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View Full Version : i notice something missing from the game.. atleast for the SIM mode..


Reknad
09-28-2009, 06:53 PM
Black out and Red out.....

:(..

guiltyspark
09-28-2009, 06:57 PM
Black out and Red out.....

:(..its being added into the game within the next 3 weeks

FOZ_1983
09-28-2009, 07:00 PM
Im sure its posted here somewhere that someone has actually blacked out..... but it was very hard to do!!

Reknad
09-28-2009, 07:07 PM
Im sure its posted here somewhere that someone has actually blacked out..... but it was very hard to do!!


i have been turning in circles and i didnt get a black out... and at quite a high speed lol, but atleast i am glad it may get into the game.

Trent Kama
09-28-2009, 07:24 PM
My screen went a bit red once doing the Simulator tutorial..

beaker126
09-28-2009, 07:52 PM
I've experienced red-outs while performing high negetive-g manuevers. I was trying to make my planes engine conk out so I could practice a restart in case it ever happened while actually fighting. I have got the edges of the screen to go black and some heavy breathing noises but that's it.

akuma
09-28-2009, 08:10 PM
Black out and Red out.....

:(..

I've had a red out in the jets, it took some high speed manouvers to pul off.

Ancient Seraph
09-28-2009, 08:17 PM
It will come in the next update, don't worry.

Swagger7
09-29-2009, 03:17 AM
I was glad it wasn't there, dammit! After all, different pilots blacked/redded out at different G levels. Also, the G-suit was invented in WWII. Will that be simulated as well? Probably not. I just wish they'd at least leave it out of Realistic. The game should be about piloting skills, limited only by the performance of the planes, not some artificially imposed limit on the pilot. If it weren't for all the other fixes, I wouldn't download the update.

By-Tor
09-29-2009, 03:38 AM
I just wish they'd at least leave it out of Realistic. The game should be about piloting skills, limited only by the performance of the planes, not some artificially imposed limit on the pilot..

I believe the g-limits have MORE to do with the design of the planes than the pilots themselves. At least the fighting style that each plane was designed for,if that makes sense.
I think that planes designed to Turn & Burn, by the very nature of thier fighting style, impose higher G's on the pilot. They were made to endure combat under high G's, the lower wingloading would dictate this. It'll be MORE about piloting skills with blackout/redout limitations. No more pulling on the stick until spin dictates otherwise. At higher speeds, they will black out BEFORE reaching spin-out from too high of an Angle Of Attack. This will give the energy fighters (by design) advantages at higher speeds.
Ex. Spit pilots will NOT be able to get full use of thier turn radius advantage over...ex. FW190 at very high speeds because Spit pilot will black out if pulling too hard trying to get angles . At lower speeds,that turn radius advantage will return. This will allow a more accurate combat scenario between the plane designs AND help give the edge to the more 'skilled' pilot. (Skilled with fighting within the limitations of his own plane that is.)
I hope that makes sense.
I hope that is accurate :-)

MorgothNL
09-29-2009, 09:37 AM
I was glad it wasn't there, dammit! After all, different pilots blacked/redded out at different G levels. Also, the G-suit was invented in WWII. Will that be simulated as well? Probably not. I just wish they'd at least leave it out of Realistic. The game should be about piloting skills, limited only by the performance of the planes, not some artificially imposed limit on the pilot. If it weren't for all the other fixes, I wouldn't download the update.

Is making sure you stay out of blackouts, and still killing your opponent, not pilot skills? I think blackouts will increase the need of pilot skills, because there is one more factor to consider when planing your moves.
Endless turning battles dont require skill, just a good turning airplane

Ancient Seraph
09-29-2009, 09:42 AM
Is making sure you stay out of blackouts, and still killing your opponent, not pilot skills? I think blackouts will increase the need of pilot skills, because there is one more factor to consider when planing your moves.
Endless turning battles dont require skill, just a good turning airplane

I totally agree. Combined with the new kill-protocol this will be awesome :D. It's gonna be nice to see everyone black out, not be able to steer anymore and crash, just like we used to do in 1946 :cool:.

Swagger7
09-30-2009, 01:11 AM
I believe the g-limits have MORE to do with the design of the planes than the pilots themselves. At least the fighting style that each plane was designed for,if that makes sense.
I think that planes designed to Turn & Burn, by the very nature of thier fighting style, impose higher G's on the pilot. They were made to endure combat under high G's, the lower wingloading would dictate this. It'll be MORE about piloting skills with blackout/redout limitations. No more pulling on the stick until spin dictates otherwise. At higher speeds, they will black out BEFORE reaching spin-out from too high of an Angle Of Attack. This will give the energy fighters (by design) advantages at higher speeds.
Ex. Spit pilots will NOT be able to get full use of thier turn radius advantage over...ex. FW190 at very high speeds because Spit pilot will black out if pulling too hard trying to get angles . At lower speeds,that turn radius advantage will return. This will allow a more accurate combat scenario between the plane designs AND help give the edge to the more 'skilled' pilot. (Skilled with fighting within the limitations of his own plane that is.)
I hope that makes sense.
I hope that is accurate :-)

That is a good point, but there still isn't a way to differentiate between different pilots with different g-force tolerances. (or to account for G-suits) If they'd just give everyone the effects of having a g-suit (for fairness, rather than realism) then I'd be satisfied.

Benrizz
09-30-2009, 08:18 AM
Indeed it will bring more strategy to online dogfight.

And that's great because currently you don't need a lot of tactics to win just a better turning plane.

With blackouts and the new system of point, we will have high speed ACE now :) :eek:

Even if I am not sure to be enough good pilot for that though because it is still more difficiult to manage your energy to avoid loosing speed than turning around with an angle fighter (while you reinforce your advantage as you and your opponent are losing speed).

It would be great also to set the altitude parameter in online game for the same purpose....

:!: I don't know for you but I already had a total blackout in a turning fight, but I don't remember my speed though so I can't tell you how many G I Get :!: