting (Standard/Aviator/Custom,...)?

Look forward to flying with you in the Club - FOX AND HOUNDS is plenty of fun, other games too!

MAC

P-51
06-20-2010, 11:12 AM
I do! Cant help but love the 51.
I use the Thrustmaster stick on the Thrustmaster1 setting. I think ill at least spend an hour in Training mode perfecting the skills ill need!

Have you thought about a P-51 acrobatics team?

Zatoichi_Sanjuro
06-20-2010, 12:09 PM
I forgot how bad SD is. You get so used to 720P :-x. In fairness my tv doesn't handle analogue too well, so the combination makes for some PS2-like draw distance.

http://www.youtube.com/watch?v=0Y_ZrdcBTWs

Dover at morning/day plane just disappears into soup @ 1:56.
http://www.youtube.com/watch?v=RdXV1qz_7kw

Still messing around with it. Have to figure out why it's outputting the recordings at 4:3 when I'm sure everything is set to 16:9. The second vid suffers a bit from being compressed back to 16:9 as a result.

It would be awesome if everyone had an in-cockpit camera and you could could see the same dogfight from multiple perspectives. Maybe, since we can take pics in BoP we can record gameplay to youtube in the inevitable sequel.

vdomini
06-20-2010, 02:11 PM
Zaitochi how can you record movie while flying? Thanks

Zatoichi_Sanjuro
06-20-2010, 03:48 PM
Zaitochi how can you record movie while flying? Thanks

I connect my PS3 to my DVD Recorder via RCA, and then DVDR to TV as normal. You can't record in High-def using the HDMI with DVDR, unfortunately.

MACADEMIC
06-20-2010, 05:47 PM
I do! Cant help but love the 51.
I use the Thrustmaster stick on the Thrustmaster1 setting. I think ill at least spend an hour in Training mode perfecting the skills ill need!

Have you thought about a P-51 acrobatics team?

Thanks reaper1526. Yes, training, training, training is the key to mastering the wild horses! Aerobatics would fit and suit our club very nicely, been doing some formation flying but ready to do some more of that sort!

See you soon!

MAC

MACADEMIC
06-20-2010, 05:55 PM
I forgot how bad SD is. You get so used to 720P :-x. In fairness my tv doesn't handle analogue too well, so the combination makes for some PS2-like draw distance.

Still messing around with it. Have to figure out why it's outputting the recordings at 4:3 when I'm sure everything is set to 16:9. The second vid suffers a bit from being compressed back to 16:9 as a result.

It would be awesome if everyone had an in-cockpit camera and you could could see the same dogfight from multiple perspectives. Maybe, since we can take pics in BoP we can record gameplay to youtube in the inevitable sequel.

Great recordings tagemandbagem, I would like to host 'The Duell' between you and dbnk777 at your earliest convenience. Best would be in my opinion to have two P51s sorting it out 'at dawn' with you recording the thing. For reasons of fairness, since you'd be handicapped due to low res, I'd set up a clear weather daylight setting. Who first dies 5 times loses.

You'd then post the video here. Would be a very fine way of restoring the peace.

MACADEMIC

P.S: and yes it would be fantastic if everyone could record and we could then edit the best matches!

P-51
06-20-2010, 06:14 PM
Well I'll be up for some formation flying/landing/taking off whenever im on!

MACADEMIC
06-24-2010, 09:27 AM
Well I'll be up for some formation flying/landing/taking off whenever im on!

Looking forward!

MAC

olife
06-25-2010, 11:24 AM
hello buds

just to present a design for the club,"teacher" mac know it but i want to present it to the others members.i don't do this pic(i m not able to do it!!lol!!)just add the text...

MACADEMIC
06-25-2010, 12:52 PM
hello buds

just to present a design for the club,"teacher" mac know it but i want to present it to the others members.i don't do this pic(i m not able to do it!!lol!!)just add the text...

Olife,

Very very nice picture, many thanks!
With your permission, I put it on the first post of this thread (http://forum.1cpublishing.eu/showthread.php?t=14772). Looks fabulous!

See you soon,

MAC

MACADEMIC
06-25-2010, 01:08 PM
Following Italy's demise yesterday sadly the lovely Italian soccer girl had to go home as well...some say it was her fault that the Azzurri didn't do that well this year.

Happy to announce we've found replacements (http://forum.1cpublishing.eu/showthread.php?t=14772&page=10). Hope this will make you happy, especially Mage.

;-)

MAC

BRIGGBOY
06-25-2010, 03:03 PM
wow i wouldnt mind borrowing them for a month

olife
06-25-2010, 03:13 PM
Olife,

Very very nice picture, many thanks!
With your permission, I put it on the first post of this thread (http://forum.1cpublishing.eu/showthread.php?t=14772). Looks fabulous!

See you soon,

MAC

hello,

no probs,pleasure is mine!!!

thanks a lot "teacher"!!
very honored!

olife
06-25-2010, 03:18 PM
Following Italy's demise yesterday sadly the lovely Italian soccer girl had to go home as well...some say it was her fault that the Azzurri didn't do that well this year.

Happy to announce we've found replacements (http://forum.1cpublishing.eu/showthread.php?t=14772&page=10). Hope this will make you happy, especially Mage.

;-)

MAC

lol!!!!those replacement team have really a lot of qualities!!!!lol!!!!
i m the first supporter of "the bo-obs football"!!!!!
very nice!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

MACADEMIC
06-25-2010, 05:11 PM
lol!!!!those replacement team have really a lot of qualities!!!!lol!!!!
i m the first supporter of "the bo-obs football"!!!!!
very nice!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

What are you talking about? These are the official support girls of the 'P51 Mustang Purist Club' football team (massagists, cheerleaders, etc...)

;)

MAC

PS: Anyone manage to get beyond the picture and read about Aerial Football yet?

olife
06-25-2010, 06:40 PM
What are you talking about? These are the official support girls of the 'P51 Mustang Purist Club' football team (massagists, cheerleaders, etc...)

;)

MAC

PS: Anyone manage to get beyond the picture and read about Aerial Football yet?

hehe!!for the " repose of the warriors "!!

Mage_016
06-26-2010, 06:50 AM
Following Italy's demise yesterday sadly the lovely Italian soccer girl had to go home as well...some say it was her fault that the Azzurri didn't do that well this year.

Happy to announce we've found replacements (http://forum.1cpublishing.eu/showthread.php?t=14772&page=10). Hope this will make you happy, especially Mage.

;-)

MAC

Hello!

olife
06-26-2010, 10:24 AM
Hello!

mita kuuluu kaveri?

my god! i m an "experte" of the finnish language!!LOOOOOL!!!!!
...i think i must try to speak the french correctly before to show off!!lol!!

good hunting great ace!!

MACADEMIC
06-26-2010, 12:38 PM
Proud to introduce our latest Mustang-Warrior to our Club: fukarei.

Welcome!

fukairei
06-26-2010, 01:21 PM
hi guys.. nice to meet you guys..

P-51
06-26-2010, 04:54 PM
Nice to meet you too! :D

MACADEMIC
06-27-2010, 12:07 PM
1. AERIAL FOOTBALL

http://static.desktopnexus.com/wallpapers/55530-bigthumbnail.jpg

Last night football season started for the P51 club.

Mirgervin, Vdomini, Briggboy, tagemandbagem, Mage016, o_life and I played the inaugural session of Aerial football (http://forum.1cpublishing.eu/showpost.php?p=164001&postcount=94). After sorting out most of the uncertainties about the rules (these soccer girls!), we got a great game on the way. Fun!

The more players, the better the game. Should you not be familar with the rules yet, you can find them here (http://forum.1cpublishing.eu/showpost.php?p=164001&postcount=94) (warning: picture may cause you distraction!).


2. Special Club game: OTHER AIRPLANES

http://www.richard-seaman.com/Wallpaper/Aircraft/Fighters/Russian/I16Oshkosh2003.jpg

Later on we unsaddled our Mustangs and got into two Russian planes to see how they go with Club rules (except for the airplane type). We flew the I-16 and the Yak-3. It worked out well so we'll make a new Special Club game: OTHER AIRPLANES

While the Club should clearly remain focused on our beloved wild horses (if you can ride them, you can ride anything), testing our hard earned skills on other airplane types under Club rules will just add fun and experience.

The Special Club game can be played under three conditions:

1. only airplanes with cockpits are allowed
2. Club rules except for airplane type
3. all players have to fly the same airplane

All games as applicable can be played as this Special Club game.

See you all soon!

MAC

Zatoichi_Sanjuro
06-29-2010, 01:50 PM
As predicted, Germany scores four. Take that Octopus Paul! :-P

http://www.youtube.com/watch?v=3o4SlD7K-bE#t=6m15s
http://www.youtube.com/watch?v=jCx-R40jAyA
http://www.youtube.com/watch?v=ATyR4y54Pcg

MACADEMIC
06-29-2010, 02:27 PM
As predicted, Germany scores four. Take that Octopus Paul! :-P


Very nice tagem! This is twice the fun! Thanks!

MAC

PS: First game was not a club game as far as I remember (hence the HUD).

Zatoichi_Sanjuro
06-29-2010, 03:03 PM
PS: First game was not a club game as far as I remember (hence the HUD).

The Dogfight? That was just a normal game so Vdomini could kill us all in his Yak-3. :-P

Did the P-51 have luminescent cockpit instruments in real life? I could barely make out my artifical horizon half the time.

olife
06-29-2010, 06:16 PM
as predicted, germany scores four. Take that octopus paul! :-p

http://www.youtube.com/watch?v=3o4sld7k-be#t=6m15s
http://www.youtube.com/watch?v=jcx-r40jaya
http://www.youtube.com/watch?v=atyr4y54pcg


very coooooooooooooooooooooooooooooooool videos!!!!!!!!!!!!!!!!!!!!!!!!!!!
Congratulations and thanks

vdomini
06-30-2010, 09:17 AM
As predicted, Germany scores four. Take that Octopus Paul! :-P



LOOL

Oh My God can hear me talking by phone with my wife on first video!! lol

Zatoichi_Sanjuro
06-30-2010, 02:28 PM
very coooooooooooooooooooooooooooooooool videos!!!!!!!!!!!!!!!!!!!!!!!!!!!
Congratulations and thanks

Np, I'll try and get the other game up from the D5's perspective.

LOOL

Oh My God can hear me talking by phone with my wife on first video!! lol

:-P The full dogfight is in the other video section. I didn't expect that .VOB file to upload so I just left it on uncut when it worked.

MACADEMIC
06-30-2010, 04:01 PM
Is it just me or are the videos gone?

MAC

MACADEMIC
06-30-2010, 04:11 PM
Sorry, just seems to be a bug of Safari, my browser. After restarting the browser the videos are back.

MAC

olife
07-03-2010, 10:06 PM
hellos guys

just to add a feminime touch for the club
here are miss june(too late i know...but for fun)and miss july
if u like it ,i will add 1 per month

good hunting guys

olife
07-03-2010, 10:33 PM
...and an old paper

MACADEMIC
07-03-2010, 10:43 PM
Just too nice not to see those in full size...

;)

http://forum.1cpublishing.eu/attachment.php?attachmentid=2747&d=1278194753

http://forum.1cpublishing.eu/attachment.php?attachmentid=2748&d=1278194789

http://forum.1cpublishing.eu/attachment.php?attachmentid=2757&d=1278196383

Mage_016
07-04-2010, 12:41 PM
Beautiful!! Great job Olife! And that magazine was great too.. :)

Zatoichi_Sanjuro
07-04-2010, 05:27 PM
Great pics, Olife!

Anyone see this before? http://bombshellbeauties.com/ :eek:

olife
07-04-2010, 09:05 PM
hello guys

thanks a lot for those nice words,very sympathetic from u!!!!happy u like it!!
thanks a lot mac to add in full size

good hunting guys

Soviet Ace
07-04-2010, 09:59 PM
Since when did they snap a shot of me in my I-16 dogfighting some Bosh bastards? :cool:

vdomini
07-05-2010, 08:22 AM
AWww!!! Yesterday i've had such beautifull fight in club mode against the strong dbfk777, both on p51, using my hard tweaked custom layout, and i was quite happy about it because 51 flying smooth.

Then i went back into aviator settings and then back again in custom layout and.... ALL SETTINGS SADLY GONE!!! Hours of offline testing wasted....

Does anyone knows how to "work around" this problem? Or it's just happened to me? :evil:

Thanks

MACADEMIC
07-05-2010, 09:06 AM
AWww!!! Yesterday i've had such beautifull fight in club mode against the strong dbfk777, both on p51, using my hard tweaked custom layout, and i was quite happy about it because 51 flying smooth.

Then i went back into aviator settings and then back again in custom layout and.... ALL SETTINGS SADLY GONE!!! Hours of offline testing wasted....

Does anyone knows how to "work around" this problem? Or it's just happened to me? :evil:

Thanks

No problem for me switching forth and back between Custom and Aviator layouts! Maybe another bug is biting us again, this time perhaps an Italian kind?

I would recommend you this:

- Make a new custom layout (as much as you remember)
- Save your Game Data to a USB stick
- try switching forth and back with aviator again
- see if Custom is still there

If it has disappeared again, it's perhaps your system language Italian that causes the problems. In that case it's perhaps better to play the game with system language set to English. Once you copy the game data from the USB stick back to the PS3 you will have your Custom layout back.

Let me know how it goes please. Good luck!

MAC

vdomini
07-05-2010, 12:32 PM
No problem for me switching forth and back between Custom and Aviator layouts! Maybe another bug is biting us again, this time perhaps an Italian kind?

I would recommend you this:

- Make a new custom layout (as much as you remember)
- Save your Game Data to a USB stick
- try switching forth and back with aviator again
- see if Custom is still there

If it has disappeared again, it's perhaps your system language Italian that causes the problems. In that case it's perhaps better to play the game with system language set to English. Once you copy the game data from the USB stick back to the PS3 you will have your Custom layout back.

Let me know how it goes please. Good luck!

MAC

Okay i will tryout what you told! Great advice! thanks ;)

MACADEMIC
07-05-2010, 05:56 PM
Great pics, Olife!

Anyone see this before? http://bombshellbeauties.com/ :eek:

That's very cute!

Wish we could custom our planes like this in 'The Sequel'.

:)

vdomini
07-06-2010, 12:44 AM
Hello Mac! Looks like i managed to restore
my sweet custom layout, now camera,
works, rudders are on l1 r1 and thrust
r2 l2, gear select but map button closer :)
Most importamt thing plane still stall but smoothly.

Hope this setting would last. i will use that
for club games.

MACADEMIC
07-06-2010, 06:07 AM
Hello Mac! Looks like i managed to restore
my sweet custom layout, now camera,
works, rudders are on l1 r1 and thrust
r2 l2, gear select but map button closer :)
Most importamt thing plane still stall but smoothly.

Hope this setting would last. i will use that
for club games.

Great! Sounds very similar to what I have. Did you have to change the system language?

MAC

vdomini
07-06-2010, 08:19 AM
Great! Sounds very similar to what I have. Did you have to change the system language?

MAC

no! It appears that now everything is working fine.

UHm, i have to be honest, while i was tweaking with layouts, i was reached my 6th beer... :rolleyes:

MACADEMIC
07-06-2010, 08:25 AM
no! It appears that now everything is working fine.

UHm, i have to be honest, while i was tweaking with layouts, i was reached my 6th beer... :rolleyes:

LOL!
:grin:

MACADEMIC
07-06-2010, 09:47 AM
Hello everybody,

The other day when we played Aerial Football, we noticed that the message 'Team A/B is capturing an airfield' didn't always come up for the 'football' following a successful landing. Does anyone understand why?

The message is important so the football can determine he has scored a goal and has to bail out.

I remember tagem suggested that it would be possible to substitute this message with the airfield symbol turning solid red/blue on the football's display. Could anyone verify this please (I am travelling at the moment and can't do this myself).

If it turns out correct, we'll change the rules accordingly!

Thanks in advance!

MAC

Gilly
07-06-2010, 09:54 AM
Howdo Mac,
I think this is sadly a bug. It seems to happen every now and again wherby it doesn't seem to register the touchdown even though your sat in the middle of the runway, similarly there are areas 'off' the airfield wherby it does 'tag' a landed player. Yet another chapter in the IL2 annoying quirks

olife
07-06-2010, 11:04 AM
Hello everybody,

The other day when we played Aerial Football, we noticed that the message 'Team A/B is capturing an airfield' didn't always come up for the 'football' following a successful landing. Does anyone understand why?

The message is important so the football can determine he has scored a goal and has to bail out.

I remember tagem suggested that it would be possible to substitute this message with the airfield symbol turning solid red/blue on the football's display. Could anyone verify this please (I am travelling at the moment and can't do this myself).

If it turns out correct, we'll change the rules accordingly!

Thanks in advance!

MAC

hello bud

yes ,one of the last day i played capture airfield and land many times with my po2 ,the symbol red/blue appeared ,i stayed on the ground a sufficient time to have the credit of the capture but surprise no credit for the capture of the airfield!!!maybe a bug of connection....hope it will not disturbe the aerial football again and it was just a rarely connection prob...

Mage_016
07-06-2010, 11:36 AM
Mac

Anything to do with hud off?

olife
07-06-2010, 11:38 AM
Mac

Anything to do with hud off?

for me it was with the hud on and not in purist but in sim normal mode

MACADEMIC
07-06-2010, 08:47 PM
for me it was with the hud on and not in purist but in sim normal mode

Hmm...the funny thing was that when we played the game for the first time the message 'Team A/B is capturing an airfield' never appeared, but soon after the message 'Team A/B has captured an airfield' came up (which was unintentional, the football should never actually capture the airfield but bail out before that).

Thanks all for your inputs, let's keep investigating. Especially on tagem's suggestion if the colored airport symbol could give the football sufficient clue for knowing he has scored a goal. I think this might work.

MAC

Zatoichi_Sanjuro
07-06-2010, 08:58 PM
Here it is from the P-51D's perspective:

http://www.youtube.com/watch?v=aQRN3hsyMSE
http://www.youtube.com/watch?v=XoHKA9c0cG0
http://www.youtube.com/watch?v=AexxkZ2S9f4

I think everyone accidentally capped the airfield in all the matches.

MACADEMIC
07-07-2010, 06:14 AM
http://4.bp.blogspot.com/_S0Gs6lA38ls/SGh_YWoU8TI/AAAAAAAABME/tNPyxD8VPtM/s400/sexy-soccer_german-girls.jpg

WHO WILL JOIN US TO PLAY AERIAL FOOTBALL TONIGHT, WEDNESDAY 7 JULY AFTER THE FOOTBALL WORLD CUP SEMI FINAL GERMANY - SPAIN?

Come on guys, let's have some fun tonight!

Please note that there's a small change of rules in Aerial football to compensate for the glitch with the 'Team A/B is capturing an airfield' message. From now on, the football has scored a goal when he observes the airfield symbol on his normal display (not on the map!) turning a solid Red/Blue. He will then bail out and notify the goal via the chat (e.g. 'A score', or just 'A').

If you have time and feel like it, wax down your football shoes and join us! The more we are the better the game! Please take a minute to review the rules (http://forum.1cpublishing.eu/showpost.php?p=164001&postcount=94)!

See you on the pit!

MAC

P.S.: Great videos tagem!

http://www.pressemeldungen.at/wp-content/uploads/2008/05/fusballunterwaesche.jpg

vdomini
07-07-2010, 08:13 AM
Hello clubbers, i was thinking about something MAC said about some possibly extension of online games mode, and i've a new club game to propose, of course rules are not definitive and can be improved or changed if you got some idea. I'll try to explain.


Game name is: LAST PLANE STAND GAME

This game mechanic is quite simple, every player have only ONE attempt to shoot down enemy planes, like having just "one life", during a certain period of time, 10 minute could be fair enough.

If a player crash or get shoot down, he loose, no matter how kills he have scored.

If a player crash or get shoot down, he CAN NOT keep playng and HAVE TO leave the combat scene after respawning, flying far away and possibly land far away player still in game, so map with airfield, like berlin, could be highly advised to play this, every dead player can land on the same runaway and have a beer togheter while other still fight, avioding confusing them, awaiting in game the end of the fights.

The last plane still flying is the winner, no matter how many plane he's shoot down.

Every player should dive into combat, flying up and just wait everybody dies is not fair :mad:

Summing the rules:

1) respawn time 1 minute ( or more if supported )
2) Only one attempt. Once died, fly away combat scene and land.
3) Last plane still flying is the winner, no matter how many kills he scored.
4) Every plane that crash loose the game, no matter how many kills he scored.

Playing this in club rules could be fun and quick, we could try someday, let me now what you think!

take care! wach your 6!

MACADEMIC
07-07-2010, 08:44 AM
Game name is: LAST PLANE STAND GAME



Hi Vdomini!

Yes I remember I made a suggestion to the developers for the sequel (Last man standing), but much of the fun would be that you could stay in the game and watch as a 'ghost' with various perspectives on the remaining game and planes available, and unable to distract or take part in the action.

Maybe we could try something similar - to start with I would suggest a game for three players. The first who gets killed stays out of the action but can take up a viewing position nearby to watch how the remaining dogfight turns out. However he should only come near the action when the remaining players have already clearly engaged each other, this is when their red dots on the map have 'merged'. He should stay at good distance and above the dogfight and watch while making wide circles around. He really should avoid making any aggressive turns, descents, loops and so on in order not to confuse the active players.

It would then be the responsiblity of the active players to recognise a ghost as a ghost and not waste time trying to kill it, but to stay alive.

I'm not sure if this could work, but perhaps we'll try? If it works, we could think about increasing the number of players.

What do you think?

MAC

Mage_016
07-07-2010, 12:01 PM
Dom's idea could work as a nomap game too. With a prearranged playground like the port of dover, berlin airfield etc. That way when you are landed near by you won't disturb other's and you'll see the action too.

By the way I would love to join you guys. I ordered new copy from amazon. Thanks for tip Mac.

Zatoichi_Sanjuro
07-07-2010, 02:38 PM
Dom's idea could work as a nomap game too. With a prearranged playground like the port of dover, berlin airfield etc. That way when you are landed near by you won't disturb other's and you'll see the action too.

By the way I would love to join you guys. I ordered new copy from amazon. Thanks for tip Mac.

Yeah, I agree with that. If people aren't involved and they're just flying about they'll be a distraction and if they just have to fly off the map they'll be somewhat bored. Although, when they are out of the game and are coming in to land they might cause a brief moment of confusion. Perhaps when someone is killed there should be an instant ceasefire until they have confirmed they have landed?

vdomini
07-07-2010, 02:51 PM
Yeah, I agree with that. If people aren't involved and they're just flying about they'll be a distraction and if they just have to fly off the map they'll be somewhat bored. Although, when they are out of the game and are coming in to land they might cause a brief moment of confusion. Perhaps when someone is killed there should be an instant ceasefire until they have confirmed they have landed?

I think best way is to land and stay on the ground.

10 minutes are short, and unless you are very unlucky and crash very soon, you could have fun.

Also, the game timeout does not need to reach 0. If after 4 min everybody dies exept one player, the host can close the match. :cool:

olife
07-07-2010, 05:11 PM
Dom's idea could work as a nomap game too. With a prearranged playground like the port of dover, berlin airfield etc. That way when you are landed near by you won't disturb other's and you'll see the action too.

By the way I would love to join you guys. I ordered new copy from amazon. Thanks for tip Mac.

agree with u too

hope u will have a new copy soon bud ace

olife
07-07-2010, 05:33 PM
Here it is from the P-51D's perspective:

http://www.youtube.com/watch?v=aQRN3hsyMSE
http://www.youtube.com/watch?v=XoHKA9c0cG0
http://www.youtube.com/watch?v=AexxkZ2S9f4

I think everyone accidentally capped the airfield in all the matches.

great videos!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
really good!!!

MACADEMIC
07-07-2010, 08:34 PM
The landing thing brought me to another idea:

How about if anyone who's been killed has to drop landing gear and landing flaps and stay above and at a distance to watch? Or has the choice to land and watch should he prefer? And any active player will not drop landing gear?

An airplane with landing gear and landing flaps would be very easy to spot as a 'ghost'. I could imagine this working, even for a large number of players.

As Mage said it might make sense to center such a game around a known location as in the NO MAP games.

Comments?

MAC

P.S.: Mage hope you will join us soon!

vdomini
07-08-2010, 08:17 AM
The landing thing brought me to another idea:

How about if anyone who's been killed has to drop landing gear and landing flaps and stay above and at a distance to watch? Or has the choice to land and watch should he prefer? And any active player will not drop landing gear?

An airplane with landing gear and landing flaps would be very easy to spot as a 'ghost'. I could imagine this working, even for a large number of players.

As Mage said it might make sense to center such a game around a known location as in the NO MAP games.

Comments?

MAC

P.S.: Mage hope you will join us soon!

For me a plane flying is just a distraction. Ghost player HAVE to land as soon as they respawn and wait.

When i open the map during fight, moving red spots distract me, so, in my opinion ghost red point on map have to be steady.

Also, i can see a plane with landing gear down and flaps ONLY when i come close to it, with the risk to waste time chasing a ghost.

To make this game work, ghost player have to land as soon ad the respawn, and leave the skybox clear ASAP.

Also, i think using map in this game will help. Whole game will end quicker so ghost player didn't have to wait too long.

olife
07-08-2010, 09:28 AM
hello guys

hope all is good for u
yesterday night was a great night of dogfight...and a greaf night of crashs for me!!lol!!!but it was funny and very good!!thanks to all of u guys!!!
hope see u in the bop skies very soon !!

OLIFE SAN ,721 ku squadron imperial jap navy (kamikaze squadron !!lol!!)happy sushi!!!

MACADEMIC
07-08-2010, 09:50 AM
For me a plane flying is just a distraction. Ghost player HAVE to land as soon as they respawn and wait.

When i open the map during fight, moving red spots distract me, so, in my opinion ghost red point on map have to be steady.

Also, i can see a plane with landing gear down and flaps ONLY when i come close to it, with the risk to waste time chasing a ghost.

To make this game work, ghost player have to land as soon ad the respawn, and leave the skybox clear ASAP.

Also, i think using map in this game will help. Whole game will end quicker so ghost player didn't have to wait too long.

Okay, it was worth a try but I also found it didn't make much sense to fly around with gear and flaps down. Takes too long to get to the action and see anything...it got a bit boring to be a ghost. So my suggestion is we'll give it another try and follow Vdo's idea to make all ghosts land and stay on the ground. Best setting would be a single runway CTA (e.g. Catania) with maximum tickets.

Perhaps we can try tonight.

MAC

MACADEMIC
07-08-2010, 10:23 AM
OLIFE SAN ,721 ku squadron imperial jap navy (kamikaze squadron !!lol!!)happy sushi!!!

Yes, OLIFE SAN, great games yesterday! Good flying!

MAC

olife
07-08-2010, 11:12 AM
Yes, OLIFE SAN, great games yesterday! Good flying!

MAC

thanks teacher!!u too!!!!!!!!!!!!

olife
07-08-2010, 11:17 AM
for the story the 721 ku kamikaze squadron was born in october 1944 at konoik air base in japan
the 721 ku pilots realised a suicide attacks at okinawa with the a6m zero fighters and the jet human bombs ohka.

Zatoichi_Sanjuro
07-08-2010, 12:29 PM
Okay, it was worth a try but I also found it didn't make much sense to fly around with gear and flaps down. Takes too long to get to the action and see anything...it got a bit boring to be a ghost. So my suggestion is we'll give it another try and follow Vdo's idea to make all ghosts land and stay on the ground. Best setting would be a single runway CTA (e.g. Catania) with maximum tickets.

Perhaps we can try tonight.

MAC

I don't think it should be played in CTA mode at all. You spawn right next to your teammate making it a quick kill, and before everyone knows it the game is practically over. We should just do what we did at the start; play in dogfight mode, everyone makes their way to the airfield, and no one engages until they are over it.


OLIFE SAN ,721 ku squadron imperial jap navy (kamikaze squadron !!lol!!)happy sushi!!!

:grin: Well, the inevitable sequel should have a pacific campagin, according to Anton, so we should have a kamikaze squadron soon enough!

olife
07-08-2010, 03:02 PM
:grin: Well, the inevitable sequel should have a pacific campagin, according to Anton, so we should have a kamikaze squadron soon enough![/QUOTE]

i m sure i will be a very good kamikaze pilot!!!!i must be the " crash recordman "!!lol

Zatoichi_Sanjuro
07-08-2010, 03:57 PM
i m sure i will be a very good kamikaze pilot!!!!i must be the " crash recordman "!!lol

We will show no mercy to our enemies.

Kamikazeeeee squaaaaaad! Attack!

http://i27.tinypic.com/mlrple.jpg

olife
07-08-2010, 05:47 PM
We will show no mercy to our enemies.

Kamikazeeeee squaaaaaad! Attack!

http://i27.tinypic.com/mlrple.jpg

hehe yes!!!!!!!!lolllbanzai!!!!

nice movie of seppuku!!!!!!!

MACADEMIC
07-10-2010, 09:14 AM
I don't think it should be played in CTA mode at all. You spawn right next to your teammate making it a quick kill, and before everyone knows it the game is practically over. We should just do what we did at the start; play in dogfight mode, everyone makes their way to the airfield, and no one engages until they are over it.


Right tagem, I remember shooting you down 5 seconds after game start. Sorry, I forgot. Of course you are correct.

So, another try to make 'Last Man Standing' work. Dogfight, Location Sicily the coast, no time limit, Airspace Catania Airfield and all to the South (Non-Combat Zone) reserved for Ghosts and non-hostile maneuvering. Active Combat Action only allowed to the North, excluding the airfield (i.e. Combat Zone)

At game start, all planes move to the Combat Zone to engage. Once arrived at the Combat Zone, active players are not allowed to leave it. Once shot down or crashing, aircraft have to leave Combat Zone immediately after respawning and land at Catania airport. (Alternately I could imagine to allow practice landings or dogfighting for Ghosts in the Non-Combat Zone, but always staying clear of the Combat Zone).

Winner is last man standing.

Could be played as NO MAP game as well (which would make it more interesting in my opinion).

Opinions? Sorry can't play for the next couple of days since I'm travelling. Hope you can, let me know how it's going.

Cheers,

MAC

Zatoichi_Sanjuro
07-10-2010, 01:56 PM
Right tagem, I remember shooting you down 5 seconds after game start. Sorry, I forgot. Of course you are correct.

So, another try to make 'Last Man Standing' work. Dogfight, Location Sicily the coast, no time limit, Airspace Catania Airfield and all to the South (Non-Combat Zone) reserved for Ghosts and non-hostile maneuvering. Active Combat Action only allowed to the North, excluding the airfield (i.e. Combat Zone)

At game start, all planes move to the Combat Zone to engage. Once arrived at the Combat Zone, active players are not allowed to leave it. Once shot down or crashing, aircraft have to leave Combat Zone immediately after respawning and land at Catania airport. (Alternately I could imagine to allow practice landings or dogfighting for Ghosts in the Non-Combat Zone, but always staying clear of the Combat Zone).

Winner is last man standing.

Could be played as NO MAP game as well (which would make it more interesting in my opinion).

Opinions? Sorry can't play for the next couple of days since I'm travelling. Hope you can, let me know how it's going.

Cheers,

MAC

I only really noticed it in our last game when Olife kept spawning right in front of me. I think the only way for the ghost spectating to work is if we all have more than one life before we are eliminated. Those games we played were over pretty quickly, although, that was only with four people.

I think no map in this mode is the most fun. Especially since we already know the general area where everyone is going to be located. This is how the mini-map should have worked from the beginning.

I haven't turned on my PS3 since thursday...it is incredibly humid here and I'm not sure the old girl could handle being powered up.

MACADEMIC
07-21-2010, 12:55 PM
Hello all,

News about Custom Layouts:

A very useful discovery is that in fact it's possible to change the Controls and Custom Layouts during a game. When going to Pause/Menu while in game, you can press the Square button to get to the Layout/Custom Layout Menu and take it from there. When connected with headsets in a dogfight, this way it's very easy to help someone else doing the Custom Layout by talking them through. I'd encourage all Club members to give others a hand who want to benefit from having a Custom Layout.

Best,

MAC

MACADEMIC
07-21-2010, 12:57 PM
Very pleased to welcome the second German speaking member (besides myself) in our Club: tommykocher

Herzlich Willkommen!

MAC

olife
07-22-2010, 01:37 PM
Very pleased to welcome the second German speaking member (besides myself) in our Club: tommykocher

Herzlich Willkommen!

MAC

gutten tag tommy and welcome
sorry my german is totally very bad even if i learned it at school(learn german or sleep during the german lessons,mmmm....the crab "olife" choose to sleep...please god save france!lol!!)
very happy to have u in the club tommy
see u guys

olife
07-24-2010, 11:57 AM
hello
pin up club

miss august is now here

MACADEMIC
07-24-2010, 04:42 PM
hello
pin up club

miss august is now here

...and again, with your kind permission. Thanks, MAC.

http://forum.1cpublishing.eu/attachment.php?attachmentid=2895&d=1279972639

olife
07-24-2010, 07:48 PM
thanks a lot teacher mac
again u help me!!

MACADEMIC
07-25-2010, 07:54 PM
Dear Olife San,

Could you please help firepilote do his Custom Layout? He told me today he can't fly the Mustang with Aviator and full sensitivity. It's actually quite easy since you both have mics and it can be done while you both are in dogfight mode. You could talk him through how he needs to set his controls.

Thank you in advance!

Best,

MAC

Mage_016
07-25-2010, 08:24 PM
olife
Great pinup. Thanks, you got any pics from finnish customized mörkö-moranes (beast-morane)? Tag was ms-4xx I think.

Zatoichi_Sanjuro
07-25-2010, 08:31 PM
Nice one, Olife!

I've never seen a woman so happy to see a fighter plane. :-P

olife
07-26-2010, 03:17 AM
Dear Olife San,

Could you please help firepilote do his Custom Layout? He told me today he can't fly the Mustang with Aviator and full sensitivity. It's actually quite easy since you both have mics and it can be done while you both are in dogfight mode. You could talk him through how he needs to set his controls.

Thank you in advance!

Best,

MAC

no probs teacher,i will do it today by psn message

great fly this night,thanks for lessons!!!!

olife
07-26-2010, 03:20 AM
olife
Great pinup. Thanks, you got any pics from finnish customized mörkö-moranes (beast-morane)? Tag was ms-4xx I think.

hello bud
thanks a lot
i haven't morko morane bud,if u have one send me it please

olife
07-26-2010, 03:21 AM
Nice one, Olife!

I've never seen a woman so happy to see a fighter plane. :-P

hello bud
thanks a lot

lol!!i want her for wife!!!!!!!

edal86
07-28-2010, 11:11 AM
Great club you got going here macademic. Care if I join? Its being a while so take it easy on me guys :)

Mage_016
07-28-2010, 12:49 PM
Great club you got going here macademic. Care if I join? Its being a while so take it easy on me guys :)

Hello edal, really nice to see you! It will be a real pleasure to go against and with you again.

Welcome to club!

Mage

MACADEMIC
07-28-2010, 01:09 PM
Great club you got going here macademic. Care if I join? Its being a while so take it easy on me guys :)

Hey Edal, welcome back! It's an honour to have you in our ranks. Thanks for joining and see you soon!

MAC

P.S.: What do you fly with, stick or pad, and if pad, what layout?

P-51
07-28-2010, 01:51 PM
Great club you got going here macademic. Care if I join? Its being a while so take it easy on me guys :)

Welcome back! You be sticking around for other things aswell?

olife
07-28-2010, 04:43 PM
hello guys

just to speak of a real story of ww2 about the P51,it is the story of a mustang pilot called WILLIAM ARTHUR SHOMO of 82nd tactical recon squadron,USAAF.the nickname of his p51 was the flying undertaker

the legend of the flying undertaker:

january 11st 1945 captain william arthur shomo and his wingman 2nd lieutenant paul m lipscomb (f6d)take off at san jose airfield in the island of mindoro,phillipines...
over aparri ,the 2 americans saw 33 japs planes...us pilots came behind a first group of ki61 tony fighters,japs pilots didn't see them...at 25 meters shomo open fire,the first ki61 explosed,and the second many seconds later...2 kills for shomo!!in same time lipscomb destroyed an other...shomo now destroyed his third casualty and lipscomb his second...quickly shomo destroyed a g4m betty bomber and lipscomb his third ki61,and shomo 2 others jap fighters!!!!!...7kills for shomo and 3 for lipscomb!!!!!!!!!!!!!
shomo receive the medal of honor for this action,and for the "little" story ,lipscomb was so new and without experience with his f6d mustang that he was not able to do the"victories rools" over his airfield!!!

shomo is the top ace scorer of the usaaf in 1 mission with his 7 kills

the funny thing is that those 2 pilots were a recon pilots and not a fighter pilots!!

edal86
07-28-2010, 08:40 PM
Macademic,
I use PAD (aviator layout)

reaper,
participating once in a while, yes, but nothing too committed, unfortunately, my friend.

p.s. please let me know what days and time you usually meet, thanks guys, see you in the sky

P-51
07-28-2010, 08:47 PM
reaper,
participating once in a while, yes, but nothing too committed, unfortunately, my friend.

That's a bummer.. Still I'm sure you'll be blowing my tail off sooner rather than later! Haha.

MACADEMIC
07-28-2010, 10:25 PM
Macademic,
I use PAD (aviator layout)

p.s. please let me know what days and time you usually meet, thanks guys, see you in the sky

Hi Edal,

Thanks. Perhaps you'd be interested in doing a custom layout for the PAD which works much better on the Mustang with full sensitivity. Info on this in posts #47, 53 and 55 under this thread.

No regular meetings yet but usually not hard to find Club members from 1800UTC onwards for a few hours.

See you soon!

MAC

MACADEMIC
07-30-2010, 03:11 PM
Dear Club members,

We are ready to take on our historical enemy: The German Luftwaffe!
Details will follow, for now here (http://forum.1cpublishing.eu/showthread.php?t=15767) is a link to the new thread. Exciting times ahead!

Check six,

MAC

wakespeak
08-05-2010, 09:01 PM
MACADEMIC, I would be very interested to join the P-51 club. I use a stick/Thrustmaster most of the time.

Thanks,
wakespeak

MACADEMIC
08-06-2010, 10:24 AM
MACADEMIC, I would be very interested to join the P-51 club. I use a stick/Thrustmaster most of the time.

Thanks,
wakespeak

Hello wakespeak,

Thank you for your interest in our club. I'm not sure if we've played before, would you mind joining me for a little sim flight next time we see each other online - my PSN is MACADEMIC. I'm frequently on at evenings/nights in Europe.

See you soon!

MAC

wakespeak
08-06-2010, 04:37 PM
MACADEMIC,

You sent me a friend request a while back after a game we played with some other folks. I will look for you online as well.

MACADEMIC
08-07-2010, 04:51 PM
MACADEMIC,

You sent me a friend request a while back after a game we played with some other folks. I will look for you online as well.

Sorry, yes I knew your PSN sounded familiar but I can't remember the game we played. So let's just catch up online soon.

MAC

MACADEMIC
08-07-2010, 10:16 PM
http://2.bp.blogspot.com/_hpxaqo7FS9c/S5hDLdqmUBI/AAAAAAAABlU/hMhSutwY_hQ/s1600/aircraft%2B-%2BP-51%2BMustang%2BFebruary%2B-%2BGray%2BEagles.jpg

Very pleased to announce our latest member: wakespeak

Welcome to our Club!

MAC

olife
08-19-2010, 08:01 PM
hello guys

i m back ,hehe...after 1 week in vacation in south of france...no ps3 of course but under the sun of the south ,with the sound of the cicadas and of course between 2 pastis , i did a drawings of ww2 planes...i add it

olife
08-19-2010, 08:04 PM
...and exuse me for the mistakes of the plane's lines but i did it without models just what i remember about the lines of the planes,hope u pardon me...

MACADEMIC
08-20-2010, 09:16 AM
...and exuse me for the mistakes of the plane's lines but i did it without models just what i remember about the lines of the planes,hope u pardon me...

Hello Olife San,

Happy to hear you've had a good holiday! Really good drawings, you have great talent - looking forward to Pin Up Club girl September...

;-)

See you soon buddy,

MAC

McQ59
08-20-2010, 09:58 AM
Great drawings Olife! I really must say...
So you weren't able to "quit" BoP even in the vacation ,-)

When are you guys going to organize a strikemission to protect poor old Gilly's worn out bomber from the furious Jagdstaffels of Der Fürers Luftwaffe?

I'm warming up my K4...

olife
08-20-2010, 11:53 AM
hello guys,

thanks a lot for those nice words,very sympathetic from u.
yes " teacher" miss september will be here very soon, it is ready ,just add the text,and yes mcQ59 i weren't able to quite bop even in vacation!!...i even visited the modern warplanes museem in the city of MONTELIMARD ,i did 140 kilometers(go and back)to see a planes!

see u very soon in bop friends !!!

olife
08-20-2010, 08:45 PM
hello guys

miss september is now here

hope u will like

vdomini
08-21-2010, 11:10 PM
hello guys

i m back ,hehe...after 1 week in vacation in south of france...no ps3 of course but under the sun of the south ,with the sound of the cicadas and of course between 2 pastis , i did a drawings of ww2 planes...i add it


Loooool !!!!!
You are truuuuly obsessed by aviation and planes!!!! I imagine you drawing planes picture on holiday :)

Great to have you back!

I am obsessed too :p
last weekend i have been visiting the airport where i was able to take off in real, flying gliders. Maybe we all have been pilots in our past lives.

Now im writing from my fav pub in my city, that have wireless... Oh dear i need another gin tonic


See u later

The_Stapler
08-21-2010, 11:51 PM
Hey, had a good night P-51ing and general sim flying, thanks. Can I be enrolled in the P-51 club? I use the pad.

Also,vdomini, have you flown solo in a glider? I would really recommend it! Everyone always told me "Videogames wont make you fly better", but they do! It works the other way too. After gliding for a week, I can land in simulator!

Keep It Flying...

MACADEMIC
08-23-2010, 06:00 PM
Thank you Olife, faboulous!

MAC

P.S.: I like the way the icebear smiles...

http://forum.1cpublishing.eu/attachment.php?attachmentid=3105&d=1282586370

MACADEMIC
08-23-2010, 06:04 PM
Hey, had a good night P-51ing and general sim flying, thanks. Can I be enrolled in the P-51 club? I use the pad.


Very pleased to accept your application, you're a skilled P-51 jockey! Welcome to the Club!

MAC

P.S.: What layout are you using for your Pad?

MACADEMIC
08-23-2010, 06:06 PM
Very happy to announce the first 'upgrade' of a Friend of P-51 Mustang Purist Club: swoop117 is now a full member of the Club.

Welcome!

MAC

MACADEMIC
08-23-2010, 06:16 PM
Great drawings Olife! I really must say...
So you weren't able to "quit" BoP even in the vacation ,-)

When are you guys going to organize a strikemission to protect poor old Gilly's worn out bomber from the furious Jagdstaffels of Der Fürers Luftwaffe?

I'm warming up my K4...

Coming soon McQ59, and thanks for your patience!

MAC

olife
08-25-2010, 01:09 AM
[QUOTE=MACADEMIC;176579]Thank you Olife, faboulous!

MAC

P.S.: I like the way the icebear smiles...

hello teacher

thanks a lot for the compliment,but i just see that there is an error in this pic :the lady is not exactly in the middle of the pic!what a stupid error from me!exuse me guys,really sorry!

McQ59
08-25-2010, 07:50 AM
Coming soon McQ59, and thanks for your patience!

MAC


No worries mate. I've been out there training and having a good time with the bomberlads.

MACADEMIC
08-26-2010, 11:04 AM
http://www.airartcsbailey.com/files/1710092/uploaded/FW-190-vs-P-51-B.jpg

Dear all,

I'm happy to announce a new Special Club game: AERIAL BATTLES - P-51 MUSTANG PURIST CLUB AGAINST LUFTWAFFE

It has taken some time to evaluate scenarios and possible adversaries. This has been necessary to balance out the disadvantages we're carrying with our Mustangs and Club Rules (but HUD allowed) versus opponents who fly with HUD, virtual cockpit and any sensitivity they wish. While the Aerial Battles are not necessarily going to be historically accurate (types of airplanes flying against each other), we're limiting the maps to at least introduce a certain feel of historicity. I would like to thank everybody who participated in the evaluations, special thanks to tommykocher and swoop117 for their time and dedication.

The Aerial Battles are played in Strike Mode. Ground targets must not be attacked. Sole purpose of the game is to establish Air Superiority by counting fewer casualties than the enemy. The game is played on three maps: Britain, Bulge and Berlin. Winner is, who at the end of the game has suffered fewer casualties. Points are not taken into consideration.

Game Mode: Strike
Maps: Britain, Bulge, Berlin
Duration: 20 minutes
Time of Day: Any
Weather: Any
Points: Maximum
Fuel and Ammo: Limited
Respawn Time: 15 seconds
Minimum Number of Players: 2
Maximum Number of Players: 10, but may be higher as long as there is not too much lag

Team A:

- Members of the P-51 Mustang Purist Club
- Allowable Airplane Types: P-51 B, P-51 D5
- Club Rules, but HUD allowed

Team B:

- Friends of P-51 Mustang Purist Club, Members of P-51 Mustang Purist Club
- Allowable Airplane Types: Bf109 E-3, FW190 A-5, FW190 F-8, FW190 D-9, TA-152
- Limitations: none, except that Members of the P-51 Mustang Purist Club who fly with Team B have to fly with full sensitivity

Ideally both teams would have the same number of players, however a difference of 1 is acceptable.

It seems possible to expand the maps and allowable airplanes later on, but for now let's keep it simple like this. It is my hope that the P-51 Mustang Purist Club will learn to cope with the disadvantages inherent in this game by increasing their tactical and teamworking skills.

As usual, the game should be started from the Chat room to ensure that the game is set up for the correct number of participants and only invited players enter the game room.

One last thing: we need more Friends to make this game a success. If you know anybody who would like to fly the available German planes against us, please invite them to become Friends by replying either here, on the Friends thread, or by sending me a PM or a message on the Playstation Network.

Looking forward to exciting Aerial Battles!

MAC

olife
08-26-2010, 04:11 PM
hello teacher,

very nice color profile!!
great idea this air battle!!!!

see u soon teacher

olife
08-26-2010, 04:20 PM
...and miss september after update(correct position of the lady in the middle of the pic)

swoop117
08-27-2010, 03:17 AM
Hi guys!

I'm glad to see the latest news from the club!
The new game is going to be fascinating. I believe it would be useful if we could set up a date of games and pilots could leave a message whether they could participate in games. Or another way, after pilots wrote about their availability time for gaming we could set up a date for games.

MACADEMIC, it is a pity I could not catch you yesterday in ps3 network.

MACADEMIC
08-27-2010, 09:14 AM
Hi guys!

I'm glad to see the latest news from the club!
The new game is going to be fascinating. I believe it would be useful if we could set up a date of games and pilots could leave a message whether they could participate in games. Or another way, after pilots wrote about their availability time for gaming we could set up a date for games.

MACADEMIC, it is a pity I could not catch you yesterday in ps3 network.

Hi swoop and all,

The test matches we played were great, should we get 10 or more airplanes in the air this game would really shine. McQ59 (a Friend) offers to host, he has a stable connection for up to 14 players without lag.

I agree it would be good to announce some dates when the game is going to be played, please feel free to make a start. Any Club member or Friend can initiate an appointment.

However, we need more Friends. It's very simple and easy as you know, Friends just need to fly the agreed German airplanes. I wonder if a000...123 would be interested, perhaps someone can ask him. Also, please spread the word to get more people signing up to make this game, and the others to follow, a success.

See you all soon!

MAC

howzmidyktzt
08-27-2010, 04:55 PM
I will be happy to join if you guys don't mind. I am always up for a good challenge amongst good people.

McKinneyJD
08-27-2010, 08:48 PM
Agreed, I'm always up for an organized flight among friends. I always fly full sensitivity, allied or axis, any plane needed.

MACADEMIC
08-29-2010, 04:33 PM
Agreed, I'm always up for an organized flight among friends. I always fly full sensitivity, allied or axis, any plane needed.

Hi McKinneyJD,

I'll put you on the list as a Friend.

Thanks and see you soon!

MAC

MACADEMIC
08-29-2010, 04:39 PM
I will be happy to join if you guys don't mind. I am always up for a good challenge amongst good people.

Hi there,

Thanks for your interest in our club. Don't think we've met before, let's do a practice run sometime soon.

MAC

P.S.: For now I'll put you on the list as Friend, on a separate thread.

MACADEMIC
08-29-2010, 04:46 PM
Dear all,

I'm traveling for the next few days and have no chance to get online on the PS3. Would be good if you all can keep the new Special Club game AERIAL BATTLES in Strike against Friends going (e.g. Tommy), this game has turned out very exciting matches.

Have fun and see you soon!

MAC

P.S.: Kleine Übersetzung für Tommykocher. Bin für ein paar Tage unterwegs, bitte macht beim neuen Spiel weiter und rekrutiert auch neue Freunde wenn's geht! Bis bald!

howzmidyktzt
08-30-2010, 06:52 PM
Sure, I will do a practice round with you. I have been playing BOP since it came out, I usually fly with chowbird, spin, rat, chameleon, mckinney and so on.

SgtLooney
09-03-2010, 12:12 AM
I have a simple question, why is only the Bf-109 E3 allowed for 109s? I'd understand restricting the G6 and K-4 but removing the F-4, G-2 and G-10 strikes me as odd.

MACADEMIC
09-03-2010, 11:08 AM
I have a simple question, why is only the Bf-109 E3 allowed for 109s? I'd understand restricting the G6 and K-4 but removing the F-4, G-2 and G-10 strikes me as odd.

We did quite a lot of testing of the P51-B and -D5 against all variants of the 109s, the result being that for now we can only consider the E3 a fair match. Bear in mind that we fly the Mustangs in cockpit only, with full sensititivity and without HUD. We tested the 109s with full sensitivity and custom layouts on the PAD. We recommend this, the 109s fly much better with custom layouts.

Are you considering joining as a Friend? I see you also fly the FW190-D9.

MAC

vdomini
09-08-2010, 09:09 AM
We did quite a lot of testing of the P51-B and -D5 against all variants of the 109s, the result being that for now we can only consider the E3 a fair match. Bear in mind that we fly the Mustangs in cockpit only, with full sensititivity and without HUD. We tested the 109s with full sensitivity and custom layouts on the PAD. We recommend this, the 109s fly much better with custom layouts.

Are you considering joining as a Friend? I see you also fly the FW190-D9.

MAC

Hello MAC! :-)

I would like to tell you my opinion on E3.

I have discovered that in this game i can fly E3 way better than FW. For some reason, i can't make a FW turn.

I fear that an E3 can very easily shoot down a mustang.

I would feel my ass safer against a FW :rolleyes:

My opinion of course...

Hope to play with you soon!! BYEEE FRIEND

SgtLooney
09-09-2010, 10:38 PM
We did quite a lot of testing of the P51-B and -D5 against all variants of the 109s, the result being that for now we can only consider the E3 a fair match. Bear in mind that we fly the Mustangs in cockpit only, with full sensititivity and without HUD. We tested the 109s with full sensitivity and custom layouts on the PAD. We recommend this, the 109s fly much better with custom layouts.

Are you considering joining as a Friend? I see you also fly the FW190-D9.

MAC

I was indeed considering joining as a friend, I'll need a bit more full sensitivity practice with the 190-D9 it seems.

MACADEMIC
09-10-2010, 09:41 AM
I was indeed considering joining as a friend, I'll need a bit more full sensitivity practice with the 190-D9 it seems.

Hi,

Perhaps you misunderstood, there's no need for you to fly with full sensitivity as a Friend. That only applies to full members of the Club in case they fly German fighters.

MAC

MACADEMIC
09-10-2010, 09:46 AM
Hello MAC! :-)

I would like to tell you my opinion on E3.

I have discovered that in this game i can fly E3 way better than FW. For some reason, i can't make a FW turn.

I fear that an E3 can very easily shoot down a mustang.

I would feel my ass safer against a FW :rolleyes:

My opinion of course...

Hope to play with you soon!! BYEEE FRIEND

Hi my Friend,

Of course a distinguished pilot like yourself is a terrible enemy to face in any aircraft, the E3 being no exception.

As far as I remember the matches that I've participated in flying the Mustang against the E3 it were fairly even matched and a thrill for both sides.

I hope that the Club will evolve to not rely on the strength of it's airplanes so much but more on team tactics and coordination between flight leader and wingman. If we do, we could consider taking on even stronger aircraft.

For now I think the E3 is a good opponent for us.

See you soon!

MAC

MACADEMIC
09-10-2010, 09:51 AM
Hello Club and Friends!

I've been away from any playing opportunity on the PS3 for a while - too long!
Hopefully I'll be able to come online tonight and meet and fly with many of you.

Looking forward!

MAC

MACADEMIC
09-10-2010, 02:55 PM
I forgot to release the FW190 F-8. They have that now too.

MAC

SgtLooney
09-12-2010, 08:59 PM
Hi,

Perhaps you misunderstood, there's no need for you to fly with full sensitivity as a Friend. That only applies to full members of the Club in case they fly German fighters.

MAC

So I did, still though I like the challenge wrangling that D-9 on full sensitivity offers. In actual battles I'll use my normal settings the most though I think.

MACADEMIC
09-13-2010, 08:46 AM
So I did, still though I like the challenge wrangling that D-9 on full sensitivity offers. In actual battles I'll use my normal settings the most though I think.

That's very honorable of you, I like it when people seek new challenges. In case you fly with the Pad, full sensitivity works much better with a Custom Layout. You can find a How To Guide on this thread.

I feel you'd be an ideal candidate for QBlackDeathQ 's JG26!

Cheers and see you out there!

MAC

MACADEMIC
09-13-2010, 08:51 AM
Hello all,

Many of us have been flying with Custom Layout on the Pad for quite some time now. I've recently discovered how to make it even more responsive and agile, much better in my opinion.

I've reduced all the non-linearities and deadzone settings to 0.

Waiting for you to try for yourself, and your feedback!

MAC

P.S.: Mage, I hope you get a new PS3 soon, you're missing out on a lot of fun these days!:)

P.P.S.: Same goes for you kozzmo, come on get on with it, sell your old PS3 to the Air Force and get a new one!

Mage_016
09-16-2010, 06:48 AM
Hello all,

Many of us have been flying with Custom Layout on the Pad for quite some time now. I've recently discovered how to make it even more responsive and agile, much better in my opinion.

I've reduced all the non-linearities and deadzone settings to 0.

Waiting for you to try for yourself, and your feedback!

MAC

P.S.: Mage, I hope you get a new PS3 soon, you're missing out on a lot of fun these days!:)

P.P.S.: Same goes for you kozzmo, come on get on with it, sell your old PS3 to the Air Force and get a new one!

Oh, I will buy a new one soon. Can't wait to get back to skies with you guys. I've been really busy with work lately and I think it will continue like this a while. And it's hunting season going on, so my weekends are quite full scheduled too. But i'm going to find some time for bop, thats for sure.

wakespeak
09-17-2010, 06:04 PM
Hi guys. Used the custom settings with the Thrustmaster Hotas last night. Definately better than the stock Thrustmaster settings after a bit of trial and error. The P-51 seems to fly more realistically. I have a few clicks of elevator dead zone and non-linearity - everything else off.

I played with MACADEMIC a couple rounds last night. Got shot down when I kept pressing the trim instead of the map. The throttle works differently as well - working on that.

MACADEMIC
09-21-2010, 07:46 PM
http://www.warbirdalley.com/images/Mustang2ship-gessert.jpg

Fellow Mustang pilots,

I'm sure most of you are aware of the imminent threat the FW-190 D9s of the rising JG52 is posing to us. We must do all in our power to stop their relentless expansion and must take the battle to them. *

For this new situation, teamwork is of the essence. No matter how skilled we all may be as individual Mustang pilots, it means nothing if we are not able to apply our combined forces against the enemy.

Therefore, I urge you to engage in the Club's training exercises immediately.

The first of a series of excercises, which I will publish on this thread, is:

1. Pair Formation flying

Here are some critical points for the proper execution of this task:

- Good communication between the leader and his wingman are of the essence, therefore use headsets as much as possible.

- the leader must consider the wingman's location and his ability to keep up. Therefore, announce any turns, climbs, dives. Make them gentle in the beginning. Do not power ahead with full power if your wingman is already far behind. He won't have a chance to catch up.

- it's good practice for the leader to announce his power setting and configuration (flaps up or down).

- it's easiest for the wingman to follow if the leader maintains a constant power setting and does not make abrupt power changes unannounced.

- the wingman's position is on the leader's left wing, slightly behind and below. Practice assuming this position when the leader orders 'Close formation'.

- at the beginning, you will need more distance between you and the leader, but you will be able to fly closer with practice.

- a fundamental rule to formation flying is to keep your wings parallel with the leader's wings

- the secret to formation flying is that the leader's airplane becomes the sole reference point for the wingman - what the leader does, the wingman does. Stick the leader's plane in a position in your right windscreen and keep him there.

- make small and glentle adjustments continuously. Use rudder for keeping your lateral position with reference to the leader. Consider inertia and drag. Power changes take a while to have their effect on speed (acceleration/deceleration). If you are too fast and start to overshoot, consider the use of combat flaps which will decelerate you quickly. Raise them and adjust power as soon as you have stopped your plane from overshooting.

- When practicing, turn you HUD on. It is easier for both leader and wingman to accurately see their airspeeds and throttle settings. I will follow up with an explanation of the Airspeed Indicator and Manifold Pressure Gauge to enable the club to do without HUD in all circumstances.

- the maneuver may seem difficult at first but with practice you will master it. The aim for us must be that it becomes second nature to fly in formation comparable to driving your car in traffic.

- Finally, it's a lot of fun and very immersive.

Please everybody, get on with it asap. Team up with a Club member when you can. In addition I will host a series of open ended games for Club members where pairs of two can form for practice.

I look forward to seeing results soon. All pilots report back here confirming they have mastered the excercise.

MAC

This USN training video deals with three and four airplane formations. Since it provides some excellent basic information on any formation flying, I have included it here.

http://video.google.com/videoplay?docid=-1997892837826774725#

* Please always be mindful that our enemy's pilots are honorable and skilled airmen. Treat them with respect, and be on guard.

olife
09-22-2010, 11:05 AM
http://www.warbirdalley.com/images/Mustang2ship-gessert.jpg

Fellow Mustang pilots,

I'm sure most of you are aware of the imminent threat the FW-190 D9s of the rising JG52 is posing to us. We must do all in our power to stop their relentless expansion and must take the battle to them. *

For this new situation, teamwork is of the essence. No matter how skilled we all may be as individual Mustang pilots, it means nothing if we are not able to apply our combined forces against the enemy.

Therefore, I urge you to engage in the Club's training exercises immediately.

The first of a series of excercises, which I will publish on this thread, is:

1. Pair Formation flying

Here are some critical points for the proper execution of this task:

- Good communication between the leader and his wingman are of the essence, therefore use headsets as much as possible.

- the leader must consider the wingman's location and his ability to keep up. Therefore, announce any turns, climbs, dives. Make them gentle in the beginning. Do not power ahead with full power if your wingman is already far behind. He won't have a chance to catch up.

- it's good practice for the leader to announce his power setting and configuration (flaps up or down).

- it's easiest for the wingman to follow if the leader maintains a constant power setting and does not make abrupt power changes unannounced.

- the wingman's position is on the leader's left wing, slightly behind and above. Practice assuming this position when the leader orders 'Close formation'.

- at the beginning, you will need more distance between you and the leader, but you will be able to fly closer with practice.

- the secret to formation flying is that the leader's airplane becomes the sole reference point for the wingman - what the leader does, the wingman does. Stick the leader's plane in a position in your right windscreen and keep him there.

- make small and glentle adjustments continuously. Consider inertia and drag. Power changes take a while to have their effect on speed (acceleration/deceleration). If you are too fast and start to overshoot, consider the use of combat flaps which will decelerate you quickly. Raise them and adjust power as soon as you have stopped your plane from overshooting.

- If you get too close to the leader and lose sight, bank left and pull up to avoid collision. You can then Yo-Yo back into your position.

- When practicing, turn you HUD on. It is easier for both leader and wingman to accurately see their airspeeds and throttle settings. I will follow up with an explanation of the Airspeed Indicator and Manifold Pressure Gauge to enable the club to do without HUD in all circumstances.

- the maneuver may seem difficult at first but with practice you will master it. The aim for us must be that it becomes second nature to fly in formation comparable to driving your car in traffic.

- Finally, it's a lot of fun and very immersive.

Please everybody, get on with it asap. Team up with a Club member when you can. In addition I will host a series of open ended games for Club members where pairs of two can form for practice.

I look forward to seeing results soon. All pilots report back here confirming they have mastered the excercise.

MAC

* Please always be mindful that our enemy's pilots are honorable and skilled airmen. Treat them with respect, and be on guard.

hello guys,

yes totally agree with teacher mac,i tried the formation pair training with him during 1 hour 2 days ago,and i must say it is a very very very good training cause learn to be cool,patient and exelent to learn how analyse the combat situation with calm!i think it it the best way to progress...if u are as me(speed,stress and nervous)the formation pair training can help u a lot!
and what a great fun!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!we were only two but i can imagine the big fun it must be if we are many players in formation...as in the real it is the first most important thing that a pilot must learn!!enjoy!enjoy!

i will change my old ps3 very soon (end of this month maybe or sure at the beginning of the next month)this old lady who give my so much fun is now badly tired...i bought her when it came out in europe in 2006 or 2007!
"she win the medal of honor of the congress and the purple heart of the videos game " lol!
see u guys aces