Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-29-2007, 02:03 PM
Ironman69 Ironman69 is offline
Approved Member
 
Join Date: Oct 2007
Location: United States
Posts: 41
Default

Oleg, what about 4.09 ? any news or progress ? What will be included in 4.09 ?
  #2  
Old 11-29-2007, 03:33 PM
rosaenrico rosaenrico is offline
Registered Member
 
Join Date: Oct 2007
Posts: 6
Default

Hi Oleg,
first of all, really great pics.
Is it possible that gears and their tyres get damaged so that landing will be dangerous?
Second question, when in gunnery positions in bombers, are shacking present while firing?

Enrico
  #3  
Old 11-29-2007, 03:44 PM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Hi Oleg,

thank you for the new pictures, the detail on the aircraft looks excellent !

can you plz comment if we will have some civilian road / rail / aircraft activity in BoB, so that the world we fly in feels more "alive" ?

for ex a civilian car or bus driving on country road (instead of only military truck and tank convoys etc), and maybe some moving tractor in the fields ? or a passenger commuter train on the rail track traveling from one town to the next ? maybe even some unarmed military transport planes bringing new pilots to an airfield etc..

right now in il2 we can shoot at anything that moves and we always get points, in real life often pilots had to identify a target as military instead of just shooting/bombing anything that moves (except near the front lines)

this would mean we have to be much more careful about identifying our targets on ground attack !
  #4  
Old 11-29-2007, 04:21 PM
Pike Pike is offline
Approved Member
 
Join Date: Oct 2007
Location: London
Posts: 41
Default

Dear Oleg,
Yes, I get the point about PC power......that's why I am waiting to the very last minute before I upgrade after SOW BOB comes out. I'm going to have to invest in cooling systems as well I fear. I thought that those (big) holes in the wings could only be from cannon shells.
Only 92 days to go if the date does not change again...........92 days of hell (in the cooler!!)......I'd better get that little rubber ball out again!
Best regards,
Pike.
  #5  
Old 11-29-2007, 05:06 PM
proton45's Avatar
proton45 proton45 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 651
Default

Mr Oleg, thank you for the new pictures of damage model...I have a question about the pictures.

Are the pictures composed to show some of the detail modeled into the airplanes?

Are they pictures of "random" damage (or possible damage) OR are the damage images "scripted"? (Like they are now...hole in wing always looks the same)

Will damage appear where "virtual bullets" hit the fighter? In other words, will the damage depicted "in game" reflect what was hit? (one bullet= one hole)

Thanks you for your time
  #6  
Old 11-29-2007, 05:41 PM
JG4_Helofly JG4_Helofly is offline
Approved Member
 
Join Date: Oct 2007
Posts: 141
Default

Same question as proton; how dynamic will the damage model be?
  #7  
Old 11-29-2007, 05:43 PM
Zorin Zorin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 573
Default

Quote:
Originally Posted by proton45
Mr Oleg, thank you for the new pictures of damage model...I have a question about the pictures.

Are the pictures composed to show some of the detail modeled into the airplanes?

Are they pictures of "random" damage (or possible damage) OR are the damage images "scripted"? (Like they are now...hole in wing always looks the same)

Will damage appear where "virtual bullets" hit the fighter? In other words, will the damage depicted "in game" reflect what was hit? (one bullet= one hole)

Thanks you for your time
Read Oleg's answer on page 28.
  #8  
Old 11-29-2007, 05:56 PM
proton45's Avatar
proton45 proton45 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 651
Default

Quote:
Originally Posted by Zorin
Quote:
Originally Posted by proton45
Mr Oleg, thank you for the new pictures of damage model...I have a question about the pictures.

Are the pictures composed to show some of the detail modeled into the airplanes?

Are they pictures of "random" damage (or possible damage) OR are the damage images "scripted"? (Like they are now...hole in wing always looks the same)

Will damage appear where "virtual bullets" hit the fighter? In other words, will the damage depicted "in game" reflect what was hit? (one bullet= one hole)

Thanks you for your time
Read Oleg's answer on page 28.

Thanks, I don't know how I missed that. I'm a little tired...
  #9  
Old 11-29-2007, 06:43 PM
bhunter2112 bhunter2112 is offline
Approved Member
 
Join Date: Oct 2007
Location: Sunny-Warm- Hawaii
Posts: 102
Default

release date in 08 ? Thank you for stopping by at least I know someday I will be able to buy this game. Back to 46.....
  #10  
Old 11-29-2007, 10:16 PM
wgvette's Avatar
wgvette wgvette is offline
Approved Member
 
Join Date: Nov 2007
Location: Montrose, CO, USA
Posts: 24
Default

Oleg,
Beautiful stuff the accuracy and depth of detail is truly amazing.

One question though_Does the entire damage engine need to be built now, if as you said it will take computers some ten years to be able to run it at full render? Or, am I missing the point of your answer on the previous page.

Quote:
Say it is possible to make even greater details of damage, aircraft itself , etc... but probably in case of hundreds aircraft in action around you you will need the PC that will be existed only say ten years after release
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:19 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.