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Performance threads All discussions about CoD performnce

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  #81  
Old 07-22-2011, 03:56 AM
jimbop jimbop is offline
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Quote:
Originally Posted by Allons! View Post
Hmhm, again, which files should be stored there? And how can one assure, the Image ist rewritten to HDD when shutting down your computer?

Greetz, Allons!
Depends on the RAM drive software you use - some synchronize before shutdown and automatically load it on startup but others require manual synchronisation.
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  #82  
Old 07-22-2011, 09:27 AM
335th_GRAthos 335th_GRAthos is offline
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Quote:
Originally Posted by Allons! View Post
Hmhm, again, which files should be stored there? And how can one assure, the Image ist rewritten to HDD when shutting down your computer?
Greetz, Allons!
My recommendation is to load on the RAMDRIVE only the files which are not changed while playing the game.
Then, you do not need to rewritte the image.
RAMDRIVE actually notifies you whether you want to save the changed image on the hard disk (awesome! this is so much better than my last ramdive experience; in the MS-DOS 4.0 days! :O). I never saved the image and never had problems.

As far as which files should be loaded, Jimbob mentions them in the first post. Then Ataros a few posts later (first page of this thread). Please remember that thse are the original files so, as patches become availble, there will be other files with similar names which will be added in you game directory and these would also be worthwhile to be added in the RAMDRIVE.




@Doc_uk
Doc, probably you have an SSD or a very ast HDD already. Then it would not make a difference...
My point was that it was better for me (value for money) to add another 6Gb on my rig and make a 6Gb RAMDRIVE than adding an SSD drive on my PC.


~S~

Last edited by 335th_GRAthos; 07-22-2011 at 09:38 AM.
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  #83  
Old 07-22-2011, 01:17 PM
Allons! Allons! is offline
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OK all you lurkers out there waiting for a hint wether this works with actual patches and wether this setting is easy to setup and doing you some good....
I´m out to get me some more RAM - i´ve got an idea concerning ground_SFS because on the the ground there are trees and trees mean a lot for me....

Solo, Allons!

P.S. Kallimera & thx GRAthos, i wil post my system specs and findings later on - in short its a AMD X4-955 BE with 6 GB Ram and a NV GTX 460 1Gig and even Win7 grumbles on my HDD´s speed

Last edited by Allons!; 07-22-2011 at 02:02 PM.
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  #84  
Old 07-22-2011, 01:39 PM
335th_GRAthos 335th_GRAthos is offline
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Originally Posted by Allons! View Post
because on the ground there are trees and trees mean a lot for me....
Oh nooo, another ecology freak!

A word of caution (since you do not have your hardware specs posted on your signature):
The RAMDRIVE will help against the big stutters resulting from the game loading big amounts of code from the hard disk.
There are also other stutters which are the result of the limited VRAM your Graphics card has. "Limited" means that CoD needs more than 1,5Gb RAM on the GPU to run very well.
If your card has less than 1,3Gb RAM, it will be very quicky overfilled and the game will start swapping data up and down the VRAM of your GPU thus, your bottlenek will be there (your fps wil probably be half than before) and RAMDRIVE will be of no value.

~S~ and hapy shopping!

Last edited by 335th_GRAthos; 07-23-2011 at 08:15 AM.
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  #85  
Old 07-22-2011, 07:23 PM
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JG5_emil JG5_emil is offline
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Yep doesn't help with the micro stutters.
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  #86  
Old 07-22-2011, 08:40 PM
LoBiSoMeM LoBiSoMeM is offline
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With textures in ORIGINAL in a fast 1GB VRAM card I still have microstutters even with RAMDISK. With textures in HIGH, no microstutters with or without RAMDISK, and same FPS.
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  #87  
Old 07-23-2011, 01:53 AM
jimmythedeath jimmythedeath is offline
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Quote:
Originally Posted by Allons! View Post
Hmhm, again, which files should be stored there? And how can one assure, the Image ist rewritten to HDD when shutting down your computer?

Greetz, Allons!
I have placed all the .SFS files in the ram drive except for maps. i tried it with it and with out it and it seams to work better with out it. for me at least. every so often i do get shutters but usually that's when engaging in a dog fight. with some one with a very big ping diff like 200 vr's my own.


Jimmy OUT!!!
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  #88  
Old 07-27-2011, 01:51 PM
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bw_wolverine bw_wolverine is offline
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On the matter of using a SSD for the game, it seemed to make some improvement for me.

I used the mklink /J function to move my CloD folder from my C: (10,000 rpm raptor HD) to my E: (OCZ Vertex 2 SSD). I've done the same with ArmA2.

Seems to work well. Loading times at least are reduced
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  #89  
Old 07-29-2011, 04:34 AM
katdogfizzow katdogfizzow is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
With textures in ORIGINAL in a fast 1GB VRAM card I still have microstutters even with RAMDISK. With textures in HIGH, no microstutters with or without RAMDISK, and same FPS.
Wow, Nice observation! I just changed that and I think I am able to report the same. I was flying around for about 10 minutes of testing and couldn't really notice any stuttering at all anymore.....so appears to be gone...possibly even a fps improvement over cities. No RAMdisk attempt here yet either

i7-2600K
2 x 460s SLI 1GBea w/280.19beta
8GB
+vsync on

30-45fps


Last edited by katdogfizzow; 07-29-2011 at 04:43 AM.
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  #90  
Old 07-29-2011, 07:34 PM
Torian Torian is offline
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This may be a really stupid question but I thought the game gets loaded into memory anyway so why would u want portions of it loaded into a RamDisc ?
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