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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-25-2011, 08:27 PM
Zoom2136 Zoom2136 is offline
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Originally Posted by Il2Pongo View Post
Your a plant.

Smoking is allowed in all of these countries, as is alcohol consumption, sky diving, motor bike riding, skate boards, snow boards.


But a FREAKING video game cannot just have a warning.
Please, there is no law about this, creepysoft just got on this band wagon because some epileptic found out during a game that he was epileptic.

There is no law about this in canada, the US, probebly not in the UK.
This is just absolute crap and the dev is saying what he has to say to pacify his distributor.
Its like all the crippling DRM that microsoft insisted be implemented in all vista video card drivers. The card manufactures took all the flack for being late with their drivers and the slow performance but it was all Microsoft putting the nanny state into the driver requirements that caused it.
Considering the risk of having a seizure, strob lights should be outlawed... no more strob lights in clubs... nada... I'm calling my representative...
  #2  
Old 03-26-2011, 02:41 AM
kalimba
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Quote:
Originally Posted by Il2Pongo View Post
Your a plant.

Smoking is allowed in all of these countries, as is alcohol consumption, sky diving, motor bike riding, skate boards, snow boards.


But a FREAKING video game cannot just have a warning.
Please, there is no law about this, creepysoft just got on this band wagon because some epileptic found out during a game that he was epileptic.

There is no law about this in canada, the US, probebly not in the UK.
This is just absolute crap and the dev is saying what he has to say to pacify his distributor.
Its like all the crippling DRM that microsoft insisted be implemented in all vista video card drivers. The card manufactures took all the flack for being late with their drivers and the slow performance but it was all Microsoft putting the nanny state into the driver requirements that caused it.
Ok then...Who choose UBI as publisher ? And who is suppose to know the rules and read the contracts ? UBI may be a bunch of @#$#%holes if you wish, but still, 1C could have signed with another publisher...
SO who made the mistake in the end ? DO you really think that after 10 years of partnership with UBI, 1C didn't know about this ? And that UBI call them 3 months ago to tell them:" Nice work, looks good ! Oh, by the way, you need to redo your code...You know, the epileptic thing ?"
Ya ..sure....Are you married ? Read your contract again....

Salute !
  #3  
Old 03-25-2011, 07:19 PM
Warhound Warhound is offline
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Originally Posted by adonys View Post
Regarding the necessity to avoid a lawsuit, it can be easily done how it was done hundered times before: IF the epilepsy warning is disabled from ini file, at the launch of the game, put up a mandatory pop up stating epilepsy care-bear code was deactivated, and any user entering the game does it on its own risk (the standard MMO EULA) and by pressing the ACCEPT button (which will be the only way to start the game). This mean no ordinary user can acceidentally start the game without the epilepsy filter code, as it needs to be manually added to the ini file, and even if will do it, being forced to press the Accept button in order to start the game means he was warned and knows about it, and chose to do it at his own risk. From law's point of view, this method is bullet proof (again, see all the MMO's legal part solutions).
It's not that simple I fear, someone unlucky or evil could claim they disabled it but their kid reached the game while they went to the toilet and got a massive seizure ,causing injuries ,braindefects from lack of air or even death.
I can imagine a lawsuit could actually win if the game really does cause seizures all the time. If it happens 100x more often than on other games or movies a judge could rule the developer and publisher had knowledge of it and had an obligation to fix it beforehand. Especially in the USA i can see this happening ..and the EU isn't far behind in "customer protection" these days.


Sad times, but i'm convinced Maddox Studio's will work and work at this issue untill that woodcutters axe is just a stubby rubber toy.
I'm glad to keep my preorder ..and hopefully enjoy the game on release. Even if it's unplayable for a year I'll be happy to have supported Maddox in their time of need and hope they hang in there to eventually give us many many more years of releases.
Think we all (developers and fans equally) would hate it if this issue would mean the end of a beautiful, longlasting lovestory.


little snippet from the article linked earlier :
These voluntary warnings are not only ineffective in the case of consumers who don’t realise they are photosensitive. They may actually be putting off many people with epilepsy who are not even at risk.
This warning effectively discourages anyone with epilepsy from playing without the involvement of a GP or neurologist. This is despite the fact that only three to five per cent of people with epilepsy are photosensitive. The other 95 to 97 per cent of people with epilepsy are at no risk whatsoever – but may still be missing out.

Last edited by Warhound; 03-25-2011 at 07:45 PM.
  #4  
Old 03-25-2011, 07:31 PM
Devastat Devastat is offline
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Now I start to wonder how can I order the russian version??

This was translated on the UBI forums:

_____


The future of the project The Battle of Britain
Dear friends,

Thank you for your support. Please accept my personal apologies for the problems when you start the game. We worked in full all hands on deck for a long time, last month was even more hectic, and we had a little to the final cleaning of the product.

This is what the team will work in the coming days:

1. Anti-epilepsy will once and forever banished from the Russian version of the game . This adds up to 10 fps on older machines. You now can manually disable the filter - the instructions were given repeatedly.


posted by luthier here,

http://www.sukhoi.ru/forum/showthrea...=1#post1573025
  #5  
Old 03-25-2011, 07:34 PM
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Mysticpuma Mysticpuma is offline
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So just a question.

How many people who flew the Beta at the game show we saw so many videos from were actually carted off to Hospital with Epileptic issues?

Seriously worried here re. the state of game release. Makes you wonder if the Epilepsy 'wrapper' was added to give a reason for poor performance?

Gutted but waiting to see what happens with the extra month before US release?

Here's hoping!

Cheers MP
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  #6  
Old 03-25-2011, 07:44 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Kianoni View Post
Ban shoes because you can walk over cliffs of Dover with them, fall on rocks and die.
Ok, this one really made me laugh
  #7  
Old 03-25-2011, 07:44 PM
ATAG_Doc ATAG_Doc is offline
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I do not blame any of the devs that built this product I am not angry at all. Just very disappointed. I will buy it but only when it's ready for prime time. No pun intended but I do want a heart stopping experience.
  #8  
Old 03-25-2011, 11:57 PM
E69_vencejo E69_vencejo is offline
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Originally Posted by luthier View Post
Hi everyone,

The team could never in a million years imagine that a post on a Russian-language forum would so quickly make the rounds and spread around the internet.

The information there is not accurate, especially the placing of the blame on Ubisoft.

I feel that I need to describe this in more detail.

Our game did cause wide-scale epilepsy failures when tested. Propellers, muzzle flashes, smoke puffs, explosions, falling bombs, flying or taxiing between buildings, sun shining through canopy framework, etc, they were all causing potentially seizure-inducing flashes.

We worked hard to address all these issues individually, but since a flight sim is all about fast-moving large objects, there were just too many instances of things causing high-contrast flashes.

So, as we were running out of time, WE decided to implement this epilepsy filter as a stop-gap measure.

The filter sits on top of the game's graphics wrapper. It saves a previous frame, and then compares it pixel-by-pixel to the new frame. When two pixels are found with a high degree of contrast between them, the new pixel is toned down to make the change less drastic.

This causes a visual effect somewhere between bloom and motion-blur that removes virtually all instances of high-contrast flashes.

However this pixel-by-pixel frame analysis and modification takes up additional resources, it in fact delays the showing of each new frame until each pixel of it checked, and therefore the filter is causing deteriorated performance that is especially notable on lower-end machines.

We are continuing to work to optimize the game and to increase its framerate. Ubisoft has been very patient and understanding with us throughout the entire process, and we are continuing to work with them very closely to find the best solution to epilepsy issues.

In summary, I want to stress that it is OUR code and OUR game engine that is causing performance issues. And it US who has to make it better, and that's exactly what we pledge to do.
Thanks for post.
I cancel preorder right now.
  #9  
Old 03-26-2011, 03:19 PM
Shrike_UK Shrike_UK is offline
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Quote:
Originally Posted by luthier View Post
The filter sits on top of the game's graphics wrapper. It saves a previous frame, and then compares it pixel-by-pixel to the new frame. When two pixels are found with a high degree of contrast between them, the new pixel is toned down to make the change less drastic.

This causes a visual effect somewhere between bloom and motion-blur that removes virtually all instances of high-contrast flashes.

However this pixel-by-pixel frame analysis and modification takes up additional resources, it in fact delays the showing of each new frame until each pixel of it checked, and therefore the filter is causing deteriorated performance that is especially notable on lower-end machines.
This is a prime reason why UBI should be adressing hardware manufacturers rather than game developers on this filterring? Would you agree Luthier? Bear in mind, game engine FPS may be sending (i dont know but guessing) 250+ FPS to the graphics cars, for each frame to be processed takes up a lot of CPU power, however, for the GPU to do the same would be less due to there being less frames to process. Granted the CPU on a GPU has a lower clock speed than a General CPU, but the graphics GPU is doing considerably less, depending of course on the nature of the game.

I would like to see this as an option on Graphics cards to switch this filter on for people with epilepsy and let them play, but, an option only so it doesnt interfere with people with no epilepsy. Bear in mind also, as its a graphics card option, it will then work across the board for all applications so even the windows in OS and web browsing would be Epilepsy safe
  #10  
Old 03-26-2011, 03:25 PM
LoBiSoMeM LoBiSoMeM is offline
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Crysis 2 will have "FPS drop" due to "epilepsy filter"?

Gimme a break...

Please 1C: get a shotgun and fire in your own foot!
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