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#1
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The ones in WaW are authentic swastikas, they only get removed in games sold where the swastika is legal when the dev use the swastikaless version for multiple countries. For example Silent Hunter 3 has swastikas in the US but no swastikas in the European version including Australia. However WaW has swastikas in the European/Austrailia version but not in the German version. The problem you had with '46 being delayed would have been because the game uses the same version globally and it would have been stopped at the factory before being released. |
#2
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After having played the demo dozens of times I have to say that were it not for this thread then I'd probably never even have noticed the lack of swastikas.
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#3
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Dont give your opponent the credit for not being able to finish the job because he blasted away and used up all his ammo. Land that plane in the field on its belly! Though it may not be able to get off the ground, a very soft landing is possible. I would be extremely upset if I made a "baby-bottom-soft" landing and then the plane exploded! It would ruin the game for me! In the orginal pc versoin of the game you could land a badly shot up plane. Oh yea, I havent played game/demo (ps3 user), but am counting down the days till demo! Last edited by Bgillespie; 08-15-2009 at 11:01 PM. Reason: add text |
#4
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My main gripe is the lack of a toggle option for the freecam (both in external and internal views). Holding the right stick button to turn the camera around is a real chore.
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#5
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-or- Make pressing R3 a toggle so we don't have to keep pressing R3 down while looking around, with a visual cue for which mode the right stick will operate (rudder+throttle or free look) after the toggle. So default the right stick should act as rudder+throttle, press down once to toggle free look (some kind of icon displays on the corner of the screen indicating activated free look), press down R3 again to return to rudder+throttle. This would fix two problems right away: 1. There is no indication what will happen next after I pressed and held R3, will I look up, or chop the throttle? No feedback what so ever, will I look around or rudder left? 2. Almost impossible to control the free look accurately when we have to keep holding R3 down, also bunch of time R3 disengages while I'm trying to look back halfway through the motion (because I let some pressure of the right stick while trying to look back). -or- Fix the Av8or-03 stick, so we can have analog rudder! Thank you! Last edited by towman; 09-04-2009 at 04:57 AM. |
#6
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... again an option to switch controller config, so many games don't have this and worse they use the front trigger (PS3) as a throttle which crap.
I guess Sony developed this gamepad and were really pleased with the trigger buttons they thought everyone MUST USE THEM no matter what! ..steps down off box. Thank you. |
#7
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I agree 100%, the free look HAS to be fixed. It's very important in a flight combat game to be able to scan the sky around you for bogey's, plus it's pretty to looka round and adds immersion. Toggle the R3 please or something to that effect.
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#8
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why isnt the lancaster bomber in birds of prey. they put the b17 in but not the lancaster. plz make it available by dlc
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#9
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I saw an advert for this on IGN, I was actually looking for info on Woolfenstein II, this advert looked good. Just looking at the game I think its brilliant because normally in War Games you get the horrible vehicle levels like using a tank or something like that.
I think you guys should team up with ID and the guys who did Medal of Honour (I don't play many games see, but I know that was a good one) and create some massive series part game, something truly immersible. Imagine being a soldier like Medal of Honour was and then taking a different soldiers point of view to progress, that's right a pilot, etc... and just layering the game with infinite angles that al bind it together. Big undertaking but unbeatable. It would be like Lord of the Rings, but more so. |
#10
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Hi all!
This is my first post here. First of all thanks for the development team for creating such a magnificent piece of work! I have only one suggestion. I flew Warbirds online simulator for many years. During those I thunk I had the view system that gave me perfect situational awareness. It is relatively simple view system based on a POV hat and a modifier button. It´s a snap view system with quick transitions so you can quikly scan the sky around you. POV hat works as it normally does and modifier raises the view 45 degrees. When I used this in WB nobody could sneak behind me. Anyway, I´d very much like to have this on BoP. And of course the graphic follows... Once again thanks for creating such a beautiful game! |
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