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  #471  
Old 10-23-2012, 10:28 PM
Tolwyn Tolwyn is offline
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Default Multi-Engine Problems

http://files.tolwyn.com/multiengine_weirdness_4111.zip

There's an issue with multi-engine aircraft that doesn't make sense to me.
The example I'm showing is BF110 G2.
I have the mission and the NTRK.

When in flight, you have the ability to select engines 1 (L) and 2 (R).

In flight, have both engines selected and at 80% or whatever.

SELECT engine 2, throttle DOWN, Turn off, then Feather (proper procedure to simulate an engine failure).

SELECT engine 1 (or both, doesn't matter).

Without touching engine 1, or the throttle, or pitch (it's automatic), simply deselect engine 1.

The RPMs go through the roof, when they shouldn't. The prop pitch is not being (should not be) affected, but it is.

My guess is there's a problem with feathering and multi-engine aircraft.

Please refer to NTRK and the mission to recreate.
Thank you.

Tolwyn
http://files.tolwyn.com/multiengine_weirdness_4111.zip
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  #472  
Old 10-23-2012, 10:42 PM
IceFire IceFire is offline
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Quote:
Originally Posted by Lagarto View Post
This must be the silliest post I've read in years. Perhaps your brightness needs some adjustment?
If your monitor isn't calibrated properly then it may appear much darker than it actually is being rendered by the game. It's not silly in the slightest.

I remember my old CRT wasn't calibrated properly when I first played IL-2 and it was much too dark to see anything at dawn/dusk. When I did some work on getting the settings right it got better.

Most people have TN panel LCD's these days which are not the greatest at doing dark images. They tend to wash it all out but you can play with the brightness settings until you get a better overall image.

Brightness, Gamma Correction, these are the things I'd start with if you find it too dark. The in-game map itself seems to be working quite well for the latitude that the map is supposed to be set in (keeping in mind that Italy Online is a fictional representation of a wide area). Also keeping in mind that the date setting for the map will affect when it gets dark and light and adjusting that will give a different result.
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  #473  
Old 10-23-2012, 11:32 PM
Tolwyn Tolwyn is offline
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I agree. It's not silly at all.
Especially with CRT monitors.

Quote:
Originally Posted by IceFire View Post
If your monitor isn't calibrated properly then it may appear much darker than it actually is being rendered by the game. It's not silly in the slightest.

I remember my old CRT wasn't calibrated properly when I first played IL-2 and it was much too dark to see anything at dawn/dusk. When I did some work on getting the settings right it got better.

Most people have TN panel LCD's these days which are not the greatest at doing dark images. They tend to wash it all out but you can play with the brightness settings until you get a better overall image.

Brightness, Gamma Correction, these are the things I'd start with if you find it too dark. The in-game map itself seems to be working quite well for the latitude that the map is supposed to be set in (keeping in mind that Italy Online is a fictional representation of a wide area). Also keeping in mind that the date setting for the map will affect when it gets dark and light and adjusting that will give a different result.
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  #474  
Old 10-24-2012, 06:55 AM
|450|Leady |450|Leady is offline
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Hi Team Daidalos

I've noticed that the default fuse delay on RS82 rockets for AI piloted aircraft is too short in my DCG campaign seems to be wrong. I153's fire their rockets at vehicles and tanks but they explode mid air, short of the target. If you are lucky the last pair of rockets might reach the target.

I think it may be that the I153 flys too slowly for the current default.

Cheers

Leady
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  #475  
Old 10-24-2012, 06:00 PM
Tolwyn Tolwyn is offline
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Default Multi-engine weirdness re-explained

Nope. I did it again:
http://files.tolwyn.com/engine_weirdness2.ntrk

DISABLE manual view so you can watch what I'm showing.
  1. Deselect both engines
  2. Show that both are deselected
  3. Select engine 1
  4. Start engine 1
  5. Deslect engine 1
  6. Select engine 2
  7. Start engine 2
  8. Select both engines, bring throttle to idle
This is "normal starting position"
  1. DESELECT engine 1 (conversely, enable only engine 2)
  2. Bring engine 2 to idle
  3. Feather engine 2
  4. Shutdown engine 2
  5. DESELECT engine 2 (we don't need it anymore)
  6. SELECT engine 1
  7. Show that engine 1 is selected (throttle up, then throttle down, etc.)
  8. Bring engine 1 to 70% power; note that all is fine.
  9. SIMPLY DESELECT engine 1 (essentially NO engines are selected at this point)
  10. Watch the RPMs climb in engine 1
  11. Repeat tests. You can easily get engine 1 to fail by simply deselecting it and not changing any other parameters.
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  #476  
Old 10-25-2012, 10:49 AM
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FC99 FC99 is offline
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Quote:
Originally Posted by |450|Leady View Post
I've noticed that the default fuse delay on RS82 rockets for AI piloted aircraft is too short in my DCG campaign seems to be wrong. I153's fire their rockets at vehicles and tanks but they explode mid air, short of the target. If you are lucky the last pair of rockets might reach the target.

I think it may be that the I153 flys too slowly for the current default.
Can you post the mission here, AFAIK you should be able to attach it to the post. I made some changes in that regard for 4.12 so your mission would be a good check if the problem is solved or not.
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  #477  
Old 10-25-2012, 01:29 PM
IceFire IceFire is offline
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Quote:
Originally Posted by |450|Leady View Post
Hi Team Daidalos

I've noticed that the default fuse delay on RS82 rockets for AI piloted aircraft is too short in my DCG campaign seems to be wrong. I153's fire their rockets at vehicles and tanks but they explode mid air, short of the target. If you are lucky the last pair of rockets might reach the target.

I think it may be that the I153 flys too slowly for the current default.

Cheers

Leady
Any idea what the speed set is at the GATTACK waypoint? It's been a few years since I used I-153s in a rocket based ground attack role but I didn't have that problem before. It may be in more recent patches something changed.

See if you can have a look and let us know what the GATTACK waypoint settings are.
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  #478  
Old 10-28-2012, 11:04 AM
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Monty_Thrud Monty_Thrud is offline
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Exclamation

Beaufighter port side propeller vanishes on external view, when you zoom away from or flyby.
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  #479  
Old 10-28-2012, 03:53 PM
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Aviar Aviar is offline
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Quote:
Originally Posted by Monty_Thrud View Post
Beaufighter port side propeller vanishes on external view, when you zoom away from or flyby.
Not for me. Neither propeller vanishes, no matter how far I zoom the view out. Might be an issue on your end...possibly drivers.

Aviar
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File Type: jpg Beaufighter 3.jpg (64.0 KB, 27 views)
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  #480  
Old 11-10-2012, 09:51 PM
IceFire IceFire is offline
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Anyone know if there are any problems with the V-1 launcher?

I placed three fairly close to each other in an online scenario but just the one shows up. All three are present and have their own waypoints placed for launching the V-1s... it's a bit weird.
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