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#1
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"Hey, isn't it amazing that the graphics of games today almost looks like a picture... She shrugged (not too interested) and said casually: Aha, it's a game - I thought it was an real image..." ![]() |
#2
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#3
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Very nice!
![]() ...canvas looks great on the land vehicles
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 02-18-2011 at 10:45 PM. |
#4
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Some guys are still wondering about the shiny 109s. He just likes flying shiny new 109s for some reason. Three quarters down the page.
http://forum.1cpublishing.eu/showthr...=18564&page=40 |
#5
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Was it usual for spits to deploy flaps in combat? 1 of the screenshots has the spit with flaps down - is he trying to land on the 109? (or am i overlooking something/crazy-drunk?)
Last edited by Tenebrae; 02-18-2011 at 11:00 PM. |
#6
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Looking great! I agree that the colors are looking better too!
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#7
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I really, REALLY hope that they are not going to use "magic flaps" again as a cop out for AI/autopilot performance like they did in IL2. That was one of the most irritating things about IL2, looking out and seeing a bunch of Spits lined up for take off with 1/2 flap extended - impossible! Full up or Full down for the Spitfire, and never used in combat, there was no combat setting. They went from 0 to 89 degrees deflection, way too much drag to be useful in a fight. While I'm at it, I hope they aren't going to (again) use that ridiculous "full rudder" method of turning the AI aircraft, looks bad in screen shots and a complete immersion killer for me when the AI does it. Last edited by jocko417; 02-20-2011 at 03:40 PM. |
#8
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nice new screenshots, looks like it is coming together nicely, especially the color tones are more realistic now (to be expected with the final tuning)
good to also see 3D forest extending all the way to the horizon, rather then it becoming a flat 2D landscape question: on screenshot 5 (the lower altitude dogfight) the forest seems to completely engulf the roads , this might be fine for a small country road passing through a Forrest area, but for a medium to larger size roads it isnt very realistic. will this be manually edited and fine tuned before release ? |
#9
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I'm just guessing, but I would imagine that the roads were quite narrow back in those years. ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#10
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