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#61
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Like I said I'm not sure if criticize is fair because of the situation with an all volunteer force. Maybe reaching for too much or to quickly is a mistake...I don' know, but I do know it is hard work to do, and so will take time.
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#62
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Thankyou Slipball, that part we agree.
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#63
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Do we have to think the unthinkable: the Mod v4.0 was the last Mod we will see from ATAG? I read something like that on another forum.
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#64
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source?
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#65
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I hope not
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#66
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I think it was you the one who said 'What ATAG is offering is simply too little, too slow and with wrong priority to be successfull.' So it should not upset you if true, which makes me think untrue.
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#67
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Source is the ZG26.
Not to imagine what would happen to ATAG if BO$ would offer his upcoming title for 12$ and with a spring landscape ;) |
#68
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+1
Kastel, suggest you read the TF Update thread on the ATAG Forum. Quite a different story than that of your "source". IMO, TF has and continues to do wonders for CloD and I'm looking forward to anything they choose to release. If you feel otherwise, don't use their product. Regarding BO$ and where that sim may morph in the future, I'm one of the "Founders" over there and I'm looking forward to seeing the release of the completed (at least the Stalingrad) product. As of this point at least, I favor CloD over BO$, particularly due to the efforts of TF. I think both sims will live for quite a while longer. |
#69
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Their (1c/777) first priority is to make money, everything else is second. imo.
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#70
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Was on BoS forum from Team Fusion
![]() ![]() Just to let people know, we will be releasing TF 4.01 in the near future, and that release will include a complete revision of the ground handling, and takeoff/landing modeling. This will include more accurate ground Centers of Gravity, spring stiffness, oleo leg characteristics for the different types, as well as enhanced propwash effects. This will coincide with the implementation of more of the game's very complex layered wind modeling on the servers, to provide a more challenging landing and takeoff experience. TF 4.01 will also include a fix for the 'lawndarting' issue with AI, although a complete revision of AI behaviour is going to have to wait till TF 5.0, as it is quite a considerable undertaking. There will also be quite a number of other revisions to graphics and FM's, with a special focus on bombers and attack aircraft, all of which you will be able to find on our updates thread tomorrow. (Friday 17th) |
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