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#341
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He was ATAG fermen or fastmen or farmen or something like that. Cheers! Last edited by Insuber; 05-08-2012 at 10:14 PM. |
#342
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Its just hard to imagine the RR engine behaving like that, plus ive read most books on the BOB and most of the books by the pilots that flew in the battle and ive never heard that before. Not saying the guy is not telling the truth but im sure i would of come across that info on the spit2.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#343
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#344
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There's a Spit IIa in 1946? I don't remember that.
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#345
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Real easy test for the throttle comparing to 46: Take a spitty up in 46 and overheat it. Notice how much throttle you have to let off before A.) it cools down and B.) the RPMs move. From memory (haven't played 46 in well over a year) the last 30% of the throttle in 46 moved RPMs a measly 10rpms, don't remember boost though. That's exactly how IL2CODs spittys act now. The lower end of the throttle I don't know/remember. But the upper end never worked the same way as the old game. To me, again from memory, it does. From memory, all the variants (early and late) acted the same way in 46. I'm not saying it's correct. I've never flown in a spitfire. But it acts like the old game to me now.
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#346
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There is in UltraPack, but not 4.11 vanilla.
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#347
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There is a problem with the CSP Spits, particularly when landing - you can haul throttle right back, RPM falls but Airspeed correction (and engine sound) seems unresponsive and incorrect to me. I am having to make a much longer approach using Prop Pitch to kill speed as well as throttle, flaps, etc. Its an initial impression as I have spent most of my time trying to get my patch to work in MP rather than focus on FM. Also interesting that a lot of comments have been made about the Spits ability to turn tight with the current FM and possibly related to this lack of throttle control.
EDIT. Throttle is like a two position ON - OFF Switch - RPM drops and thats about it! A digital Merlin Engine....
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. Last edited by SEE; 05-09-2012 at 06:32 AM. |
#348
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FPS (Frames per second) are worse with this patch.
I do not get as many launcher crashes, "Launcher.exe has stopped working", but I often get 1-2 FPS when I would normally get the launcher crash in the previous version. I can not explain when I get low FPS in multiplayer because it completely random. The game is unplayable. I also get many launcher crashes in the FMB, multiplayer, and game menus. The FMB also has a visual bug where text overlaps. (When there is a drop down menu, the text overlaps with all of the menus below) Windows 7 Nvidia GTX 480 Intel I7 8gb DDR3
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![]() Last edited by nakedsquirrel; 05-09-2012 at 01:53 AM. |
#349
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Tested yesterday over 2 hours and no CTD (ATAG server). But I got Launcher has stopped -error after I closed the game. Have to test more today.
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#350
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I guess like any engine with a high overlap cam, they need high revs to breath properly. |
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