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IL-2 Sturmovik The famous combat flight simulator.

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  #521  
Old 10-18-2009, 08:55 PM
Insuber Insuber is offline
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My request regards the Breda SAFAT 12.7 guns; I believe there is a large consensus that they are way too weak. In particular the belting is definitely wrong, as it doesn't include at all the incendiary rounds. The following thread explains the issue.

http://forum.1cpublishing.eu/showthread.php?t=2845

Just a quote from a post of uf_josse:

"... Believe me or not, but i think not the right place to expose code of the game....

But, belting is AP /HET (with explosion radius of 4 cm, instead 15 for the US m.2 with similar power) and APT

No API, no APIT.... era pictures show clearly API and APIT in belt with a more probable belting with API/APIT/HET.... (what i have done).

So, clealy undermodeled..... ".

The belting correction (and the correction of the radius of damage as well) would re-equilibrate the early war scenarios and add more interest to the dogfights.

Thank you,
Insuber
  #522  
Old 10-18-2009, 09:36 PM
LesniHU LesniHU is offline
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Quote:
Originally Posted by Insuber View Post
My request regards the Breda SAFAT 12.7 guns; I believe there is a large consensus that they are way too weak. In particular the belting is definitely wrong, as it doesn't include at all the incendiary rounds. The following thread explains the issue.

http://forum.1cpublishing.eu/showthread.php?t=2845

Just a quote from a post of uf_josse:

"... Believe me or not, but i think not the right place to expose code of the game....

But, belting is AP /HET (with explosion radius of 4 cm, instead 15 for the US m.2 with similar power) and APT

No API, no APIT.... era pictures show clearly API and APIT in belt with a more probable belting with API/APIT/HET.... (what i have done).

So, clealy undermodeled..... ".

The belting correction (and the correction of the radius of damage as well) would re-equilibrate the early war scenarios and add more interest to the dogfights.

Thank you,
Insuber
Unfortunately uf_josse didn't mention that NO belt in game uses API bullets, game handles fires through other means. Inserting API would make unpredictable effects including but not limited to throwing off relative gun performance and no such change will be done without prior research and correction of all belts in game.

Regarding SAFAT too weak, I think a table in post #5 in thread you linked explains it.
  #523  
Old 10-18-2009, 09:59 PM
Insuber Insuber is offline
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Quote:
Originally Posted by LesniHU View Post
Unfortunately uf_josse didn't mention that NO belt in game uses API bullets, game handles fires through other means. Inserting API would make unpredictable effects including but not limited to throwing off relative gun performance and no such change will be done without prior research and correction of all belts in game.

Regarding SAFAT too weak, I think a table in post #5 in thread you linked explains it.

LesniHU,

Thanks for the answer. I understand that there are practical obstacles. And, far from me the idea to start a dispute about that ... But please take the time to read the whole thread mate.
The table explains that SAFATs are weaker, but the ingame guns are way too weak, and this is the opinion of a lot of people. Moreover, regarding the in-game damage radius of 5 cm vs 15 cm of the Brownings ...is it realistic that the Browning is 9 times more effective than the Breda? I don't think so.

Regards,
Insuber

PS: From the same website of the table :
"The Italian Breda-SAFAT was the main weapon of Italian fighters in the early years of the war, and most (CR.42, G.50, Re.2000, and C.200) carried only two. Unfortunately for them, it was not a very good gun. It fired a Vickers 12.7 x 81SR cartridge, the same as adopted by the Japanese Army for the Ho-103, but the Japanese gun was lighter and fired faster. The Breda-SAFAT was reliable and accurate, however, and its ammunition was considered very effective"

Last edited by Insuber; 10-18-2009 at 10:07 PM.
  #524  
Old 10-18-2009, 10:47 PM
uberGeezer uberGeezer is offline
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Quote:
Originally Posted by David603 View Post
Wow. How long have you been keeping this lot under wraps? Really can't wait for these aircraft, it looks like you have announced out of "nowhere" the fulfilment of a major proportion of my 1930s aircraft wish list, and not only will these aircraft be fantastic for the fascinating but so far ignored Japanese-China war but also a number of them for the Spanish Civil war, where we currently have many of the Republican aircraft but none of the Nationalist aircraft.

What's the twin engined Biplane in the right centre of the lower image? Not a reflection on your modelling skills, which are clearly superb but I thought I knew my 1930s aircraft and I don't recognise this one.

In what form are you thinking about releasing about these aircraft? IE via Daidalus Team in an official patch, or one of the mod sites? Either way, I will be looking forward to the completion of this project with much anticipation.
I started teaching myself how to make 3D models about 3 years ago, and only got good at it about 18 months ago - I've been working on the 1930s stuff since then. Still a lot to learn, so don't expect any releases anytime soon - unless Daedilus is interested. That would speed things up considerably.

The large twin-engined biplane WIP is the Curtiss Condor, which China used in modest numbers as a transport/bomber. My next project is a FIAT CR.32 - used by the Chinese in small numbers. Then, the export version of the P-26, also used in small numbers by the Chinese.
  #525  
Old 10-19-2009, 08:24 AM
mkubani mkubani is offline
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Hello uberGeezer,

If you are serious in your 3D modelling for IL-2 and want to stick to the official IL-2 tech specifications in terms of polycount, LODs, textures, material setup, internal parts, etc. contact us at daidalos.team@gmail.com

We can take a look at one of your models and give you our best feedback if you are heading the right direction. If you make a historical plane completely and within proper technical guidelines, we will insert it into the game, program its FM and release it in our future work. No strings attached.

Last edited by mkubani; 10-19-2009 at 08:26 AM.
  #526  
Old 10-19-2009, 11:41 AM
Skoshi Tiger Skoshi Tiger is offline
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I'm not sure how practical this is or how hard it would be to implement this request but here goes.

When a airfield is under attack (sirens going) the icon for that airfield on the field selection screen flashes. (and maybe in the inflight map)

This would give people some warning if vulchers are hanging around the field and would give people in the air a sort of priority-defend-airfield sort of message.

What do people think?
  #527  
Old 10-19-2009, 01:16 PM
Wildnoob Wildnoob is offline
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Quote:
Originally Posted by uberGeezer View Post
I may be able to fix this "problem". I have been learning how to make models in 3dsMax for a couple of years, and needed a theme for the stuff that I worked on. Because I have always loved the open cockpits and wheelspats of the 1930s, I chose the Japanese-China war because of the many different types of aircraft used. Shots below of WIPs - none are finished, but a few are close to completion. I will add the Ki.21 to my list, but it will be some time before I release anything.



OMG!

Thank you very much!

If you need any help, I have a Maru Mechanic (part of a high aclaimed Japanese and unfortenetely only Japanese writen military aviation book series) edition about the Ki-21. It features a complete diagram of the aircraft in full color, and a highly detailed cockpit drawing in color as well. The colors are historical accurated based on reports and interviews with veterans.

I can obtain detailed images of all instruments, have books of them, and try find or buy everything in case of you need something else more as reference.

I don't speak Japanese but can easly find someone who speaks if you don't also.

Just PM me if this stuff is needed.

Last edited by Wildnoob; 10-19-2009 at 03:53 PM.
  #528  
Old 10-19-2009, 04:50 PM
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DuxCorvan DuxCorvan is offline
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Posted this in the wrong thread. Sorry.

But still... I'll repeat it here. Is there a chance of improving the P.11c we have in game? I think it is slightly undermodeled, and the cockpit simply does not match even the lowest quality examples in the sim -looks like something from another game.

Apart from that, since Santa Claus is back in town, I think we need TBD Devastator, SB2C, Nick and Judy for the Pacific component of the game. The Aichi D3A2 would be also a nice addition -being the most frequent version in the Pacific War, their number doubling that of the previous D3A1 version. P-40N is also sorely needed there.

Making cockpits for MS.406 and Curtiss fighters would "complete" the Finnish side of conflict, while busting tanks in a Hs 129 must be big fun. But please, oh, please, the plane that I can't believe it's not in yet, is Dornier Do 17Z.

And... fix the AI. Specially gunner AI. I hate it.

All it wrapped in colorful paper and tied with a lace. Thank you.
  #529  
Old 10-19-2009, 05:48 PM
skyfox skyfox is offline
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Quote:
Originally Posted by DuxCorvan View Post
Posted this in the wrong thread. Sorry.

But still... I'll repeat it here. Is there a chance of improving the P.11c we have in game? I think it is slightly undermodeled, and the cockpit simply does not match even the lowest quality examples in the sim -looks like something from another game.

Apart from that, since Santa Claus is back in town, I think we need TBD Devastator, SB2C, Nick and Judy for the Pacific component of the game. The Aichi D3A2 would be also a nice addition -being the most frequent version in the Pacific War, their number doubling that of the previous D3A1 version. P-40N is also sorely needed there.

Making cockpits for MS.406 and Curtiss fighters would "complete" the Finnish side of conflict, while busting tanks in a Hs 129 must be big fun. But please, oh, please, the plane that I can't believe it's not in yet, is Dornier Do 17Z.

And... fix the AI. Specially gunner AI. I hate it.

All it wrapped in colorful paper and tied with a lace. Thank you.
Excellent list!
  #530  
Old 10-20-2009, 01:28 AM
Billfish Billfish is offline
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Quote:
Originally Posted by uberGeezer View Post
I may be able to fix this "problem". I have been learning how to make models in 3dsMax for a couple of years, and needed a theme for the stuff that I worked on. Because I have always loved the open cockpits and wheelspats of the 1930s, I chose the Japanese-China war because of the many different types of aircraft used. Shots below of WIPs - none are finished, but a few are close to completion. I will add the Ki.21 to my list, but it will be some time before I release anything.





WOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Great stuff I know many would love to have myself included (add a Ki-48 & Ki-51 in there and call it plane pron!).

In kind, the late 20's-1930's IMLTHO had some really wild varients.....Though not applicable to the sim, I've often thought how much fun it would be to have a combat simulation with them. SOmething of a cross between WWI & WWII some of the variations just crazy.

Great stuff!

K2
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