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View Full Version : Comparison with the original Kings Bounty


WhYdOyOuThInKtHaThApPeNeD
02-08-2010, 07:43 AM
Kings Bounty for the Sega Genesis was one of my favorite games. Recently got some emulators to play it again, still very fun. Granted the SG version isn't truly the original but is close enough and has much better graphics and other features than the DOS version. Anyway. I was thrilled to find these new versions TL & AP and that they preserved much of the originals features and unique feel. When I speak of the original I'm referring to the really old school version for DOS & Genesis, not TL vs. AP.

One thing I really liked about the original, the inland lakes and rivers that opened up to the sea. What would be great to see in a KBAP style sequel are really huge continents with inland lakes and rivers that one can sail up from the sea.

The main quest plot for the original could probably easily be added to KBAP with a mod. Player has a large map that is concealed by square sections. Throughout the game parts of the map are found revealing 1 square at a time. The map shows some location anywhere in the whole game world where a hidden item can be dug up. Digging for the item has some sort of cost associated with it so one can't just run around digging everywhere. Could be a special type of dig, perhaps digging deep.

I'm surprised that fairies don't show up till so late in the game though. In the original they were one of the initial starter units and had some of the most movement points of any unit in the game.
The difference seems to be that in AP the races are kept mostly to their own continent even to the degree that early level units are held back even till mid to late game, while in the original it followed a pretty simple form of low level units are found early in the game and the further one progresses the higher the level of units are available, without regard to race or racial continent. I like the AP style of open endedness of exploration and relatively variable availability of new continents as opposed to a purely linear path. Something about the use of fairies early in the game though is nostalgic. Units like werewolves and certain others should be available earlier I think.

The weekly support cost for the army was a fun strategic factor of the original. I like AP's feeling of freedom without that factor but it's also fun with it. I can see how it would make the game more appealing to a wider audience by not having it. In future versions I think it should be an option that one can choose from the start when making a new game, adventure mode with or without weekly income. Both styles should be equally challenging in their own way. I think it would virtually make for 2 totally different games within 1.

The original also had a feature to instant resolve a battle. It was a bit of a trick because you could instant resolve some battles to get a really good victory, so good that even if the battle were played manually there would be no way to achieve that level of success no matter what. Other times the instant resolve provided a terrible outcome.


Any other comparisons, observations, comments from those who played the original for Genesis?

rickah88
02-12-2010, 08:07 PM
I like that the original existed on hardcopy, not ONLY digital download!

Hento
02-13-2010, 06:30 PM
Can you imagine King's Bounty with super upgraded DX11 graphics and intricate animations, I hope we will see it soon.

I already have my DX11 graphics card.

WhYdOyOuThInKtHaThApPeNeD
02-17-2010, 12:58 PM
Yeah, KB is one of my all time favorite video game franchises. I hope they always make new versions.

WhYdOyOuThInKtHaThApPeNeD
02-17-2010, 01:34 PM
In case anyone wants to play the old school original Kings Bounty here are links to get Sega Genesis emulator and the ROM for Kings Bounty:

Link to Emulator Site:
http://www.emulator-zone.com/doc.php/genesis/

Link to Rom site:
http://www.rom-world.com/dl.php?name=Sega_Genesis&letter=K

Direct link to Kings Bounty Rom for Sega Genesis:
http://www.rom-world.com/file.php?id=14645




Genesis opening screen
http://img502.imageshack.us/img502/7674/kingsbounty1.jpg



Unit recruitment
http://img203.imageshack.us/img203/3707/3517kingsbounty3.png



The world
http://img246.imageshack.us/img246/4052/kingsbountytheconqueror.jpg



Battles
http://img709.imageshack.us/img709/7172/sbounty2.png (http://img709.imageshack.us/i/sbounty2.png/)



Genesis game box
http://img180.imageshack.us/img180/6317/kbgenbox.jpg



Genesis Cart
http://img46.imageshack.us/img46/9167/genkingsbountycart.jpg



Commodore 64 game box
http://img714.imageshack.us/img714/2181/sbountycoverartc64.png



.

DGDobrev
02-17-2010, 02:56 PM
Wicked :) I like it! It will take some adjustment to it, though. However, looking at the game as it was, it looks a lot like the new ones - KBTL and KBAP. Good work by van Caneghem - it's kinda sad 3DO/NWC went down the drain... It produced some really great games.

ivra
02-17-2010, 08:12 PM
Not sure where to put this question so I placed it here...

I have been able to play throug KBAP with no losses, something that a bunch of people have. I am considering playing through KBTL with no losses. That seems to be a much harder task. You do not have as many ressuration options as in AP. Also, fewer units summons other units. Third, you do not get the Rage box from the start and the most useful skill, Turn Back Time, is not available until you liberate a dwarven castle. Is it even possible? Have any of you managed to play TL without losses?

DGDobrev
02-17-2010, 08:26 PM
Yes, there have been such cases, but you mustn't do the training battles (the tutorial), as you are guaranteed to lose a unit to the Green Dragon there. Then it's all about having the resurrection spell and ensuring unlimited supply of mana.

How do you ensure unlimited supply of mana? Get dryads or royal thorns. They'll summon some more thorns. Put all of those away from your and enemy units. Put a wall to block the few remaining enemies. Put lvl 1 poison rain (or something like that was the name of the Sleem's skill) over the summoned thorns and cast magic spring on them. You can get a lot of mana this way and it doesn't cost much rage, which a single inquisitor stack will easily replenish.

As for the rage box, it's not much of a deal. Do the abandoned castle quest in Velarion Forest, which doesn't require fighting, simply some agility. Then do the donation quest in marshan swamp - once again, no fight needed, just agility. Then do the dragontooth tavern quest in Arlania, which also doesn't require fighting. Those 3 will get you started off the right foot. With any luck, you will find some decent HP units in the Dragontooth tavern. You can also get a free boat in Arlania through another quest and do some stealing.

Also be aware that most of KBTL's units have lower health points than their counterparts in KBAP, so stick to high-HP units.

You should check the king's bounty: the legend forum.There are a lot of tips there.
http://forum.1cpublishing.eu/forumdisplay.php?f=93

However, KBTL was harder to do without losses due to the weaker units.

Come to think of it, the original king's bounty will be the hardest to do without losing a unit :)

ivra
02-17-2010, 09:42 PM
Thanks.

I did the training - not the dragon though. I kited it away and resqued the doll. I was able to complete the training without killing the dragon.

I've started as a mage and the Fireball you start with is really great!