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View Full Version : Is Book of Evil the most horrible spell


Tianx
04-21-2010, 12:16 AM
It does horrible damage and need to recharge after 1 cast. The amount of the cost to cast it is not even worth it to upgrade. Anyone found a good use for it?

korben
04-21-2010, 06:42 AM
It does horrible damage and need to recharge after 1 cast. The amount of the cost to cast it is not even worth it to upgrade. Anyone found a good use for it?

It makes enemy heroes waste their mana, which is pretty usefull. And you get some rage for destroying it.
I believe it hase a good magic resistance so you can use it to absorb some damage from certain troops.

Metathron
04-21-2010, 10:03 AM
It makes enemy heroes waste their mana, which is pretty usefull.

Which further proves how useless it is. :)

ckdamascus
04-21-2010, 11:43 AM
I think that is why it is called the Book of Evil. When you realize all that mana to cast and all those crystals for a subpar spell, CRAP, this thing is EVIL!

DeRex
05-15-2010, 08:18 PM
Yea, absolutely!! :D

So EVIL. ;)

Metathron
05-15-2010, 10:14 PM
I wonder how it could be improved, though...

Perhaps allowing the caster of the book to choose from a list of available offensive spells?

MaroonMaurader
05-17-2010, 07:58 AM
Or let it cast multiple times without recharging and have it keep to the rear (so in long battles it pays off), or let it cast spells at higher INT than the creator, or just up it's hp and def to make it into a decent "tank" unit to sit on the battlefield which incidentally casts spells, or give it its own set of unusual unique spells to cast which the player simply can't...

As it is, you get less control over what spells are cast and who they target, the spells are weaker, the spells happen later in the round, and it usually costs more mana. Pretty much the definition of useless.

Metathron
05-17-2010, 06:34 PM
I like the unique spells idea, if the developers could come up with some good ones.

How about giving the book of evil a spell that allows you to recharge a unit's abilities? What...there is no such spell in KB:AP? ;)

Razorflame
05-17-2010, 11:09 PM
the high cost make it quite ineffective
but when used properly u could block something with it..

but anyhow summoned units are far better

but then again who knows
i never use it anyway

DeRex
05-24-2010, 07:12 PM
Metathron:
Perhaps allowing the caster of the book to choose from a list of available offensive spells?

Yes, sounds good idea.

Because the book, casting spell by itself can cast for instance - Lighting,
and so damaging various units in battlefield. Or casting spell that is not needed.

It would be best, if the spellcaster chooses spells to cast, which and where. :)

Metathron:
How about giving the book of evil a spell that allows you to recharge a unit's abilities?

MaroonMaurader
Or let it cast multiple times without recharging and have it keep to the rear (so in long battles it pays off), or let it cast spells at higher INT than the creator, or just up it's hp and def to make it into a decent "tank" unit to sit on the battlefield which incidentally casts spells, or give it its own set of unusual unique spells to cast which the player simply can't...

Ok ideas too.

Or, the book gives 3 (or X) random spells to use, which you can then use in the battlefield.
Let's say one random chaos, one random order, and one random distortion spell.

I like when every spell is somewhat useful.

slabaka
05-27-2010, 05:54 AM
Totally useless.

copcod
06-13-2010, 08:44 AM
I would like it if the book was tougher and had some effect similar to avenging angel when it takes damage.

like a brontor but with ranged retaliation

Zechnophobe
06-13-2010, 11:13 PM
I wouldn't mind if it just auto cast spells each turn, but without your control. Valuable uncoordinated second caster, that might accidentally fireball your troops. Could be an interesting balance point.

As it is now, you get a slower, random, version of one of your other spells, and pay more mana for it too.