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#521
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We're all running stock 4.11.1 yes?
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#522
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I have the same problem using IL2 1946 4.11.1m Dedicated Server and IL2 1946 4.11.1m Client hosting the mission in dogfight mode. Dedicated Server and Client are stock versions.
It seems that Aviar don't test the mission in dogfight server mode... No connection gauge in the upper right corner of his screenshot. Last edited by idefix44; 12-29-2012 at 08:08 PM. Reason: Add the last 2 lines. |
#523
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If it works ok I will explain where it might have gone wrong. |
#524
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Aviar
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#525
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This is a good point. The behaviour is different between the FMB test and Dogfight server. Could be a bug in MDS but I feel like the whole thing is so convoluted that it may be a bunch of little things adding up.
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#526
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Using Stock IL2 1946 4.11.1m Dedicated Server:
We have the bug. Using Stock IL2 1946 4.11.1m Client in Dogfight Server Mode: We have the bug. Using Stock IL2 1946 4.11.1m Client in Cooperative Server Mode: No bug. I join 2 pics. Using a red plane (Spit Mk. IXc). Destroying RED-FMB position: Friendly objects destroyed. It's Ok. Destroying BLUE-FMB base: Enemy objects destroyed. It's Ok. And I saw that the RED-FMB moving trucks columns is only aimed by the BLUE-FMB artillery. It's Ok. So You have the floor, Team Daidalos. Thanks by advance and happy new year To KG26_Alpha: Yes it works. But you change the mission script. Why do we have the bug in dogfight mode and not in cooperative mode ?... Last edited by idefix44; 12-30-2012 at 12:06 PM. Reason: Answering to KG26_Alpha. |
#527
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Aviar
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I hope too that KG26_Alpha give us the rule to follow.
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#529
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Ok guys. I think I found the answer to this 'bug'. Let me make a few small tests and I will post my results.
Aviar
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#530
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Problem solved. There is no 'bug'.
Look at the screenshot on the left. It shows the Blue Home Base default radius. If you notice, the affected RED AA and static objects are within the radius. The game treats these as 'Blue' units because they are within the radius of the Blue Home Base. It does not affect the Red moving vehicles because they are not static objects. So, when the mission starts, the Red AAA guns (which are now considered 'Blue') start shooting all the nearby Red vehicles. In the same light, if you attack these particular 'Red' static objects, the game will see them as 'Blue' units. This is not a bug. This has always been a feature of the game engine. It's just that I haven't used this feature for so long I forgot about it. So, can this particular scenario be 'fixed? Yes. Look at the screenshot to the right. Simply reduce the Home Base radius until the Red units in question fall outside of the radius, as seen in the screenshot. **The reason why the mission seemed 'OK' while testing in the FMB and in Coop mode is because a Home Base (and all it's features) are not recognized in these modes. A Home Base only works in Dogfight mode. That's it. Enjoy the mission. Happy New Year! Aviar
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