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#51
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i have 5 maps and on 4 of them all is collected and all enemies defeated.
the crashes are all over the maps.as a workaround i just need to find a NON-crasher enemy ...beat him up and then try on the crasher-ones, usually it changes the spawn trap and is not in the same place on the battlefield with on a non-good place to give crash. -the map system is ok -the building where u fire companion and gives XP is overpowered anyway -i visited 2 times and got 2 new levels... i just quit visiting because is not fair for the game . i just give 2 kill proofs and get a new level. by the way i have 80 kill proof....so i could make tons of levels without beat any enemy.... ![]() - my idea is to get rid of exp reward ...but just to add all of the companions so you can choose whatever u want not from only 3 .... i swithched 3 types and i enjoyed playing with each one because each one gives a new experience. for the moment i have the archer trickster...i like it for the Double damage spell |
#52
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ARENA Building: yes, sounds overpow. Isn't it 5 kill proofs and not 2 for new companion to choose? It should only be an instant 5% exp gained, but perhaps there're a bug... We will change that, eliminate the exp gained as you suggest. It is a very good idea with all 9 companions to choose between. We are modding today and will implement and test it here. Terroin has modded a lot lately - focused on repairing bugs and adjustments. I'm nearly finished with a new map. That new map, Hopland, along with a new small island map in Fefne Island will be in the final version. I have started adding a quest to maps. We still need to add quests to the guild. But that is about all we need for the finale tests, so we are close!
About crash w. companion / trapper: another way to reset the randomness is to take off equipment and put them on again. Let me hear when you try the medals.txt I sent you. Open (not unpack) ses.rar in the session / ice'nfire directory and move the new file there as I explained in the mail. Last edited by raknefne; 04-01-2017 at 04:00 PM. |
#53
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Arena building: Now it costs 5 kill proofs to choose between all 9 companions - still the first time you pay 3 kill proofs and can choose between 3 random ones. So with this building you can have fun trying different combos with the companionens, some summon, some shoots, cast web etc.
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#54
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Now it's ok ,no more traps placed in battlefield and no more crashes since i replaced the medals.txt
the change equipment did not work....only medals.txt |
#55
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Ok I change it back to NOOOO traps on arena. This way it is also easier for me making some fun and different arenas. We playtested some of the new arenas yesterday, like the last arena I showed here in the 1C thread with a picture. It gave such a different feeling to the game, worked really good!
Trapper Medal: at lvl 5 it will give 550% extra damage as I wrote in mail. Seems ok ?? Quests: We are adding quests to the guild now, seems to be the last thing we need before the finale test (along with the new map, Hopland, which has a lot of cool new type of arenas). You can only have 1 quest at the time from the guild, when that is done you can have a new one. Most depends on something to get, one you can't get before level 10, another where you have to bring 10 kill proofs you can only get if you have less than 3 kill proofs etc. Last edited by raknefne; 04-02-2017 at 11:03 AM. Reason: adding more |
#56
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to Eucrysty: We have added more creatures to the buildings you can build in your version - compared to a few months ago. I wonder if there are too many... and the creatures to buy in the starting castle is less important. It's about balance. It is random, for instance a dwelling with level 5 can have 2-10 trolls etc, a dwelling with level 1's will have double in leadership compared to level 5's. What's your thoughts?
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#57
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i was just about to suggest to add more creatures in buildings.maybe a guaranteed 2 stacks of something....i have more than 4 buildings where only 1 stack of some lvl 4 creatures are there....just wasted a lot of wood piles .also i have lack of creatures because of this . add more types of creatures in building and at least 2-3 stacks per building...is not like woodpiles are growing in trees
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#58
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for games where I dont have many woodpiles I build high baracks in the starting town, to attract level 4-5 in my alliance. Some games gives more than others regarding woodpiles.
getting creatures are like gambling... and sometimes you have to use level 2-3's also... for instance if you get a building with free units, I had one with 86 free pirats lvl2. Good cannon fooder... so far I won't add more creature stacks. |
#59
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Problem is that now game scales dificulty and my Army is not getting bigger because i don t have from Where to but troops.only from town but are The same troops since begining of The game and is boring and the whole idea of The game was not to be boring anymore
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#60
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so you are saying that a guaranteed 2 stacks in most building would do it? The amount of each is ok?
- we calculated a random number of each creature to be able to fit at least until level 20. Can't remember the amount of stacks in buildings, 0-2 stacks I guess (Some have just scrolls/potions/items and no creatures). |
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