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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 08-21-2011, 04:44 PM
whatnot whatnot is offline
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I'm happy for any movement on the WW2 plane genre. But it would be tough to jump to a pit of that quality after the luxury we have with CloD. But I assume they're trying to make a fun gaming experience out of the title, not a realistic simulation for the rivet counters like I assume most of us are.

But hey, that could be fun for a change.. jump in to a fast-paced WW2 MMO in the sky.
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  #32  
Old 08-21-2011, 06:00 PM
Jaws2002 Jaws2002 is offline
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Why are they using such low resolution clouds.
With bigger maps and increased visibility range, higher resolution 3d clouds and of course room for a lot of people, this game could actually be fun.
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  #33  
Old 08-21-2011, 06:26 PM
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Always with the "bash-anything-that's-not-a-sim" attitude here. This could be a good thing for the sim genre, people who will try these MMO's might open their eyes for simming and move on to other more challenging sims e.g CloD. I also don't understand why one can't enjoy both, I love to play WoT as much as I like to play CloD/DCS: A-10. They are different types of experiences, quick instant fun of WoT. Deep, challenging and rewarding simming from DCS: A-10/CloD. Open minds people!
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  #34  
Old 08-21-2011, 07:18 PM
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Robotic Pope Robotic Pope is offline
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Quote:
Originally Posted by addman View Post
Always with the "bash-anything-that's-not-a-sim" attitude here. This could be a good thing for the sim genre, people who will try these MMO's might open their eyes for simming and move on to other more challenging sims e.g CloD. I also don't understand why one can't enjoy both, I love to play WoT as much as I like to play CloD/DCS: A-10. They are different types of experiences, quick instant fun of WoT. Deep, challenging and rewarding simming from DCS: A-10/CloD. Open minds people!
+1

Gaijin has done the genre and the IL-2 brand a lot of good already with Birds/Wings of prey and are not given enough credit here for giving people a starting point and an easier difficulty curve. I personaly know 5 people that are now Il-2 1946/CofD addicts that were intoduced to the genre by Birds of Prey on console alone.

The sim elitest snobery shown by a few people in this thread does no help at all to the genre and is the reason some of my friends are maybe even embarresed to say where they started off in fear of being belittled.

Well i'm not scared to say I still enjoy playing Birds of Prey on xbox just as much as I enjoy flying full realism on Il-2 1946 and will enjoy flying CofD and World of Planes when I get round to building a new pc. In fact just the other day I went from full realism on 1946 one minute to blasting about and having fun in Blazing Angels 2 the next, and you can't get much more arcade than that lol.
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Last edited by Robotic Pope; 08-21-2011 at 07:20 PM.
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  #35  
Old 08-21-2011, 08:54 PM
GOA_Potenz GOA_Potenz is offline
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Well AA works, sound is way better than CloD...

and it's alpha
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  #36  
Old 08-21-2011, 09:42 PM
Ekar Ekar is offline
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Quote:
Originally Posted by Jaws2002 View Post
Why are they using such low resolution clouds.
I've just run the benchmark and it looks like the clouds are actually some kind of volumetric, procedural system rather than a normal image/sprite based representation. No, it's not totally convincing visually but it nonetheless looks interesting. Hopefully they can tweak things to look a bit more realistic in time.
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  #37  
Old 08-21-2011, 09:51 PM
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For me 32 Players is no MMO !
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  #38  
Old 08-21-2011, 10:48 PM
droz droz is offline
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World of Planes and World of Warplanes are two different games, two different developers.

World of Planes is by the same people who did Wings of Prey.

World of Warplanes is by the World of Tanks people.

Confusing, yes. Two different games.
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  #39  
Old 08-21-2011, 11:47 PM
GloDark7 GloDark7 is offline
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For me 32 Players is no MMO !
Perhaps not, but how many MMO's have complex flight model physics for each player? I guess WoPlanes will be using the same licensed FM's (updated from IL-2 4.0.5) that currently exist in WoPrey. Would thousands of aircraft, with the computations involved, work in the air at the same time? Even if that were possible, what sort of an instant death mega-furball would that be?

I prefer the idea of a parallel worlds type scenario. Want to fight over a particular area, choose from one of many 32 player split servers that contribute to the entire campaign covering that area. No overcrowding but potentially 100's to 1000's involved.

I'm sure the devs even said that it was possible to have 64 players.

Speaking of snobbery, how long before the 'Greenpuke Troll' arrives?
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  #40  
Old 08-21-2011, 11:56 PM
esmiol esmiol is offline
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i still don't understand what this thread do here?

WOP is not an 1C game... it is not a simulation...

stop please... go to dedicated forum to speak about arcade games please
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