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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-14-2009, 05:29 AM
Flanker15 Flanker15 is offline
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Quote:
Originally Posted by FireFly View Post
When IL-2 1946 hit the store's in 2007 here in N.C. i went to pic-up my copy,(Preorder) and they said we cannot sell-it yet I said why! "Becouse rumours of swastikas are on some of the content in game", and we have to hold-it. This was at bestbuy, finally got it 1 week later after checked O.K. So no swastikas in the U.S version.

If the swastikas are Clockwise-Symbol of Death and hate, Nazi Party
If the swastikas are counter clockwise-Symbol of life and good luck, so look very close to see if the swastikas in WAW are counter clockwise.
But any way you look at it, it looks bad.
That's not right, there's no law against the swastika in the USA and even if there was an attempt to the 1st Amendment would prohibit the outlawing of Nazi symbols.
The ones in WaW are authentic swastikas, they only get removed in games sold where the swastika is legal when the dev use the swastikaless version for multiple countries. For example Silent Hunter 3 has swastikas in the US but no swastikas in the European version including Australia. However WaW has swastikas in the European/Austrailia version but not in the German version.

The problem you had with '46 being delayed would have been because the game uses the same version globally and it would have been stopped at the factory before being released.
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  #2  
Old 08-14-2009, 06:49 AM
loopdreams loopdreams is offline
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After having played the demo dozens of times I have to say that were it not for this thread then I'd probably never even have noticed the lack of swastikas.
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  #3  
Old 08-15-2009, 10:55 PM
Bgillespie Bgillespie is offline
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Originally Posted by Anton Yudintsev View Post
As for belly landings - plane explodes if it is damaged heavy enough not to take off.
So it is not ruining gameplay. Why do you need it? It is flight sim, not crash sim...
It adds so much more to the sim if you could belly land a badly damaged plane. For instance, a bomber that is so shot up, one engine gone, bullet holes all over the place, missing both alerions, landing gear jammed up.

Dont give your opponent the credit for not being able to finish the job because he blasted away and used up all his ammo. Land that plane in the field on its belly!

Though it may not be able to get off the ground, a very soft landing is possible. I would be extremely upset if I made a "baby-bottom-soft" landing and then the plane exploded! It would ruin the game for me! In the orginal pc versoin of the game you could land a badly shot up plane.

Oh yea, I havent played game/demo (ps3 user), but am counting down the days till demo!

Last edited by Bgillespie; 08-15-2009 at 11:01 PM. Reason: add text
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  #4  
Old 09-02-2009, 08:24 PM
Kaminari Kaminari is offline
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Thumbs down

My main gripe is the lack of a toggle option for the freecam (both in external and internal views). Holding the right stick button to turn the camera around is a real chore.
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  #5  
Old 09-04-2009, 12:18 AM
towman towman is offline
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My main gripe is the lack of a toggle option for the freecam (both in external and internal views). Holding the right stick button to turn the camera around is a real chore.
100% agreed, whoever made the decision to need to press down R3 to look around did not really played the game, most of the time I "step into" the rudder instead of looking around, please change this one of the shoulder button to toggle free look.

-or-

Make pressing R3 a toggle so we don't have to keep pressing R3 down while looking around, with a visual cue for which mode the right stick will operate (rudder+throttle or free look) after the toggle. So default the right stick should act as rudder+throttle, press down once to toggle free look (some kind of icon displays on the corner of the screen indicating activated free look), press down R3 again to return to rudder+throttle. This would fix two problems right away:

1. There is no indication what will happen next after I pressed and held R3, will I look up, or chop the throttle? No feedback what so ever, will I look around or rudder left?

2. Almost impossible to control the free look accurately when we have to keep holding R3 down, also bunch of time R3 disengages while I'm trying to look back halfway through the motion (because I let some pressure of the right stick while trying to look back).

-or-

Fix the Av8or-03 stick, so we can have analog rudder!

Thank you!

Last edited by towman; 09-04-2009 at 04:57 AM.
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  #6  
Old 09-04-2009, 08:16 AM
Smudgyboy Smudgyboy is offline
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... again an option to switch controller config, so many games don't have this and worse they use the front trigger (PS3) as a throttle which crap.

I guess Sony developed this gamepad and were really pleased with the trigger buttons they thought everyone MUST USE THEM no matter what!

..steps down off box.

Thank you.
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  #7  
Old 09-04-2009, 05:21 PM
bboyneko bboyneko is offline
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I agree 100%, the free look HAS to be fixed. It's very important in a flight combat game to be able to scan the sky around you for bogey's, plus it's pretty to looka round and adds immersion. Toggle the R3 please or something to that effect.
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  #8  
Old 09-04-2009, 09:27 PM
bigfoot18blue bigfoot18blue is offline
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why isnt the lancaster bomber in birds of prey. they put the b17 in but not the lancaster. plz make it available by dlc
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  #9  
Old 09-05-2009, 12:41 AM
bcid bcid is offline
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Default a part of a bigger game.

I saw an advert for this on IGN, I was actually looking for info on Woolfenstein II, this advert looked good. Just looking at the game I think its brilliant because normally in War Games you get the horrible vehicle levels like using a tank or something like that.

I think you guys should team up with ID and the guys who did Medal of Honour (I don't play many games see, but I know that was a good one) and create some massive series part game, something truly immersible.
Imagine being a soldier like Medal of Honour was and then taking a different soldiers point of view to progress, that's right a pilot, etc... and just layering the game with infinite angles that al bind it together.

Big undertaking but unbeatable. It would be like Lord of the Rings, but more so.
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  #10  
Old 09-05-2009, 07:40 AM
Ogami Ogami is offline
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Talking The zen of situational awareness

Hi all!
This is my first post here. First of all thanks for the development team for creating such a magnificent piece of work!

I have only one suggestion. I flew Warbirds online simulator for many years. During those I thunk I had the view system that gave me perfect situational awareness. It is relatively simple view system based on a POV hat and a modifier button. It´s a snap view system with quick transitions so you can quikly scan the sky around you.

POV hat works as it normally does and modifier raises the view 45 degrees.

When I used this in WB nobody could sneak behind me.

Anyway, I´d very much like to have this on BoP. And of course the graphic follows...

Once again thanks for creating such a beautiful game!
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