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#61
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does the buffalo's I airspeed indicator show the speed in knots?
https://www.warbirdforum.com/buffpilotmanual.pdf |
#62
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I'm creating a mission using the He-177-A3 bombers on the 'Moscow Map'. When I hit the play button I get the following message:-
'Mission Loading Failed: Mesh 3do/humans/Paratroopers/Russia/mo no.sim not created.' Can anybody help me? DFLion |
#63
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sounds familar ... at current moment can't remeber the cure for it.
__________________
work hard, fly fast |
#64
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Have you tried using the 512 exe?
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#65
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Are you running in Direct X? If so, running in Open GL may help.
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#66
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Thanks everybody. I am running Direct X 12 Jackson Ghost, so I don't think I can run in Open GL.
Stugumby - not sure what you mean by 'try using 512 exe' Sita - obviously there must be a cure for it somewhere? In this upgrade 4.14 I can't use any Moscow map. I have also seen this same message when I try to run some of my older campaigns?? I have a feeling there is something missing on these Moscow maps i.e 3do/humans/Paratroopers/Russia and the game is blocking the start - this might be effecting a lot of players!!! Thanks again - if anybody has an idea (especially the Daidalos Team), let me know. I have started a campaign with the He-177-A3 operating with KG1 which is coming along very well. KG1 bombed the railway centre at Velikye Luki, 300 miles to the west of Moscow, using 87 He177's flying at 20,000ft - would have made an impressive sight! DFLion |
#67
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In any case here's a link to one of many threads about the Paratrooper issue (Storebror's comment gives some tech explanation of the texture issue): https://www.sas1946.com/main/index.php?topic=17194.0 |
#68
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I noticed using an old mission with version of AI He-177-A3 and enabling one AI group as player flyable He-177-A3 will not let you go beyond briefing/plane setup. You get plane not loading or something. Resolved by creating new flight for player flyable.
Thank you TD for all your work past and present on a most enjoyable and historically immersive sim! |
#69
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TexCompress=2 TexFlags.TexCompressARBExt=1 |
#70
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MBR is coded as a level bomber, if linked to a moving ship it will go to low and eventually ram the ship like a torpedo. best to use unlinked and it will bobble about a bit and hopefully stay high enough to not self destruct.
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