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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #61  
Old 01-27-2011, 02:48 PM
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mazex mazex is offline
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Well, info on the devicelink API would be great. Will it be there - and will we get new features like more methods that are available while flying online?

Will there be some other API to communicate with the server - and will there be a dedicated server by the way?

What multiplayer modes will be available? Maybe capture enemy fields? Unrealistic but really fun Some info on the in game browser for online servers?

Will there be "official " persistent servers?

What about tools for modding the game? Importing tools?
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  #62  
Old 01-27-2011, 03:33 PM
Fragal Fragal is offline
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Multiplayer details - Modes Co-op?? - direct ip connections - Dedicated server info, LAN play? are these available on release are they coming ?
Some gameplay vid's bored with pics i really want to see something new Intercept, convoy attack, Scrambles airfields under attack.
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  #63  
Old 01-27-2011, 03:41 PM
Flanker35M Flanker35M is offline
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S!

Info on how future patching will be done. As a separate download and installation as in IL-2 or a built-in autoupdater like in RoF for example. Add-ons are self explanatory, buy and install

A nice piece of info would be a story or a blog of the development. Nothing serious, but highlights, ups and downs, funny moments etc. After release maybe?
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  #64  
Old 01-27-2011, 10:11 PM
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major_setback major_setback is offline
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Bombing action. With videos of explosions. Maybe a low attack on an airfield..something that shows the true potential of the game.

The GA aircraft (Su 26?).
He59, we have not seen much of it.

Joystick settings including Force feedback adjustment if there is any.

British railway stations (small or large), shops, any interesting buildings such as cinemas, police stations etc. but especially pubs, the most important building for making a realistic looking village scene. They are present in nearly every village (and town).
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  #65  
Old 01-27-2011, 10:52 PM
dflion dflion is offline
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Thumbs up Info on creating campaigns/missions

Quote:
Originally Posted by csThor View Post
1.) System specs

2.) Information on the campaign system. I'd love to see a video of the campaign selection GUI, of what kind of "gimmicks" (like short videos, newspaper snippets etc - the stuff that made for such great immersion in the classic flight sim titles) are there and what campaigns we can expect.

3.) Information on creating campaigns and missions.
Apart from the system specs. which we have now, (thankyou) I fully endorse csThor's points 2. and 3.

I am standing-by armed with a vast library of 'Battle of Britain' literature ready to create some exciting missions/campaigns.

DFLion
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  #66  
Old 01-27-2011, 11:08 PM
David603 David603 is offline
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Comparison shots on Low, Medium, High and Perfect graphics settings or similar would be great.

Also, it would be good to know the specifications of the PC Luthier has been using for the Friday update pictures.
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  #67  
Old 01-28-2011, 12:00 AM
Singmann Singmann is offline
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I'd like to see:

-qmb screenshots (would give a lot of information on possible setting options!)
-various damage models
-cockpit views
-effects that Gs have on the player's head's position
-small details like cases (if that's the right word - i mean the metal things that contain the bullets and propellant)
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  #68  
Old 01-28-2011, 02:56 AM
zauii zauii is offline
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Ingame sound ... plix?
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  #69  
Old 01-28-2011, 06:08 AM
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Azimech Azimech is offline
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Sounds: Full stereo flyby's, starting engine both external and internal, rough engine due to damage, supercharger whistles etc.
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  #70  
Old 01-28-2011, 06:49 AM
352ndBushpilot 352ndBushpilot is offline
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Some pictures of various stages of destruction to houses, bridges, forfications etc.

Thanks!
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