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haitch40
10-18-2009, 10:50 AM
1. can you unclip the spitfire XVI's wings?

2. how do you do the korsun single mission free hunt i take too long.

3. whats better at tnb the spit IX or XVI because when i had only ix every XVI i faced seemed more agile but now i have it it seems less agile.

Ancient Seraph
10-18-2009, 10:52 AM
1. can you unclip the spitfire XVI's wings?

2. how do you do the korsun single mission free hunt i take too long.

3. whats better at tnb the spit IX or XVI because when i had only ix every XVI i faced seemed more agile but now i have it it seems less agile.

1. Nope

2. Try a search, there's quite a lot of topics about it, I'm guessing you'll find a solution.

3. The IX. The XVI has a bit better guns, but a slightly slower rate of turn. It does roll better I believe. Just small differences though.

FOZ_1983
10-18-2009, 11:15 AM
1. can you unclip the spitfire XVI's wings?
Nope
2. how do you do the korsun single mission free hunt i take too long.
Patience and luck really. Topic is up about this will find link
3. whats better at tnb the spit IX or XVI because when i had only ix every XVI i faced seemed more agile but now i have it it seems less agile.
For a turning fight take the IX, for spead and power take the XVI, all depends on what your enemy is flying and what his skills are like


I will try and find regarding Korsun pocket for you :D

InfiniteStates
10-19-2009, 02:33 PM
2. how do you do the korsun single mission free hunt i take too long.
I don't think anyone has found a way of doing this on anything other than arcade yet...

haitch40
10-19-2009, 02:57 PM
I don't think anyone has found a way of doing this on anything other than arcade yet...

ahhh man arcade is so shit i refuse to play it damnnnnnnnnnnnnnnn

sloppy_clock
10-19-2009, 07:01 PM
Well thats not exactly true, I'm sure many people have. I just earlier today managed to do it on realistic; but with limited fuel only. Its not possible to do it with limited ammo.

Basically go towards the first group and when the second group arrive tell your wingmen to attack mission critical targets, and whatever they do not go for you do. Usually two will break off to attack one pair while the other goes alone.
In regards to attacking, go straight for them at the same alt and fire, as soon as you go past go straight up and reduce throttle to 20%, wait for critical speed warning and then push the nose down, at this point you should be between 60-110 k/m above, gives you plenty of time to strafe both bombers before hitting their alt again. If you dont, sweep up again.
When firing only let off 2/3 rounds at a time, the amount of kick-back from the planes guns shake it to much, only firing this many gives it time to return to its original firing position. This way if you aim at their engines it will take only 1/2 bursts to bring one down.

Now, I'm having REAL trouble on 'The Babysitter' mission :(

Soviet Ace
10-19-2009, 08:59 PM
I don't think anyone has found a way of doing this on anything other than arcade yet...

Wrong.

I've done the mission several times over and over again in both Realistic and Simulator. Not once touching Arcade, (on this mission or any other for that matter.)

Well to help you out Haitch. What I suggest, is going for the first group of enemies. Then check your map, and see what the next group is closest. Go for them, and while you take them out. The next group will still take its time. So by the time your done with the next group, just go for the next closest group. :D Worked for me many times.

Hrok81
10-19-2009, 11:24 PM
...

Now, I'm having REAL trouble on 'The Babysitter' mission :(

Dude I believe that mission is just a matter of luck.
I tried once in sim mode, as soon as the bf-109 came the battle was so messy I couldn't get a single kill!!

And after a while I got misson completed anyway (and a high score too :grin:)

Crispus222
10-21-2009, 09:51 PM
That mission is tough to figure out. I did the campaign on sim so I thought I would take it easy on the missions and do them in realistic. You need to go to them in a particular order and destroy them fast. You also need to command your other planes to attack as well (this helps A LOT!!). Also, I had WEP on like the entire mission... even while shooting the enemy.

sloppy_clock
10-21-2009, 11:01 PM
Ya I did it! Stayed behind the gu at .6 and killed anyone in sight that lined up!

InfiniteStates
10-22-2009, 12:43 PM
Ya I did it! Stayed behind the gu at .6 and killed anyone in sight that lined up!

Yeah, that mission is easy - don't worry about killing anyone, just keep the "baby" in view at all times and fire bursts at anyone moving into position.

haitch40
10-22-2009, 03:20 PM
right the free hunt mission i go to the nearest enemy every time but i always fail when there is those 2 grupes of about equal distance from their target please help

sloppy_clock
10-22-2009, 03:29 PM
Thats a simple solution, after killing the first group tell your wingmen to attack mission critical targets using d-pad down then d-pad right; then whatever targets they dont attack you go for. Let them work by themselves, just focus on downing your targets as fast as possible.
First time I tried that tactic it worked and complete the mission!

SgtPappy
12-14-2009, 11:05 PM
I don't have the Spitfire XVI yet, and I don'teally plan on using it, but how does it handle now?

The wings were clipped solely to enable a better roll rate at low altitudes. This was first done on Mk.V's after the quick rolling Fw-190 appeared in late 1941, but it was eventually done to many Spitfires.

By all means, the higher wing loading of the Spitfire XVI (with only 231 sq ft. of wing area and a similar weight and thrust to the Mk.IX which has 242 sq ft. of wing area) should make it more unstable, faster rolling, but wider turning than the Spitfire IX. Is this evident in the game?

kozzm0
12-15-2009, 04:52 AM
I don't think anyone has found a way of doing this on anything other than arcade yet...

I dunnit... check out my gold finished-all-sim-missions trophy to prove it!

Free Hunt is probably the toughest mission in the whole game, even worse than Hornet's Nest, because your wingmen refuse to obey any command.

What it takes is a combination of luck and weave attack. You've gotta down 12 transports.

Start at a heading of about 190 to intercept the first pair most efficiently. But when you get there, look at the map and see what your wingmen are doing, cause the second pair will be appearing southeast of you on a heading of about 30. Whatever pair has two wingmen attacking it, go attack the other one.

You've got the yak-9 in this mission, the yak-9 has the most powerful cannon of any yak. Don't waste time shooting the ju-52's from a distance - fly up close, staying under their wing plane so their gunner can't shoot you. Then set up a weave attack, up-down or side-to-side, make sure not to fall behind the target or you'll be shot to ribbons. Try to hit the engines, or the fuselage next to the wings.

If you can light up one ju-52 from each pair, your wingmen are likely to be able to get the other one.

Eventually, if you keep trying, your wingmen will come through and you'll be able to shoot down 4 or 5 before losing a plane, then another 3 or 4 before losing the 2nd plane, at that point you'll have a good chance.