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IL-2 Sturmovik The famous combat flight simulator.

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  #441  
Old 12-01-2007, 11:43 AM
JG53Harti JG53Harti is offline
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I think, the questions were already answered
  #442  
Old 12-01-2007, 02:28 PM
Avimimus Avimimus is offline
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Quote:
Originally Posted by Gibbage
Thank you for your time in replying to our questions. I have another about damage modeling.

Will damage effect your aircraft's structural integrity? As in if you get hit in your wings main spar, or part of your skin is blown off (For stressed skin body's) will the aircraft take less stress? Will your wing snap in a high-G turn if its damaged?

Also, will damaged wing surface produce less lift?

I know that even with todays very powerful dual and quad core CPU's there still must be limits on DM. IL2's DM system was a revolution for any game, and I hope BoB will be similar. Its only today that people are catching up too your water shaders!
Hello Gibbage, Thanks for the aircraft (still some of my favorites). It is rather too bad about the CW-21 though (I believe you were behind it too?)

Anyway, I am 90% sure that the answer to your first question is yes.

As for the second question I believe that a rudimentary modeling of loss of lift already exists in Il-2 (try flying a Me-323 over a bunch of MG-42s).
  #443  
Old 12-01-2007, 02:56 PM
Vigilant Vigilant is offline
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Quote:
Originally Posted by chn6
An idea for BOB Servers
Very nice, but when did Oleg and 1C agree to start putting servers around the globe?

If you 're getting 700 ping now, it might be your own connection that's contributing, not just the lack of a server. If they put one in Oceania region I'll be as happy as a duck in muck, but seriously it isn't their problem. Lobby your regional internet to provide one when BoB is released, that might be your best chance
  #444  
Old 12-01-2007, 06:52 PM
Insuber Insuber is offline
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Mr Oleg,

An idea to increase client's base and sell more copies of BOB

- Weak point of combat flight sim games: learning curve = long time to get some fun. In particular the shooting is long and difficult to master

- Result: the less motivated quit the game and also the genre

- Remedy: improve the training section of BOB. Put in some training aids, for instance a predictive "virtual pipper", kinda of a coloured dot to show where to aim with the real collimator. This would help a lot to develop the deflection shooting, and be a fun in itself. Add also the hit% statistics as in CFS. It's great for training.

Regards,
Insuber
  #445  
Old 12-01-2007, 08:53 PM
Avimimus Avimimus is offline
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Marksmanship is probably the biggest barrier. Oleg could add autoaim for offline and non campaign play but there are probably better solutions.

Here is one idea:

SOW could have a gunnery training mode that starts the player in position to attack a target aircraft. The player then attacks. Immediately after the attack the mission reverts to its original state and the player appears in position to attack again.

This would allow a novice player to conduct repeated attacks in a short period of time and improve their marksmanship without having to learn the skills required to get in position for an attack (or spend the time to do this repeatedly).

The aircraft could be selectable and the position (direction, height and relative airspeed) could be selectable or even random.

A pilot training mode could alos be made where you have to follow an identical aircraft as it flies through an increasingly difficult series of maneuvers.
  #446  
Old 12-01-2007, 09:13 PM
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mazex mazex is offline
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Quote:
Originally Posted by Oleg Maddox
Yes... better to wait with upgrade of PC if the BoB is the main in your mind. I still don't know midlle and lowest hardware that to run BoB smooth. Will know finally in spring or even more close to summer.
Finally! A date indication! summer 2008 then... (+2...)

Thanks for that Oleg! Keep up the good work!

/Mazex
  #447  
Old 12-01-2007, 11:07 PM
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jamesdietz jamesdietz is offline
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To paraphrase Rocky & Bullwinkle :'That date ,that date?Where have I heard that date before...
  #448  
Old 12-01-2007, 11:59 PM
Avimimus Avimimus is offline
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Quote:
Originally Posted by mazex
Quote:
Originally Posted by Oleg Maddox
Yes... better to wait with upgrade of PC if the BoB is the main in your mind. I still don't know midlle and lowest hardware that to run BoB smooth. Will know finally in spring or even more close to summer.
Finally! A date indication! summer 2008 then... (+2...)

Thanks for that Oleg! Keep up the good work!

/Mazex
More likely the end of 2008 (holiday season). After all, if you have a good beta then you can gauge system requirement and beta testing can go on for a long time.
  #449  
Old 12-02-2007, 06:18 AM
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zapatista zapatista is offline
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end 2008 is the more likely release date

btw gogamer.com also have that as a release date listed (and have dropped hints they are "in the know", but cant give official answers on a release date in forums)

starting new speculation on a summer 2008 release just from what oleg just said is not warranted
  #450  
Old 12-02-2007, 10:05 AM
RAF_Leigh RAF_Leigh is offline
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Default Dear Mr. Oleg Maddox

Dear Mr Maddox

i was wondering if and when the 4.09 patch will be out?
i have heard "two weeks" for about 2-3 months now and i thought i would ask you again.

also i have seen some screenshots of the new sovlakia map and so should it be comming out soon and would it be freeware or payware?

Regards

RAF_Leigh
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