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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Stutters and FPS post patch | |||
Better FPS and less stutters |
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176 | 45.71% |
Better FPS and same stutters |
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115 | 29.87% |
Same FPS and less stutters |
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40 | 10.39% |
Less FPS and more stutters |
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31 | 8.05% |
Much worse FPS and much more stutters |
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8 | 2.08% |
Much better FPS and much less stutters |
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15 | 3.90% |
Voters: 385. You may not vote on this poll |
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#1
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"Over land there are less stutters, but still waaaay too many. It seems to me buildings are the culprit, but I don't really know.When I see only trees around, it's a little better, but when I approach buildings the stutters and stops are off the chart until I leave that area. They really need to get multi-card support working, and see that the game can utilize hardware". Same with me,it's flyable now but still needs work. i7 930@4.18 x1826x1024 12gigs of memory,GTX295,Quad Sli.Win7 x64
Last edited by Spike; 04-09-2011 at 02:15 PM. Reason: ad info |
#2
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cant say how CoD performed prior to this update, since i got the game just an hour after patch release.. i havent really tried fly much, since i dont have a joystick yet!!
![]() however i ran evrything on max, AAx8 (yes aa does seem to smooth some edges so its atleast working partially), epilepsy off, and with around 25-35 planes in the air over water (but close to dover) i had anything between 30 and 70 FPS, around 40-ish average before they started to die away. however i have not yet tested change anisotropic filtering in the CCC over london it gets a bit tougher with a dozen planes in view, sometimes below 20fps, but still all gfx on max, AAx8 some microstutters over land, no matter what gfx settings, even with just 1 plane but tbh i was expecting much worse.. afterall old il-2 never was this fast and i could never play on full settings.. CoD looks promising to me! i7 860 4 gb ram radeon 6950 2gb @ 810MHz 1680x1050 win7-64 Last edited by loki; 04-09-2011 at 02:22 PM. |
#3
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Same FPS as Betapatch but much more Stuttering!
Core i7 930 @ 4 GHz 6GB Gskill RAM Gigabyte X58A-UD5 Geforce GTX 480 SLI (SLI disabled) Windows 7 64 Premium winger |
#4
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Free Flight - England, throttle off from start, descend to belly landing.
All settings on Very High, 4xAA. 1920x1080, Time of day 19.00. Fraps Benchmarks; Pre-Patch Frames, Time (ms), Min, Max, Avg 1632, 153801, 3, 17, 10.611 Post Patch Frames, Time (ms), Min, Max, Avg 1586, 162377, 3, 26, 9.767 In spite of avg frame rate being slightly lower, overall the flight is much smoother. For comparison, the Bomber intercept mission on same settings and time of day gives Pre Patch Frames, Time (ms), Min, Max, Avg 2981, 175579, 8, 24, 16.978 Post Patch Frames, Time (ms), Min, Max, Avg 4741, 273411, 3, 26, 17.340 i7860@2.8ghz 6 gig DDR3 ATI 5770, unlocked but standard clock settings. Win7 64bit I'm loving every minute of this sim! Last edited by ATAG_Dutch; 04-09-2011 at 06:21 PM. |
#5
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i5-760; hd6870; 4gb ddr3 1333; 1 defraged HD for games and 1 for w7 32bits;
Better fps here over land and water, but still having stutters. I'm playing with models and decals high, and everything else medium, 4x AA. Playable with stutters over land (almost no stutters if I'm flying over 4000f) and smooth over water in combat 10x15. |
#6
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i-7 970, 2xGTX560 270.51, 12gb cheap ram, W7/64U 1680x1050 all settings high except grass=off, building amount=small and forest=low.
Modest fps gain but stutters when low or on runway are still awful. Probably 70% of us are using 64 bit O/S so how about multicore, SLI and 64 bit exe.? |
#7
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Stutters are worse over land now. Could play the campaign before but now the stuttering is preventing it.
1920x1080, AA off, Model: High, Build: Low, Land: Med, Forest: Low, Visual: high, Damage: high, Grass off, Shadows and Roads On. i7 920@4ghz 6GB RAM HD5970 |
#8
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Ok, after some testing after patching, i made some kind of review.
Res: 1680 x 1050 60mhz Settings: very high AA: 2x EF: off First test was without Dxtory (FPS limiter) second test was using Dxtory 1º launched the sim using Dogficght low mission to test (as is the mission i mostly fly) and see that FPS were locked at 60 (my refresh rate) all the time with some minor drops to 55 in some ocations, but stutters still there less than before but still annoying. After some fighting, went to see how performance is over land, fps were 50-55 when i start to get close to it. here were issues start, as far as fps were way good a really annoying stuttering start and fps start to fluctate from 45-50 high to 12-18 lowest, without any reason even if i was looking at a fixed point fps were crazy and plenty of stutters. 2º start same mission but this time using Dxtory with FPS limited at 40fps. As the mission starts FPS were locked at 40 all the time exept when i started to follow a spit in a 90º climb and start to close in with my emil fps drops down to 17, with no reason as sky is the less graphical charge, so the problem when closing into planes is still there. So apart from that with Dxtory the fight over water was smooth as it can be, so i went to land my plane, with locked 40fps as i start to aproach land fps start to fluctate again but due to this tool were in a small range 36-40 to 26-32 and again without any reason when flying close to groud and over land stutters were so annoying even at 40 fps, what it makes as in the first test really buggy to fly properly over land. As far i could see as luthier said this patch was pointed mostly to mid range systems, i found after patching the game were most stable in performance, but still is not as optimized as it should be, a friend with the same PC did same test at lower settings and had the same results, i also did some at lower setting and same results as above for that i rather to share test in very high settings. Also flew over london and is still unplayable 18-20 fps with mayor stutter. here 2 bugs i found during test 1º gosth textures when canopy is ejected from 109 (also can see the fps fluctation i said before in it's lowest peak) ![]() 2º square damage decalas on 109 wing ![]() |
#9
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same FPS bit stutters are even worse....stutters more noticable when im near or over the land...
i7920@3.5Ghz GTX470 twinfrozr (750mhz on core) 6GB of RAM X-FI Exterme gamer Win7 64bit |
#10
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I've got "Better FPS and same (nearly) stutters"
My System: CPU: HexaCore Intel Core i7 Extreme 980X, 3466 Mhz; Motherboard: Asus P6X58D-E; RAM:**12279 MB; Graphics: NVIDIA GeForce GTX 580; Monitor:**Fujitsu P24W-6 IPS OS: Win 7Pro 64-bit CoD: everything on "High" except Trees on "Middle" and Buildingdetails on "Very high" Eps. Filter: off Grass: off Shadow: on Streets: on |
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