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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-13-2012, 12:27 AM
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Friendly_flyer Friendly_flyer is offline
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Join Date: Oct 2007
Location: Oslo, Norway
Posts: 412
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Type of improvement: More natural placement of buildings
Explanation: The extremely lined-up feeling if villages in much of CoD is very artificial. Buildings do not normally line up perfectly, particularly not in less built up areas. (see some pictures below). Recent development shots shows some extremely nice Russian farmland buildings, again with the mathematical (and quite unnatural) precise line-up.
Benefits: Environment, navigational (buildings/quarters as landmarks easier to spot)


Small village (the size that's all over the place in IL2 maps), England. Notice the houses align to the roads, not to an overall line-up:


Small scale industry, London. Notice even adjacent houses don't allways line up:


Large scale industry, Hungary. Notice several lines of line-up:
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Last edited by Friendly_flyer; 02-13-2012 at 12:29 AM.
  #2  
Old 02-23-2012, 11:15 AM
Vonte Vonte is offline
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Location: Hinckley Middle England
Posts: 63
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Quote:
Originally Posted by KG26_Alpha View Post
Welcome

This theme is designed to gather your questions and requests. I will regularly review it, compile lists and send them to the project manager. Feedback on your wishes will most likely not. If something is implemented - we will notify in the readme for the new patch. We'll publish the answer to your question with a definite period.

Please don't write here about the bugs,errors, FM, DM, etc. in the game. I can not gather and process this data.



Recommended form for registration requests is as follows:

Type of improvement:
Explanation of proposals:
Benefits:


How to make a post?

Think, is whether the offer is reasonable and whether its implementation is possible in principle, and whether it is for other users.
Copy of the above highlighted text in new message window.
Describe your proposal.
If you want to add someone offer simply quote him and describe the addition of the form given above

Type of improvement might be:

Interface
Full editor
Quick Editor
Scripts
AI
etc.


Examples of submissions >> http://translate.google.co.uk/transl...%23post1719908



The format used there should be adopted at these forums for the sake of continuity and ease of submitting information and requesting it.

Any posts not following the above format will be deleted to avoid clutter and help to stay focused.

You have a few days to prepare and get used to the submission/request format as used at Sukhoi so it becomes easy to communicate.

Many thanks.

BlackSix


PS:
I'm sure BlackSix will accommodate you all, but please remember His time is split between two forums and communities.
So please show some appreciation and respect with regard to the language barrier and time restrictions when he's replying to us here.

Alpha

PPS: Please don't use this thread for general discussion of questions and proposals >>>>> http://forum.1cpublishing.eu/showpos...4&postcount=96

This link is for all discussion of posts made in this thread >>> http://forum.1cpublishing.eu/showthread.php?t=28979






.
Type of improvement: Colour blind facility.
Explanation of proposal: Facilitate in "set-up" a "tick box" for users with colour blind problems, especially in the red green spectrum.
Benefits: Colour blind users would be more able to identify "friend or foe" when flying for the Axis forces. IE: Not trying to sight red icons against a green back drop. Also make AC colour icons more visually apparent at a distance.
  #3  
Old 02-24-2012, 11:16 AM
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Kwiatek Kwiatek is offline
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Join Date: Jan 2008
Posts: 367
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Type of improvement: Smoth FOV change - Zoom IN & Zoom OUT

Explanation: It's very annoying to use only 3 FOV settings ( wide, normal, gunsight) like it was in old IL2. Most nowadays simulators use smoth ZOOM settings.

Benefits: More practical and better immersion
  #4  
Old 02-24-2012, 10:56 PM
Buster_Dee Buster_Dee is offline
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Join Date: Jun 2008
Posts: 219
Default Vehicle Convoys

Type of improvement: Convoy Commander Role

Explanation of proposals: As playable role, a single player selects a mission, then determines make-up of convoy and route. Commander controls departure/stops/route changes, coordinates crossing open spaces, bridges, or other higher-threat areas. Commands to unclude setting up/striking organic AA, requesting intel, requesting air support, ordering stop/cover/camoflage, including repositioning errant AI vehicles, sending detached recon ahead and recalling, making minor vehicle repairs. Penalty to include forced rest/maintenace stops, increased for heavily-equipped units, and inability to cross certain areas for those heavier units. Completion of mission gives side an advantage (temporary increase/availability of higher-octane A/C fuel, uprated A/C engines, more effective airfield defenses, continued progress of combatant units). Aifields, train depots, combatant units in the field (especially if their ammo/fuel has limits), or factories would be destination. Latter suggests mixed civilian/military units, which again determines terrain limits/alternate routes. Mixed could also allow second player role, where Military commander concentrates on protection, while civilian leader herds the sheep.

Benefits: More useful/welcome to flying units. Greater challenge to pilots with less impact on player seats and possibility for more widespread/realistic impact on battlefield (e.g., 5 players could field as many convoys/complimentary missions). Rewards pilots who assist even when not their primary mission. Overall, a more constructive/cooperative "meeting" of ground and air units.

Last edited by Buster_Dee; 02-24-2012 at 11:08 PM.
  #5  
Old 02-26-2012, 09:22 AM
Ace Cheese Ace Cheese is offline
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Join Date: May 2009
Posts: 38
Default

Type of improvement:Graphics

Explanation of proposal: The low grass looks rather bad; it's better not to have it unless it's about a foot tall. The ground textures are nice and should be seen. Tall grass and wheat look great.

benifits: Added FPS and it looks better.
  #6  
Old 02-26-2012, 09:30 AM
Ace Cheese Ace Cheese is offline
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Join Date: May 2009
Posts: 38
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Type of improvement: Interface

Explanation of proposal: Make the user-face look better and more user-friendly, get rid of the aircraft icons; replace with list form, enable easy quick missons like 1946.
Il-2 1946 functionality crossed with the presentation of ROF. Some film clips of gun-cam and appropriate theatre footage in the background of the menus would look fantastic.

Benefits: I will buy the entire series.

Last edited by Ace Cheese; 02-26-2012 at 09:36 AM.
  #7  
Old 02-26-2012, 10:00 AM
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klem klem is offline
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Join Date: Nov 2007
Posts: 1,653
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Type of improvement:Graphics

Explanation of proposal: Far too much long grass on areas of airfields where it would have been mown. These are not rough Landing Grounds rushed into action in France during 'Overlord' they are properly maintained airfields. Unnecessary graphics loading. Please reduce height and general size (its grass not wheat) and reduce the cartoon waving effect.

benifits: Improved FPS and more realistic appearance.
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Last edited by klem; 02-27-2012 at 08:08 AM.
  #8  
Old 03-25-2012, 11:54 AM
Flanker35M Flanker35M is offline
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Join Date: Dec 2009
Location: Finland
Posts: 1,806
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S!

Type of improvement: Documentation of game settings that can be changed outside the game, like conf.ini or adding these options to the GUI.

Explanation of proposal: If possible devs could publish information on these settings to allow users to tweak the game more than just via the GUI. Or settings that have an effect could be added to the GUI for example as Advanced Graphics Options.

Benfits: More options for users to tweak to achieve personal preference. Less problems as all applicable tweak options are available.
  #9  
Old 03-29-2012, 03:54 PM
salmo salmo is offline
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Join Date: Mar 2011
Posts: 632
Default

Type of improvement:
Provide a means for mission builders to link to pdf documents, html web pages, jpg images & sound files (mp3, wav, ogg) for use from the mission briefing screens. Alternatively, show these document types from the briefing screen in in-game windows.

Explanation of proposals:
Currently mission briefings are limited to text descriptions only. The power of multi-media document content & use is lost. There is no easy method to include recon. photo's, verbal mission briefing voice-overs for mission backgrounds, or other types of multi-media documents appropriate to the mission.

Benefits: Improved game imersion & mission briefing information.
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Last edited by salmo; 03-29-2012 at 03:56 PM.
  #10  
Old 05-02-2012, 01:24 PM
Spinfx Spinfx is offline
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Join Date: Aug 2011
Posts: 19
Default

Type of improvement: Gameplay cooperative

Explanation of proposals: In a multiplayer environment, allow one player to be a admin. This admin can oversee all aircraft, ships and vehicles on the map and see all aircraft in external view. This admin player who is managing the server can then introduce missions on the fly and act as air controller directing the flights to AI targets. This admin player can be considered a gamemaster of sorts. i.e. introduces a mission to sink a ship that just left calaise for boulogne or destroy a Hitlers train just leaving dunkirk for calais etc. This player can also move front lines depending on the success of missions. Ideally, the admin player should have a mini editor allowing home to place flights and vehicles etc in the game, but just even introducing prepared missions as can be now will do.

Benefits: The game could be more dynamic in a sense depending on the number of players and flight arrangements. Just more fun to add to this already incredible game.


ATAG-Spinfx
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