DuiBuQi
01-18-2010, 06:40 PM
I find this page accurately describes a stall http://www.ultralighthomepage.com/STALL/stall.html
When playing on realistic or simulator, your plane can stall very easily. When an aircraft is yanked out of the vector of its momentum, basically what happens is your engine and wing design try to carry the plane one way while it has been travelling another for some period of time and has momentum working against your engine.
So yanking the plane basically turns you into an akward mass hurdling through the air.
What you need to do is pick up air speed and put momentum in line with your engine again.
So push the stick forward (aim for the ground) and rudder away from the direction you are spinning. This will correct your yaw and give you the speed that your wings need in order to create lift.
Now.. you're half ready to attempt a stall in an aerial battle in order to throw off the bandid on your 6'.
:D
When playing on realistic or simulator, your plane can stall very easily. When an aircraft is yanked out of the vector of its momentum, basically what happens is your engine and wing design try to carry the plane one way while it has been travelling another for some period of time and has momentum working against your engine.
So yanking the plane basically turns you into an akward mass hurdling through the air.
What you need to do is pick up air speed and put momentum in line with your engine again.
So push the stick forward (aim for the ground) and rudder away from the direction you are spinning. This will correct your yaw and give you the speed that your wings need in order to create lift.
Now.. you're half ready to attempt a stall in an aerial battle in order to throw off the bandid on your 6'.
:D