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Rig'n'Roll Truck racing game, sequel to the famous Hard Truck series. Drive authentic trucks along real Californian roads, deliver cargo, take part in truck races or establish your own cargo transportation company.

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  #31  
Old 10-16-2007, 06:34 PM
Tinoo Tinoo is offline
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What you think if this game is developing now 5 years and we arent at half of DUke nukem
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  #32  
Old 10-23-2007, 04:53 PM
USA Driver USA Driver is offline
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I knew this game wouldn't be released this year. I found it hard to swallow when they promised it would be released Q4 of this year.
1C seems to be turning into another SCS, playing with our emotions, except in other ways then the Map Editor.
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  #33  
Old 10-24-2007, 08:41 PM
GargantulaKon GargantulaKon is offline
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I feel like Rig'n'Roll is like the Gran Turismo series in that it keeps getting pushed back for the third part to be released. It is a coincidence that this is the third Hard Truck too. Are they perfectionists like Polyphony Digital (developers of Gran Turismo)? I kinda see that as a good thing since it means that the game will be better. I hope the simulation amazes me with their attention to detail when it finally is released in stores. Is 1C publishing it as a boxed product to stores in the US?
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  #34  
Old 10-24-2007, 09:53 PM
john john is offline
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Default i dont know but it was supose to come out in 2004

i dont know but it was supose to come out in2004
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  #35  
Old 10-25-2007, 02:12 AM
3dartpol 3dartpol is offline
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It's is not IC fault , they are only publisher and not the developers that work on the game...

It is SoftLab-NSK that are developers and they are responsible to complete the game, but when they are busy or worked on other project then nothing can be done about.

Also it very strange that a game has been under work many years and where they get the money budget , i smell little fishy about this game that has been delayed many times...
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  #36  
Old 10-25-2007, 03:02 AM
GargantulaKon GargantulaKon is offline
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Quote:
Originally Posted by 3dartpol
Also it very strange that a game has been under work many years and where they get the money budget , i smell little fishy about this game that has been delayed many times...
Probably from the other programs they develop.
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  #37  
Old 10-25-2007, 03:26 AM
Pete379x Pete379x is offline
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Its because they dont have a huge team!Thats why its taking them so long.
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  #38  
Old 10-25-2007, 05:22 AM
GargantulaKon GargantulaKon is offline
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How big is their company now in terms of employees? Around 5 people? SoftLab-NSK reminds me of the game Live for Speed and Vendetta Online that also develop slowly since the team is really small.
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  #39  
Old 10-25-2007, 07:34 AM
Anatoly Anatoly is offline
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Quote:
Originally Posted by GargantulaKon
Is 1C publishing it as a boxed product to stores in the US?
We do plan to do it either ways - retail and digital download both for North America and Europe.
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  #40  
Old 10-25-2007, 08:24 PM
GargantulaKon GargantulaKon is offline
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OK, thanks. It seems that a lot of small developers/publishers like to only release a digital download since it is cost effective, but I love to collect the box art, manuals and the DVD(s)/CD(s). I like having it physically available.
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