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#81
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"Using tele objective (or other extreme lenses) distorts your 3D world to a a point like you wouldn't believe..."
+1 It's like the "screenshooters" who often like to use wideview angle which produces aircrafts looking like bananas. Best focale for taking such views without distorsion is around 41-43mm, human eye focale. |
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#82
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Quote:
I ask to forgive for English - write through online-translator Successes to you and Your command! We all very wait the game created by you! С уважением! |
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#83
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Wonderful shots. The smoke and fire have a real depth to them that you never see in a computer game, incredible work.
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#84
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Bloody gorgeous shots Oleg!!
Thank you. For one of the next updates could you do some shots just above a thick cloud layer. In most flight simulations, even the new ones like Black Shark and ROF, the cloud layer looks horrible and flat from above. Thank you. This is what i mean:
Last edited by Jaws2002; 07-02-2010 at 03:15 PM. |
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#85
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The fire looks terrifying. I don't know if I can shoot down the Englander anymore when I see that 8..(
Looks fantastic Oleg |
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#86
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Been following this for a while, but today had to sign on to say WOW! I'm drooling all over!
Oleg, could we have just a teeny tiny sample video? With the fire and smoke perhaps? |
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#87
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Simply... I love this game!!
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#88
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Looking really good and the growing ammount of information about the capabilities of the engine is begining to lift the veil on what a step change SoW is going to be. Very excited by the visual scale of this sim too.
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#89
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Quote:
This is very good news. Imagine leading a squadron of 16 fighters on a fighter sweep |
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#90
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Oleg takes the other hand out from behind his back...bam
to all the clowns that said this looked like IL2. LOL It is a great contrast between the 109(looks like an unweathered scale model) and the Hurricane, (looks like a picture, only the quality of the shot gives it away) I imagine with a quick look, 80% of people would think that was a picture. Now all the smoke experts come out. |
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