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#751
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Hello Daidalos Team
I just recently notice an issue about craters. In FMB I choose in Craters windows that all three types of bombs will vanish at 99999*80s, that makes them stay almost all the mission. From here all is right. [IMG] ![]() But when I choose the Pe-8 and select for Weapons: 1xFAB-5000 (the biggest bomb this airplane can load) the explosion is huge, but the crater starts to dissapear within a minute and the rest of the small craters produced for other bombs remain as I want except the big one. [IMG] ![]() I don't know if this is an issue. Thank you very much. Last edited by P-38L; 01-29-2015 at 07:23 AM. |
#752
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This is a known problem. "AI" as implemented when a player triggers the "autopilot" option is different from true AI as implemented for computer-controlled planes.
"Player implemented AI" does nothing with engine management other than throttle control. In addition to the problems you mentioned, I know that manual supercharger settings also aren't adjusted for altitude, because I complained about this a few years ago and got an answer back from a member of DT. I'd have to double check, but I also believe that "player implemented AI" doesn't use WEP or adjust radiator settings even when it is appropriate to do so. |
#753
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That is, it's a proper feature, not a bug.
![]() Thanks for the clarification! |
#754
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Not sure if this has been addressed, but the 'Radio Silence' box in the FMB doesn't have AI stay off the radio.
Or is it only supposed to keep AI from non-important chatter? When they get attacked, they're all over the net.. Was trying to use this as a decoy to keep enemy form hearing calls on friendly wave length... |
#755
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![]() Quote:
Radio silence is used to keep the enemy from detecting your presence. Once you're under attack or you attack yourself, the enemy has, by definition, detected you so there's no more need for it. There actually need to be three options for radio use: * No radio silence. * Radio silence. AI only breaks radio silence when they attack or are detected or spotted by the enemy. * No radio. AI doesn't use the radio at all. Necessary for planes that weren't equipped with radios. |
#756
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We have buttons for
pitch +/- supercharger +/- mixture +/- etc. Please, please, could I have a button for radiator- ? |
#757
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#758
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We have HUD messages for actual
pitch supercharger mixture throttle etc. setting adjustments. It would be great to have one for trim settings as well. Could be made optional, via config.ini. Thanks |
#759
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+1 And an optional HUD fuel gauge(keypress for fuel state) for planes that currently have no working fuel gauges, but had them in real life (e. g. the Yak family, P-40...) |
#760
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One button to open or close the radiator is a bit simplistic, since different planes had different radiator controls. Some had a simple open/closed option, others had detents that only allowed the radiator vanes to be opened in certain positions. Some had fully adjustable radiator controls.
The big problem with the radiator controls is that they're on a "pivot" rather than being on a "slider." That is, pressing the radiator control button once opens it to 20%, pressing it again takes it to 40%, and so forth, until you get to 100% open. But then, you press the button again and you go back to 0%! AFAIK, no airplane ever had radiator controls like that. What needs to happen is that the default radiator control should be a "slider" where you can adjust the radiator vanes from 0-100% and back again. For planes which didn't have radiator controls, the "slider" is fixed at 100% open. For planes which had detents, pressing the radiator control button opens or closes the vents at the next level. |
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