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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-05-2012, 08:44 PM
senseispcc senseispcc is offline
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Yes the Spitfire Mk IIa throttle indicator (the little black ball) is indicating wrong things. In the middle in full power!
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  #2  
Old 05-05-2012, 09:55 PM
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Catseye Catseye is offline
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Default Speedometer Needles stuck together Spitfires

The Spitfire speedometer needles are stuck together. They do not separate when speed increases over 240 mph.
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  #3  
Old 05-05-2012, 10:00 PM
bolox bolox is offline
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Quote:
Originally Posted by Catseye View Post
The Spitfire speedometer needles are stuck together. They do not separate when speed increases over 240 mph.
nor should they nearly every British asi had a single needle with a dual scale.
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  #4  
Old 05-05-2012, 10:12 PM
nakedsquirrel nakedsquirrel is offline
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(Deleted earlier post Bombsight was in metric, but dispersion seems to be much higher now)

Never mind, I forgot to adjust for wind.

-Bombsight in He111 is blurry and unreadable
-Bombs seem to land/explode in reverse order? Is this intended?
-Bomb sight automation seems to mark the impact point for the last bomb, is this intended?
-No indication when bombs will drop/have been dropped in bombsight automation



He111P2 has old sounds
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Last edited by nakedsquirrel; 05-06-2012 at 01:46 AM.
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  #5  
Old 05-05-2012, 10:18 PM
41Sqn_Stormcrow
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Quote:
Originally Posted by nakedsquirrel View Post
German bombsight for He111 and JU88 still has to be converted from Metric to Imperial to level bomb.
*g* only if Spitfire and Hurricane instruments are converted to metric in exchange
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  #6  
Old 05-06-2012, 01:48 AM
nakedsquirrel nakedsquirrel is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
*g* only if Spitfire and Hurricane instruments are converted to metric in exchange
Sorry was a bad test, I tried it on a map where I had wind and didn't account for it.

Bomb sight is somewhat more manageable than it was in previous version, but it's not very accurate.
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  #7  
Old 05-06-2012, 05:38 AM
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Plt Off JRB Meaker Plt Off JRB Meaker is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
*g* only if Spitfire and Hurricane instruments are converted to metric in exchange
Nah....leave 'em alone
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  #8  
Old 05-05-2012, 10:46 PM
Derinahon Derinahon is offline
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My observations after 2 hours offline in a Spitfire Ia; some already mentioned, some not:
  • No audio from rear speakers. I have a 4.0 setup. The sound returned once I removed the patch.
  • 90% sure the airframe stress noise can be heard with prop set coarse.
  • I also have the Spit throttle problem. Jumps to +5.
  • FPS drops dramatically with bullet hit smoke.
  • Tons of glare on the Spit prop with sun behind; i thought it was white smoke a first.
  • Prop seems to stutter visually. Might be me, but it looks odd.
  • Ground textures lower quality?
  • Instruments low res at normal zoom.
  • Grass looks sparse or not drawn as far from the camera. Could be my perception, but again it just looked odd. Definitely struggled to see grass when flying low.
  • FPS increased dramatically over built up areas.
  • No CTD's (didn't have these previously)

We seem to have traded a lot for higer FPS. I've removed the patch for now, but looking forward to the release version.
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  #9  
Old 05-06-2012, 01:37 PM
Fall_Pink? Fall_Pink? is offline
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- still large stutters and jumping around of landscape while game loads land textures (tested with single mission '005 - Cross-Country')
- large red square when full screen is set to on. In Pseudo the square does not appear
- AI: too much to mention. A complete overhaul of AI is needed to bring it up to par with il2 4.11.1
- Changing formation or spacing is executed too quickly. Wingmen sometimes collide.
- AI: changing formations, e.g. when wingman moves to your six o'clock to provide cover are far too sudden and defy physics. Sometimes they seem to halt in mid air and to hit some magic brakes.
- radio commands: a lot of work needs to be done. Some items still do not work. Auto pilot seems to be a real auto pilot that cannot be influenced. Issueing "attack fighters" does nothing and AP follows pre-scripted scenario.
- Viewing aircraft (f2) and rotating the view is slow and sluggish.
- CTD: sometimes changing your viewpoint with mouse generates a CTD. Launcher stopped responding...
- Sound hiccups: engine sounds sometimes change for no reason (distance stays the same, angle of view point).
- Propellor animation is poor. Frames seem to be missing. Propellors animation stops and half a second later it spins again.
- Textures look washed and less detailed.
- Loading of textures in cockpit while mission starts is very slow and it takes at few seconds before cockpit is completely drawn.
- icing up of cockpit windows has been simplified.
- fps: somewhat higher fps. Difference between high fps and minimal fps looks to be better however and no longer seems to go to single digits.
- edit: mirror still does not work (using 12.4 ATI and vid card (see sig))

In all, very, very disappointing. I expected a lot more of this patch and I can't believe it has taken them 6 months.
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Last edited by Fall_Pink?; 05-06-2012 at 05:20 PM. Reason: missing bug.
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  #10  
Old 05-06-2012, 01:51 PM
Ataros Ataros is offline
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Anyone who has frequent crashes try disabling HyperThreading in BIOS.

Does it make any difference?
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