RYTEDR
01-08-2010, 07:56 PM
So I was just perusing through the game files of the new giftbag mod and I found unitpaths for troops that are not currently in the game. I'm thinking these are placeholders for units that may be included later in future mods, perhaps even from the bonus disk included with the gold edition. It's all quite interesting, take a look:
TWO NEW COMPANIONS:
The dragon Aliskar, last of the dragon-werewolves.<br>[s]- Fights on the battlefield alongside your regular troops<br>- Deals one-third damage to all dragons<br>- The power of Aliskar depends on the power of the hero<br>[sys]Hobby: [d][use] fighting
Interesting, a sort of avatar-esque companion. I assume Aliskar must become pretty kickass, as there can only be one of him.
The sly and rather greedy leader of the goblin tribe of Uzal. He agreed to travel with you after his defeat.<br>[s]- Completely heals allied goblins<br>- Little goblins inflict 150% damage on level 5 creatures<br>- Catapults inflict 125% of their base damage<br>[sys]Uses: [d]teaches troops; sells Happy Water<br>[sys]Charge: [d][use] battle.
Awesome. I'm all for everything that buffs anything other than humans and elves. :D I wonder what Happy Water does, and what does "Heal" mean? As in heals them every round on the battlefield...? Doesn't seem very useful unless he resurrects...
NEW TROOPS:
races=
units=archmage,runemage
level=
perc=10:40
kolvo=0
prob=100
ext=-1
fillt=2
}
Runemage? Sounds like a possible level 5 human troop to me. I happened to notice that the archmage and runemage are almost always paired together in embryos, so they have to be related it has to be human, most likely. I'm picturing that the runemage will look like those red archmages that are in Greenwort at the start of the game and that they will either be damagers or buffers.
races=
units=priest,druid,alchemist,ingeneer
level=
perc=10:40
kolvo=0
prob=100
ext=-1
fillt=2
Engineers appear to be a new dwarven unit, but I'm having a hard time thinking of their use. Summon droids? Build turrets or something similar? Barricades? I could see them giving buffs to droids as well.
races=
units=shaman,shaman_blood,goblin_shaman
level=
perc=10:40
kolvo=0
prob=100
ext=-1
fillt=2
Two new shaman units? Goblin shaman and blood shaman. Hmm, lots of possibilities here, with maybe the goblin shaman being some sort of ranged unit that buffs goblins up. The new companion works well here. Who knows what kinda talents they both could have, although the blood shaman sounds very...violent...naturally. :grin: I'm thinking of a sort of blood-bond type of ability would be interesting, where he and a stack of your choice share 50% of any damage inflicted on them. ;) Makes me drool in geeky possibilities...
price=60000
maxcount=1
level=4
race=neutral
setref=set_madman
use {}
fight {
{
filter {
belligerent=enemy
unit=bonedragon,blackdragon,greendragon,reddragon, infernodragon,infernodragon,infernodragon_young,in fernodragon_old
Infernodragon is PROBABLY Aliskar, if I had to guess. :P EDIT: Actually, seeing as this is an item that affects ENEMY troops, it might not be Aliskar...but that's kinda weird. I wonder...
filter {
unit=pirat_ghost,ghost,ghost2
}
pbonus=defense,-3,0,0,-100,0,0
dbonus=
rbonus=
attack_on=
attack_off=
Ghost pirates, oohhhh. New undead unit finally?! 2+ morale in naval battles + 50%+ attack at night = omg uber? If only there were cemeteries on boats or beaches...
races=
units=orc,orc2,orc_hunter
level=
perc=10:40
kolvo=0
prob=10
ext=-1
fillt=2
Orc ranged unit (maybe with a bow like in the original KB) that has mediocre range and a stronger melee attack? It'd give the orcs a ranged unit that could benefit from dragon arrows and various items and etc.
races=
units=ogre,ogre_chieftain
level=
perc=20:40
kolvo=0
prob=10
ext=-1
fillt=1
Ogre chieftain? Ogres are already level 5 creatures! My guess is that since ogres are technically the (statwise) weakest level 5 creature, and also the cheapest...I guess that the ogre chieftains will be the "proper" level 5 unit.
filter {
belligerent=ally
unit=archmage,bowman,druid,elf,elf2,footman,footma n2,horseman,knight,paladin,peasant,priest,priest2, robber,robber2,werewolf,runemage,witch_hunter
Witch hunters. Awesome. What sorts of things do you think these guys could be capable of?
filter {
belligerent=ally
unit=thorn,thorn_warrior,kingthorn,ent,ent2,dryad, satyr
The last one I found (I might've missed some). This one is quite exciting, as I've always liked goatmen for some reason. I wonder if they're going to go for the more monstrous satyrs or the more attractive ones. I'm guessing the latter, as I'm sure it'll be an elf unit, maybe with strike & return and a few flute-related talents.
Anywho, I just thought I'd share this with my fellow KBers. :D Discuss if you'd like. Swap ideas, etc. I'd love to see the creative juices flood in.
TWO NEW COMPANIONS:
The dragon Aliskar, last of the dragon-werewolves.<br>[s]- Fights on the battlefield alongside your regular troops<br>- Deals one-third damage to all dragons<br>- The power of Aliskar depends on the power of the hero<br>[sys]Hobby: [d][use] fighting
Interesting, a sort of avatar-esque companion. I assume Aliskar must become pretty kickass, as there can only be one of him.
The sly and rather greedy leader of the goblin tribe of Uzal. He agreed to travel with you after his defeat.<br>[s]- Completely heals allied goblins<br>- Little goblins inflict 150% damage on level 5 creatures<br>- Catapults inflict 125% of their base damage<br>[sys]Uses: [d]teaches troops; sells Happy Water<br>[sys]Charge: [d][use] battle.
Awesome. I'm all for everything that buffs anything other than humans and elves. :D I wonder what Happy Water does, and what does "Heal" mean? As in heals them every round on the battlefield...? Doesn't seem very useful unless he resurrects...
NEW TROOPS:
races=
units=archmage,runemage
level=
perc=10:40
kolvo=0
prob=100
ext=-1
fillt=2
}
Runemage? Sounds like a possible level 5 human troop to me. I happened to notice that the archmage and runemage are almost always paired together in embryos, so they have to be related it has to be human, most likely. I'm picturing that the runemage will look like those red archmages that are in Greenwort at the start of the game and that they will either be damagers or buffers.
races=
units=priest,druid,alchemist,ingeneer
level=
perc=10:40
kolvo=0
prob=100
ext=-1
fillt=2
Engineers appear to be a new dwarven unit, but I'm having a hard time thinking of their use. Summon droids? Build turrets or something similar? Barricades? I could see them giving buffs to droids as well.
races=
units=shaman,shaman_blood,goblin_shaman
level=
perc=10:40
kolvo=0
prob=100
ext=-1
fillt=2
Two new shaman units? Goblin shaman and blood shaman. Hmm, lots of possibilities here, with maybe the goblin shaman being some sort of ranged unit that buffs goblins up. The new companion works well here. Who knows what kinda talents they both could have, although the blood shaman sounds very...violent...naturally. :grin: I'm thinking of a sort of blood-bond type of ability would be interesting, where he and a stack of your choice share 50% of any damage inflicted on them. ;) Makes me drool in geeky possibilities...
price=60000
maxcount=1
level=4
race=neutral
setref=set_madman
use {}
fight {
{
filter {
belligerent=enemy
unit=bonedragon,blackdragon,greendragon,reddragon, infernodragon,infernodragon,infernodragon_young,in fernodragon_old
Infernodragon is PROBABLY Aliskar, if I had to guess. :P EDIT: Actually, seeing as this is an item that affects ENEMY troops, it might not be Aliskar...but that's kinda weird. I wonder...
filter {
unit=pirat_ghost,ghost,ghost2
}
pbonus=defense,-3,0,0,-100,0,0
dbonus=
rbonus=
attack_on=
attack_off=
Ghost pirates, oohhhh. New undead unit finally?! 2+ morale in naval battles + 50%+ attack at night = omg uber? If only there were cemeteries on boats or beaches...
races=
units=orc,orc2,orc_hunter
level=
perc=10:40
kolvo=0
prob=10
ext=-1
fillt=2
Orc ranged unit (maybe with a bow like in the original KB) that has mediocre range and a stronger melee attack? It'd give the orcs a ranged unit that could benefit from dragon arrows and various items and etc.
races=
units=ogre,ogre_chieftain
level=
perc=20:40
kolvo=0
prob=10
ext=-1
fillt=1
Ogre chieftain? Ogres are already level 5 creatures! My guess is that since ogres are technically the (statwise) weakest level 5 creature, and also the cheapest...I guess that the ogre chieftains will be the "proper" level 5 unit.
filter {
belligerent=ally
unit=archmage,bowman,druid,elf,elf2,footman,footma n2,horseman,knight,paladin,peasant,priest,priest2, robber,robber2,werewolf,runemage,witch_hunter
Witch hunters. Awesome. What sorts of things do you think these guys could be capable of?
filter {
belligerent=ally
unit=thorn,thorn_warrior,kingthorn,ent,ent2,dryad, satyr
The last one I found (I might've missed some). This one is quite exciting, as I've always liked goatmen for some reason. I wonder if they're going to go for the more monstrous satyrs or the more attractive ones. I'm guessing the latter, as I'm sure it'll be an elf unit, maybe with strike & return and a few flute-related talents.
Anywho, I just thought I'd share this with my fellow KBers. :D Discuss if you'd like. Swap ideas, etc. I'd love to see the creative juices flood in.