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  #761  
Old 01-22-2013, 04:37 AM
beazil beazil is offline
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Quote:
Originally Posted by ECV56_Guevara View Post
Sorry for the OT...
Beazil: you are the Beazil from Jg54 in wwiionline?
From JG 51 yes. S!

All of this discussion gets me excited for the next release. I'm looking forward to not getting kicked from servers for having a FOV mod enabled. Thanks so much Team D!

Last edited by beazil; 01-22-2013 at 04:42 AM.
  #762  
Old 01-22-2013, 01:17 PM
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Kittle Kittle is offline
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4.12 does have me all sorts of excited. The wife can't understand.........they rarely do, lol!!! I was watching the most recent video on YouTube and she says, "What are you watching? It looks like a bunch of nonsense!" She hasn't been playing IL2 for 9 years or so, so she can't understand just how amazing the patches from TD have been for our beloved sim, but I can! muhahahaha!!!
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  #763  
Old 01-27-2013, 06:04 PM
KG26_Alpha KG26_Alpha is offline
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Is it possible for a Bomber pilot who is killed in a gunner position to be able to
return to the Pilots seat leaving the AI gunner dead in his place,

or is the v4.12 is

Allowing only human gunner seats able to take the dead pilots seat.

Does the pilot have to be dead to allow a swap of alive human pilots positions.

Or is it only a Co-Pilot that can take control, I can't see too many humans taking Co-pilot only as its an inactive seat during the mission and will likely get killed the same time as the pilot.

What's the exact configuration for this feature please ?

Thanks

Last edited by KG26_Alpha; 01-27-2013 at 06:12 PM.
  #764  
Old 02-04-2013, 01:51 PM
ECV56_Guevara ECV56_Guevara is offline
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DT, is there in 4.12 any surprise feature that hasn been shown???
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Bombing smurfs since a long time ago...
  #765  
Old 02-04-2013, 02:00 PM
Malkav Malkav is offline
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Originally Posted by ECV56_Guevara View Post
DT, is there in 4.12 any surprise feature that hasn been shown???
Some bugs.
  #766  
Old 02-05-2013, 01:21 AM
panzer1b panzer1b is offline
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Some bugs.
true, but then again what piece of software does not have bugs in it?

still, im optimistic about the update and believe the bugs will not be anything that takes away from the game as i dont really remember any bugs (besides maybee predictable and just plain bad ai from teh old days of 4.09 and earlier, but thats not really a bug but a not fully developed feature,) that actually take away from the gameplay in any of the other patches that were released

the only thing i can say was and still is not that great are the visuals, but given how old the engine is, its understandable (still looks better the doom and even that with a hi res texture pack does not look that bad). im looking forward the most to the effects as the stock ones are just well not very good (im not gonna say crap as ive defenetely seen worse but they still are nowhere near very good especially mid air explosions which are terrible imo). id like to see some maybee smoothed out maps and better textures for the oldest of maps (the slovakia one is epic imo as are the new additions). Finally the old basic crappy trees need to get side textures as they have ended me up in a fireball many times, otherwise from above i will say they actually look very good, just need at least a few side textures added to make it visible from the deck.

ohhh and we need a upgraded Dgen utility that is not IL2DCG as i really dislike the crazy new folder structure + messing up my default campaigns, and ofc its riddled with so many bugs such as missions failing before i even take off ect ect.

otherwise im patiently waiting for the patch, and ofc guessing that they are working very hard to make it as bug free as possible, otherwise im sure itd be well out by now
  #767  
Old 02-06-2013, 12:43 PM
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semor semor is offline
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@ panzer 1b

1.DGen has nothing to do with the work of TD.The original DGen Exe is from Starshoy,a 3.Party development,so to speak. If you maybe already know,Azura is working on a enhanced DGen version,you can follow his progress here at the Yellow forum or more detailed on SAS.

http://www.sas1946.com/main/index.ph...c,20104.0.html

2. I dont really want to sound harsh or rude,but please dont make complains about DCG. There´s no need for sensless things like "crazy new folder structure + messing up my default campaigns". I dont want to read such things,b´cause Paul has made an big improvment and spend a lot of work in his free time to make Dynamic campaigns more enjoyable for us all.DCG is really easy to handle and use!

If you have problems with the install,the settings or the campaigns in DCG,please feel free to post in my DCG for 4.11/HSFX6 Thread at SAS and I will help you as good as I can.

http://www.sas1946.com/main/index.ph...c,28612.0.html

Peace an respect to TD. Keep on the good Work.

"Mod is life"!

Semor
  #768  
Old 02-06-2013, 01:08 PM
nic727 nic727 is offline
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The same question everytime

When it is coming?

Can't wait to see the new effects.
  #769  
Old 02-06-2013, 07:02 PM
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Treetop64 Treetop64 is offline
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Quote:
Originally Posted by panzer1b View Post
ohhh and we need a upgraded Dgen utility that is not IL2DCG as i really dislike the crazy new folder structure + messing up my default campaigns, and ofc its riddled with so many bugs such as missions failing before i even take off ect ect.
What's so crazy and new about DCG's folder structure? For years now, every version released has had virtually the same folder layout. Also, DCG doesn't touch your default campaigns, specifically the DGen ones. There might be something else going on there...

I use DGen (v4.0.8.7) most of the time, but DCG is outstanding, and has been for years. It's very flexible, stable, and still enjoys excellent support from Paul. I suggest that if you're having problems with DCG, you should visit his website or forum and constructively present your case.

Last edited by Treetop64; 02-06-2013 at 07:07 PM.
  #770  
Old 02-06-2013, 09:41 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by panzer1b View Post

ohhh and we need a upgraded Dgen utility that is not IL2DCG as i really dislike the crazy new folder structure + messing up my default campaigns, and ofc its riddled with so many bugs such as missions failing before i even take off ect ect.
I have made hundreds of missions with IL2DCG

I find nothing "crazy" or "Bug riddled" with Lownegins software.

User input is the biggest bug creator
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