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View Full Version : Which Dragon did you pick?


Kings Bounty Hunter
11-21-2009, 09:35 PM
I chose the Green one with the treasure hunter ability
Playing as Paladin on Hard (no resurrect spell????), first time i've played the game, so far so good.

DGDobrev
11-21-2009, 09:56 PM
I also select the green one every time, so I can treasure hunt right from the start. It usually pays off.

However, as a DragonLord Paladin (or at least I call him that way), I select the Blue one.

And yes, no more resurrection right from the start with a Paladin.

Metathron
11-21-2009, 10:28 PM
I'm playing a normal warrior game. Want to explore first, and get a feel for the difficulty of the game before embarking on hard/impossible.

I chose the yellow dragon, the one with the 2% critical chance.

The pirates/sea dogs' evade ability is really a pain, but on the other hand it's now much more tricky to fight them, especially if you're going for no losses.

Elwin
11-21-2009, 11:07 PM
I have chosen blue one

Zhuangzi
11-21-2009, 11:10 PM
Blue one for me too. I know what DGD is saying about the Treasure Searcher ability, but you can pick that up pretty quickly anyway and the +1 initiative lasts for the whole game. I like the Yellow one too for the critical chance.

Ryastar
11-21-2009, 11:14 PM
I too went blue, though I do wish that I it gave a better first skill than mana acceleration, totally useless for a warrior like me.

Metathron
11-21-2009, 11:47 PM
I too went blue, though I do wish that I it gave a better first skill than mana acceleration, totally useless for a warrior like me.

Is it? Even though I'm finding myself spamming crushing blow, my warrior's mana pool is really low so this ability has come in handy a couple of times, especially because you can choose where to place it so the mana is guaranteed (unlike the random chargers).

DGDobrev
11-21-2009, 11:59 PM
Mana acceleration skill is a treasure to behold, especially as a warrior. It practically turns the Rage pool into a Mana pool. Max Mana accelerator straight away is my advice. 25 rage for 25 mana is wicked, and lvl 3 phantom spell costs exactly 25 mana - which is just perfect! Phantom the paladins and enjoy no-loss victories even on impossible.

Tibster
11-22-2009, 12:02 AM
Green , and the 1st thing i mastered is the "hunt".

Ryastar
11-22-2009, 01:27 AM
Well, it's useless for me so far since I only have distortion, 16 mana, and four spells.

Hayate Yagami
11-22-2009, 03:25 AM
I am playing as mage.
I chose the pink.
+5 Mana is useful. :grin:
However, a novice of mage could not use "Ball of Lightning" because lack of Rage.

Elwin
11-22-2009, 07:18 AM
Mana accelerator useless for wariior but for mage its main skill i use ;p

DGDobrev
11-22-2009, 08:28 AM
Come on... Mana accelerator is the skill that makes the warrior worth playing!

All you need to do is get your warrior to 25 mana (not that difficult, the shrines alone will do) and upgrade the mana accelerator fully - then go rage crazy. With that little dragon skill you will turn 25 rage into 25 mana each round. That effectively transforms your rage pool into mana pool. And you're saying THAT is useless?

In my opinion, it is the Mana Accelerator skill that makes a well-built warrior so wickedly powerful and so imbalanced compared to the other characters. Warriors can easily transform rage into mana and regain the lost rage (25 points) in just one round without destroying a stack. The Mage cannot do that mana-wise, unless she destroys a stack or two. All of that means only one thing - paladin phantoms every turn. You know the rest :)

travelingoz
11-22-2009, 10:16 AM
Actually i find the mana accelerator more useful as a cheap haste spell! 2 extra action points plus the snake boot and your Royals can strike anywhere on the battlefield!:grin:

arcainic
11-22-2009, 10:34 PM
Actually i find the mana accelerator more useful as a cheap haste spell! 2 extra action points plus the snake boot and your Royals can strike anywhere on the battlefield!:grin:

how good are royal snakes? they don't seem that good unless you count the strike ability

Metathron
11-22-2009, 10:37 PM
In my opinion they were the among the very best troops in King's Bounty: The Legend, and they still are in KB: AP, especially if you get those snake boots.

travelingoz
11-23-2009, 03:08 AM
The strike ability is good but IMO the no retaliation and high init make these units great, expecially early game if you're trying to minimise losses. Their high initiative means they always get first and last turn so you just need to wait, then strike at the end of the turn and retreat to safety at the start of the next turn.
An added bonus is everytime they poison an enemy, it counts towards the Alchemy Medal which in turn boosts the effect of their poison! :grin:

Granamyr
11-25-2009, 08:55 PM
Not sure why you're so keen on Paladin Phantoms? I have Paladins in my army but I also have Royal Griffons and those seem the best bet for the Phantom spell. Grab the Summon skill on the magic tree and it enhances their ability to call in their Divine Guard or whatever those ghosty griffons they call in are called.

Using Phantom on the Royal Griffons essentially gives you twice the phantoms and all of them ALWAYS counterattack. I send the original Royal Griffon stack just outside of melee range, phantom them, use the Divine Guard from the original stack, use the divine guard of the phantom stack and I've got 3 flying meat shields you can put anywhere and always counterattack. Phantom on the Paladins seems inferior on a lot of levels, especially in a no-loss or minimal loss game. Inquisitors would be your secondary rezzers anyway.

DGDobrev
11-25-2009, 09:14 PM
Because the paladin phantoms act as a second paladin stack in the army and with multiple phantoms you can do multiple resurrections. In the end, that may well lead to no-loss victories.

Zechnophobe
11-25-2009, 10:40 PM
I used to be really fond of Royal Snakes, and I still think they are a pretty good unit. But ultimately, you will want to replace them with something a bit more sturdy. Assassins, Griffons, or Royal Griffons are decent 'melee strong' unit replacements for them, in my opinion.

Kosiciel
11-25-2009, 11:26 PM
Royal Snakes are great, and I have boots with boost to all snakes, so it's harde to say bye bye to them.

Infiltrator
11-26-2009, 07:23 AM
Picked the light blue one, he's the cutest plus I am using a black dragon.

Granamyr
11-27-2009, 04:36 AM
Because the paladin phantoms act as a second paladin stack in the army and with multiple phantoms you can do multiple resurrections.
Yes, I'm quite aware of what the spell Phantom does.

Your no-loss strategy though is a reactive one and much harder to achieve. The better route is to not take losses in the first place and thus not need multiple resurrections.

This is achieved with numerous "throwaway" targets like Phantomed Royal Griffons and their Heavenly Guard. It's much easier to avoid losses when you have 3 stacks you care less about that you can put in front of anything that would do you any damage. Contrast that with your strategy of taking whatever damage is dished out and then having to line up all your wounded units around slow moving paladins, using the paladin's turn and hoping you have enough in the stack to rez for more health than the damage you took.

Elwin
11-27-2009, 07:17 AM
Yes, I'm quite aware of what the spell Phantom does.

Your no-loss strategy though is a reactive one and much harder to achieve. The better route is to not take losses in the first place and thus not need multiple resurrections.

This is achieved with numerous "throwaway" targets like Phantomed Royal Griffons and their Heavenly Guard. It's much easier to avoid losses when you have 3 stacks you care less about that you can put in front of anything that would do you any damage. Contrast that with your strategy of taking whatever damage is dished out and then having to line up all your wounded units around slow moving paladins, using the paladin's turn and hoping you have enough in the stack to rez for more health than the damage you took.


And does it help against geyser?? or allways does it attract enemy ? simply answer is NO

Granamyr
11-27-2009, 09:42 AM
And does it help against geyser?? or allways does it attract enemy ? simply answer is NO
You're seriously asking this? No unit helps against Geyser and since when is that the test of a valid phantom strategy? No unit always attracts enemies either? How are you dreaming up these questions?

Look, my army right now is Royal Griffons, Paladins, Inquisitors, Royal Snakes and Orc Shamans. 2 of those units can rez and I have the rez spell....that is more than enough rezzing. Suggesting that phantoming Paladins as a valid strategy because it will provide meager protection in the extremely rare situation where you're fighting an enemy hero that casts Geyser is ludicrous. There is no strategy that works every time....the best ones are those that work the majority of the time. Yours and DGDobrev's just ain't that.

Elwin
11-27-2009, 09:57 AM
Do you think i alyways phantom paladins? No, i only do it in extreme fights like you said.

Levesque
11-27-2009, 04:29 PM
Green dragon for treasure hunting right from the start!

Level 29 Paladin on hard, 426 chests opened, over 800K in the bank. :)

I have level 3 Resurrect since a couple of levels already, I never loose any unit anymore... so I don't know what to do with all the money! I'm piling the money to buy some runes later if need be. :)

TemjinGold
12-04-2009, 01:06 AM
You're seriously asking this? No unit helps against Geyser and since when is that the test of a valid phantom strategy? No unit always attracts enemies either? How are you dreaming up these questions?

Look, my army right now is Royal Griffons, Paladins, Inquisitors, Royal Snakes and Orc Shamans. 2 of those units can rez and I have the rez spell....that is more than enough rezzing. Suggesting that phantoming Paladins as a valid strategy because it will provide meager protection in the extremely rare situation where you're fighting an enemy hero that casts Geyser is ludicrous. There is no strategy that works every time....the best ones are those that work the majority of the time. Yours and DGDobrev's just ain't that.

I totally agree with what you say but we may have to simply accept that there are 2 schools of thought here. I believe you and I would be of the opinion that Attack is better than Defense while I believe DGD and Elwin are of the notion that Defense is better than Attack. A strategy that puts its main focus at rezz is a self-fulfilling prophecy.

My take on things has always been focusing on killing faster, not dying slower. Reminds me of my old Diablo II manual (went something like): "Barbarians prefer two-handed weapons over shields for if you kill all of your enemies, what is there left to block?"

Zechnophobe
12-04-2009, 03:57 AM
Green dragon for treasure hunting right from the start!

Level 29 Paladin on hard, 426 chests opened, over 800K in the bank. :)

I have level 3 Resurrect since a couple of levels already, I never loose any unit anymore... so I don't know what to do with all the money! I'm piling the money to buy some runes later if need be. :)

I think it is better to get Treasure Hunt skill at dragon level 2, and one of the harder to get skills, like mana accelerator, or ball lightning, early. More efficient use of dragon, and you'll level it up more too!

Saridu
12-04-2009, 06:09 AM
You're seriously asking this? No unit helps against Geyser and since when is that the test of a valid phantom strategy? No unit always attracts enemies either? How are you dreaming up these questions?

Look, my army right now is Royal Griffons, Paladins, Inquisitors, Royal Snakes and Orc Shamans. 2 of those units can rez and I have the rez spell....that is more than enough rezzing. Suggesting that phantoming Paladins as a valid strategy because it will provide meager protection in the extremely rare situation where you're fighting an enemy hero that casts Geyser is ludicrous. There is no strategy that works every time....the best ones are those that work the majority of the time. Yours and DGDobrev's just ain't that.

I think what Elwin was trying to point out was that phantom paladins can mitigate a hero's geysers (taking that all of your units can benefit from the phantom's resurrect - bit of a tricky business).

I think sticking strictly to either school of thought is silly, felxibility is the key and I do a bit of both, depends what the enemy/situations is. Usually I move my Royal Griffins halfway up the field then spawn their phantoms, then move the phantoms in front of the enemy and summon guards, my original griffins then summon guards, end result, three throwaway units and the phantom summoned guards have no duration. Then my paladin use their second wind to get either my original phantoms or griffins into action turn 1. When the battle turns into mop up I start using phantom on my paladins to recoup any rear losses I may have from enemy archers that actually managed to find a chance to fire at my archers. Against a geyser using hero I may change my tactics and start the phantom paladins earlier to minimise geyser losses.

Offense and defense can work together, hit them hard, hit them fast then when the enemy is on their knees recoup your losses.

Infiltrator
12-04-2009, 06:59 AM
About the geyser thing - having Summons helps BIG time.

There is just one thing I've noticed, if I don't place one of my summons right in front of the enemy line, he still geysers. So I experimented and summoned some cerberi right in front of them and the enemy focused on the closest stack (polymorphing it) rather than geysering.

I quickly killed/disabled all other units before he had another chance to cast.

bmcelvan
01-22-2010, 07:51 PM
Just starting and am trying to figure out which dragon to use...it says max level is 60, so for example if you take the +1 attack dragon, does that mean it will level up 60 times to +60 attack? How fast do the dragon stats go up...I've found answers to all their spells but not their innate characteristics?

ender
01-23-2010, 07:39 AM
Only +1 attack at start. Dragon level-up is only for abilities.