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#31
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naz TEST FPS.trk
Hey naz, for what it's worth- When I played your track as you were panning around the cockpit I did see FPS swings like you described. However on my machine FPS were consistent throughout t the track. Using the highest settings @ 5760x1080 the final FPS were current 65 average 56 highest 93 lowest 10 Link is included for others to try… |
#32
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cheers mate
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#33
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Everything on high with grass,shadows,roads on @ 1920x1080 Max 155 FPS AVG 64 FPS The 155 was when you zoomed into the cockpit dials. FPS dropped slowly from a higher AVG of about 80 FPS to the 64FPS as the AI planes came into sight. No issues with FPS dropping while looking over shoulder. I will double check with another run. Take II MAX 166 FPS again when looking at cockpit dials AVG 110 FPS when on runway starting engine AVG 50 FPS once in combat (varied between 45-55 FPS) so the actual AVG was too heavily influenced by the amount of time on the ground Seams the AI didnt really cause the drop in AVG FPS it was the increased draw distance once your airborne. FPS consistent through out and smooth. GPU utilisation was 66% for all 4 cards when on the ground and 40% when in combat. Looks like I need some more CPU cycles for rendering as I have heaps of GPU headroom and only 4 threads of my CPU being used. The sooner they split rendering to its own cores the better! Last edited by FS~Phat; 06-08-2011 at 04:46 AM. |
#34
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Thanks guys. The way the track played on your machines makes total sense, and the relative stable FPS is how it plays in Pseduo mode for me too.
I guess CloD in Full screen mode is just guiving me some helpful "life coaching" ... dont look over your shoulder ![]() Thanks for taking a look S! |
#35
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Here's some updated system pics for the beast that get 200FPS out of COD on high at 1920x1080.
I just need to get some Aquacomputer Blue UV additive for the loop to finish the loops and then start buying sleeving stuff to sort the cables. The left Res is more UV reactant because the loop was running TT UV green and obviously didnt flush as well or maybe even stained the perspex. |
#36
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Hmmmm.... did I say I like this rig? No, I was wrong!
I love it ! ![]() The only thing I just realised is that I am still with wife 1.0 and it seems to require a major upgrade in order to lay my hands on such HW... ROFL Honestly I like it, it is the second best thing to look at in this forum while waiting for the 3Gb VRAM cards to come in the market (because anything less will not help us...) ~S~ |
#37
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#38
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"The lady doth protest too much, methinks"...
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#39
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BTW, them are fight'n words... good luck getting me in the skies, Im a 10 year veteran of IL2 and 15+ years in combat sims. I'm not too shabby with a snapshot or turn and burn, just ask my squad mates. ![]() ![]() As I have said previously in my post, if you dont have the advantage of higher FPS you wont know what your missing and it is definitely noticeable in how it smooths out overall gameplay and panning while using track-ir. Finally, there are plenty of games out there that utilise this amount of computing power to the max. COD is obviously one of them. Then there's Metro 2033, Crysis 2, Stalker, Arma 2, ROF and others... need i go on? |
#40
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