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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #631  
Old 11-13-2009, 02:56 PM
haitch40 haitch40 is offline
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Originally Posted by kozzm0 View Post
hey maybe this is in the patch but it's clear now that there are several planes that can sustain a 10-second turn in simulation, which is about twice as good as any of them could really do... I'm not suggesting you go back and redo the whole engine, but a lot of it could be fixed if there were an online option to disable WEP in games.

One of the biggest reasons for the crazy turns that lose no energy is WEP. Online matches without WEP would be WAAAY more realistic.
wep should be alowed just it wrecks your engine (which is what hapens as far as i know)
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  #632  
Old 11-13-2009, 06:45 PM
Sandylowlead
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One of the biggest reasons for the crazy turns that lose no energy is WEP. Online matches without WEP would be WAAAY more realistic.
I support this idea^^. Personally a mix between arcade and realistic would be the most fun. Have the controls like arcade but have the dangers of stalling, complex damage system, and bullet damage buffed.
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  #633  
Old 11-14-2009, 03:22 AM
kozzm0 kozzm0 is offline
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WEP wrecks your engine - but only after using it for quite a while, longer than most dogfights last. Planes can go through at least 10 loops with WEP on full, where they ought to stall.

No-wep matches would involve a lot more maneuvering and dodging, instead of impossible flat-loop circle fights.

I don't mean ban wep, just make it an option for online, like fuel and ammo.
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  #634  
Old 11-14-2009, 08:42 AM
Ancient Seraph Ancient Seraph is offline
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Originally Posted by kozzm0 View Post
WEP wrecks your engine - but only after using it for quite a while, longer than most dogfights last. Planes can go through at least 10 loops with WEP on full, where they ought to stall.

No-wep matches would involve a lot more maneuvering and dodging, instead of impossible flat-loop circle fights.

I don't mean ban wep, just make it an option for online, like fuel and ammo.
I'm guessing the red-/black-outs will also decrease the amount of flat-loop circling, as you call it . However, WEP or not, those turns are still possible, they'd just be a bit slower.
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  #635  
Old 11-14-2009, 10:26 AM
kozzm0 kozzm0 is offline
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I'm guessing the red-/black-outs will also decrease the amount of flat-loop circling, as you call it . However, WEP or not, those turns are still possible, they'd just be a bit slower.
Almost twice as slow, the yak-3's level sustained max is 19 seconds. Which would create more realistic ways to disengage.

I said flat loops but you're right, they do get pretty oblique without any danger of stalling at all. Kind of like a yo-yo contest. Without wep a plane turning its minimum radius wouldn't be able to do that.

<> I hate to beat a dead horse but the online score system just continues to get more and more mysterious. Yesterday I finished a round with 0 kills and "mission failed," but nobody else had any kills either. This was vs two I-16's, where I decided to demonstrate how useless that plane really was due to its low speed and inability to climb, I merely climbed and bnz-ed them the entire round. Since the I-16's crashed and I didn't, the game handed me the dogfight champion trophy even though it said I lost the round.

I've also noticed that I seem to drop in rank every time I decisively defeat a higher-ranked opponent, even with limited ammo and good accuracy. I'm starting to wonder whether there's any formula at all for the "level," or whether the devs just entertain themselves by watching people play and saying "that looked good, up 1 level" or "you only won 5-0, down one level."

So either deaths DO matter in dogfight, at least as tie-breakers, or it all depends on whether the devs thought the fight was any good.

Last edited by kozzm0; 11-15-2009 at 01:26 PM.
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  #636  
Old 11-29-2009, 05:29 AM
MACADEMIC MACADEMIC is offline
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Hi Anton,

I would love to see added sceneries (maps) in either an update or a sequel:

- The Alps: it would be just stunning to add this, it would give the dogfights even more 3D appeal if they were to take place over mountain tops and in steep valleys (which feeling you partly have in the Ardennes but they're not that high)

- Malta: well, perhaps because I live there, but mostly because historically it was the most bombed place in WWII. Would give an interesting background for new missions.

- North Africa: would imagine a desert landscape a very attractive addition to the game, plus a good scenery for new missions.

All in all, many thanks for an amazing product.

Thank you for your time and consideration.

MACADEMIC
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  #637  
Old 12-10-2009, 05:19 AM
kozzm0 kozzm0 is offline
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Originally Posted by kozzm0 View Post
WEP wrecks your engine - but only after using it for quite a while, longer than most dogfights last. Planes can go through at least 10 loops with WEP on full, where they ought to stall.

No-wep matches would involve a lot more maneuvering and dodging, instead of impossible flat-loop circle fights.

I don't mean ban wep, just make it an option for online, like fuel and ammo.
It would still have been better to reduce the WEP to a realistic level, it just seems too powerful in climbs which plays hell on altitude advantage. But the blackouts have solved the dang 10-second sustained problem, more or less.
Now if a plane starts flying oblique loops at 280kph it's in trouble. Problem fixed.

But the scoring system isn't really fixed. Docking 1 point for a crash still gives a player with a damaged plane no incentive to keep it in the air, unless they're good enough to win 4 out of 5 times with a winged plane. Gun kills are always credited but only if there's enough damage. If you wing your opponent, then outmaneuver them till they stall and crash, or run into a tree, still no kill. It would be better if a crash death deducted 3 points.

Also is there any explanation anywhere of how the online rankings work? The stars are as mysterious as ever.
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  #638  
Old 12-10-2009, 10:16 AM
InfiniteStates InfiniteStates is offline
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Also is there any explanation anywhere of how the online rankings work? The stars are as mysterious as ever.
Silvernige came up with a great theory on the yuPlay forum that I keep meaning to test, but don't really look at the leaderboards. He basically suggested that when your stars hit a certain level (200 he said, but I suspect the value will vary across game modes) then your level goes up 1 and the stars reset...
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  #639  
Old 12-10-2009, 02:53 PM
kozzm0 kozzm0 is offline
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Silvernige came up with a great theory on the yuPlay forum that I keep meaning to test, but don't really look at the leaderboards. He basically suggested that when your stars hit a certain level (200 he said, but I suspect the value will vary across game modes) then your level goes up 1 and the stars reset...
yes, I see my stars on the board go up and down, but not any connection between that and the stars awarded at the end of matches.

The most annoying thing is winning a match 5-0, or with the patch 20-0, getting 20 stars, only to see that my level dropped. It's happened several times now.

This is a wild guess, but maybe you have to get more stars than the difference between your level and the opponent's highest level.
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  #640  
Old 12-10-2009, 03:00 PM
InfiniteStates InfiniteStates is offline
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Someone else (can't remember who) also suggested that accuracy had a big part to play. To be honest, I haven't paid the leaderboards too much attention... but I would love to know how they work (lol - if they work as intended).
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