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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #341  
Old 05-08-2012, 10:09 PM
Insuber Insuber is offline
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Interesting, ive never heard that before. where did he get his info from?
He said he spoke with other ATAG guys. Additionally he said that in 1946 the Spit IIa behaved the same. Honestly I didn't remember that.

He was ATAG fermen or fastmen or farmen or something like that.

Cheers!

Last edited by Insuber; 05-08-2012 at 10:14 PM.
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  #342  
Old 05-08-2012, 10:17 PM
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furbs furbs is offline
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Originally Posted by Insuber View Post
He said he spoke with other ATAG guys. Additionally he said that in 1946 the Spit IIa behaved the same. Honestly I didn't remember that.

He was ATAG fermen or farmen or something like that.

Cheers!
Its just hard to imagine the RR engine behaving like that, plus ive read most books on the BOB and most of the books by the pilots that flew in the battle and ive never heard that before. Not saying the guy is not telling the truth but im sure i would of come across that info on the spit2.
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  #343  
Old 05-08-2012, 10:22 PM
Insuber Insuber is offline
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Its just hard to imagine the RR engine behaving like that, plus ive read most books on the BOB and most of the books by the pilots that flew in the battle and ive never heard that before. Not saying the guy is not telling the truth but im sure i would of come across that info on the spit2.
I agree. Funny because he was flying red
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  #344  
Old 05-08-2012, 11:26 PM
Ploughman Ploughman is offline
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Quote:
Originally Posted by Insuber View Post
He said he spoke with other ATAG guys. Additionally he said that in 1946 the Spit IIa behaved the same. Honestly I didn't remember that.

He was ATAG fermen or fastmen or farmen or something like that.

Cheers!
There's a Spit IIa in 1946? I don't remember that.
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  #345  
Old 05-08-2012, 11:38 PM
ATAG_Bliss ATAG_Bliss is offline
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Real easy test for the throttle comparing to 46: Take a spitty up in 46 and overheat it. Notice how much throttle you have to let off before A.) it cools down and B.) the RPMs move. From memory (haven't played 46 in well over a year) the last 30% of the throttle in 46 moved RPMs a measly 10rpms, don't remember boost though. That's exactly how IL2CODs spittys act now. The lower end of the throttle I don't know/remember. But the upper end never worked the same way as the old game. To me, again from memory, it does. From memory, all the variants (early and late) acted the same way in 46. I'm not saying it's correct. I've never flown in a spitfire. But it acts like the old game to me now.
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  #346  
Old 05-09-2012, 12:52 AM
Das Attorney Das Attorney is offline
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There's a Spit IIa in 1946? I don't remember that.
There is in UltraPack, but not 4.11 vanilla.
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  #347  
Old 05-09-2012, 12:54 AM
SEE SEE is offline
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There is a problem with the CSP Spits, particularly when landing - you can haul throttle right back, RPM falls but Airspeed correction (and engine sound) seems unresponsive and incorrect to me. I am having to make a much longer approach using Prop Pitch to kill speed as well as throttle, flaps, etc. Its an initial impression as I have spent most of my time trying to get my patch to work in MP rather than focus on FM. Also interesting that a lot of comments have been made about the Spits ability to turn tight with the current FM and possibly related to this lack of throttle control.

EDIT. Throttle is like a two position ON - OFF Switch - RPM drops and thats about it! A digital Merlin Engine....
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Last edited by SEE; 05-09-2012 at 06:32 AM.
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  #348  
Old 05-09-2012, 01:48 AM
nakedsquirrel nakedsquirrel is offline
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FPS (Frames per second) are worse with this patch.

I do not get as many launcher crashes, "Launcher.exe has stopped working", but I often get 1-2 FPS when I would normally get the launcher crash in the previous version.

I can not explain when I get low FPS in multiplayer because it completely random. The game is unplayable.

I also get many launcher crashes in the FMB, multiplayer, and game menus.

The FMB also has a visual bug where text overlaps. (When there is a drop down menu, the text overlaps with all of the menus below)

Windows 7
Nvidia GTX 480
Intel I7
8gb DDR3
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Last edited by nakedsquirrel; 05-09-2012 at 01:53 AM.
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  #349  
Old 05-09-2012, 04:21 AM
coldViPer coldViPer is offline
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Tested yesterday over 2 hours and no CTD (ATAG server). But I got Launcher has stopped -error after I closed the game. Have to test more today.
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  #350  
Old 05-09-2012, 06:02 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by furbs View Post
Its just hard to imagine the RR engine behaving like that, plus ive read most books on the BOB and most of the books by the pilots that flew in the battle and ive never heard that before. Not saying the guy is not telling the truth but im sure i would of come across that info on the spit2.
Can't remember the source, but I'm sure I read that at idle the Merlins were a snarling angry beast.

I guess like any engine with a high overlap cam, they need high revs to breath properly.
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