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  #791  
Old 06-25-2011, 05:37 PM
Lololopoulos Lololopoulos is offline
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Originally Posted by Isinona View Post
Hi all,

Those Blenheim vids reminded me of a video I posted on youtube a couple of months ago, thought you guys might enjoy it:



Cheers
great video. i would very much like the developers to fix the propeller. it looks so ugly. the start up and when the engine's loosing power, the transition from propeller barely spinning to higher rpm is done so badly. (i'm not asking for that camera shutter effect where u can clearly see the propeller spinning.)
  #792  
Old 06-25-2011, 05:39 PM
ATAG_Dutch ATAG_Dutch is offline
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Here's a very short one using the latest patch.


  #793  
Old 06-25-2011, 05:48 PM
LoBiSoMeM LoBiSoMeM is offline
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WTF. How is windowed mode video of one plane over land supposed to impress me???
Maybe 40 Spitfires can do the magic...



  #794  
Old 06-25-2011, 10:19 PM
Absolut Absolut is offline
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Originally Posted by Dutch_851 View Post
Here's a very short one using the latest patch.


very nice! thank you.
  #795  
Old 06-25-2011, 10:35 PM
ATAG_Doc ATAG_Doc is offline
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Here is a fly over by some spits. It was a beautiful day to fly.



Last edited by ATAG_Doc; 06-26-2011 at 01:58 AM.
  #796  
Old 06-26-2011, 08:08 AM
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Daniël Daniël is offline
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Beautiful video, Isinona! I've read the story about the actions of the Bf 109. Superb! Very interesting!
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  #797  
Old 06-27-2011, 05:21 AM
Les Les is offline
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Originally Posted by timej31 View Post
Here is a fly over by some spits. It was a beautiful day to fly...
I like that second shot.

Was this done using that rendering process you were trying before?

I had a look at the link you provided earlier and was left with the impression the process was too personalized to try using it myself.

I noticed too he was using 'Sony Vegas Pro' and was wondering if the process was actually compatible with the 'Sony Vegas Movie Maker' program you said you were using, and whether that might have been the source of the difficulties you were having with it.

Looking at the diagram of the steps he was taking, I noticed too that if you weren't re-sizing or de-interlacing your video, you might be able to render an uncompressed version of your video out of 'Sony Vegas' and skip to the step where he uses the x.264 compression to render out his final video.

I've seen and read elsewhere that, if you can get it right, using x.264 compression can be better than the H.264 variety (better image quality and/or smaller file-size). When I found that out I installed the MEGUI interface and the x.264 codec, but I haven't had a chance to experiment with it yet.

Incidentally, on one of the links the guy provided, I found an interesting thread where people have tested out and found that Youtube video's use a different colour-space than what people might be using on their own computers. What this means is, details you can see in the highlight areas of your video can get blown out into solid white when Youtube compresses the video for presentation on it's site. The solution is to lower the contrast on your video before uploading it, so that when Youtube adds more contrast to it, the details in the highlights don't get lost.

Anyway, thanks for the links, found out some stuff I didn't know before.
  #798  
Old 06-27-2011, 12:59 PM
ATAG_Doc ATAG_Doc is offline
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Quote:
Originally Posted by Les View Post
I like that second shot.

Was this done using that rendering process you were trying before?

I had a look at the link you provided earlier and was left with the impression the process was too personalized to try using it myself.

I noticed too he was using 'Sony Vegas Pro' and was wondering if the process was actually compatible with the 'Sony Vegas Movie Maker' program you said you were using, and whether that might have been the source of the difficulties you were having with it.

Looking at the diagram of the steps he was taking, I noticed too that if you weren't re-sizing or de-interlacing your video, you might be able to render an uncompressed version of your video out of 'Sony Vegas' and skip to the step where he uses the x.264 compression to render out his final video.

I've seen and read elsewhere that, if you can get it right, using x.264 compression can be better than the H.264 variety (better image quality and/or smaller file-size). When I found that out I installed the MEGUI interface and the x.264 codec, but I haven't had a chance to experiment with it yet.

Incidentally, on one of the links the guy provided, I found an interesting thread where people have tested out and found that Youtube video's use a different colour-space than what people might be using on their own computers. What this means is, details you can see in the highlight areas of your video can get blown out into solid white when Youtube compresses the video for presentation on it's site. The solution is to lower the contrast on your video before uploading it, so that when Youtube adds more contrast to it, the details in the highlights don't get lost.

Anyway, thanks for the links, found out some stuff I didn't know before.
Les I have since found out that VMS 11 doesn't work with debugmode framserver. I posted a question in the Sony forums about it and the response was "Frameserver currently doesn't work with VMS 11. The author will look at it".

By the way Handbreak is deinterlacing the video.
But I did render that second clip using this method produced by the same crew that did the one in my previous link.

I adjust the image using magic bullet looks also by the way.

I end up creating an uncompressed MOV file which is huge but then Handbreak squishes down very tightly and looks wonderful.

Framserver will just shorten the process by allowing you skip the intermediate file and port and render to the next step on the fly saving time and hard drive space.

Been playing with the built in AVI creation process in IL-2 and dummy me I need to remember this to PAL it is 25 fps which is not NTSC. I got it to work once last night and was able to produce a very smooth and very large uncompressed AVI. From there I fed it into Handbreak and wow the results were impressive.

Here is a test.


Last edited by ATAG_Doc; 06-27-2011 at 01:03 PM.
  #799  
Old 06-27-2011, 05:36 PM
ATAG_Doc ATAG_Doc is offline
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Quote:
Originally Posted by LoBiSoMeM View Post

Enjoy:

LoBiSoMeM will you post your track some where? I would like to play it myself and test it is you don't mind.

Thanks

Last edited by KG26_Alpha; 06-28-2011 at 12:59 PM.
  #800  
Old 06-27-2011, 06:24 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by timej31 View Post
LoBiSoMeM will you post your track some where? I would like to play it myself and test it is you don't mind.

Thanks
No problem at all!

Here: http://www.4shared.com/file/VJ1JuXgl/Demo1.html

For comparsion: from start to the end, I have when playing this track with default view: average: 45 FPS maximum: 61 (due to VSYNC on).

Last edited by LoBiSoMeM; 06-27-2011 at 06:39 PM.
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