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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-23-2012, 04:57 PM
Jatta Raso Jatta Raso is offline
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Quote:
Originally Posted by ATAG_Doc View Post
And with this patch the ATAG blue team will crush the red team. Get your tissues ready.
as red flyer all i can say is: i can't wait
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Old 03-23-2012, 05:09 PM
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furbs furbs is offline
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Positive words, i appreciate it. Hopes raised a bit.
Though im looking at Luthier sidways with squinting eyes hoping its not a bluff, wanting to believe but waiting to see.

CLOD needs more than a graphics patch to pull it round though, i hope the patch when it comes is the start of more fixes to come that are in my view more important.
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Last edited by furbs; 03-23-2012 at 07:41 PM.
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Old 03-23-2012, 05:20 PM
Flanker35M Flanker35M is offline
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S!

Good to see where IL-2 is going. Thank You for the update!
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Old 03-23-2012, 05:33 PM
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Great friday update!

Thank you Luthier.
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Old 03-23-2012, 03:39 PM
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Exactly the post I was hoping for this Friday too settle the mood here. Thanks a lot Ilya, and good luck!

/mazex
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Old 03-23-2012, 03:49 PM
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ElAurens ElAurens is offline
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Thanks Ilya.

Like Gunny's post several pages back, what's left of my squad is waiting for the great days to come.

Keep plugging away at it, and all the best to the new members of your team.


EL.
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Old 03-23-2012, 03:51 PM
AKA_Scorp AKA_Scorp is offline
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Luthier, thanks for the update much appreciated.
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Old 03-23-2012, 05:36 PM
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CaptainDoggles CaptainDoggles is offline
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Dear fans,

...
Excellent update. Thank you very much.
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Old 03-23-2012, 05:41 PM
salmo salmo is offline
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I've been quitely waiting for news from the dev's knowing that it's been 1 year since game release. Thankyou Luthier for your post.

I've taken time in the last week to (1) read the original game reviews from when CLOD was released, (2) look at some of the original videos & clips of the game & (3) read many of the posts from the dev's since game release. Most reviews indicated that CLOD was in a poor state at release, but suggested there was some hope for improving the game once bugs were fixed & once the community were involved in expanding the game content (mods). While most dev posts promised a range of forthcoming improvements/developments (SDK's, bug fixes, AI improvements, faster fps etc). I really want to believe that bigger things are possible with the CLOD engine. I really really do ... but ...

Let's take a step back & review exactly where we are 1 year down the track? A patch 5 months ago & only vague promises since. Well to be frank, more promises just doesn't cut it any more! We still have a bugged game engine, a game that doesn't run on the specified minimum PC specs, an extremely limited number of online servers, limited mission functionality because of game limitations (no tree collissions, no dynamic weather, porked AI, no DCG etc).

It's fairly obvious from the dev's comments that 1C has little intention of fixing CLOD as it stands now. CLOD will likely get an upgrade (?fixes) when the BOM sequel is released (no forecast release date yet?). You ask for patience, Luthier, but regretably, I am out of patience. 1C has lost my good will & my enthusiasm for this game.
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Last edited by salmo; 03-23-2012 at 10:18 PM.
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Old 03-23-2012, 05:47 PM
Comrade Jordan Comrade Jordan is offline
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Quote:
Originally Posted by salmo View Post
It's fairly obvious from the dev's comments that 1C has little intention of fixing CLOD as it stands now. CLOD will likely get an upgrade (?fixes) when the BOM sequel is released (no forecast release date yet?). Regretably, I am out of patience. 1C has lost my good will & my enthusiasm for this game.
That just wouldn't make sence. The engine will be the same in the sequel so implementing it in CloD is just whats right, and it has to be. surely, some things will probably only make it into the sequel, but the performance patches have to be applied to CloD, in order to get things right for the sequel and to raise the community for buying BoM.
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