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#31
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#32
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There's nothing wrong with doing that, if you choose to, but if you're going to take such an approach to the game, you can't simultaneously complain about the game being too easy. You've gone out of your way to make it easy. |
#33
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@gunnyhighway Don't worry buddy, there are just some people on these forums that just HATE people like us because we find the game too easy. They love to taunt and troll around. |
#34
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#35
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I would reply "never played kings bounty bro?" Rules in war are for the losing side. |
#36
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But apart from that, I understand this position. Sure, some encounters may be tricky, but that still leaves the majority of the game, and there are certainly parts where most or all of the fights feel trivial. And similarly, you can stop using overpowered or unbalanced gameplay mechanics, but to be honest, there are a lot of those, and while self-imposing restrictions may provide a challenge, it would be more interesting if you actually had to find such solutions sometimes. To change that, a mod would probably have to alter more than just enemy strength. Oh, and for the record, I think covering the ground with ice spikes for the spider fight is a funny strategy. And apparently, the devs implemented this solution in case every cell was occupied... they could as well have cleared a few cells of anything and spawned spiders. While somewhat cheesy, I say props go to gunnyhighway for finding it in the first place. |
#37
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Sure, if that's the way you want to phrase it. You found a way to change the way the encounter was designed to take place. And you did so in a way that made the encounter vastly easier than it was designed to be. If you want to label that as "strategy", sure, be my guest. But your "strategy" is responsible for lowering the the difficulty of the encounter significantly. If your game is all about using such "strategy" to lower the difficulty, turning around and complaining about the low difficulty is extremely silly. Stop exploiting - sorry, using "strategy" on the encounters and you'll find they are significantly more challenging. |
#38
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Moving on... |
#39
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#40
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Your insinuation that there is no difference between what you are doing and casting stone skin is just idiotic. You might as well claim that using Artificer to create a cheap, upgradeable item that you can exploit for runes, crystals and XP is no different than buying a mana potion. It's hard to believe someone could actually put forth such a stupid argument, but there it is. What you are effectively complaining is that you are doing your absolute best to make the game as easy as possible, and by doing so, the game has become too easy. The solution, as multiple people have pointed out, is to stop trying so hard to make the game as easy as possible. If such simple logic offends you, then by all means, go back to pretending that you are having no effect on the game's difficulty level. |
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