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#31
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the mod still does its magic with the recent beta patch update. i believe it does the new beta patch even more justice.
pre computed atmospheric scattering is what has shown our scenery in a new light, pardon the pun ! ![]() ![]()
Last edited by Ali Fish; 09-07-2011 at 10:04 PM. |
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#32
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S!
How did you manage to have it after the pacth? I´m trying with kegety´s dll but to no avail.
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X58A UD3R v 2.0 i7 950 @ 4.2GHZ Gigabyte GTX 580 1.5GB @900/1800/4008 Rip Jaws DDR3 2000 6GB FSB 200Mhz/ Memory Bus 1000MHz SSD G.Skill Phoenix Pro 60GB SSD OCZ Revo X2 240GB (flight sims) WD5000AAKS 500GB BX 2250 21,5" 1920x1080@60Hz Sidewinder FFB II Win 7 64 bits Ultimate Corsair 850W |
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#33
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i did exactly as before popped the folder the dll, and the launcher config into il2COD folders, applied the stat command -mod=blahblahblah and it works same as before.
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#34
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the new patch contains a new launcher.exe.config (to load the new FMOD sound dlls), so you'll have to re-add kegetys' dll next to those too.
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#35
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hi adonys, got a link to that new launcher.cfg ?
the reason i ask is because..... i didnt see any new additions to that config when i checked it against the old one. |
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#36
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Previous old entry :
<value>parts\core\steam_api.dll</value> New launcher entry with new patch : <value>parts\core\steam_api.dll;parts\core\fmodex. dll;parts\core\fmod_event.dll</value> Look for older shorter entry line inside launcher.cfg and replace with this latest longer one S! HG |
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#37
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Quote:
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#38
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Just a quick Q, seeing as JSGME works with clod (I am using it with the beta patch) is it possible to run this... through that?
Just because this whole shortcut thing is bringing back suppressed arma2 memories (I ran out of room in the shortcut line due to running so many mods). |
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#39
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Quote:
eventually we will have the SDK so i suspect in the future our mode will be run from inside a container and selectable via ingame menu's. not to mention the necessity to harness steam VAC into the equation so no need to worry. Last edited by Ali Fish; 09-12-2011 at 01:41 PM. |
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#40
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Anyone been able to open up the new sound files...?
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