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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-11-2008, 03:36 PM
JG52_Wolfen JG52_Wolfen is offline
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Default Macchi fighters

Hi guys, i don't know if Macchi planes will be included in new SoW, if yes do you need material about them ?, what kind of materials do you need ?,

Pls tell me what you need, i can ask in AerMacchi directly if possible to give you informations, pictures, scheme etc about these plane.

Ciao
Massimo "JG52_Wolfen"
  #2  
Old 07-11-2008, 06:04 PM
Tree_UK
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Luthier have you forgotten how to communicate again? You did say you would drop by every 2 weeks or so.
  #3  
Old 07-11-2008, 06:30 PM
C6_Krasno C6_Krasno is offline
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Quote:
Originally Posted by Tree_UK View Post
Luthier have you forgotten how to communicate again? You did say you would drop by every 2 weeks or so.
I don't remember him saying this, in fact he rather said things like that :

"There's really no point in bickering at this point. Work is ongoing. The proof will be in the pudding. I can write here back and forth for hours, but it'll just be rehashing the same old points. We have nothing to do with the console game. Oleg's team is working as hard as they can. The game is extremely complex, and I would even say it's much more revolutionary than Il-2 was in its day. And It'll come out when it's ready."

"You don't need to apologise, we know exactly how you guys feel, and it's us who really should be apologising for keeping you in the dark. I mean, I wish we could release shots and videos and stuff, it's just we're not at that point yet. So we've all just gotta hold on.
Trust me, everyone on this side is as interestng in releasing this sim as any of you in playing it. It just takes time."

"The problem with work in progress is that it's a work in progress. Things are released when they're ready. What possible reason do you think can anyone have to withold things? Alpha screenshots aren't shown at this time because they're alpha screenshots. A sim is a huge number of different components, which all need to come together in the end. Look up some shots from IL-2 alpha and compare them to release shots for a rough comparison. They look like two completely different sims. And the situation today is different than in the pre-Il-2 days. Even though some of you may feel different, it makes little sense to release things that may be unrepresentative of the final result right now - especially after so long a wait.
When things are ready, of course we'll be happy to share them with you. I've been roaming around Oleg's office all this week (and they worked all day Saturday too), and if I can get some of you to take my word for it, things are looking great. There's a crazy amount of really exciting things being done, things never even attempted by anyone before. The sim, on virtually every level, is head and shoulders above everything else.
Oleg and team are trying to build a benchmark sim for many years to come. This is why it's taking a long time. Il-2 lasted all these years because the initial work put into it was solid. Same thing is being done here. Making a masterpiece is hard back-breaking work.
I know it's hard to remain patient in the dark, but what can I say, things will be ready when they're ready.
As we get closer to release, Oleg promises to release more things more often, just as the case was eight years ago, as we were approaching the release of the original Il-2."
  #4  
Old 07-11-2008, 07:07 PM
Tata Tata is offline
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Thumbs up

Good answer Krasno
  #5  
Old 07-11-2008, 08:08 PM
Tree_UK
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Quote:
Originally Posted by luthier View Post
Listen guys, you don't have to apologise or explain anything. I understand exactly how you feel. There's been a break in communication, so this is a natural development. We need to work better on communicating with you guys. It takes a while to (re)-establish rapport. I can't speak for Oleg, but I personally will try to communicate more, and hopefully after a while we'll all be on the same page.
He also said this but we have not heard from him yet. Is that a good answer or what Tata.
  #6  
Old 07-15-2008, 06:22 PM
Bobb4 Bobb4 is offline
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Default E3 up and running

Yet still no word on Storm of War from either Ubisift, 1C Company or Maddox Games?
Anyone heard anything yet, was expecting at least a stall or even a new mention by the big guns
  #7  
Old 07-16-2008, 10:03 AM
Bobb4 Bobb4 is offline
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Originally Posted by Bobb4 View Post
Yet still no word on Storm of War from either Ubisift, 1C Company or Maddox Games?
Anyone heard anything yet, was expecting at least a stall or even a new mention by the big guns
And Ubisoft stay mum...
For a product with a September 2008 release date according to IGN, the silence speaks volumes...
Lets reset the clocks for a September 2009 release.
For crying out loud ubisoft are boasting about their tweenie girlz game range and cannot even throw us flight simmers a bone?
  #8  
Old 07-16-2008, 02:23 AM
Redtail Redtail is offline
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Any chance of using vista 64 bit architecture, so we can access full 8 Gig memory on next rev?

Thanks.
Ian Fraser
  #9  
Old 07-16-2008, 02:39 AM
Redtail Redtail is offline
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Default 64 bit vist architecture 8 Gig memory access

Any Chance we will be able to use 64 bit version of vista? So we can access a full 8 Gig of memory.

Thanks

Ian
  #10  
Old 08-03-2008, 10:40 AM
scooby200245601 scooby200245601 is offline
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First have to agree with trying to keep a pleasant atmosphere by respecting eachother and giving due considerations. This is just part of being an adult or at least something I was brought up to believe.

Anyway on to my question. I have heard rumors of an Improved version of IL2 1946 in the works. If so maybe they're working on compatibility issues. I hope they plan on adding more planes and Campaigns such as BOE, The Last Days, Return to Honor, maybe even an Aleutian Campaign as well as adding missions for the P-36 at Pearl Harbor. After all they did participate thereby earning recognition.

There's another issue that I hoped they'd look into...

In CFS2 you don't have to fly the default aircraft you can select one from your hanger and play a customized "what if" scenario. I like to play the role of combat test pilot lending a hand in different campaigns while evaluating aircraft combat performance for the developers. For example: I selected a Spitfire MkIXc during Battle of Poland even though it was well advanced aircraft it was pitted against overwhelming numbers which made a better test through actual battle conditions. Sometimes I'd steal advanced Enemy Fighters. Anyway there's a lot of directions one can go with this game. If you find out anything let me know via email: scooby200245601@yahoo.com

Thanks, tim
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