Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #71  
Old 04-05-2017, 04:58 PM
eucrysty eucrysty is offline
Approved Member
 
Join Date: Oct 2013
Posts: 80
Default

8 buildings in maps and almost all in starting castle , excluding lvl 2 and 3 in sawmill because they are useless
Reply With Quote
  #72  
Old 04-05-2017, 07:05 PM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 564
Default

In another game you could have more woodpiles. Normally you'll have more to build with - and also getting more creatures this way. We still add more creatures to buy, but probably not the Inn as Terroin talked about - due to time.
Reply With Quote
  #73  
Old 04-06-2017, 04:35 AM
eucrysty eucrysty is offline
Approved Member
 
Join Date: Oct 2013
Posts: 80
Default

I hope you removed The wooden logs at least in caves. They are just annoying and nothing more... Plus they ca-n Block Good stuff to pick-up line runes...
Reply With Quote
  #74  
Old 04-06-2017, 07:16 AM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 564
Default

All the wooden logs that blocks access are removed. Isn't it those you mean? There are a lot of wooden logs that change landscape from game to game, but just alter a route not blocking, hope you not mean them...
Reply With Quote
  #75  
Old 04-06-2017, 03:53 PM
eucrysty eucrysty is offline
Approved Member
 
Join Date: Oct 2013
Posts: 80
Default

i m talking about the ones in caves... they are just annoyng .


Reply With Quote
  #76  
Old 04-06-2017, 05:30 PM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 564
Default

Well, alternatively there would be a cave wall and always at the same place - in our way it is different each time you play! I really can't follow you in this one... in another game it will be an open passage and closed another place. This is part of the new idea of Random map generating!!!!!

Last edited by raknefne; 04-06-2017 at 05:40 PM.
Reply With Quote
  #77  
Old 04-16-2017, 09:11 AM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 564
Default

I'm working on making more quests (instead of new maps, we have 9 now). If you have played the Hylfire mod you know it is random what skills you get after leveling up, and that it is completely random. In Bonfire you can buy 1 out of 6 early game, so at least you can have some you want if you are unlucky in the randomness... also now I'm working on quest for later, where you can choose 1 out of 9 skills (you need to have 10 intellect to be able to choose 1 out 3 magic schools, or 10 Defense to choose between oratory/ressurection/sense weakness, 10 att for anger/runic power/3rd skill).
Or 15 int/att/def ??

Anyway, quests are "more simple" meaning it is a random mod, so you don't have a story like in WoTn where you talk to the father, ERic, etc.

It will help the randomness, still it is a mod with huge randomness. It will help those who are not so keen on too much randomness, I know some from Hylfire "complained" about that. I know sometimes it can be strange playing a mod if too much is changed from vanilla, I know - because I feel that about another mod, REd Sands. I guess the challenge is to make it interesting, but still keep it somehow true to vanilla, since that was the game you liked... if you get my meaning.
Reply With Quote
  #78  
Old 04-18-2017, 07:40 PM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 564
Default

From the review of Hylfire recently I have decided to weaken a few skills since it is the same system in Bonfire. Now skills are changed to:

DIVERSION: 5-10-20-30-40% (ended at 60%)
CONCENTRATION: 1-2-3-4-6 mana (ended at 9)
DESTRUCTION: 10-20-30-40-50 and 5% crit
CREATION: 10-20-30-30-45 and +1 duration of spells from lvl4 (ended at 60, was 3)
ANGER: 10%, 20%, 30%, 40% and 1 rage, 70% and 1 rage (ended with +3 rage and 60% both in Hylfire and Vanilla)
ACTION RAGE: -0, -1, -2, -3, -4 turns (ended at -5)
HIGHER MAGIC: 6-10-15 mana requirements for 2nd cast, 34 Magic Runes to Max it (was 30 runes, 10-15-20 mana),
GUARDIAN (BETTER NOW): 3-6-10-15-20 defense when pressing def.button

I have already added extra leadership requirement for lvl 4-5 (one of my latest posts in the other Bonfire threat), but I think I will add even 100 more to most of the lvl5's

Last edited by raknefne; 04-22-2017 at 03:44 PM.
Reply With Quote
  #79  
Old 04-18-2017, 07:46 PM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 564
Default

I can understand from Eucrysty who is currently testing an older version, the game will end at hero level 20-22, which is a little early. On the other hand it is a "random generator" or at least enforces to try new heroes with other companions... and more maps can be added over time with no problem. Could even be some maps other players make??? Is there anybody out there interested in mapmaking and have some experience? We have 9 maps now and will probably end at level 22. If so, let me know.

Last edited by raknefne; 04-18-2017 at 07:47 PM. Reason: spell errors
Reply With Quote
  #80  
Old 04-20-2017, 09:16 AM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 564
Default Playtesters wanted for bonfire !!!

PLAYTESTERS WANTED FOR BONFIRE

We will have the final version ready for you in about a week. You can read about the game in this or the other Bonfire threat. Eucrysty have already tested most of the game.
Keep in mind it is a mod with a lot of randomness, as close to a random generator as possible, so there won't be boss-fights, and it is a much shorter game at the moment. Game will end around level 25 (although you can choose to play ENDLESS, you can also just play until lvl 10, 15 or 20 - you will have that option in the start of the game). It's easy later on to add more maps to make it a longer game. Furthermore, there are not like story-line-quests, there're quests, but not the amount like in a normal game. Less text and more fighting.

You can answer here with your email, or mail to uffemander@gmail.com or mail in this forum.

Last edited by raknefne; 04-20-2017 at 09:55 AM. Reason: adding txt
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:33 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.