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#31
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Second, I'm not saying your going to get an engine kill every time you BnZ the little bastards, but if your main focus while attacking one is the engine; your going to have a better chance depending on how the I-153 pilot is acting. If it's sim, it's more than likely he'll be flying in a straight line heading to the little furball up ahead. |
#32
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whether it's the plane's fault or the game's fault, until the scoring is fixed, dogfight mode's mechanics is biased in favor of i-153. I'm sure the i-153 is a fine little biplane and served родина well, but if and until a patch fixes things, I still think it's a nuisance in bop dogfights.
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#33
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And I don't care about how it compares to other real world bi-planes. We're talking about the game, and specifically online battles. Quote:
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I think the problem is you are coming at this from a real world view point, and I am coming at it purely from the view point of the game. Unless Erick Hartmann plays on a console with a controller, I don't care about him. And please stop being so patronising. |
#34
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Low speed = Low turn radius, and high rate of turn. The extra lift provided by the bi-wings only means it can maintain a way lower airspeed, thus a lower turn radius and high rate of turn. |
#35
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Lift is only lift when you are flying with level wing tips. As soon as you roll your plane onto it's side, that lift then becomes turn. Which is why you lose altitude if your wings are exactly perpendicular to the ground. Lift and turn are relative to the ground, not the plane. But the force resulting from the shape of the wing is relative to the orientation of the plane. So as you change the plane's orientation, you alter the effect of the wing relative to the Earth. What you say would be true if you use the rudder to turn. But you don't. You roll the plane onto it's side then use the elevator to turn. Again, I'm not going to go into the physics of a wing because you can google it if you don't already know, but the upward force on a wing (i.e. lift on a level plane) is a function of it's forward speed (and curvature of the top surface). Last edited by InfiniteStates; 11-20-2009 at 11:05 AM. |
#36
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...and angle of attack...
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#37
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The top and bottom of this is an 153 in a team battle match is like playing a game of football and someones dog runs on the pitch biting the ball. Its anoying as f**k
Yeah you can continue playing and try to ignore it but sooner or later you will get an urge to kick it into next week |
#38
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ok the amount you can turn a plane depends on how much pressure is being generated by the elivators the more pressure they create without stalling the tighter the turn
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#39
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I could have saved myself a metric-fk tonne of typing if it had occured to me to sum it up so eloquently and succinctly. WP ![]() EDIT: probably a good job we moved this out of shadowcorp's thread eh? Else he'd be having kittens ![]() Last edited by InfiniteStates; 11-20-2009 at 02:50 PM. |
#40
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Now, Seraph is correct. If you are going at 230mph in some plane, and you try and turn with a plane which is just going 150mph. Then the plane going 150mph is going to have the turning advantage because of it's slower speed. This doesn't just have to do with the I-153, but the I-16 as well. Try it sometime, fly against a I-16 and fly something like a Spitfire both planes must be at 100% throttle. Then you'll see which plane out turns the other. Turning radius has NOTHING to do with lift. Speed does because you need a certain amount of speed going over the wings (ie the amount of air being brought a crossed) so your plane doesn't stall and drop out of the air into some spin. The reason the I-153 has a better chance of staying in the air is because of its amount of wings; and the little air needed to actually keep it in the air unlike mono-planes which only have two wings, and stall much more than any biplane would. |
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