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#41
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The DGen\Singapore2Planes.dat file completely replaces AllPlanes.dat file data for this under campaigns and should include data on all planes from section [Planes] of the Singapore2.DB file. In this case the mistake with search of PBN1 won't be.
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#42
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This is interesting! How many other campaigns have to have special dat file that is not there? And why is it not there? ( Please don't feel this is a mean or angry post, this is not the intention, only asking questions. ) It is very easy to misunderstand posts and think you are being attacked. But all of us need you to do what you are doing.
What is the proper format for the Singapore2Planes.dat file? Is it the same as an old planes###.dat file?? This information does not seem to be in the readme file you included with the download zip file. Not trying to jump your a## or anything, all of us in the community are really glad you are doing this!! So don't get me wrong, I'd almost pay you to do this work. It's is just that we will need more information about special requirements such as this that make editing and changing/modding things apparently more difficult, complex and convoluted than working with the old Dgen. You possibly didn't know that many of us are old hats at modifying and editing the old Dgen files to make things more interesting. Or to allow us to add more aircraft or whatever. I was one of the old Dgen modders from long ago at SimHQ. For example when some of the Italian planes came out, to fly newly added Italian planes in the Belgorod campaign, there was no way to fly on the other side ( Russian ) against the new Italian planes. So I created a new campaign to allow this. I showed other people how to do it, including Enjoyr and others and that inspired a lot of other people modding and creating new content for Dgen. But I certainly was not the first to do this sort of thing, but I was in it early. We got much information from Starshoy when he was posting at SimHQ. The ability to be able to do absolutely everything with the new Dgen that you could do with the old one is critical. We just need mistakes and limitations fixed and then ability to do even more than we used to. And we will need more info on special dat files and which campaigns to apply them to. I am already trying to modify ( like always ) this new Dgen you are making as you can see by my earlier post. I created that new Sinpapore2Planes.dat file, now I will put the other planes like you said in it. I'll let you know how it goes. Last edited by Fearfactor; 06-13-2012 at 10:00 PM. |
#43
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What azura means is if the campaign does not have specific xxxxPlanes.dat file DGen automatically references the AllPlanes.dat for the information it requires.
If you create a xxxxPlanes.dat for your campaign, you MUST ensure that ALL planes that appear in the xxxx.db file have corresponding entries in there; because that is where it will look, it will now ignore the AllPlanes.dat - if they are missing that's when the errors occur. |
#44
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Thank you, you guys are nice and try to help us. we all must try to help each other. I try to help you by pointing out these things. My replies may seem terse and unfriendly but that's just the way I write and I feel I must ask a lot of question, so don't be annoyed.
Anyway, getting back to the original problem. What must be the format of the newly created Singapore2Planes.dat?? I tried the exact same format as the AllPlanes.dat. Does it have to have the same planes exactly as the appear in the .DB file?? The .DB file shows a number of planes your side or enemy side has in supply. My Singapore2.DB has section like this: [Planes] 10 PBN1 10 F2A_B339 UK_B-339_SP.bmp 10 HurricaneMkIIb 10 BLENHEIM4 blenheim_Singapore.bmp 10 C_47 10 H8K1 10 G4M1_11 20 KI_21_I 20 KI_21_II 10 A6M2_21 10 KI_43_IB 10 KI_43_IC 10 KI_46_RECCE 10 L2D How should this Singapore2Planes.dat file look like exactly? Should it go in the Dgen folder or under the new Mod folder under Dgen?? I still need exacting information on exactly what the format should be, do the planes have to be in the same order as DB? Do only the planes that are in the DB get put in the new file have to appear and no other ones? I have kept trying, tried the old PlanesDU1.dat file format and one that looks like the AllPlanes.dat format. Still get message of PBN1 not being found. I have the new file in both Dgen and mod underneath Dgen since it should not hurt if extra file appears but is not needed. I need exact information. not trying to be a pain, post an example of what I need to have in the new dat file. Last edited by Fearfactor; 06-13-2012 at 09:49 PM. |
#45
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I also tried copying a AllPlanes.dat file ( with every plane in the game in there, including the PBN1 ) and naming it Singapore2Planes.dat. Put this in both Dgen and mod folder under Dgen folder. Still get same error saying PBN1 is not there. If I'm using a Singapore2Planes.dat with all planes in the game in there, then why is it not working? I think this new Dgen still has a few bugs?
= DGen_mod 1.0.0.7 (16/05/2012) = seed: 12977312 ParamStr: du 0 DGen_mod initialization. Side: du, Rank: 0 RandomFlights=2 MaxFLAK=10 MaxBomberSkill=0 Distance=Any Length=VeryLong AI=Normal Missions=Normal AirIntensity=Medium GroundIntensity=Medium SlowFire=1.0 PromotionRate=0.10 Career ID: Du1 Load DGen\Singapore2Planes.dat: Singapore:Singapore Inherits Singapore Load DGen\mod\SingaporeTowns.dat: EnemyNation from stock: Japan ReadDB sorties:1 Load DGen\mod\AllWing.dat: TestWing(f,s): 119SquadronNEI 0 00 Cannot find plane PBN1 Last edited by Fearfactor; 06-13-2012 at 09:52 PM. |
#46
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I noticed that the last two lines of the error talk about the squadron and the plane both. Maybe the new Dgen has something that associates a given squadron ( in this case 119SquadronNEI ) with certain plane types and this squadron does not have PBN1 flying in the squadron? The old Dgen did not care about what planes were in a squadron. They were separate things. I'm just guessing, not sure.
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#47
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#48
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AllPlanes.dat - semicolon (; ) Singapore2Planes.dat - gap or tabulation Other fields completely coincide. Quote:
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#49
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#50
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