View Full Version : Friday 2010-01-22 Screenshots AND Discussion Thread
HFC_Dolphin
01-28-2010, 08:11 AM
My calendar always shows Friday :grin:
335th_GRSwaty
01-28-2010, 08:15 AM
But seriously, I'm really curious what the update is going to be tomorrow. Assuming they keep up the weekly friday updates (Not tryin' to push the devs here!)
A video with sound or low level flight maybe!
Then "Friday 2010-01-29 Screenshots AND Discussion Thread" will go over 50 pages!!
HFC_Dolphin
01-28-2010, 08:21 AM
A video with sound or low level flight maybe!
Then "Friday 2010-01-29 Screenshots AND Discussion Thread" will go over 50 pages!!
Maybe a hundred :grin:
Eldur
01-28-2010, 11:41 AM
Totally agree. I would go for option 2, since (although it might incorrect in strictly visual sense) this provides important information that a pilot would otherwise receive by feeling the physics. I think the present compromise (shaking visual and yet still focused view of the recticle) actually quite balanced and well thought.
I'd keep it as it is. It gives a nice feeling. Just notice, that it's not shaking at the beginning, just after he Split-Ses, the turbulences come visible. And that weather does look bad, so I excpect quite some turbulences. Still one should notice that the reticle does barely shake, so the plane is not jerking around.
The best thing would be if people could change the intensity of head shaking on a scale from 0 to 1 in conf.ini. 0 is no shake, 1 = like video. It shouldn't be in difficulty settings, as it's a matter of personal preference. No shaking wouldn't make it easier, rather harder (no stall buffeting etc).
TheGrunch
01-28-2010, 12:18 PM
The best thing would be if people could change the intensity of head shaking on a scale from 0 to 1 in conf.ini. 0 is no shake, 1 = like video. It shouldn't be in difficulty settings, as it's a matter of personal preference. No shaking wouldn't make it easier, rather harder (no stall buffeting etc).
I think you're right - this should definitely be an option that is not tied to difficulty settings - I am not one of those people, but many people experience really bad feelings of nausea in games where head-bob is modeled too strongly, for example. I've heard of people being completely unable to play games they were really anticipating because of it.
I do remember feeling a bit queasy at first when I played S.T.A.L.K.E.R. with head-bob enabled.
Matze81
01-28-2010, 01:24 PM
... this should definitely be an option that is not tied to difficulty settings.
I think so, too.
I hope they just keep those options, like they were/are in Il-2. As far as I remember, there were difficulty settings and the game applied the realism settings accordingly, but the player was still able to customize every single setting individually.
For example I liked the flight model to be set as realistic as possible, but I didn't care for the complex engine management, so I disabled that. I'm pretty sure there was also a switch for the headshake, which I had disabled as well.
So, I'm confident Oleg will keep those options available to the player, like they were in Il-2. Would work for me!
TheGrunch
01-28-2010, 01:38 PM
I hope they just keep those options, like they were/are in Il-2. As far as I remember, there were difficulty settings and the game applied the realism settings accordingly, but the player was still able to customize every single setting individually.
Well, if it was like that it would mean that people who aren't too hot on camera-bobbing would find it a bit uncomfortable to join online games where it was set on in the difficulty options. I think having it as an option in the graphics settings would be the best bet. :)
Matze81
01-28-2010, 01:41 PM
Well, if it was like that it would mean that people who aren't too hot on camera-bobbing would find it a bit uncomfortable to join online games where it was set on in the difficulty options. I think having it as an option in the graphics settings would be the best bet. :)
I didn't think about online gaming! You're absolutely right!
JG27CaptStubing
01-28-2010, 03:22 PM
You guys realize you're nit picking a very early version of the game right?
Robert
01-28-2010, 04:39 PM
Tomorrow's update?
Announcement and roll out of BoB's website. ;) A photo gallery of aircraft in battle, the white cliffs of Dover, and a few pics of London.
Hey. If you're gonna be a bear. Be a grizzly. It would be nice to get one of these. A web site announcement would be very welcome to me.
Qpassa
01-29-2010, 08:28 AM
Well today is friday :lol: , waiting for the update ^.^
Romanator21
01-29-2010, 09:18 AM
OM posted some new screenshots today!
http://www.warbirdalley.com/images/spitfire-IIA.jpg
Just look at the detail!
Insuber
01-29-2010, 09:34 AM
In my opinion, today's update:
- downloadable SoW demo
- SoW's final release date
- patch 4.10 for 1946 with flyable Dornier Do17 & Do217, He177 Greif, FW200 Condor, Reggiane Re.2001 & Re.2005, Fiat G.55, Piaggio P108, Cant Z.1007, Lancaster, Short Stirling, Wellington and a couple of others as a bonus
Am I raising too much the bar ??? :D
Ins
Tomorrow's update?
Announcement and roll out of BoB's website. ;) A photo gallery of aircraft in battle, the white cliffs of Dover, and a few pics of London.
Hey. If you're gonna be a bear. Be a grizzly. It would be nice to get one of these. A web site announcement would be very welcome to me.
Robert
01-29-2010, 09:49 AM
In my opinion, today's update:
- downloadable SoW demo
- SoW's final release date
- patch 4.10 for 1946 with flyable Dornier Do17 & Do217, He177 Greif, FW200 Condor, Reggiane Re.2001 & Re.2005, Fiat G.55, Piaggio P108, Cant Z.1007, Lancaster, Short Stirling, Wellington and a couple of others as a bonus
Am I raising too much the bar ??? :D
Ins
Like I said - Be a GRIZZLY!
HFC_Dolphin
01-29-2010, 10:14 AM
TGI Friday's :)
kendo65
01-29-2010, 11:26 AM
OM posted some new screenshots today!
Just look at the detail!
Looks a bit 'grainy', the aircraft is too shiny, and the clouds are rubbish. Sub-il2 quality really.
:grin: ;)
Freycinet
01-29-2010, 02:07 PM
If people manage to choose less head-bobbing then that option should also limit the view backwards, because it would mean that the pilot was more tightly strapped down... hehe.
drafting
01-29-2010, 04:21 PM
Yeah, those clouds are too fuzzy and indistinct! ...and there's no light penetration around the edges! What have they been working on all this time?? :evil:
:cool:
TomCatBG
02-02-2010, 06:51 AM
I just watched the clip from the spit's cockpit and that is just WICKED SICK!!! but i am worried about something, the recticle seemed abit pale are we going to have the option to change the contrast during flight?
MikkOwl
02-02-2010, 07:17 AM
Yeah, those clouds are too fuzzy and indistinct! ...and there's no light penetration around the edges! What have they been working on all this time?? :evil:
:cool:
The nasty compression of the Youtube codec has a tendency to merge any details of low contrast together. This is absolutely part of the reason of why the clouds look like they do.
nearmiss
02-02-2010, 01:13 PM
This video was originally leaked, so it was put it out there for everyone to see.
Doesn't do much good to change a lock when everyone has a key.
All releases are critiqued very close by this community. Why should Oleg release anything and get all the heat over something that isn't finished.
We are fortunate when Oleg makes a release. I'm sure he doesn't like to read all the negative jibe that accompanies every release. :rolleyes:
Constructive criticism is valuable, but whines and complaints are just like sewage water.. who needs it?
drafting
02-02-2010, 01:32 PM
The nasty compression of the Youtube codec has a tendency to merge any details of low contrast together. This is absolutely part of the reason of why the clouds look like they do.
That may be true, but I was kind of making a joke about that real photo of the Spitfire, and not the SoW vid...
Think I got a little lost in translation there... ahem. :grin:
Fliegenpilz
02-05-2010, 09:53 PM
Ok guys,
I'm new to this forum, although I have played IL-2 quite a while now. And I just CAN'T WAIT until SOW:BOB is finished!! :grin: Keep up the good work, Oleg!!
Something that sprung in my Eye while reading this forum:
I would like to mention my opinion about the shaking of the head in the Video.
As I'm a real-life pilot (admitting I have never flown something similar to a spitfire ;)) I can understand the point, that the human brain is capable of "smoothening" the picture of the eyes, so that the pilot doesn't really "see" any shakings (except for the instruments, very well done!)
BUT: such vibrations are quite normal. You don't see them - But you definately feel them!! The air is in a permanent movement, and thermals, crosswinds, etc. always shakes your plane a bit. When not constructed carefully, the plane might also show some very unpleasant answers to high speeds or stalls.
Besides, I think a lot of people don't quite get what it feels like flying harsh manouvers with 1200 hp motorized machines in front of them, and having bullets swirring all around them. Imagine the terror of death grisping the pilot's mind, the shaking hands and hysterical movements while only trying to survive!
So, the question is: How can you simulate this?? Because, we still sit in a very comfortable chair in front of a 21' Screen, drinking our coffee.
If you don't visualize such feelings, then the Simulator gets dull and boring. Then it's something like Combat Flight Simulator, only with better graphics, for which we already have WoP.
My suggestion: Leave those shakings as they are, they bring the Sim to life!! In my opinion, they are very well done! And as for all such problems, I strongly suggest putting a slider somewhere under the Options-menu, where the strength of the shaking can be set to individual likes!
I must admit, I haven't read the whole thread, but I saw some contrary oppinions, and I just wanted to add my own oppinion to it... Maybe it all has been said already, then I apologize.
Greetz
Fliegenpilz
FS~Lewis
02-05-2010, 11:25 PM
IL2 has had longevity partly because of its excellent game play....I hope that SOW has the same...I'd honestly be quite happy if the game was exactly the same just with the new graphic engine....
kendo65
02-06-2010, 11:26 AM
This gets a bit involved and is off the main topic, but I think this thread has just about ran its course, so I'll post anyway
Yeah, those clouds are too fuzzy and indistinct! ...and there's no light penetration around the edges! What have they been working on all this time??
This video was originally leaked, so it was put it out there for everyone to see.
Doesn't do much good to change a lock when everyone has a key.
All releases are critiqued very close by this community. Why should Oleg release anything and get all the heat over something that isn't finished.
We are fortunate when Oleg makes a release. I'm sure he doesn't like to read all the negative jibe that accompanies every release. :rolleyes:
Constructive criticism is valuable, but whines and complaints are just like sewage water.. who needs it?
Drafting was actually responding to this post:
OM posted some new screenshots today!
http://www.warbirdalley.com/images/spitfire-IIA.jpg
Just look at the detail!
and my response:
Looks a bit 'grainy', the aircraft is too shiny, and the clouds are rubbish. Sub-il2 quality really.
where I was trying to 'send up' (caricature) some of the (what I saw as) over the top, nit-picking unreasonableness of some of Oleg's SOW critics, by applying the same nit-picking, unreasonableness to a photo of a REAL Spitfire and real clouds.
The comments were directed at this Spitfire photo and not at Oleg's video.
So, nearmiss, we're both on your side. :)
I haven't been posting that long on these forums, but I've found it's almost comical at times how a quickly 'fired off' post that is meant in a very innocent way is misinterpreted by someone somewhere into something you never actually intended to say (by the way, that's not a dig at those involved in this, more a comment on the general perils of posting)
Guess its because we're such a diverse bunch from different countries, etc. Misunderstandings are bound to happen.
Still, planning to have my next few posts checked out first by a team of international lawyers to ensure no inadvertent offense is caused. :):)
Rodolphe42
02-20-2010, 09:25 AM
...
3. Lorenz approach aid with fancy hut (fully operational)
http://forum.1cpublishing.eu/attachment.php?attachmentid=1862&d=1264172217
Luthier do you mean :
An aircraft approaching the runway would tune his radio to the broadcast frequency and listen for the signal. If the crew heard a series of dots, they knew they were off the runway centerline to the left (the dot-sector) and had to turn to the right to line up with the runway. If they were off to the right, they would hear a series of dashes instead (the dash-sector), and turned left. Key to the easy operation of the system was an area in the middle where the two signals overlapped, where the dots of the one signal "filled in" the dashes of the other, resulting in a steady tone known as the equi-signal. By adjusting their path until they heard the equi-signal, the pilot could align their aircraft with the runway for landing.
Two small radio beacons were also used with Lorenz, one 300 m off the end of runway, the HEZ, and another 3 km away, the VEZ, also broadcast on 38 MHz and modulated at 1700 and 700 Hz, respectively. These signals were broadcast directly upward, and would be heard briefly as the aircraft flew over them. To approach the runway, the aircraft would fly to a published altitude and then use the main directional signals to line up with the runway and started flying toward it. When they flew over the VEZ they would start descending on a standard glide slope, continuing to land or abort at the HEZ depending on whether or not they could see the runway.
...
Matze81
02-20-2010, 07:50 PM
Edit: my bad. wrong button! :oops:
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