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  #71  
Old 05-16-2011, 07:28 PM
Ali Fish
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Originally Posted by philip.ed View Post
Ali, how is the terrain coming along? I was looking back over pictures of the CoD terrain, and I noticed that there seem to be a lot of fields which are either really dark or almost pastel in colour. It seems to be that, from photos I've seen (indeed, from mostly all the photos posted in the thread) that such variations are 'rare', as in that they don't appear as often as in CoD.
Is it possible to edit the actual textures in this way, to really alter to way the terrain looks?
its a tough one. one hand i want to just do my own brand new textures, but i need info on how the shaders work. on the other manipulating the default textures is proving quite tricky. other than just de saturating every colour in it at once. which is a abit lame imo. will experiment again tommorow. LOL from what ive tried so far i just keep ending up with WOP. seriously. its hilariously not funny. !

Last edited by Ali Fish; 05-16-2011 at 07:32 PM.
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  #72  
Old 05-16-2011, 08:46 PM
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philip.ed philip.ed is offline
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I don't envy you for your endeavours! But if you pull it off, it will be awesome.
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  #73  
Old 05-16-2011, 09:08 PM
BigPickle
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Originally Posted by Ali Fish View Post
but i would like some testers for the online aspect and an ATI tester of the mod too
Count me in Buddy, also I use photoshop a lot so if you'd like any help I can try my best to pitch in there too.

i'm guessing you will pm about testing?
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  #74  
Old 05-16-2011, 11:29 PM
Ali Fish
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ok hmmm. pondering this ...... its summery but still garish. i like it. maybe if i apply some sheen to the mip maps it might help, i dunno. HELP ! feed me with ideas please.



Last edited by Ali Fish; 05-17-2011 at 12:09 AM.
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  #75  
Old 05-16-2011, 11:46 PM
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Liz Lemon Liz Lemon is offline
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Pics not loading.

And why don"t you just batch process the textures?
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  #76  
Old 05-17-2011, 12:12 AM
Ali Fish
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iam processing them in bulk via photoshop with a custom made action for the changes. what difference does it make how i do it ?

with mod but at 19:00 hrs. i like this personally. its going to have to be video comparisons from now on, the bandwidth on these images i produce is incredible.

taking off and getting to these images was prettydamn cool at this time with the new detail. up close the textures are so much more alive with fine detail. maybe a bit rough tbh.





Last edited by Ali Fish; 05-17-2011 at 02:02 AM.
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  #77  
Old 05-17-2011, 12:54 AM
SturmKreator SturmKreator is offline
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looks amazing
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  #78  
Old 05-17-2011, 01:53 AM
Ali Fish
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France wip. ran these through the same changes.


ok so the image below ive tweaked in photoshop. added some red a little blue and minus a touch of green. such a basic change, but its getting that burnished summer look i think,

ignore plane and sky colours for now. but ill say this. the developers in my high opinion have too much yellow light thing going on. to much characterisation in this sim. or well there computer monitors are set up quite differently maybe i should try a cold temp settings ???, because i think thats it. everything becomes so much nicer with techniques i should not have to employ. i believe i have a good eye for things and i sware theres somthing not right. anyway voila.

this practically emulates a colder temperature setting in comparison to all others and for some reason its now looking "propa" all images are the same mod pack. no changes other than time of day. either 19:00 or 13:00

fufufeedback time !



im off to bed with a phat spliff to chill out \o/ i believe im finally getting somewhere. and adding to the overall pallette with more different colours has made the tiles less distinguishable whilst adding a realistic element of chaos out to the horizons, enjoy navigating lol.

further changes may involve a more hazy look with the mips especially out to the horizon. not sure. the effect should work well with the morning mist and general dusk time.

Last edited by Ali Fish; 05-17-2011 at 02:16 AM.
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  #79  
Old 05-17-2011, 09:53 AM
BigPickle
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Looks great but maybe reduce the contrast a tiny bit, just to soften slightly the colour difference.
The last picture looks nice but i couldnt put my finger on what it was that seemed out, then i realised straight away.

Its the water!! at the moment it matches the crazy luminous stock landscape, plus the game engine for some bizzare reason does the opposite of reality and lightens textures with distance rather than darken them, but you wont be able to change that.

Water here in the UK has a brown type colour especially the English channel,


most inland water ways are a very similar greeny brown colour because of the sand and silt.



If you could try to emulate those colour i think with your current textures it would maximize the effect beyond belief.

EDIT# Sorry but i just realised there's some dirty bastard letting his dog shit on the grass

Last edited by BigPickle; 05-17-2011 at 09:55 AM.
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  #80  
Old 05-17-2011, 09:59 AM
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philip.ed philip.ed is offline
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That last picture looks brilliant!
But I think that, in the textures themselves, there are too many really dark fields, and also too many really light fields (like the yellow/rape one, which is rather unhistorical)
Not your fault though, Ali! Indeed, I think that overall, the fields are too dark for Summer. In CloD, the textures seem too washed out...maybe a correct colour balance can be achieved, where the fields are fairly light in colour, and the trees are contrastingly dark?
And, has been said numerous times now, dark hedge-borders for the fields would be lovely. But all in good time.

Interestingly, when I had time to fly Il-2, I used to use a program called powerstrip, which allows one to calibrate their monitor to represent colour temperatures, to simulate 'true' day-time colours. I use settings that Avala posted, and it makes Il-2 look wonderful.

Last edited by philip.ed; 05-17-2011 at 10:22 AM.
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