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#61
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Good pics, thanks.
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#62
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Nice pics- very interesting amount of detail in the ground objects for a flight sim. I makes me wonder what this new engine will be capable of in future.
I notice in the picture of the gunner position the broken glass in turret- is this a randomly generated break pattern or a pre-rendered texture? I can't wait to see this damage modelling in action- i've become very used to the one in IL2 through years of being shot down . |
#63
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The reason the trees don't look like Oak trees, as they are probably Ash trees, also native to England. Although it could pass for an Oak if your too far away to notice the shape of the leaves. I'm sure there will be more than one type of tree modeled so there is no point throwing a noose over a limb yet.
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#64
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"And I followed the blighter down to nearly ground level , so there I was chasing the hun all round kent when suddenly from across my port wing I noticed that some of the trees we were flying past - wernt even Oak , they were some fake american import , well i tell you , I broke off the attack , landed my spitty and whent strait down and complained to the council , damn cheeky beggers"
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#65
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"throwing a noose over a limb" ... uh???
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#66
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Some people here amaze me. Skarphol |
#67
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It's a WWII Combat Flight Sim not a WWII Tree Sim
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#68
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I love your work Oleg! Many thanks from me.....
Continuing our interesting discussion regarding the deciduous vegetation of NW Europe......... I assume that you will have a 'summer' vegetation scheme, considering when the Battle of Britain took place..... Currently IL-2 has a basic Summer landscape scheme, and for some maps, a Winter scheme...... My question is, have you allowed for more variations of season in the Storm of War game engine? (Allowing for later development) So for example, could there be a difference between early-Spring, and mid-Summer, and late-Autumn......? There could even be differences in the fields reflecting agricultural activity over the year....whether there are the tracks of the harvesters, or haystacks, or crops ready to be sown, or just stubble, etc etc etc.... Another question (and this relates to my ignorance of English vegetation)....from the screenshots, it seems that there is a 'standard' tree height........is there scope for allowing variations in height due to exposure? (trees near a windswept coast tend to be short and bent by the wind), and other location factors. (Trees in a valley might be taller and lusher because of greater access to water, and less exposure, for example). Last edited by _RAAF_Stupot; 03-27-2010 at 07:25 AM. |
#69
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Hasn't Oleg or Ilya (don't recall) already told us that he's using 3rd party software for the trees?
Nice trees indeed! By the way, anyone knows how these trees will "behave" in planes flying through them and what will happen to pilots in chutes falling on them? To be honest I don't think that KIA should always be the result of a pilot falling with his chute on a tree (like it always happens in IL-2). Can Oleg confirm that a pilot falling on trees won't get an instant KIA? |
#70
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Looking forward to the Elder Scrolls V addon for SoW.
Got a Deadra problem??? No worries! We'll Stuka the bastards... |
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