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  #841  
Old 09-17-2014, 08:22 PM
Woke Up Dead Woke Up Dead is offline
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Quote:
Originally Posted by Pursuivant View Post
A fun feature that would be extremely helpful for bombers and night fighters, would be the option of getting more functionality from the other crew members, in addition to just shooting or dropping bombs.

Most of these "role playing" or "housekeeping" functions don't require animation, just adding the appropriate options to the commands menu, and maybe a bit of programming.

All Crew

Can inform the pilot of damage to parts of the plane the pilot can't see, but which they can.

Can inform the pilot of the location of friendly and hostile planes WHEN ASKED (not just randomly calling off the positions of other planes in the sky like they do now.)
These two would be useful and maybe not too hard to implement since crews call out hostile planes already and all planes seem to have generally the same damage model. For example:

Command: Damage Report
Answer from crew: minor damage to outer left wing, missing left elevator

Command: Nearest Hostile Location
Answer from crew: Enemy fighter at 4 o'clock
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  #842  
Old 09-18-2014, 11:34 AM
przybysz86 przybysz86 is offline
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I am not sure if possible but maybe lining pilot eyes camera to bank indicator.
It gives great effect in Lock On series.
Basically when bank is out of neutral (total G is not directly down) pilots head is banking to keep summary G pointing directly down (in relation to head).
It is pretty natural since if you try flying straight but with non-zero bank you will put your head to keep it straight related to what you feel and not to where cabin floor is.

obviously some limits are required as person cannot bank head more than let's say +/- 90 degs but also I have not seen bank indicato that goes that far so still coupling camera to bank indicator should work.
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  #843  
Old 09-19-2014, 04:48 PM
optio optio is offline
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Quote:
Originally Posted by Vendigo View Post
You can choose extra fast time compression with black screen by pressing Ctrl+F (but I am not sure whether I assigned that button combination myself or it was pre-assigned).
The problem with that is when the game brings you back to real time when approaching an enemy and if you have realistic navigation on, you have real trouble figuring out where you are. It's virtually impossible when you are flying over water.
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  #844  
Old 09-23-2014, 01:14 AM
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wWwebBrowser wWwebBrowser is offline
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Just finished the PDF, looks good DT, not a bomber lover, but B-24 looks great, and the new sights/w the co-op options adds a new level of realism. And I'm looking forward to gunners having to rearm/reload cartridges.

A nice 19 pages of some thing to look forward too.

Thanks
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  #845  
Old 09-23-2014, 10:58 AM
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Vendigo Vendigo is offline
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Can you DT please make AI planes request runway lights to turn on during landing and take-off (should work when stationary lights are assigned "red" or "blue" side).
Currently it's only the player who can use the langing lights by radio command.
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  #846  
Old 09-23-2014, 09:48 PM
stugumby stugumby is offline
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Default wonder what the ordinance cam will look like

Was just thinking about the upcoming ordinance camera, wonder how it will track a torpedo and the circling torpedoes? sea level? 100m?
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  #847  
Old 09-25-2014, 10:46 PM
ddr ddr is offline
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i downloaded the 4.13 guide, and i'm only at page 2... thank you very very much to TD and all involved!! great job!

edit: ... pe-2 bombardier position...new official campaign... uprising '44... tobruk map... wow!

Last edited by ddr; 09-25-2014 at 11:00 PM.
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  #848  
Old 09-26-2014, 08:31 AM
Pursuivant Pursuivant is offline
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Useful information on fires and fire suppression systems in aircraft:

http://www.nist.gov/el/fire_research.../Chapter-2.pdf

Mostly applicable to post-WW2 aircraft, but some discussion of WW2 era technology, and plenty of explanation and diagrams on where and how fires start on aircraft. The section on ballistically-induced fires is most relevant to the game.
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  #849  
Old 09-26-2014, 03:47 PM
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Feathered_IV Feathered_IV is offline
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Quote:
Originally Posted by _1SMV_Gitano View Post
should be 3:4 scale
Thanks Gitano!
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  #850  
Old 09-28-2014, 07:01 AM
Pershing Pershing is offline
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So.. When do we get the patch..? May be just cut off WIP part and release the finished?
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