Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Mods, discussions, links, etc.

Reply
 
Thread Tools Display Modes
  #81  
Old 06-10-2011, 08:58 AM
335th_GRAthos 335th_GRAthos is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,240
Default

Awesome sounds!

Reminds me a lot the sounds of the first MOD for IL2FB!

Many thanks for this ! Downloading now....

~S~
Reply With Quote
  #82  
Old 06-10-2011, 02:24 PM
335th_GRAthos 335th_GRAthos is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,240
Default

OK maybe I am with stupid, it is the first MOD I install in CoD but the engine sounds of the Bf109 and Spit do not seem to work.

Everything was installed correctly, I see the new pictures on the screen.

I checked by running launcher with the -dump option and looked at which files are loaded when flying a Bf109 (in the _dump\$core\samples directory).
It loads files (so it is working) but none of the Daimler.wav sound objects.

Did anybody have bigger success than me?


EDIT: SOLVED! I had removed the whole directory instead of removing only the .fmb
Nice sounds!

Last edited by 335th_GRAthos; 06-10-2011 at 03:28 PM.
Reply With Quote
  #83  
Old 06-10-2011, 02:36 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

You don't have any sounds at all?

I went ahead and charged into this last night intoxicated and was able to manage it ok.

I think it's working. Sounds a lot better.
Reply With Quote
  #84  
Old 06-10-2011, 02:39 PM
skouras skouras is offline
Approved Member
 
Join Date: Nov 2009
Location: Greece-Athens
Posts: 1,171
Default

did you put this http://www.kegetys.net/
place the mod folder inside the game directory
right click on the launcher to create a new one
and add to the target this "C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=MODS\CMSound

hope this helps
Reply With Quote
  #85  
Old 06-10-2011, 05:21 PM
Steuben Steuben is offline
Approved Member
 
Join Date: Oct 2010
Posts: 116
Default

Hm can i fly Multiplayer with this mod? Or will steam ban me?
Reply With Quote
  #86  
Old 06-10-2011, 05:44 PM
skouras skouras is offline
Approved Member
 
Join Date: Nov 2009
Location: Greece-Athens
Posts: 1,171
Default

Quote:
Originally Posted by Steuben View Post
Hm can i fly Multiplayer with this mod? Or will steam ban me?
Better don't risk it.....
Reply With Quote
  #87  
Old 06-10-2011, 07:46 PM
fireflyerz fireflyerz is offline
Approved Member
 
Join Date: Dec 2007
Location: All over the world...
Posts: 417
Default

Please chaps dont take this online and get into trouble , updated download will be available soon and thank you very much for the good vibes one and all.
Reply With Quote
  #88  
Old 06-10-2011, 07:49 PM
skouras skouras is offline
Approved Member
 
Join Date: Nov 2009
Location: Greece-Athens
Posts: 1,171
Default

no thank you
Reply With Quote
  #89  
Old 06-11-2011, 06:08 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

They do sound very good, but I am very much curious as to what flight model modifications have to do with a soundmod? Their presence alone and the stuff they modify (I'll keep my speculations to myself to avoid a flamefest) makes me wary of ulterior motives ... Can anyone explain why fmd files need to be modified to make use of different sounds?
Reply With Quote
  #90  
Old 06-11-2011, 06:36 AM
Gerfaut Gerfaut is offline
Approved Member
 
Join Date: Apr 2011
Posts: 25
Default

The reason why is that there's a direct reference to engine sound file within the .emd file.
So you currently MUST modify the .emd file for implementing or tweaking a sound filename (which IMHO is a poor implementation choice, since FM-related files shouldn't be concerned by potential sound mods).

It's that simple...
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:33 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.