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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-29-2012, 01:15 PM
stndbfrgrn stndbfrgrn is offline
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Probably an already known old issue, but sometimes friendly AI does not engage nor spot targets at all.
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  #2  
Old 09-30-2012, 03:19 PM
nakedsquirrel nakedsquirrel is offline
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- Players Cannot fire turret machine guns or rear guns in multiplayer. (this only happens when an enemy aircraft is nearby)
- AI gunner will no longer target after a player has occupied their gunner's position and left.
- AI gunner often doesn't shoot at enemy aircraft
-Distance Dot LoD of boats, buildings, lights, and other objects can be seen through clouds and sometimes the ground.
- Boats sometimes float above ground, hang upside down, or sink under water during multiplayer missions.
- AI flights sometimes behave move/behave oddly in multiplayer missions by spinning or bobbing up and down
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  #3  
Old 09-30-2012, 05:33 PM
TonyD TonyD is offline
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The fuel tanks in Dover no longer explode when shot – pity, it was part of my test routine. Slight performance increase compared to the last beta. Nice to see the cloud shadows back, pity the shadows from smoke look slightly strange, but at least they’re there
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  #4  
Old 10-01-2012, 06:11 AM
luthier luthier is offline
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Thank you for your feedback. Working on British engines, distant dots, and others at the moment.

Just a couple of quick points though.

Quote:
Originally Posted by FG28_Kodiak View Post
a- Already mentioned, the mixture in the RAF planes. I can't setting before flight, and most of the RAF planes can't start on the ground.
That is working as intended actually.

Quote:
Originally Posted by TonyD View Post
The fuel tanks in Dover no longer explode when shot
That again is working as intended - finally. I know it was kind of fun to have a giant fuel tank explode when hit by a single round, but that really shouldn't happen. We've gone through most of the ground objects and their damage model, and they should correctly consider material type and wall thickness. You're going to need something bigger than a .303 for those fuel tanks now.
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  #5  
Old 10-01-2012, 07:26 AM
MadTommy MadTommy is offline
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Hurah...

Thanks.
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  #6  
Old 10-01-2012, 07:30 AM
jimbop jimbop is offline
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Quote:
Originally Posted by luthier View Post
Thank you for your feedback. Working on British engines, distant dots, and others at the moment.

Just a couple of quick points though.



That is working as intended actually.



That again is working as intended - finally. I know it was kind of fun to have a giant fuel tank explode when hit by a single round, but that really shouldn't happen. We've gone through most of the ground objects and their damage model, and they should correctly consider material type and wall thickness. You're going to need something bigger than a .303 for those fuel tanks now.
Sorry, what's working as intended? Surely not the difficulty starting some red fighters? If so, can you please add an option to start warmed up?
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  #7  
Old 10-01-2012, 07:33 AM
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JG52Krupi JG52Krupi is offline
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No he means the mixture is now correct, it fooled me but the spit buffs told me its working like it should I.e. you cannot go to lean mixture when the throttle is back...
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Old 10-01-2012, 11:19 AM
TonyD TonyD is offline
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Quote:
Originally Posted by luthier View Post
... You're going to need something bigger than a .303 for those fuel tanks now.
Thanks for the response, they did ignite rather easily before which didn't appear to be very realistic
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  #9  
Old 09-30-2012, 06:01 PM
xpzorg xpzorg is offline
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Quote:
Originally Posted by nakedsquirrel View Post
- AI gunner will no longer target after a player has occupied their gunner's position and left.
It's not the bug. Just use it's right. After using gunner position press Alt+F2, after C game think that you occupied two positions.
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  #10  
Old 09-30-2012, 06:46 PM
ATAG_Doc ATAG_Doc is offline
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Interesting...
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